depnoun the Dungeon (3, 2, D) a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (9, 5, D) a javelin a +0 long sword (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman "Radwunn" {+Inv rElec rPois} [lupine talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rPois: It protects you from poison. an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a ring of poison resistance (49, 37, D) the staff of Embarrassment {rElec rC+ Air} [staff of air] rElec: It insulates you from electricity. rC+: It protects you from cold. Air: It increases the power of your Air spells. (unseen) (50, 36, D) the amulet of Ostaff {Regen+ Dex+6} [amulet of regeneration] Regen+: It increases your rate of health regeneration. Dex+6: It affects your dexterity (+6). (unseen) (50, 37, D) a staff of death (unseen) (50, 40, D) a hell hog corpse (51, 36, D) a lightning rod (4/4) (51, 37, D) a ring of fire (51, 40, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (52, 36, D) a +2 battleaxe of flaming (unseen) (52, 37, D) a book of Frost (52, 40, D) a +5 war axe a +0 chain mail a hell hog corpse a human corpse (52, 41, D) a +0 demon trident a +0 plate armour (53, 36, D) a ring of willpower (53, 37, D) a staff of death (unseen) (54, 36, D) a +1 glaive of freezing (unseen) (60, 17, D) an adder corpse (skeletalised by now) (60, 28, D) an ugly thing skeleton (60, 37, D) an amulet of faith (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a +3 chain mail of poison resistance (61, 26, D) a staff of air (61, 30, D) an ugly thing skeleton (61, 35, D) the ring of the Evening {rPois rF- rC+ Will+ Ice} [ring of ice] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. the ring "Puasch" {rPois rF+ rC- Stlth+ Fire} [ring of fire] rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (61, 36, D) a staff of conjuration (61, 37, D) a staff of fire (62, 0, D) an amulet of faith (62, 1, D) a staff of conjuration (62, 3, D) a +0 dagger a +0 robe a +0 mace a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 9, D) a ring of flight (62, 16, D) the +1 leather armour of Anaesthesia {Rampage *Silence Fly} Rampage: It bestows one free step when moving towards enemies. *Silence: It may silence you when you take damage. Fly: It grants you flight. a ball python corpse (skeletalised by now) (62, 19, D) a +0 club a naga corpse (skeletalised by now) (62, 27, D) a +1 scale mail of fire resistance (62, 37, D) a +1 ring mail of positive energy (63, 0, D) a staff of conjuration (63, 8, D) a +1 leather armour of cold resistance (63, 16, D) a +0 plate armour of cold resistance (63, 17, D) a +2 scale mail of fire resistance (63, 19, D) a black mamba corpse (skeletalised by now) (63, 26, D) a ring of flight (63, 30, D) a +0 leather armour (63, 36, D) a +0 scimitar of holy wrath (63, 37, D) a +2 great sword of protection (64, 16, D) a +3 war axe of distortion (64, 17, D) a staff of fire (64, 19, D) a +0 flail a naga corpse (skeletalised by now) (64, 26, D) the +8 partisan "Feonk" {heavy, ^Fragile rElec rN+++ Stlth+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (68, 0, D) a staff of fire (68, 1, D) a +0 spear a +0 robe (68, 2, D) a +4 dagger a +0 robe (69, 36, D) the +11 trident "Suotol" {heavy, MP+4 Str+2 Int-3} MP+4: It affects your magic capacity (+4). Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). (70, 9, D) a +4 chain mail of cold resistance (70, 12, D) a hell hound corpse (skeletalised by now) (70, 36, D) a staff of air (70, 37, D) a +3 plate armour of positive energy (71, 16, D) a +1 pair of boots of flying (71, 26, D) a +1 spectral quarterstaff (71, 27, D) a +2 ring mail of fire resistance (71, 36, D) a staff of air (71, 37, D) the +0 eveningstar of the Hills {reap, rC+ rCorr Int-2 Stlth+} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (71, 40, D) a hell hound corpse (72, 9, D) a +6 ring of dexterity (72, 16, D) a +2 short sword of electrocution (72, 17, D) a +0 glaive of venom (72, 27, D) a +3 leather armour of fire resistance (72, 36, D) a +2 mace of draining (73, 2, D) a river rat corpse (skeletalised by now) (73, 16, D) a +6 sling of flaming