depnoun the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +0 scale mail a +0 buckler a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (10, 4, D) the fortress talisman of the Ecumenical Temple {Will++ Str+4 Dex-4} [fortress talisman] Will++: It greatly increases your willpower. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). a wellspring talisman the spider talisman of Ashenzari's Envy {SInv} [spider talisman] SInv: It lets you see invisible. a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (48, 30, D) a rime drake corpse (skeletalised by now) (49, 0, D) a +2 scale mail of poison resistance (unseen) (49, 1, D) the +8 rapier of the Delicate God {elec, rPois rF+ rN+ Will-} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. (unseen) (49, 4, D) a +0 rapier a +0 ring mail (49, 12, D) the +2 leather armour of Vehumet's Displeasure {rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (49, 24, D) a staff of death (49, 37, D) an amulet of reflection (50, 0, D) the Directory of Beguiled Formation Spells Type Level a - Jinxbite Hexes 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Dimensional Bullseye Hexes/Translocation 4 d - Martyr's Knell Necromancy/Summoning 4 e - Haunt Necromancy/Summoning 7 (unseen) (50, 1, D) a book of Party Tricks (50, 12, D) a +3 chain mail of cold resistance (50, 24, D) a +2 longbow of flaming (50, 29, D) a swamp dragon corpse (skeletalised by now) (50, 30, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) (50, 37, D) the +0 scale mail "Simoclo" {rElec rPois rN++ Will-} rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. (51, 0, D) a +0 dagger (51, 1, D) the +1 spear of Itifuef {pain, rCorr MP+6} rCorr: It protects you from acid and corrosion. MP+6: It affects your magic capacity (+6). (unseen) (51, 5, D) a +0 long sword a +0 robe (51, 6, D) a +0 short sword a +0 scale mail (51, 12, D) a +2 dagger of distortion (51, 24, D) a +1 spear of freezing (51, 25, D) a staff of cold (51, 29, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (51, 30, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (51, 31, D) an ice dragon corpse (skeletalised by now) (51, 36, D) the +1 leather armour of Gravity {Str+3} Str+3: It affects your strength (+3). (51, 37, D) a +2 short sword of protection (52, 0, D) a +2 orcbow of draining (unseen) (52, 1, D) the +1 pair of gloves of the Zebra {rC++ Int+4} rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). (unseen) (52, 5, D) a +0 dagger a +0 robe an amulet of faith a shapeshifter corpse (52, 6, D) a book of Frost (52, 12, D) a +2 robe of willpower (52, 13, D) the staff of the Common Good {Str+4 Conj Summ Ice} [staff of conjuration] Str+4: It affects your strength (+4). Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (52, 24, D) a +2 leather armour of cold resistance (52, 25, D) a +5 ring of evasion (52, 37, D) a +3 ring mail of willpower (52, 41, D) a +2 morningstar of protection (unseen) (53, 0, D) a +6 ring of strength (53, 1, D) the +1 arbalest of Corruption {speed, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (53, 4, D) a +1 quarterstaff of speed (still there?) a +0 ring mail (still there?) an elf corpse (still there?) (53, 5, D) Sif Muna's Anthology of Freezing Spells Type Level a - Permafrost Eruption Ice/Earth 6 b - Sculpt Simulacrum Ice/Alchemy 6 c - Ozocubu's Refrigeration Ice 7 d - Splinterfrost Shell Ice/Forgecraft 7 a +2 scimitar of holy wrath a +0 rapier a +0 rapier a +0 leather armour an elf corpse (53, 12, D) a staff of cold (53, 13, D) a staff of alchemy (53, 24, D) a +2 antimagic halberd (53, 25, D) an amulet of magic regeneration (53, 37, D) a +2 sling of electrocution (54, 1, D) a box of beasts (54, 12, D) the +8 orcbow "Juw Zyirch" {antimagic, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). (54, 13, D) an amulet of regeneration (54, 24, D) the +1 long sword of the Arena {flame, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (55, 0, D) a +0 robe (55, 1, D) the +9 whip of Fario {holy, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (unseen) (55, 12, D) a +6 antimagic quarterstaff (55, 13, D) a +2 short sword of venom (59, 36, D) a staff of air (59, 37, D) a staff of air (60, 37, D) a +2 demon blade of venom (60, 39, D) a +0 short sword (still there?) a +0 plate armour (still there?) the brooch of Shielding {Spirit SH+8} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). an orc corpse (skeletalised by now) (still there?) (60, 40, D) a +0 dire flail a +0 dire flail (61, 0, D) the +5 trident of Eternal Vigilance {flame, Str+2} Str+2: It affects your strength (+2). (61, 16, D) a +1 robe of willpower (61, 19, D) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) (61, 36, D) a +0 long sword of holy wrath (61, 37, D) a +3 ring mail of cold resistance (61, 39, D) the +11 falchion "depnoun's Foe" {freeze, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). a +0 chain mail an orc corpse (skeletalised by now) (61, 40, D) a +0 dagger a +0 robe (62, 0, D) the +1 spear of the Evening {vamp, Will+ Stlth+} Will+: It increases your willpower. Stlth+: It makes you more stealthy. (62, 3, D) a hell hound corpse (skeletalised by now) (62, 16, D) a staff of cold (62, 17, D) a staff of air (62, 19, D) a +0 flail a boomerang a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 26, D) a +7 heavy hand axe (62, 27, D) a +3 scale mail of poison resistance (62, 40, D) a +0 giant club (still there?) a +2 battleaxe (still there?) a +0 chain mail (still there?) (62, 41, D) a +0 giant spiked club a +0 giant club a +0 giant spiked club an ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (62, 42, D) a +0 orcbow (still there?) a +0 flail of protection (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) (63, 0, D) a +4 vampiric dagger (63, 11, D) an adder corpse (skeletalised by now) (63, 17, D) a +0 long sword of flaming (63, 18, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (63, 19, D) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (63, 26, D) a +2 executioner's axe of freezing (63, 30, D) a komodo dragon corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 36, D) a serpent talisman (63, 37, D) a +2 shortbow of freezing (64, 16, D) a +2 quarterstaff of pain (64, 17, D) a staff of cold (64, 19, D) a +0 war axe a boomerang a +0 leather armour a +0 hand axe an orc corpse (skeletalised by now) (64, 26, D) an amulet of magic regeneration (64, 27, D) a +7 orcbow of draining (65, 26, D) the +11 rapier "Orin" {protect, rF+ rC+ Int+3} rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (67, 0, D) a +0 vampiric hand axe (68, 0, D) a staff of earth (69, 0, D) a +0 heavy battleaxe (69, 3, D) a jackal corpse (skeletalised by now) (69, 36, D) a +1 mace of protection (70, 8, D) a +2 flail of draining (70, 12, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (70, 36, D) a staff of fire (70, 37, D) a +6 short sword of venom (71, 8, D) a +1 crystal plate armour (71, 11, D) a +0 dagger a +0 robe (71, 17, D) a +2 vampiric great sword a black bear corpse (skeletalised by now) (71, 26, D) a staff of conjuration (71, 27, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (71, 36, D) a +3 sling of flaming (71, 38, D) a +0 spear (71, 39, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (71, 40, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (72, 8, D) a +2 robe of resistance (72, 11, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (72, 16, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of ice (72, 17, D) a +0 rapier of electrocution a wolf corpse (skeletalised by now) (72, 19, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (72, 20, D) a wolf corpse (skeletalised by now) (72, 26, D) the +8 battleaxe of Xatunuat {venom, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (72, 39, D) a +0 spear a +0 buckler (73, 1, D) the +1 robe "Dyitef" {Str+6} Str+6: It affects your strength (+6). (73, 9, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (73, 16, D) a +2 mace of protection (73, 17, D) a +2 plate armour of willpower (73, 19, D) a black bear corpse (skeletalised by now) (73, 20, D) a +0 short sword a +0 robe (73, 26, D) a +1 pair of gloves of hurling (73, 27, D) a staff of conjuration (73, 37, D) a +2 spectral quarterstaff (73, 39, D) a +1 rapier of protection (still there?) a +0 robe (still there?) a black bear corpse (skeletalised by now) (still there?) a spriggan corpse (skeletalised by now) (still there?) (73, 40, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (75, 1, D) a +0 long sword of freezing