demenasai the Dungeon (0, 0, D) a +0 robe (1, -3, D) a +0 spear a +0 longbow (1, -2, D) a +0 war axe a +0 animal skin a dire elephant corpse (1, -1, D) a +1 antimagic war axe (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (1, 0, D) a +0 robe a spriggan corpse (2, -4, D) a +0 spear a +0 longbow a satyr corpse (2, -3, D) a +2 scimitar of holy wrath (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (2, -2, D) a wand of paralysis (8) an eleionoma corpse (3, -7, D) the +4 hat of Sif Muna's Wrath {Str+2} Str+2: It affects your strength (+2). (unseen) (3, -6, D) a staff of necromancy (unseen) (4, -20, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -19, D) a +5 lajatang (unseen) (4, -18, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -8, D) a +0 animal skin (4, -7, D) a +4 great sword of flaming (unseen) (4, -6, D) a +0 quarterstaff a +0 robe a parchment of Rending Blade (5, -20, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -19, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -18, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -17, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -15, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (5, -14, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -7, D) a +2 ring mail of positive energy (5, -6, D) a staff of earth (still there?) a +0 robe (still there?) an amulet of reflection (still there?) a parchment of Summon Hydra (still there?) a spriggan corpse (still there?) (6, -7, D) a +4 hand axe of draining (still there?) a +0 robe (still there?) a staff of fire (still there?) a spriggan corpse (still there?) (6, -6, D) a +1 scimitar of venom (unseen) (7, -19, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 long sword (7, -6, D) a +2 scimitar of electrocution (unseen) (8, -15, D) 2 potions of berserk rage {!q} (8, -8, D) a parchment of Summon Cactus Giant (8, -7, D) a +4 great sword of freezing (unseen) (8, -6, D) the ring "Tumepan" {rElec Int+6} [ring of intelligence] rElec: It insulates you from electricity. Int+6: It affects your intelligence (+6). (unseen) (9, -7, D) a +2 hand axe of freezing (unseen) (9, -6, D) a +2 heavy mace (unseen) (11, -22, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -18, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, -17, D) a ring of flight (12, -22, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (19, 18, D) a +0 rapier a +0 rapier a +0 leather armour (20, -22, D) a +4 quarterstaff of pain (20, -21, D) a staff of earth (20, -17, D) a rime drake corpse (skeletalised by now) (20, -6, D) a +4 sling of flaming (20, -5, D) a +1 robe of willpower (20, 10, D) an amulet of faith (20, 11, D) a +5 war axe of freezing (20, 15, D) a +0 short sword a +0 robe an elf corpse (20, 16, D) a +0 short sword a +0 robe an elf corpse (20, 17, D) a +0 long sword a +0 robe (21, -21, D) the +1 broad axe "Leoxoffa" {distort, rC- Int+2 Dex+4} rC-: It makes you vulnerable to cold. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (21, -18, D) a water moccasin corpse (skeletalised by now) (21, -17, D) a yak corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (21, -16, D) an elephant corpse (skeletalised by now) (21, -15, D) a black mamba corpse (skeletalised by now) (21, -14, D) a wyvern corpse (skeletalised by now) (21, -6, D) a +5 mace of holy wrath (21, 10, D) a +3 ring mail of fire resistance (21, 15, D) a +0 scimitar a +0 robe an elf corpse (21, 16, D) a +0 rapier a +0 rapier a +0 leather armour (21, 17, D) a +0 long sword a +0 robe an elf corpse (21, 18, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (22, -22, D) a staff of cold (22, -17, D) a raven corpse (skeletalised by now) (22, -16, D) a black bear corpse (skeletalised by now) (22, -15, D) a basilisk corpse (skeletalised by now) (22, -5, D) a ring of flight (22, -1, D) a +6 ring of intelligence (22, 11, D) the +2 long sword "Iziadgh Syph" {flame, ^Contam rC+++ Dex+6} ^Contam: It causes magical contamination when unequipped. rC+++: It renders you almost immune to cold. Dex+6: It affects your dexterity (+6). (22, 12, D) a parchment of Hellfire Mortar (22, 13, D) a +0 antimagic halberd (22, 15, D) a +0 rapier a +0 robe a +0 rapier a +0 leather armour a +6 ring of dexterity a +0 short sword a +0 ring mail an elf corpse (22, 16, D) a +0 rapier a +0 rapier a +0 leather armour a staff of cold a +0 leather armour an elf corpse (22, 17, D) a +0 long sword a +0 robe a +0 long sword a +0 shortbow a +0 leather armour an elf corpse an elf corpse (23, -21, D) the conjuration staff "Giantslayer" {^Fragile Will+ Dex+6 Conj} [staff of conjuration] ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). Conj: It increases the power of your Conjurations spells. (23, -17, D) a bullfrog corpse (skeletalised by now) (23, 11, D) a +2 glaive of venom (23, 12, D) a ring of willpower (23, 14, D) a +0 long sword a +0 leather armour an elf corpse (23, 15, D) a +0 short sword a +0 ring mail (23, 17, D) a +0 flail a +0 ring mail an orc corpse (23, 18, D) a +1 flail of venom (24, -22, D) a +3 vampiric great sword (24, -21, D) a +2 robe of cold resistance (24, -6, D) a +4 chain mail of death (24, -5, D) a +0 long sword of holy wrath (24, -4, D) a +0 dire flail of protection (24, 10, D) a staff of necromancy (24, 11, D) the +7 glaive of a Gauntlet {drain, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (24, 12, D) a +0 short sword a +0 leather armour (25, -22, D) a +2 chain mail of archery (25, -21, D) a +2 vampiric great sword (25, -19, D) a bullfrog corpse (skeletalised by now) (25, -6, D) a parchment of Awaken Armour (25, -4, D) a +1 flail of protection (25, -1, D) the conjuration staff of Ereasym {Int+4 Conj} [staff of conjuration] Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. (25, 11, D) a +4 orcbow of freezing (25, 13, D) a +0 long sword a +0 robe (26, -22, D) a +2 lajatang of electrocution (26, -5, D) a parchment of Arcjolt (26, 10, D) a +0 dagger (26, 11, D) the +7 dagger "Lihojug" {spect, rC- Str+2 Stlth+} rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (26, 12, D) a +0 rapier a +0 robe a parchment of Maxwell's Capacitive Coupling (26, 13, D) a +0 dagger a +0 longbow a +0 leather armour a ring of see invisible (27, -22, D) a staff of fire (27, -6, D) a +3 ring mail of poison resistance (27, -5, D) a +0 flail of protection (27, 10, D) a storm talisman (27, 12, D) a +0 long sword a +0 robe an elf corpse (27, 15, D) a +2 short sword of speed a +0 leather armour an elf corpse (28, -22, D) the +9 spear "Witwunau" {flame, rCorr} rCorr: It protects you from acid and corrosion. (28, -21, D) a staff of conjuration (28, -5, D) a +0 antimagic battleaxe (29, -6, D) the +4 hand axe of Ipse Dixit {reap, Dex+5} Dex+5: It affects your dexterity (+5). (29, 10, D) a +0 dagger (29, 11, D) a +2 demon whip of electrocution (30, -22, D) the alchemy staff of Pestilence {rPois rC- rN+++ Air Alch} [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (30, -21, D) a staff of cold (30, 10, D) the +7 orcbow "Haimn" {heavy, rC++ Will+} rC++: It greatly protects you from cold. Will+: It increases your willpower. (unseen) (30, 11, D) a staff of alchemy (34, -4, D) a +0 trident a +0 robe (34, -3, D) a +0 great sword a +0 plate armour a +6 ring of dexterity an orc corpse (skeletalised by now) (34, 10, D) a +0 flail (35, -4, D) 5 large rocks a +0 arbalest a stone giant corpse (skeletalised by now) (35, -2, D) a +0 war axe a +0 plate armour a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (35, 10, D) a +0 dire flail 3 large rocks a cyclops corpse (skeletalised by now) (35, 11, D) 5 large rocks a cyclops corpse (skeletalised by now) a ghoul corpse (skeletalised by now) (36, -22, D) a staff of fire (36, -7, D) a staff of alchemy (36, -4, D) a +1 glaive of protection a +0 plate armour a +0 halberd a +0 leather armour an orc corpse (skeletalised by now) (36, -3, D) a +0 arbalest a staff of cold a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (36, -1, D) a +0 trident a +0 robe an orc corpse (skeletalised by now) (36, 7, D) the +3 dagger of Malum Prohibitum {freeze, Fly rPois SInv} Fly: It grants you flight. rPois: It protects you from poison. SInv: It lets you see invisible. (36, 10, D) a +0 glaive a +0 halberd (36, 11, D) a +4 scimitar of flaming (36, 12, D) a +0 trident (37, -22, D) a staff of air (37, -21, D) a +0 flail of draining (37, -8, D) a +0 dagger (37, -7, D) a ring of poison resistance (37, -4, D) a +0 giant club a +0 giant spiked club a warg corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (37, 6, D) a staff of necromancy (unseen) (37, 7, D) the fire staff "Ublean" {rF+ Str-5 Necro Forge Fire} [staff of fire] rF+: It protects you from fire. Str-5: It affects your strength (-5). Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (38, -21, D) a +1 kite shield of reflection (38, -8, D) a +1 falchion of draining (38, -7, D) a +4 scale mail of cold resistance (38, -5, D) a +0 giant spiked club (38, 7, D) a staff of fire (39, -21, D) a +2 plate armour of death (39, -18, D) a +4 spear a +0 robe (39, -16, D) a +0 great mace a +0 chain mail a +0 dagger a +0 robe a human corpse (skeletalised by now) (39, -7, D) the +8 spear of the Python {elec, rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. a +0 robe (39, 6, D) a +2 scimitar of protection (39, 7, D) a ring of see invisible (40, -22, D) a staff of earth (40, -21, D) the +2 war axe of Ynyes {flame, rF- Dex+5 SInv} rF-: It makes you vulnerable to fire. Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (40, -17, D) a +0 flail (40, -8, D) the +4 falchion of Might {vamp, rElec rPois Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. (40, -7, D) a fortress talisman (41, -20, D) a +0 hand axe a +0 robe (41, -18, D) the earth staff of Checkmate {Summ Earth} [staff of earth] Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. a +0 robe a human corpse (skeletalised by now) (41, -8, D) a +1 flail of holy wrath (41, 6, D) a +3 scale mail of resonance (42, -21, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. (42, -7, D) a +3 glaive of protection (43, -22, D) a +0 dagger (43, -20, D) a +0 hand axe a +0 robe (43, -9, D) a +0 giant club an ogre corpse (skeletalised by now) (43, -8, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (43, 6, D) a +0 rapier of draining (43, 7, D) a staff of cold (44, -8, D) an orb of mayhem (44, -7, D) a +2 scale mail of fire resistance (44, 6, D) a staff of fire (44, 7, D) a +6 ring of intelligence (48, 6, D) a +3 long sword a +0 plate armour a +0 kite shield (48, 18, D) a wolf corpse (skeletalised by now) (49, -3, D) a blink frog corpse (skeletalised by now) (49, 6, D) a +0 arbalest a +0 battleaxe a +0 plate armour (49, 7, D) a +0 great sword a +0 plate armour (49, 8, D) a +3 broad axe of flaming a +0 chain mail a +0 kite shield a human corpse (skeletalised by now) (49, 18, D) a +0 rapier a +0 animal skin a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (49, 19, D) a +0 robe (50, -22, D) a +2 spectral lajatang (unseen) (50, -21, D) a +1 heavy quarterstaff (50, -10, D) a +3 short sword of venom (50, 5, D) a +0 bardiche a +0 plate armour a human corpse (skeletalised by now) (50, 6, D) a +0 war axe a +0 chain mail a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (50, 14, D) a +3 plate armour of poison resistance (50, 15, D) a +1 robe of cold resistance (50, 17, D) a hydra corpse (skeletalised by now) (50, 18, D) a water moccasin corpse (skeletalised by now) (51, -22, D) a staff of cold (unseen) (51, -10, D) a staff of alchemy (51, -9, D) a staff of necromancy (51, -5, D) a cane toad corpse (skeletalised by now) (51, -4, D) a basilisk corpse (skeletalised by now) (51, -3, D) a cane toad corpse (skeletalised by now) (51, 2, D) a +2 hand axe of flaming (unseen) (51, 6, D) 5 large rocks a +0 arbalest (51, 14, D) the necromancy staff "Xuucaotz" {rF+ rN+ Necro} [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. (51, 15, D) the +3 demon whip "Feru" {elec, Int+5 Dex-5 SInv} Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. (51, 20, D) a water moccasin corpse (skeletalised by now) (52, -22, D) a +4 ring of protection an amulet of faith a ring of see invisible a ring of willpower a ring of protection from cold a +6 ring of dexterity a +6 ring of dexterity an amulet of dissipation (52, -21, D) a +4 plate armour of poison resistance (52, -10, D) +2 shadow dragon scales (52, -9, D) a +0 dagger of holy wrath (52, 3, D) a staff of air (52, 7, D) a +0 great mace a +0 chain mail a human corpse (skeletalised by now) (52, 14, D) a parchment of Eringya's Surprising Crocodile (53, -22, D) a storm talisman (53, -21, D) a staff of air (53, -10, D) the +0 leather armour "Amuczolo" {Dex+8} Dex+8: It affects your dexterity (+8). (53, 2, D) the +5 arbalest of Somewhere Else {drain, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (53, 3, D) a +1 barding of flying (53, 14, D) a +1 scale mail of willpower (53, 15, D) a +4 spectral quarterstaff (54, -21, D) the +0 plate armour of Henotheism {rF+ rC- rCorr SInv} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (54, 2, D) the +1 scimitar of True Grit {spect, rF++ Dex+3} rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). (54, 15, D) a +1 sling of flaming (55, -22, D) a +2 chain mail of resonance (55, -21, D) the air staff of Joirail {rElec rC- Str+4 Int+4 Air} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). Air: It increases the power of your Air spells. (55, -9, D) the alchemy staff of Linearity {rPois rC+ Int-2 Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (55, 2, D) a +4 shortbow of flaming (55, 3, D) the +13 plate armour "Vurhog" {rF+} rF+: It protects you from fire. (55, 14, D) the +2 orcbow of Evil {drain, rPois Str+2 Int+6} rPois: It protects you from poison. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). (unseen) (56, -22, D) the +0 chain mail of Awuesaog {rF+ Regen+ Str+3} rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). (56, -9, D) a +0 sling of flaming (56, 2, D) a staff of fire (60, 15, D) the +10 spear of Bagitesh {freeze, rF++ rC+ Dex-3} rF++: It greatly protects you from fire. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). (60, 16, D) a +0 war axe a +0 robe an amulet of dissipation (61, 14, D) a +4 ring mail of poison resistance (61, 15, D) a +0 dagger (61, 18, D) a +0 battleaxe a +6 sling of electrocution a +0 robe (61, 19, D) a staff of conjuration a +0 robe (62, 8, D) a black bear corpse (skeletalised by now) (62, 15, D) a +0 flail the orb of the Fife {Guile, +Inv rPois} +Inv: It lets you turn invisible. rPois: It protects you from poison. (62, 19, D) a +0 dire flail (62, 20, D) a +0 war axe a ghoul corpse (skeletalised by now) (63, -22, D) a +4 vampiric short sword (63, -21, D) a +0 dire flail a +2 shortbow of draining a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, -14, D) a storm talisman (63, -13, D) a +6 ring of intelligence (63, -6, D) an amulet of dissipation (63, -1, D) a shapeshifter corpse (skeletalised by now) (63, 4, D) a staff of earth (63, 8, D) a +0 spear (64, -22, D) a +1 rapier of venom (64, -21, D) a ball python corpse (skeletalised by now) (64, -14, D) a +1 leather armour of fire resistance (64, -5, D) a +7 spear of venom (64, 4, D) a staff of necromancy (64, 5, D) a +3 flail of venom (unseen) (64, 8, D) a +0 spear a spriggan corpse (skeletalised by now) (64, 15, D) a +1 spectral giant spiked club (65, -6, D) a +6 ring of dexterity (65, -5, D) a staff of cold (65, 4, D) a +3 hand axe of freezing (unseen) (65, 5, D) a +0 rapier of flaming (unseen) (65, 8, D) a black bear corpse (skeletalised by now) (66, 4, D) a staff of fire (unseen) (68, -22, D) a jackal corpse (skeletalised by now) (69, -22, D) a +6 ring of dexterity (70, -22, D) a ring of positive energy (70, 16, D) a +0 battleaxe a naga corpse (skeletalised by now) (71, -14, D) the +0 great mace "Vytedgh" {freeze, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (71, -13, D) a +2 scale mail of willpower (71, 14, D) a +4 trident of protection (71, 15, D) a +0 partisan a naga corpse (skeletalised by now) (71, 16, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (72, -14, D) a +2 broad axe of flaming (72, -12, D) a +0 mace (72, -6, D) a +0 hand axe (72, -3, D) a hell hound corpse (skeletalised by now) (72, 16, D) a ball python corpse (skeletalised by now) (72, 17, D) an adder corpse (skeletalised by now) (73, -6, D) a +0 vampiric trident (73, -4, D) a +0 war axe (73, -3, D) a +0 short sword (73, 7, D) a water moccasin corpse (skeletalised by now) (73, 14, D) a +6 ring of strength (73, 15, D) a +1 plate armour of willpower (74, -21, D) a +2 partisan of freezing (74, -5, D) a staff of alchemy (74, 9, D) a river rat corpse (skeletalised by now) (74, 15, D) the +4 war axe of Kuchiogg {holy, Will- Int+3 Stlth+} Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (76, -21, D) an acid dragon corpse (skeletalised by now)