demenasai the Dungeon (0, 50, D) a +1 falchion of flaming (unseen) (0, 52, D) a +7 falchion of freezing (1, 32, D) a staff of air (1, 33, D) a +5 heavy mace (1, 34, D) a ring of protection from cold (1, 50, D) a +1 short sword of electrocution (unseen) (1, 52, D) a ring of protection from fire (2, 14, D) a +2 spear of venom (unseen) (2, 15, D) the fire staff of Offence {rF+ Will+ Str+8 Int-5 Dex-4 Fire} [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. Str+8: It affects your strength (+8). Int-5: It affects your intelligence (-5). Dex-4: It affects your dexterity (-4). Fire: It increases the power of your Fire spells. (2, 16, D) a +3 leather armour of cold resistance (2, 19, D) a +0 halberd a +0 battleaxe (2, 20, D) a +0 long sword a +0 cloak a purple draconian corpse (skeletalised by now) (2, 32, D) a +1 robe (2, 33, D) a staff of alchemy (2, 34, D) the alchemy staff of Liutunumn {rPois Str+3 Alch} [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Alch: It increases the power of your Alchemy spells. (2, 50, D) a +1 rapier of speed (unseen) (2, 52, D) a +1 scale mail of poison resistance (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +1 arbalest of electrocution (unseen) (3, 16, D) a +3 orcbow of flaming a +0 hand axe a yellow draconian corpse (skeletalised by now) (3, 17, D) a +0 halberd (3, 20, D) a +0 trident a green draconian corpse (skeletalised by now) (3, 21, D) a +0 mace a black draconian corpse (skeletalised by now) (3, 34, D) the necromancy staff of Lofememm {rPois rN+ Int+2 Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Necro: It increases the power of your Necromancy spells. (3, 41, D) a shadow dragon corpse (skeletalised by now) (3, 42, D) a +0 long sword (3, 44, D) a +0 flail a +0 mace (3, 45, D) a +0 flail a +0 mace (3, 50, D) a +2 lajatang of electrocution (unseen) (3, 51, D) a manual of Spellcasting (3, 52, D) an amulet of regeneration (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +1 chain mail "Doclyvem" {rCorr Int-3 Dex+5 Stlth-} rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (4, 16, D) a staff of air (4, 17, D) a +0 halberd (4, 18, D) a +0 glaive a ring of protection from fire (4, 19, D) a +0 cloak (4, 20, D) a +0 battleaxe (4, 34, D) the +10 quarterstaff of the Shore {pain, rF+} rF+: It protects you from fire. (4, 42, D) a +0 dire flail (4, 43, D) +0 shadow dragon scales a +0 halberd a shadow dragon corpse (skeletalised by now) (4, 44, D) a +0 halberd (4, 50, D) a +5 ring of evasion (4, 51, D) a +6 ring of dexterity (4, 52, D) a ring of flight (5, 14, D) a ring of protection from cold a ring of protection from cold (5, 15, D) a staff of alchemy (5, 16, D) a +0 long sword a +0 cloak a +0 mace a +0 long sword +2 steam dragon scales a black draconian corpse (skeletalised by now) (5, 17, D) a +2 battleaxe of freezing a +0 cloak a +0 spectral lajatang a +0 battleaxe a +0 hand axe a +0 battleaxe a white draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (5, 18, D) a +0 battleaxe a +0 scimitar a yellow draconian corpse (skeletalised by now) a green draconian corpse (skeletalised by now) (5, 19, D) a +0 morningstar a black draconian corpse (skeletalised by now) (5, 32, D) a parchment of Brom's Barrelling Boulder (5, 33, D) a +2 partisan of venom (5, 34, D) the air staff "Goblin's Nightmare" {*Corrode rElec Int+7 Air} [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Int+7: It affects your intelligence (+7). Air: It increases the power of your Air spells. (5, 38, D) a +0 long sword (5, 43, D) 4 large rocks an oblivion hound corpse (skeletalised by now) a tainted leviathan corpse (skeletalised by now) (5, 50, D) a +4 plate armour of ponderousness (unseen) (5, 51, D) a +2 heavy halberd (unseen) (5, 52, D) a staff of cold (6, 14, D) a staff of alchemy (6, 15, D) the +9 shortbow "Qogocavu" {flame, ^Fragile Fly rC+++ Int-4} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rC+++: It renders you almost immune to cold. Int-4: It affects your intelligence (-4). a +0 scimitar (6, 16, D) a +0 mace +1 ice dragon scales (6, 17, D) a +0 whip a +0 cloak a +1 cloak a +0 short sword a +0 cloak a +0 heavy halberd a white draconian corpse (skeletalised by now) (6, 18, D) a +0 trident a black draconian corpse (skeletalised by now) (6, 32, D) a +0 war axe of flaming (6, 33, D) a staff of air (6, 40, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (6, 50, D) a +2 hand axe of flaming (unseen) (7, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste {!q} 2 potions of berserk rage {!q} (7, 14, D) a +0 short sword (7, 15, D) a +2 heavy trident a red draconian corpse (skeletalised by now) (7, 16, D) a +0 rapier a +0 cloak (7, 17, D) a +0 war axe a +0 flail the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). a white draconian corpse (skeletalised by now) (7, 32, D) a staff of fire (7, 33, D) a +0 plate armour of willpower (7, 34, D) a staff of fire (7, 39, D) a +0 flail of protection (7, 51, D) a ring of magical power (7, 52, D) the +8 war axe "Qafarekk" {speed, Str+4 Stlth+} Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (unseen) (8, 14, D) the +4 arbalest "Zirchu" {freeze, rN+ Str+2 Int+2 Stlth+} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (8, 16, D) a +1 heavy shortbow (8, 32, D) a +5 heavy flail (8, 39, D) an oblivion hound corpse (skeletalised by now) (8, 50, D) a +0 helmet of ice (8, 51, D) a +1 robe of fire resistance (8, 52, D) a +1 falchion of holy wrath (unseen) (9, 14, D) the +1 ring mail of Miracles {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (9, 15, D) a +0 rapier (9, 16, D) a +4 rapier of draining (9, 32, D) a +3 leather armour of poison resistance (unseen) (9, 33, D) the +3 dagger of Cylubum {flame, *Rage rC+ Str+2 Dex+5} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). (9, 34, D) a +7 chain mail of ponderousness (9, 51, D) a +2 shortbow of freezing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 15, D) a +1 chain mail of willpower (10, 16, D) the +0 leather armour of Riqec {+Inv rC+} +Inv: It lets you turn invisible. rC+: It protects you from cold. (10, 32, D) the +3 rapier of Cheese {spect, rElec rF+ Dex+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (10, 33, D) a +0 plate armour of fire resistance (10, 34, D) a staff of conjuration (10, 50, D) a +1 leather armour of fire resistance (unseen) (10, 52, D) a +1 battleaxe of holy wrath (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) a +0 dire flail (11, 15, D) a +0 robe of willpower (11, 32, D) a +0 short sword of protection (unseen) (11, 33, D) a +0 vampiric trident (11, 34, D) the +5 chain mail of the Hidden Vale {+Blink Regen+ Str+4 Dex-4} +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). (11, 51, D) a +0 heavy orcbow (unseen) (12, 14, D) a parchment of Alistair's Intoxication (12, 16, D) a +2 whip of draining (12, 32, D) an amulet of alchemy (12, 33, D) a +6 ring of dexterity (12, 34, D) a parchment of Death Channel (12, 50, D) the +0 leather armour "Xunguodiy" {+Inv Dex-2 Stlth+} +Inv: It lets you turn invisible. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (12, 51, D) a staff of necromancy (unseen) (13, 32, D) a ring of see invisible (13, 34, D) a parchment of Manifold Assault (13, 50, D) a staff of earth (unseen) (13, 52, D) the air staff of Ehaeson {rElec Str+3 Necro Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (unseen) (14, 50, D) a +0 robe (14, 51, D) a +2 crystal plate armour (14, 52, D) a +0 ring mail of fire resistance (unseen) (18, 37, D) an oblivion hound corpse (skeletalised by now) (18, 48, D) a +0 dagger (18, 49, D) a +0 war axe (19, 0, D) the alchemy staff "Pecreda" {^Contam ^Drain rPois rN+ Dex+8 Earth Alch} [staff of alchemy] ^Contam: It causes magical contamination when unequipped. ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+8: It affects your dexterity (+8). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (19, 1, D) a +0 orcbow of freezing (19, 16, D) a +1 broad axe of electrocution (19, 17, D) a +1 arbalest of flaming (19, 32, D) a +2 robe (unseen) (19, 33, D) a staff of necromancy (unseen) (19, 49, D) a staff of earth (unseen) (20, 0, D) a staff of necromancy (20, 1, D) a +2 leather armour of poison resistance (20, 6, D) a death drake corpse (skeletalised by now) (20, 16, D) a staff of fire (20, 17, D) a +1 rapier of freezing (20, 32, D) a +2 long sword of electrocution (20, 33, D) a +1 heavy flail (20, 36, D) a +0 flail (20, 37, D) a +0 glaive a +0 trident (20, 38, D) a shadow dragon corpse (skeletalised by now) (20, 39, D) a +2 whip (unseen) (20, 48, D) a +0 dagger (20, 49, D) the +5 ring mail of the Forest {Harm rC+ Will+} Harm: It increases damage dealt and taken. rC+: It protects you from cold. Will+: It increases your willpower. (unseen) (20, 50, D) a +0 cloak of air (20, 52, D) a staff of conjuration a +0 robe an orc corpse (skeletalised by now) (20, 53, D) the +10 arbalest of Outrage {drain, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. a +4 whip of electrocution a +0 plate armour (20, 55, D) a +0 war axe of electrocution a +0 plate armour (21, 0, D) a +4 spear of venom (21, 1, D) a parchment of Brom's Barrelling Boulder (21, 6, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (21, 16, D) a staff of necromancy (21, 17, D) a +1 long sword of holy wrath (21, 38, D) a +0 battleaxe (21, 48, D) a staff of earth (unseen) (21, 49, D) a staff of cold (unseen) (21, 50, D) a staff of conjuration (21, 52, D) a +0 partisan a +0 plate armour an orc corpse (skeletalised by now) (21, 53, D) 2 large rocks a stone giant corpse (skeletalised by now) (21, 54, D) a +0 great sword a +0 chain mail 9 large rocks a +0 war axe a +2 plate armour of poison resistance a +2 tower shield an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) (21, 55, D) a +2 broad axe a +0 chain mail an orc corpse (skeletalised by now) (22, 1, D) +2 fire dragon scales (22, 2, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (22, 6, D) a hydra corpse (skeletalised by now) (22, 16, D) a staff of necromancy (22, 17, D) a ring of magical power a +6 ring of strength an amulet of regeneration an amulet of the acrobat a ring of resist corrosion a +1 pair of boots of rampaging (22, 32, D) a +2 plate armour of cold resistance (22, 33, D) a staff of earth (22, 34, D) a staff of air (22, 36, D) a +0 flail (22, 38, D) a +0 long sword (22, 49, D) a parchment of Brom's Barrelling Boulder (22, 52, D) a +0 long sword a +0 plate armour (22, 53, D) a staff of cold a +2 robe of willpower a +2 great sword of venom a +3 chain mail of ponderousness a +0 broad axe of flaming a +2 chain mail of poison resistance a +2 halberd a +2 chain mail of fire resistance an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (22, 54, D) a +0 battleaxe a +0 plate armour 4 large rocks an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (22, 55, D) a +0 great sword of electrocution a +0 chain mail an orc corpse (skeletalised by now) (23, 0, D) a +0 robe of fire resistance (23, 4, D) a rime drake corpse (skeletalised by now) (23, 5, D) +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (23, 6, D) +0 fire dragon scales +0 fire dragon scales a fire dragon corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) (23, 8, D) an ice dragon corpse (skeletalised by now) (23, 17, D) the necromancy staff of Frustration {rElec rC+ rN+ Will+ Hexes Necro} [staff of necromancy] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (23, 18, D) the conjuration staff of the Egg {^Drain rN+++ Int-2 SInv Conj} [staff of conjuration] ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (23, 32, D) a +2 shortbow of flaming (23, 33, D) a parchment of Brom's Barrelling Boulder (23, 36, D) a +0 halberd (23, 50, D) a +0 ring mail of cold resistance (23, 52, D) a +0 glaive a +3 chain mail of willpower a +0 long sword a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (23, 53, D) a +0 dire flail a +0 plate armour a +2 great mace of protection a +0 plate armour a +0 dire flail a +0 robe a +0 antimagic long sword a +0 plate armour 12 large rocks an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (23, 54, D) a +0 dire flail a +0 scale mail a +0 great mace a +0 chain mail (23, 55, D) a +3 great mace a +3 chain mail of resonance an orc corpse (skeletalised by now) (24, 0, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (24, 1, D) a +1 robe of fire resistance (24, 5, D) a swamp drake corpse (skeletalised by now) (24, 6, D) an ice dragon corpse (skeletalised by now) (24, 16, D) a parchment of Forge Lightning Spire (24, 32, D) 4 potions of haste {!q} (24, 33, D) a +6 ring of intelligence (24, 34, D) the +6 war axe of Beas {holy, Will+ Str-4 Int+2 SInv} Will+: It increases your willpower. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (24, 37, D) a +2 glaive of venom (24, 48, D) a +0 plate armour (24, 49, D) a +2 robe of cold resistance (24, 50, D) a ring of wizardry (24, 52, D) 5 large rocks a stone giant corpse (skeletalised by now) (24, 53, D) a +0 mace a +0 troll leather armour the +5 morningstar of Massacring {drain, rC+ SInv Stlth+} rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +0 chain mail a +0 morningstar of protection a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (24, 54, D) a +0 dire flail a +0 leather armour an amulet of the acrobat a +1 battleaxe of venom a +0 arbalest the +2 ring mail of Gehenna {rElec Will++ Stlth+} rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. 4 large rocks an orc corpse (skeletalised by now) (25, 0, D) a staff of air (unseen) (25, 1, D) a spider talisman (25, 16, D) a staff of air (25, 17, D) the +7 glaive of the Wraith {protect, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (25, 18, D) a staff of fire (25, 32, D) a +1 war axe of electrocution (25, 33, D) a +6 ring of strength an amulet of magic regeneration (25, 34, D) a staff of air (25, 48, D) the +0 robe of Gallantry {Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (unseen) (25, 49, D) a staff of earth (25, 50, D) 3 large rocks a ring of protection from fire a stone giant corpse (skeletalised by now) (25, 52, D) 2 large rocks a +4 partisan of venom a +0 plate armour a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) (25, 53, D) a +2 battleaxe a +0 chain mail of death the +5 short sword of the Gibberer {freeze, *Corrode rC+ Str+3 Int+3} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). a +0 robe a +6 morningstar of holy wrath a +2 robe a +0 war axe a +2 chain mail of fire resistance a +0 tower shield an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (25, 54, D) the +10 morningstar "Eos" {elec, Halo rElec} Halo: It grants its wielder a halo, revealing invisible creatures and increasing accuracy against all within it other than the wielder. rElec: It insulates you from electricity. a +0 plate armour an orc corpse (skeletalised by now) (26, 0, D) a +2 scale mail of fire resistance (unseen) (26, 1, D) the +5 arbalest "Enkufapaypt" {heavy, rPois} rPois: It protects you from poison. (26, 16, D) an amulet of regeneration (26, 17, D) a +1 longbow of electrocution (26, 32, D) a staff of fire (26, 33, D) a +1 heavy war axe (26, 50, D) a +5 rapier of draining (27, 0, D) a staff of fire (unseen) (27, 32, D) a parchment of Iskenderun's Mystic Blast (27, 33, D) a ring of protection from fire (27, 34, D) a +2 great mace of draining (27, 48, D) a +0 vampiric whip (27, 49, D) the +1 mace "Spiderbane" {antimagic, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). (unseen) (27, 50, D) a parchment of Conjure Ball Lightning (28, 0, D) a +0 scale mail of resonance (unseen) (28, 16, D) a staff of earth (unseen) (28, 17, D) a staff of earth (28, 32, D) a +2 leather armour of positive energy (28, 33, D) a +0 crystal plate armour (28, 48, D) a +0 robe (28, 50, D) a staff of alchemy (29, 0, D) a staff of necromancy (unseen) (29, 1, D) the +11 orcbow of Vioxed {freeze, rC+ Will+ rCorr Str-5} rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (29, 16, D) a +4 dagger of protection (unseen) (29, 33, D) a +4 war axe of draining (29, 48, D) a staff of necromancy (unseen) (30, 48, D) a +0 battleaxe (30, 49, D) a +0 halberd (30, 50, D) a +0 dagger (31, 48, D) a +2 war axe of flaming (31, 50, D) a +0 trident (32, 48, D) a +0 dagger (33, 49, D) a +0 chain mail (33, 50, D) a ring of wizardry (34, 48, D) the necromancy staff "Bexkuar" {rN+ Int+4 Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (34, 49, D) a +2 ring mail of cold resistance (35, 14, D) a parchment of Death Channel (35, 15, D) a +0 short sword of draining (35, 17, D) 4 large rocks (35, 18, D) a +0 great mace a +0 chain mail (35, 19, D) a +0 great mace a +0 chain mail a +3 great mace a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (35, 29, D) a +6 whip of electrocution (35, 33, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (36, 15, D) 4 large rocks the +3 crown of Dyrovepreva {rElec Int+2 SInv} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. a stone giant corpse (skeletalised by now) (36, 17, D) a +0 dire flail a +0 chain mail (36, 19, D) a +0 war axe a +0 plate armour (36, 28, D) a staff of necromancy (36, 29, D) a +0 spear a silver javelin a +0 leather armour a +1 leather armour of poison resistance a merfolk corpse (skeletalised by now) (36, 32, D) 5 large rocks a +0 spear a silver javelin a +0 leather armour a cyclops corpse (skeletalised by now) (36, 33, D) 3 large rocks a stone giant corpse (skeletalised by now) (37, 0, D) a +4 rapier of venom (37, 14, D) a staff of necromancy (37, 16, D) 5 large rocks (37, 17, D) a +0 long sword a +0 chain mail a +0 great sword a +0 plate armour a +0 war axe a +1 plate armour of fire resistance (37, 18, D) a +0 arbalest 8 large rocks a stone giant corpse (skeletalised by now) (37, 28, D) a parchment of Alistair's Walking Alembic (37, 30, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (37, 31, D) a +0 shortbow a +0 arbalest 5 large rocks a yaktaur corpse (skeletalised by now) (37, 32, D) 5 large rocks a +0 orcbow a stone giant corpse (skeletalised by now) (38, 1, D) the +5 ring mail of Rotini {rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (38, 14, D) a +4 sling of freezing (38, 15, D) a +0 robe (38, 17, D) 3 large rocks (38, 28, D) a +3 leather armour of poison resistance (38, 31, D) a +0 orcbow (38, 32, D) a +0 orcbow a +0 longbow a +0 leather armour 3 large rocks an elf corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (38, 48, D) the orb of the Bouncing Prophets {Pyromania, Int-5 Slay+2 Necro} Int-5: It affects your intelligence (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Necro: It increases the power of your Necromancy spells. (unseen) (38, 49, D) a +0 dagger (39, 1, D) a staff of alchemy (39, 14, D) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). a ring of willpower the amulet "Usog" {Alch+ +Blink Dex+5} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. +Blink: It lets you blink. Dex+5: It affects your dexterity (+5). the amulet of Reimbursement {Faith ^Drain rC+ Int+4 SInv} [amulet of faith] Faith: It allows you to gain divine favour quickly. ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. a +5 ring of evasion an amulet of alchemy a +1 pair of gloves of fire a +1 pair of gloves of hurling a ring of wizardry an amulet of faith a ring of protection from fire (39, 15, D) a +2 heavy halberd (39, 17, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (39, 28, D) quicksilver dragon scales (39, 29, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (39, 32, D) a +0 longbow a +0 leather armour (39, 33, D) 5 large rocks (39, 49, D) a +1 leather armour of fire resistance (unseen) (40, 0, D) the +1 dagger "Ylat" {freeze, *Slow rF+ Dex+3} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (40, 1, D) +1 ice dragon scales (40, 14, D) a staff of necromancy (40, 15, D) a +1 long sword of holy wrath (40, 29, D) a staff of cold (40, 31, D) a +2 vampiric spear a silver javelin the +0 ring mail of the Nice Nightingale {rPois rN+ Str+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (40, 32, D) a +0 arbalest a +0 arbalest (40, 49, D) the cold staff "Mageh" {rC+ rN+ Dex+3 Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (40, 50, D) a +0 flail of protection (41, 14, D) a staff of necromancy (41, 15, D) a parchment of Borgnjor's Vile Clutch (41, 29, D) a staff of necromancy (41, 48, D) a staff of air (41, 49, D) a +0 heavy sling (unseen) (41, 50, D) a +2 robe of resistance (41, 53, D) a +3 great mace of draining a +0 plate armour a +0 dire flail (41, 54, D) a +0 war axe (42, 0, D) the earth staff "Radiots" {rPois Dex+2 Earth} [staff of earth] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Earth: It increases the power of your Earth spells. (42, 1, D) the +1 mace "Olokotao" {holy, Will- rCorr Int+5} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (42, 14, D) a +0 robe (42, 48, D) a +4 heavy halberd (42, 49, D) a +3 great mace (unseen) (42, 51, D) the +5 dagger "Tidghi" {elec, rElec rC+ Str+4 SInv} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+4: It affects your strength (+4). SInv: It lets you see invisible. a +0 robe (42, 52, D) the +8 falchion of Liawut Xilo {freeze, Dex+4} Dex+4: It affects your dexterity (+4). a +0 robe a human corpse (skeletalised by now) (42, 54, D) a +1 great mace of freezing a +0 plate armour a ring of flight a +0 scimitar a +0 dagger a +0 robe a ring of willpower a +0 glaive a human corpse (skeletalised by now) (42, 55, D) a +0 halberd (42, 56, D) a +0 war axe a +0 plate armour (43, 14, D) a +2 great sword of holy wrath (43, 29, D) a parchment of Swiftness (43, 48, D) a +1 great sword (43, 49, D) a staff of air (unseen) (43, 50, D) a +2 pair of boots of flying (43, 51, D) a +0 great sword a +0 chain mail (43, 52, D) a +0 robe the +5 scimitar of Unreason {freeze, rF+ Str-3 Int+5} rF+: It protects you from fire. Str-3: It affects your strength (-3). Int+5: It affects your intelligence (+5). a +0 plate armour a +0 long sword (43, 53, D) a +0 hand axe a ring of protection from fire a +0 scimitar a +2 robe of fire resistance a +1 morningstar of protection a +2 robe a +0 heavy great mace a +0 chain mail (43, 54, D) a +0 battleaxe a +0 chain mail (43, 56, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (44, 28, D) a +0 leather armour (44, 48, D) a +1 hand axe of flaming (44, 49, D) an amulet of magic regeneration (44, 50, D) a staff of earth (44, 51, D) a +2 great sword a +0 chain mail a +6 ring of intelligence a +0 dagger a +1 robe of fire resistance a +4 partisan of venom a +0 plate armour a +4 ring of protection (44, 52, D) a +0 scimitar (44, 53, D) a +0 robe a +1 heavy spear a +0 robe a +0 glaive a +1 leather armour of fire resistance (44, 55, D) a staff of air a +0 robe (45, 48, D) a Gell's gravitambourine (2/2) (45, 50, D) a parchment of Conjure Ball Lightning (45, 52, D) a +0 dire flail the +9 great sword of the Sandy God {elec, Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. a +0 robe (45, 53, D) the +9 quarterstaff "Demonbane" {flame, +Blink rN+ Str+5 Int+2} +Blink: It lets you blink. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). a +0 robe a human corpse (skeletalised by now) (46, 48, D) the +6 rapier of the Lair of Beasts {heavy, rC- Int+5 Stlth+} rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (46, 49, D) a manual of Armour (46, 50, D) a +0 dagger (46, 51, D) the +11 shortbow of the Sun {flame, rElec rC+ Str-3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str-3: It affects your strength (-3). (46, 52, D) a +3 great sword of freezing a +0 chain mail a +0 battleaxe (47, 48, D) a +0 dagger (47, 49, D) a +2 ring mail of positive energy (unseen) (47, 50, D) a +2 scimitar of draining (47, 51, D) the +11 sling of the Nine Visions {speed, Will++ rCorr Dex-5} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (48, 48, D) a parchment of Diamond Sawblades (48, 49, D) a Gell's gravitambourine (2/2) (48, 50, D) a +2 rapier of freezing (48, 52, D) a +2 robe of willpower (49, 0, D) the +9 scimitar of the Philosopher {elec, rC+} rC+: It protects you from cold. (49, 24, D) a +1 short sword of speed (49, 29, D) a +0 shortbow a +0 robe (49, 36, D) a +1 heavy sling (49, 37, D) a +0 short sword (49, 49, D) a +3 spectral quarterstaff (unseen) (49, 50, D) a +4 chain mail of poison resistance (50, 0, D) a +0 shortbow of flaming (50, 1, D) the +7 flail "Yseg" {freeze, ^Fragile Str+6} ^Fragile: It will be destroyed if unequipped. Str+6: It affects your strength (+6). (50, 12, D) a staff of conjuration (50, 13, D) 4 potions of haste {!q} (50, 24, D) a +0 short sword (50, 25, D) a staff of fire (50, 29, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (50, 30, D) a staff of earth a +0 robe an elf corpse (skeletalised by now) (50, 36, D) a +0 robe (50, 37, D) a +0 dagger (50, 39, D) a +0 spear a +0 robe a +6 ring of dexterity (50, 48, D) a +3 long sword of holy wrath (unseen) (50, 49, D) a parchment of Detonation Catalyst (51, 1, D) the air staff "Edirulown" {rElec Stlth+ Forge Air} [staff of air] rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. (51, 13, D) the necromancy staff of Xorouhij {rN+ Str+5 Necro Air} [staff of necromancy] rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (51, 17, D) a +0 flail (51, 24, D) a +0 long sword (51, 25, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (51, 27, D) a +0 long sword a +0 robe (51, 28, D) a +1 hand axe of holy wrath a +0 shortbow a +0 robe a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (51, 29, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (51, 38, D) a +0 long sword a +1 scale mail of fire resistance a +0 hand axe of electrocution (51, 39, D) a +0 dagger a +0 robe a +6 ring of intelligence (51, 40, D) a +1 heavy war axe a +0 robe (51, 48, D) a +2 ring mail of cold resistance (unseen) (51, 49, D) a parchment of Nazja's Percussive Tempering (51, 50, D) a +0 dagger (52, 1, D) a staff of conjuration (52, 12, D) a staff of alchemy (52, 13, D) a +5 scimitar of freezing (52, 16, D) a +2 dire flail of venom (52, 18, D) a +0 long sword (52, 28, D) a +3 broad axe of venom a +0 robe an elf corpse (skeletalised by now) (52, 30, D) a +2 war axe of flaming (52, 36, D) a +1 chain mail of poison resistance (52, 38, D) a ghoul corpse (skeletalised by now) (52, 49, D) a staff of alchemy (53, 0, D) a +0 heavy orcbow (53, 1, D) a staff of alchemy (53, 12, D) a +4 orcbow of flaming (unseen) (53, 13, D) a staff of alchemy (53, 16, D) a +0 dire flail a +0 flail a white draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (53, 17, D) a +0 mace (53, 48, D) a +1 barding of flying (53, 49, D) a +0 rapier of protection (54, 0, D) a +3 ring mail of willpower (54, 12, D) a staff of necromancy (54, 13, D) a +5 spear of flaming (54, 15, D) a +0 battleaxe (54, 16, D) a +0 trident a green draconian corpse (skeletalised by now) (54, 24, D) a +0 short sword (54, 25, D) a +2 antimagic hand cannon (54, 36, D) a staff of earth (55, 12, D) the +3 shortbow "Ittesmoc" {flame, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (55, 15, D) a +0 dire flail (55, 24, D) a +1 spear of venom (58, 48, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (59, 48, D) a staff of air (unseen) (59, 49, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} PotionHeal*2: Potions heal its wearer twice as much. rC+: It protects you from cold. (60, 36, D) a staff of conjuration (unseen) (60, 37, D) a +2 spear of freezing (unseen) (60, 47, D) a staff of earth (60, 48, D) a +2 cloak of stealth (60, 49, D) a +4 falchion of holy wrath (61, 0, D) a +0 plate armour of willpower (unseen) (61, 8, D) the +3 leather armour of the Foremost Mouths {rN+ Int-3 Stlth+} rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. (unseen) (61, 16, D) a +0 robe of resistance (61, 37, D) a +3 plate armour of death (unseen) (61, 43, D) a +0 hand axe a +2 robe a black mamba corpse (skeletalised by now) (61, 48, D) a staff of fire (61, 49, D) a +4 ring of slaying (62, 0, D) the +4 partisan "Hibeuc" {freeze, Int+9} Int+9: It affects your intelligence (+9). (62, 1, D) a +2 chain mail of death (62, 8, D) a staff of necromancy (unseen) (62, 9, D) a granite talisman (62, 16, D) a staff of cold (62, 17, D) a +2 morningstar of protection (62, 20, D) a +0 hand axe (62, 27, D) a +2 vampiric halberd (62, 30, D) a +0 dagger a +0 robe (62, 42, D) an anaconda corpse (skeletalised by now) (62, 47, D) the +2 dagger of Kalon {antimagic, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (62, 48, D) a storm talisman (62, 49, D) an orb of stardust (unseen) (63, 8, D) a +0 kite shield of reflection (63, 16, D) a +1 plate armour of fire resistance (63, 17, D) the lupine talisman of the Ebigane {+Blink} [lupine talisman] +Blink: It lets you blink. (63, 26, D) a +0 chain mail of willpower (63, 29, D) a +0 spear (63, 30, D) the fire staff of the Mushroom {rElec rF+ Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. a +0 robe a +0 buckler of resistance (63, 42, D) a black mamba corpse (skeletalised by now) (63, 43, D) a +0 dire flail (63, 44, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (63, 48, D) a ring of protection from fire (63, 49, D) an amulet of faith (64, 26, D) a +0 dagger (64, 30, D) a +0 quarterstaff a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (64, 31, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (64, 42, D) a +0 spear an orb of glass an adder corpse (skeletalised by now) (64, 47, D) a +1 hand axe of electrocution (unseen) (64, 48, D) a +2 spectral giant spiked club (64, 49, D) the +5 morningstar of Ashenzari, Telling {freeze, Str+5} Str+5: It affects your strength (+5). (unseen) (64, 50, D) a parchment of Rimeblight (65, 47, D) a parchment of Brom's Barrelling Boulder (65, 48, D) an orb of energy (65, 49, D) a staff of air (unseen) (65, 50, D) the +10 arbalest of the Thoughtful Lives {penet, SInv} SInv: It lets you see invisible. (66, 48, D) a staff of alchemy (unseen) (66, 50, D) a +3 scale mail of fire resistance a titan corpse (66, 51, D) a +0 battleaxe of freezing a ring of resist corrosion an amulet of the acrobat a frost giant corpse (67, 0, D) a +2 great sword of holy wrath (unseen) (67, 48, D) a +4 hand axe of distortion (unseen) (67, 49, D) the +0 scale mail of the Battered Hosts {-Tele rF+ Str+3 Int+8} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+8: It affects your intelligence (+8). (67, 50, D) a +1 robe of positive energy (68, 0, D) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. (68, 47, D) the +2 orcbow "Juakaupt" {freeze, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). (68, 48, D) a +4 mace of protection (69, 36, D) a +1 rapier of draining (69, 48, D) a +2 mace of protection (69, 50, D) the fire staff "Antedog" {rPois rF+ Fire} [staff of fire] rPois: It protects you from poison. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (70, 9, D) a +2 scimitar of protection (70, 19, D) a +0 trident a boomerang (70, 37, D) a staff of fire (70, 39, D) a +0 giant spiked club a +0 giant club an ogre corpse (skeletalised by now) (70, 47, D) a staff of conjuration (70, 49, D) the +1 leather armour of the Tick {rPois Str+2} rPois: It protects you from poison. Str+2: It affects your strength (+2). (70, 50, D) a +4 ring of slaying a +4 ring of slaying an amulet of guardian spirit (71, 8, D) the +3 long sword of Fate {reap, Dex+4 Stlth-} Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. (71, 17, D) a staff of cold (71, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 27, D) a +3 plate armour of cold resistance (71, 31, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (71, 37, D) a +6 dagger of draining (71, 38, D) a +0 giant spiked club an ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (71, 39, D) a +0 giant club a +0 giant spiked club a +0 giant club an ogre corpse (skeletalised by now) (71, 47, D) a +4 rapier of venom (71, 49, D) a parchment of Gell's Gavotte (72, 9, D) a +2 short sword of freezing (unseen) (72, 19, D) a +0 trident a boomerang (72, 20, D) a +0 shortbow a staff of earth a +0 trident a merfolk corpse (skeletalised by now) (72, 21, D) a +1 trident of flaming (72, 31, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (72, 36, D) a +6 ring of dexterity (72, 37, D) a +1 heavy orcbow (72, 38, D) a +0 giant club a +0 giant club (72, 39, D) a +0 giant spiked club a +0 dire flail a two-headed ogre corpse (skeletalised by now) (72, 47, D) a staff of conjuration (72, 48, D) a +3 great sword of protection (73, 1, D) a +3 leather armour of cold resistance (unseen) (73, 16, D) a staff of alchemy (73, 27, D) a +2 plate armour of fire resistance (unseen) (73, 37, D) a staff of conjuration (73, 38, D) 4 large rocks (73, 47, D) a staff of air (73, 48, D) a parchment of Forge Phalanx Beetle (73, 49, D) a parchment of Conjure Ball Lightning (74, 3, D) a jackal corpse (skeletalised by now) a yak corpse (skeletalised by now) (74, 47, D) a +0 war axe of venom (unseen) (74, 48, D) a ring of wizardry (75, 47, D) a +1 ring mail of poison resistance (unseen) (75, 49, D) a Gell's gravitambourine (2/2)