demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman of the Maze {rCorr} [inkwell talisman] rCorr: It protects you from acid and corrosion. a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 0, D) a potion of might (49, 1, D) a +0 antimagic glaive (unseen) (49, 12, D) a +6 orcbow of draining (unseen) (49, 24, D) the +7 Throatcutter {drain, coup de grace} (unseen) (49, 36, D) a +0 battleaxe of freezing (unseen) (50, 0, D) a +0 rapier (50, 1, D) a parchment of Yara's Violent Unravelling (50, 12, D) a staff of cold (50, 13, D) a +3 ring mail of fire resistance (50, 28, D) 4 large rocks (50, 29, D) a +0 troll leather armour a troll corpse (50, 36, D) a blade talisman (50, 37, D) a staff of conjuration (50, 41, D) +0 ice dragon scales an ice dragon corpse (51, 0, D) a Gell's gravitambourine (2/2) (51, 1, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (unseen) (51, 12, D) a staff of air (51, 13, D) a +8 sling of flaming (51, 24, D) the cold staff "Nosalu" {rC+ rN++ Ice} [staff of cold] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Ice: It increases the power of your Ice spells. (51, 27, D) 2 large rocks (51, 28, D) 4 large rocks a +0 giant club a +0 giant club a two-headed ogre corpse (51, 36, D) the +8 short sword "Ygrech" {heavy, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (51, 40, D) the +5 quarterstaff "Buepugoi" {venom, ^Contam rN+ SInv} ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. SInv: It lets you see invisible. (52, 0, D) a box of beasts (52, 1, D) a phantom mirror (52, 7, D) a +0 short sword a +0 robe (52, 12, D) a staff of conjuration (52, 17, D) a +4 scimitar of flaming a hell hound corpse (52, 24, D) a staff of earth (52, 25, D) a staff of fire (52, 28, D) a +0 giant spiked club a +0 giant club a +0 giant club a +0 giant club a two-headed ogre corpse (52, 29, D) a +0 giant club a +0 giant club a two-headed ogre corpse (52, 37, D) a staff of necromancy (53, 0, D) 4 potions of heal wounds (53, 1, D) a staff of earth (unseen) (53, 13, D) a +2 heavy orcbow (53, 17, D) a +1 scimitar of flaming (53, 18, D) +0 fire dragon scales a fire dragon corpse (53, 24, D) a +3 long sword of flaming (unseen) (53, 25, D) a ring of willpower (53, 27, D) 3 large rocks (54, 0, D) a +3 ring mail of positive energy (unseen) (54, 1, D) a +6 ring of strength (54, 24, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (54, 25, D) a +1 spear of flaming (54, 36, D) a staff of air (55, 0, D) a +2 ring mail of cold resistance (unseen) (55, 1, D) an amulet of the acrobat (55, 13, D) a +1 sling of freezing (59, 36, D) the +7 lajatang of In Flagrante Delicto {venom, rC+ rN+ Will- rCorr} rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (59, 37, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (59, 43, D) a +0 broad axe a +0 robe a meliai corpse (60, 36, D) the +3 dagger "Sahoqij" {holy, *Rage rN+ Str+3} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (60, 37, D) a +2 scale mail of positive energy (60, 42, D) a redback corpse a wolf spider corpse a jumping spider corpse (61, 8, D) a +0 great mace of protection (unseen) (61, 36, D) a staff of conjuration (62, 3, D) a shapeshifter corpse (skeletalised by now) (62, 17, D) the +9 mace of the Boiling Point {holy, rElec Str+9 Dex-5} rElec: It insulates you from electricity. Str+9: It affects your strength (+9). Dex-5: It affects your dexterity (-5). (unseen) (62, 36, D) a +2 whip of freezing (63, 0, D) the fire staff of Uncomfortable Rashes {rF+ rCorr Dex-3 Stlth+ Conj Fire} [staff of fire] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (63, 16, D) the +11 plate armour of Divine Intervention {Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (63, 37, D) a staff of alchemy (64, 26, D) a +3 mace of holy wrath (64, 27, D) the +3 whip "Ecitemp" {chaos, rElec rF+ rN+} rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. (67, 0, D) the +4 morningstar of the Flying Visionary {speed, rN+ Will+ Int+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (67, 2, D) a water moccasin corpse (skeletalised by now) (68, 0, D) a staff of necromancy (69, 0, D) a +2 quarterstaff of draining (unseen) (69, 2, D) a water moccasin corpse (skeletalised by now) (69, 36, D) a staff of earth (70, 8, D) a staff of conjuration (70, 10, D) a +0 halberd (70, 37, D) a +0 dagger of speed (70, 39, D) a +0 rapier a +0 robe a +0 buckler (70, 40, D) a wolf corpse (70, 41, D) a black bear corpse (71, 16, D) a staff of alchemy (unseen) (71, 17, D) a +2 buckler of protection (unseen) (71, 26, D) a +2 short sword of protection (71, 29, D) a +0 long sword a +0 scale mail (71, 36, D) a parchment of Eringya's Noxious Bog (71, 38, D) a +0 rapier a +0 robe (72, 8, D) a +2 heavy sling (72, 9, D) a +0 war axe (72, 16, D) a +3 great sword of holy wrath (unseen) (72, 17, D) a staff of cold (72, 26, D) a +4 battleaxe of freezing (72, 29, D) a +0 flail a +0 leather armour (72, 36, D) a +0 short sword (72, 37, D) a +3 chain mail of cold resistance (72, 38, D) the +3 morningstar of the Farrago {holy, Fly rN++ Dex-2} Fly: It grants you flight. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). a +0 robe (72, 40, D) a +0 dagger a +0 robe (72, 41, D) a +0 dagger a +0 robe a +0 buckler (73, 1, D) a +1 spear of venom (unseen) (73, 16, D) a +2 mace of protection (73, 26, D) a staff of air (73, 27, D) a +1 double sword of holy wrath (73, 29, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 30, D) a +1 great mace of holy wrath a +0 chain mail (73, 36, D) a staff of alchemy (unseen) (73, 37, D) a staff of necromancy (74, 29, D) a +2 morningstar of protection a +0 ring mail a human corpse (skeletalised by now) (74, 30, D) a +0 dagger a +0 robe (75, 1, D) a +0 rapier (75, 3, D) a +3 mace of protection a +0 robe an elf corpse (skeletalised by now)