demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 1, D) a ring of protection from cold (49, 4, D) a staff of conjuration (still there?) a +0 shortbow (still there?) a centaur corpse (still there?) (49, 12, D) a +4 quarterstaff of speed (unseen) (49, 24, D) a +4 heavy mace (unseen) (49, 28, D) a cane toad corpse (49, 36, D) a +2 helmet of sniping (50, 1, D) a staff of conjuration (unseen) (50, 12, D) a +2 vampiric spear (unseen) (50, 13, D) a +4 mace of holy wrath (unseen) (50, 24, D) a staff of air (unseen) (50, 25, D) a +3 scale mail of cold resistance (unseen) (50, 28, D) a hydra corpse (50, 37, D) a staff of cold (50, 43, D) a +4 heavy quarterstaff (51, 0, D) a parchment of Ozocubu's Refrigeration (51, 1, D) a parchment of Freezing Cloud (51, 12, D) a staff of cold (unseen) (51, 24, D) a +1 arbalest of freezing (unseen) (51, 25, D) a +2 war axe of venom (unseen) (51, 29, D) a komodo dragon corpse (51, 30, D) a polar bear corpse (51, 37, D) a +3 dagger of speed (52, 0, D) a +2 vampiric war axe (unseen) (52, 1, D) a +5 glaive of freezing (unseen) (52, 12, D) a staff of alchemy (52, 13, D) the +6 flail "Vahogafe" {antimagic, *Corrode rC+ rN+ Str+2} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (52, 16, D) a +0 war axe (52, 17, D) an adder corpse (52, 21, D) a +0 hand axe a +0 robe (52, 24, D) a staff of air (52, 25, D) the cold staff "Vaec" {rC+ rN++ Str-5 Int+5 Ice} [staff of cold] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). Ice: It increases the power of your Ice spells. (52, 36, D) a ring of magical power (52, 37, D) the granite talisman of Understanding {Fly} [granite talisman] Fly: It grants you flight. (53, 1, D) a parchment of Magnavolt (53, 24, D) a ring of resist corrosion (53, 25, D) a ring of flight (53, 29, D) a +0 robe (53, 36, D) a +2 short sword of electrocution (53, 39, D) a ring of wizardry a ring of magical power a ring of magical power a ring of poison resistance a ring of positive energy an amulet of wildshape a ring of protection from cold a ring of resist corrosion an amulet of faith (54, 0, D) the +8 hand axe of Tenacity {holy, rPois} rPois: It protects you from poison. (unseen) (54, 1, D) a parchment of Magnavolt (54, 12, D) a staff of necromancy (54, 17, D) a +0 scimitar a +0 robe a +0 kite shield a black mamba corpse (54, 20, D) an anaconda corpse (54, 24, D) a staff of earth (unseen) (54, 25, D) a staff of conjuration (54, 36, D) a +4 rapier of electrocution (unseen) (55, 1, D) a +0 vampiric trident (unseen) (55, 13, D) the +10 mace of Vealif {drain, rElec rPois Will+ Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (55, 17, D) a +0 dire flail a ring of poison resistance a naga corpse (59, 36, D) a +0 short sword (60, 36, D) a storm talisman (60, 40, D) a +1 bardiche a +0 plate armour a +0 hand axe of flaming (60, 41, D) a +0 rapier of venom a +0 robe (60, 42, D) a +0 war axe a +0 plate armour (61, 0, D) the +7 Throatcutter {drain, coup de grace} (61, 4, D) a shapeshifter corpse (skeletalised by now) (61, 8, D) a granite talisman (61, 16, D) a staff of conjuration (unseen) (61, 19, D) a +3 halberd of freezing a +0 robe (61, 26, D) a +1 orcbow of freezing (unseen) (61, 36, D) a sanguine talisman (61, 37, D) a staff of alchemy (unseen) (61, 40, D) a +0 war axe of electrocution (62, 4, D) a shapeshifter corpse (skeletalised by now) (62, 5, D) a shapeshifter corpse (skeletalised by now) (62, 8, D) the +5 quarterstaff "Usa Medo" {flame, Fly Str-5 Dex+4} Fly: It grants you flight. Str-5: It affects your strength (-5). Dex+4: It affects your dexterity (+4). (62, 9, D) a +2 sling of draining (62, 16, D) an orb of mesmerism (unseen) (62, 30, D) a shapeshifter corpse (skeletalised by now) (62, 36, D) a staff of alchemy (unseen) (62, 40, D) a +0 scimitar (63, 8, D) the conjuration staff of Raank {rElec Conj} [staff of conjuration] rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. (63, 16, D) a staff of alchemy (63, 17, D) a +4 vampiric double sword (63, 20, D) a +0 hand axe (63, 26, D) a +3 scale mail of cold resistance (63, 27, D) a +0 quarterstaff of distortion (63, 36, D) a +2 robe of fire resistance (unseen) (63, 37, D) a staff of conjuration (unseen) (63, 39, D) a +0 trident of protection (64, 19, D) a +0 trident (64, 26, D) a +2 heavy arbalest (64, 27, D) an orb of stardust (64, 29, D) an ugly thing corpse (skeletalised by now) (65, 26, D) a staff of necromancy (unseen) (67, 0, D) a +0 glaive of protection (68, 0, D) a staff of earth (68, 39, D) a basilisk corpse (69, 0, D) a +0 ring mail of cold resistance (69, 10, D) the +12 long sword of the Riding Hero {elec, Bane rF++ rC+ Int+4} Bane: It inflicts you with a random bane when you equip it. rF++: It greatly protects you from fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (69, 11, D) a +0 trident 3 boomerangs (69, 36, D) the +5 spear of Disaster {elec, Will+ rCorr Dex+4} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (69, 39, D) a basilisk corpse (skeletalised by now) (70, 8, D) a +0 trident (70, 9, D) a +0 trident (70, 30, D) a ball python corpse (skeletalised by now) (70, 37, D) a staff of cold (70, 39, D) a catoblepas corpse (70, 40, D) a catoblepas corpse (70, 41, D) a basilisk corpse (71, 9, D) a merfolk corpse (skeletalised by now) (71, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 16, D) a +0 flail of protection (unseen) (71, 17, D) the +8 falchion "Qofengep" {heavy, Int+4 Stlth+} Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (71, 20, D) a +0 hand axe (71, 21, D) a +0 war axe of electrocution (71, 26, D) a +1 mace of venom (unseen) (71, 27, D) a +2 demon trident of electrocution (unseen) (71, 29, D) a +0 dire flail a naga corpse (skeletalised by now) (71, 30, D) a black mamba corpse (skeletalised by now) (71, 37, D) a staff of fire (unseen) (72, 8, D) a +0 trident (72, 17, D) a +4 vampiric dagger (72, 20, D) a hell hound corpse (skeletalised by now) (72, 26, D) a +4 short sword of venom (unseen) (72, 27, D) the +2 helmet "Bycsuq" {Light, -Tele rPois Str+3} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. Str+3: It affects your strength (+3). (72, 30, D) a +0 long sword a naga corpse (skeletalised by now) (72, 36, D) the +2 quarterstaff "Nurghumo" {spect, *Slow Str+5 Stlth+} *Slow: It may slow you when you take damage. Str+5: It affects your strength (+5). Stlth+: It makes you more stealthy. (unseen) (72, 37, D) a staff of air (unseen) (73, 1, D) a +2 scimitar of holy wrath (unseen) (73, 16, D) a +3 mace of protection (unseen) (73, 17, D) a +2 scale mail of fire resistance (73, 20, D) a +0 scimitar (73, 26, D) the +2 robe of the Arena {*Silence rCorr Int+4 Slay+2} *Silence: It may silence you when you take damage. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (73, 36, D) the +10 halberd "Raguitezol" {flame, Will+} Will+: It increases your willpower. (unseen) (73, 37, D) a staff of conjuration (unseen) (74, 3, D) a shapeshifter corpse (skeletalised by now) (74, 20, D) a +0 hand axe (75, 1, D) a +2 heavy scimitar (unseen)