demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (12, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (19, 0, D) a +6 plate armour of ponderousness (19, 1, D) a ring of protection from fire (19, 16, D) a staff of earth (unseen) (19, 17, D) a +2 heavy long sword (unseen) (19, 32, D) a +4 trident of protection (unseen) (19, 33, D) a manual of Forgecraft (20, 0, D) a +1 ring mail of cold resistance (20, 16, D) a +0 shortbow of draining (unseen) (20, 33, D) a +1 heavy flail (unseen) (21, 0, D) the +10 great sword "Fuso" {flame, Fly rC+ Int+2 Dex-2} Fly: It grants you flight. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (21, 1, D) the +9 dagger "Qenweomiobb" {drain, rElec} rElec: It insulates you from electricity. (21, 16, D) a +1 longbow of electrocution (unseen) (21, 17, D) a +2 heavy quarterstaff (21, 32, D) a +0 flail of flaming (unseen) (21, 33, D) a +0 spectral quarterstaff (unseen) (21, 34, D) an amulet of dissipation (22, 0, D) the +1 quarterstaff of Temperance {venom, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (22, 1, D) a staff of cold (22, 16, D) a +0 pair of gloves of fire (22, 17, D) a staff of air (22, 32, D) a +2 tower shield (unseen) (22, 33, D) a sack of spiders (22, 34, D) a staff of air (unseen) (22, 37, D) +0 pearl dragon scales a pearl dragon corpse (23, 1, D) a +0 dagger of flaming (23, 16, D) a staff of fire (23, 17, D) a +7 giant club (23, 18, D) a +1 hand axe of venom (23, 32, D) a parchment of Foxfire (23, 33, D) a +0 tower shield (23, 34, D) a +10 plate armour of ponderousness (unseen) (23, 36, D) a +0 short sword (23, 37, D) a +5 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (23, 39, D) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (24, 0, D) a +3 war axe of venom (24, 1, D) the +5 glaive of the Guard {elec, spectral} (24, 16, D) a +2 ring mail of cold resistance (24, 17, D) a staff of earth (24, 32, D) a sack of spiders (24, 33, D) a staff of conjuration (unseen) (24, 34, D) the ring "Equygil" {Dex+2 SInv} [ring of see invisible] Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (24, 37, D) a +3 halberd of holy wrath (unseen) (25, 0, D) a +2 partisan of protection (25, 1, D) a +1 orcbow of freezing (25, 5, D) a +2 great sword of flaming a fire giant corpse (25, 6, D) a +0 glaive of draining a +0 chain mail a human corpse (25, 16, D) a parchment of Summon Hydra (25, 17, D) the +0 ring mail of the Game Afoot {rElec rN+ Int+3 Dex+3} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (25, 18, D) a +3 heavy hand axe (25, 32, D) a staff of air (unseen) (25, 33, D) a +0 robe (25, 34, D) a manual of Fighting (26, 0, D) a +4 falchion of flaming (26, 1, D) a +2 morningstar of holy wrath (unseen) (26, 4, D) a +0 great sword of flaming a +1 great sword of flaming a +1 great sword of flaming a +3 broad axe of flaming a +0 chain mail a fire giant corpse a human corpse (26, 16, D) a +4 short sword of electrocution (26, 32, D) the +4 flail "Rymuesmi" {freeze, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (26, 33, D) a parchment of Iskenderun's Mystic Blast (26, 34, D) a +0 ring mail of willpower (unseen) (27, 0, D) the cold staff "Gygoir" {rC+ Str+3 Int+3 Ice} [staff of cold] rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (27, 1, D) a +3 halberd of venom (27, 4, D) a +0 demon whip a +0 plate armour a +0 great sword a +0 chain mail a human corpse (27, 16, D) a +0 triple crossbow of freezing (27, 17, D) a staff of earth (27, 32, D) the air staff of Arexonko {^Fragile rElec Str+5 Conj Air Alch} [staff of air] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (unseen) (27, 33, D) a +0 heavy falchion (unseen) (27, 34, D) a staff of air (unseen) (28, 0, D) a staff of cold (28, 1, D) a +1 leather armour of poison resistance (unseen) (28, 6, D) a +4 long sword a +0 plate armour (28, 17, D) a +4 bardiche of protection (28, 32, D) a staff of conjuration (unseen) (28, 33, D) a +4 dagger of protection (unseen) (29, 1, D) the +7 shortbow "Beetlebane" {flame, *Slow rPois rC+ SInv} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. SInv: It lets you see invisible. (29, 16, D) the +0 cloak of the Tanner {rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (29, 17, D) a +0 pair of boots of rampaging (29, 32, D) a staff of fire (unseen) (34, 28, D) a +4 ring of slaying (35, 0, D) a ring of poison resistance (35, 15, D) a +1 orcbow of freezing (unseen) (35, 28, D) a +6 ring of strength (36, 0, D) a +0 scimitar of electrocution (36, 14, D) a +2 mace of holy wrath (36, 28, D) a +0 longbow of freezing (unseen) (36, 32, D) a +3 scimitar of flaming (37, 0, D) a +2 kite shield a +0 war axe (37, 5, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (37, 14, D) a +1 orcbow of freezing (37, 15, D) the +5 sling of Defence by Offence {elec, Int+5 Dex+5 Stlth-} Int+5: It affects your intelligence (+5). Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (37, 18, D) a +2 battleaxe of freezing (37, 28, D) a staff of alchemy (unseen) (37, 29, D) a +1 crystal plate armour (37, 31, D) a +0 sling of freezing (38, 0, D) a staff of conjuration (38, 4, D) a +3 great mace a +0 plate armour +0 shadow dragon scales a human corpse (skeletalised by now) a shadow dragon corpse (skeletalised by now) (38, 5, D) a +0 war axe a +0 plate armour a +0 tower shield a +6 great sword of holy wrath a +0 plate armour a +0 long sword a +0 plate armour a human corpse (skeletalised by now) (38, 6, D) a +0 great sword a +0 plate armour (38, 17, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (38, 18, D) a +1 battleaxe of freezing a polar bear corpse (skeletalised by now) (38, 28, D) a +3 sling of flaming (unseen) (39, 1, D) a +6 lajatang of pain (39, 4, D) a +3 battleaxe a +0 plate armour a human corpse (skeletalised by now) (39, 6, D) a +0 long sword a +0 plate armour a +0 tower shield (39, 14, D) a +3 plate armour of poison resistance (39, 18, D) a +0 battleaxe of freezing (39, 28, D) a ring of magical power a ring of poison resistance a +6 ring of strength a +6 ring of strength a ring of willpower a ring of wizardry (39, 29, D) a staff of conjuration (40, 1, D) a staff of air (40, 4, D) a +0 arbalest (40, 5, D) a +0 great sword of draining a +0 chain mail a +3 war axe a +0 plate armour a +0 tower shield (41, 0, D) a +0 long sword (41, 5, D) a +4 orcbow of freezing a +0 chain mail a human corpse (skeletalised by now) (41, 14, D) a +6 spectral quarterstaff (41, 15, D) a +4 ring of slaying (41, 28, D) a +2 heavy battleaxe (42, 1, D) a +2 spear of freezing (42, 15, D) a +0 dagger of venom (43, 14, D) the conjuration staff "Bohyhu Koar" {Str+4 Int+2 Conj Air} [staff of conjuration] Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (43, 15, D) a +2 spear of freezing (43, 29, D) a staff of air (44, 28, D) a +2 ring mail of cold resistance (49, 1, D) a staff of cold (49, 12, D) a +1 sling of freezing (unseen) (49, 16, D) a shapeshifter corpse (skeletalised by now) (49, 24, D) the +5 scale mail of the Furies {rF+ rC+ Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (49, 36, D) a staff of air (50, 1, D) a +2 heavy great mace (unseen) (50, 12, D) a +0 long sword of holy wrath (unseen) (50, 13, D) the +4 arbalest of Pieluq {freeze, rPois rC- Will++ Dex-4} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). (unseen) (50, 25, D) a +1 broad axe of freezing (50, 37, D) a +2 halberd of flaming (51, 0, D) the +0 chain mail of Xonoy {Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (51, 1, D) a +2 sling of freezing (51, 3, D) an amulet of dissipation the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). an amulet of magic regeneration a ring of positive energy an amulet of faith a +4 ring of slaying an amulet of regeneration the amulet of Nuttetz {Spirit Int+4 Slay+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+4: It affects your intelligence (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (51, 5, D) a wolf corpse (skeletalised by now) (51, 17, D) a +2 demon blade of venom a +0 robe a +1 dagger of chaos a +0 robe a kobold corpse (skeletalised by now) (51, 24, D) a +5 short sword of venom (51, 30, D) a wyvern corpse (skeletalised by now) (51, 36, D) the +10 morningstar of the Extremely Mad {holy, rN+ Will+ Str+4 Int-5} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). (51, 37, D) a +2 dagger of venom (51, 40, D) a +3 scimitar of flaming a +1 scimitar of flaming (51, 41, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (52, 1, D) a staff of fire (52, 4, D) a water moccasin corpse (skeletalised by now) (52, 12, D) a staff of fire (52, 17, D) a very ugly thing corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (52, 24, D) a +4 quarterstaff of speed (52, 25, D) a +0 orcbow of flaming (52, 37, D) a +1 robe (52, 40, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (52, 41, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (53, 3, D) a rime drake corpse (skeletalised by now) (53, 5, D) a bullfrog corpse (skeletalised by now) (53, 12, D) a staff of conjuration (53, 16, D) a glowing shapeshifter corpse (skeletalised by now) (53, 17, D) a +3 dagger of venom a +0 robe (53, 24, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (53, 36, D) the +5 short sword "Sarcophage" {elec, Bane rC- rCorr SInv} Bane: It inflicts you with a random bane when you equip it. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (53, 37, D) a blade talisman (54, 0, D) a +2 chain mail of willpower (unseen) (54, 1, D) a staff of alchemy (unseen) (54, 4, D) a raven corpse (skeletalised by now) (54, 13, D) a +2 shortbow of electrocution (54, 25, D) a +4 heavy partisan (55, 0, D) a +4 heavy quarterstaff (unseen) (55, 1, D) a +3 plate armour of willpower (unseen) (55, 5, D) a yak corpse (skeletalised by now) (55, 30, D) a rime drake corpse (skeletalised by now) (56, 31, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (59, 39, D) a +3 vampiric war axe a +0 arbalest a +1 plate armour of willpower the orc corpse of Saint Roka (skeletalised by now) (60, 10, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (60, 38, D) a +0 club a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (61, 0, D) the alchemy staff of Dullness {rPois Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (unseen) (61, 3, D) an adder corpse (skeletalised by now) (61, 8, D) a +0 rapier (61, 10, D) a +0 rapier a +0 scale mail an elf corpse (skeletalised by now) (61, 16, D) a +0 great sword of protection (unseen) (61, 26, D) a +2 falchion of electrocution (unseen) (61, 36, D) a +0 dagger (61, 39, D) a +0 spear of venom a +0 animal skin the gnoll corpse of Grum (skeletalised by now) (62, 0, D) a staff of fire (62, 3, D) an adder corpse (skeletalised by now) (62, 9, D) a +0 rapier of draining (62, 10, D) a +2 scimitar of holy wrath a +0 ring mail (62, 16, D) a +4 falchion of draining (unseen) (62, 17, D) a +1 buckler of protection (62, 20, D) a +0 rapier a +0 robe (62, 26, D) a +1 quarterstaff of speed (unseen) (62, 27, D) a staff of conjuration (unseen) (62, 28, D) a staff of air (62, 40, D) a +0 dagger a +0 robe the orc corpse of Nergalle (skeletalised by now) (62, 41, D) a +0 eveningstar a +2 plate armour of archery a +0 kite shield a +1 battleaxe of flaming a +1 scale mail of willpower the human corpse of Harold (skeletalised by now) (63, 0, D) a staff of cold (unseen) (63, 16, D) a staff of earth (63, 17, D) the +6 dire flail of Zireabb {venom, rPois Will+ Int-2 Dex+3 SInv} rPois: It protects you from poison. Will+: It increases your willpower. Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (63, 36, D) a staff of fire (63, 40, D) a +0 dagger a +3 shortbow of freezing a +0 cloak (63, 41, D) a staff of air a +0 robe (64, 16, D) a +0 short sword (64, 17, D) a +1 chain mail of cold resistance (64, 20, D) a staff of cold a +0 robe a spriggan corpse (skeletalised by now) (65, 26, D) a +6 war axe of venom (unseen) (67, 0, D) a +2 falchion of electrocution a +0 arbalest (67, 1, D) a +6 antimagic halberd a +0 shortbow a centaur corpse (skeletalised by now) (68, 1, D) a +0 arbalest (69, 10, D) a shapeshifter corpse (skeletalised by now) (70, 9, D) a staff of air (unseen) (70, 10, D) a shapeshifter corpse (skeletalised by now) (70, 36, D) a staff of conjuration (71, 8, D) a staff of alchemy (71, 10, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (71, 16, D) a +1 war axe of electrocution (71, 30, D) a water moccasin corpse (skeletalised by now) (71, 36, D) a +1 war axe of venom (71, 37, D) a +3 bardiche of protection (72, 8, D) a +2 robe of willpower (72, 9, D) the +8 plate armour of the Evening Star {rElec rF+ rCorr} rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (72, 16, D) a +6 ring of intelligence (72, 17, D) the wellspring talisman "Irug" {rC+ rCorr Str+2 Slay+2} [wellspring talisman] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (72, 30, D) a water moccasin corpse (skeletalised by now) (72, 36, D) a staff of air (72, 37, D) the +2 morningstar of Red Responsibility {venom, ^Drain rN++ Int+5} ^Drain: It drains your maximum health when unequipped. rN++: It greatly protects you from negative energy. Int+5: It affects your intelligence (+5). (73, 1, D) a +5 dagger of flaming (73, 3, D) a shapeshifter corpse (skeletalised by now) (73, 17, D) a +3 falchion of electrocution (73, 26, D) a staff of alchemy (73, 27, D) the +10 falchion of Kuefud {venom, Str+3 Int+3 Stlth+} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (73, 28, D) a +0 glaive of protection a +0 robe of resistance (74, 29, D) a ball python corpse (skeletalised by now) (75, 1, D) a +3 scale mail of cold resistance (75, 4, D) a shapeshifter corpse (skeletalised by now)