demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a +0 cloak of poison resistance (unseen) (49, 37, D) a staff of necromancy (unseen) (50, 36, D) a +3 chain mail of resonance (unseen) (50, 37, D) 2 scrolls of brand weapon (51, 36, D) a phantom mirror (51, 37, D) the ring of the Skiapode {rCorr MP+9 Int+3 Stlth+} [ring of magical power] rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (52, 36, D) a condenser vane (52, 37, D) a +2 robe of fire resistance (unseen) (53, 36, D) 4 scrolls of enchant armour (53, 37, D) a manual of Staves (54, 36, D) a scroll of brand weapon (58, 39, D) a +0 arbalest (59, 37, D) the +2 robe "Kinudd" {rPois Str+2 SInv} rPois: It protects you from poison. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (59, 39, D) a +0 arbalest (60, 38, D) a +2 heavy battleaxe a +0 orcbow (60, 39, D) 4 large rocks a stone giant corpse (60, 40, D) a +0 arbalest (61, 0, D) a +2 hand axe of electrocution (unseen) (61, 8, D) a staff of earth (unseen) (61, 11, D) a wolf corpse (skeletalised by now) (61, 16, D) a +3 heavy sling (unseen) (61, 29, D) a +0 mace a +0 ring mail (61, 38, D) a +0 arbalest a +2 broad axe of freezing a yaktaur corpse (61, 40, D) 3 large rocks (62, 0, D) a +1 spectral quarterstaff (62, 9, D) a staff of necromancy (62, 11, D) an iguana corpse (skeletalised by now) (62, 17, D) the alchemy staff of the Forsaken Friars {rElec rPois rN+ Earth Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (62, 29, D) a +0 war axe a +0 leather armour the +7 broad axe "Daoveqai" {spect, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. a +0 chain mail an orc corpse an orc corpse (62, 39, D) the air staff of Riggosuf {rElec rN+ Str+2 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. a +0 shortbow (62, 40, D) the +1 great sword of Hepliaklqana's Anger {vamp, Will+ Int-3 Dex+7} Will+: It increases your willpower. Int-3: It affects your intelligence (-3). Dex+7: It affects your dexterity (+7). a +0 arbalest a +0 orcbow a yaktaur corpse (63, 0, D) +0 ice dragon scales (63, 26, D) a +0 flail (63, 27, D) a +0 dire flail (63, 28, D) a +2 orcbow of electrocution (63, 29, D) a +0 flail a +2 plate armour of willpower a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse an orc corpse (63, 37, D) a +3 scale mail of resonance (64, 16, D) a ring of flight (64, 19, D) a sky beast corpse (64, 20, D) a hippogriff corpse (64, 26, D) a staff of earth (64, 27, D) the +10 rapier "Archoj" {flame, +Blink rElec rF+++ Str-2} +Blink: It lets you blink. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Str-2: It affects your strength (-2). (64, 29, D) a +0 dire flail a +0 plate armour (65, 19, D) a sky beast corpse a sky beast corpse (67, 0, D) a +2 falchion of protection (unseen) (68, 0, D) the +9 dagger "Notz" {heavy, Fly rN+} Fly: It grants you flight. rN+: It protects you from negative energy. (69, 0, D) a +2 ring mail of fire resistance (69, 36, D) a staff of earth (70, 8, D) a +1 helmet of sniping (70, 9, D) a +0 trident (70, 10, D) a +0 eveningstar of protection 2 boomerangs (70, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 37, D) the +4 ring mail of the Hidden Vale {Rampage Int+4} Rampage: It bestows one free step when moving towards enemies. Int+4: It affects your intelligence (+4). (70, 38, D) a rime drake corpse (71, 9, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 17, D) a +6 ring of strength (71, 20, D) a yak corpse (skeletalised by now) (71, 26, D) the serpent talisman "Uppap" {+Inv Str+7 Int-5 Slay+2} [serpent talisman] +Inv: It lets you turn invisible. Str+7: It affects your strength (+7). Int-5: It affects your intelligence (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (71, 27, D) the +1 battleaxe of Varaem {pain, Int+2} Int+2: It affects your intelligence (+2). (71, 30, D) an ugly thing corpse a shapeshifter corpse (skeletalised by now) (71, 36, D) a +2 crystal plate armour (71, 37, D) the +1 trident "Yhyi" {speed, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (71, 38, D) a rime drake corpse (72, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 11, D) a +0 trident a +1 sling of flaming a merfolk corpse (skeletalised by now) (72, 16, D) a +0 falchion of protection (72, 17, D) a +1 halberd of protection (72, 20, D) a wolf corpse (skeletalised by now) (72, 27, D) a +2 robe of positive energy a +4 whip of flaming (72, 30, D) a shapeshifter corpse (skeletalised by now) (72, 36, D) a staff of necromancy (72, 37, D) a ring of flight (73, 1, D) a staff of alchemy (unseen) (73, 16, D) a staff of fire (73, 20, D) a blink frog corpse (skeletalised by now) (73, 26, D) a +1 falchion of electrocution