demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste {!q} 2 potions of berserk rage {!q} (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman "Acsoyrr" {rPois} [quill talisman] rPois: It protects you from poison. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (17, 10, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (18, 6, D) a +0 arbalest (18, 9, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (18, 10, D) a +0 short sword a +0 flail a +0 mace (18, 11, D) a shadow dragon corpse (skeletalised by now) (18, 26, D) a +0 war axe (19, 1, D) the +6 quarterstaff "Saedgh" {flame, rPois rF+ Int+3} rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (19, 9, D) a ghoul corpse (skeletalised by now) (19, 16, D) a staff of fire (19, 17, D) a +3 orcbow of flaming (19, 25, D) +0 shadow dragon scales a shadow dragon corpse (19, 27, D) 5 large rocks (19, 32, D) the +3 crown of vainglory {Majesty Ring++ ^Fragile Will+} Majesty: You are bathed in light that prevents you from turning invisible. Whenever you enter a new floor, you announce yourself to nearby enemies and refuse to leave the floor again for some time. Ring++: You can equip two additional rings. ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. (19, 33, D) a +2 orcbow of flaming (unseen) (20, 0, D) a +4 sling of flaming (20, 1, D) a +1 ring mail of willpower (20, 6, D) a +0 long sword (20, 8, D) a +0 shortbow (20, 16, D) a +0 chain mail of willpower (20, 17, D) the +2 hand axe of the Furious {venom, Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (20, 25, D) a +0 trident (20, 33, D) a staff of necromancy (unseen) (20, 38, D) 12 gold pieces (still there?) a staff of necromancy (still there?) a +0 cloak (still there?) a wand of mindburst (12) (still there?) a ring of see invisible (still there?) (21, 1, D) a +2 morningstar of protection (21, 7, D) a +2 short sword of flaming (21, 16, D) 4 potions of haste {!q} (21, 17, D) the +0 leather armour "Xauppets" {Rampage Regen+} Rampage: It bestows one free step when moving towards enemies. Regen+: It increases your rate of health regeneration. (21, 32, D) the ring "Gaicla Azxo" {+Blink Str+2 Dex+4 Slay+4} [ring of slaying] +Blink: It lets you blink. Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (21, 33, D) a +0 pair of gloves of parrying (unseen) (21, 34, D) the +0 chain mail of the Aged Leaping Hells {Rampage Int+2 SInv} Rampage: It bestows one free step when moving towards enemies. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (unseen) (21, 37, D) 4 large rocks of chaos (21, 38, D) a +0 dire flail 3 throwing nets {!f} a +0 scale mail (21, 39, D) a +5 demon blade (still there?) +0 shadow dragon scales (still there?) a -2 spear (still there?) a +0 animal skin (still there?) the human corpse of Margery (still there?) the gnoll corpse of Grum (still there?) (22, 0, D) the +1 robe of Qeq Hide {^Drain rPois rF+++ Str+3} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Str+3: It affects your strength (+3). (22, 16, D) a quill talisman (22, 33, D) a +6 ring of strength (22, 34, D) a +0 chain mail of cold resistance (unseen) (22, 37, D) a +0 hat of ice the elephant slug corpse of Gastronok (22, 38, D) a +1 longbow of flaming (still there?) the +8 great sword of Bitudaeja {elec, rElec rN+++ Str+2 Int-2} (still there?) rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). a +2 barding of flying (still there?) a wand of charming (5) (still there?) (22, 39, D) a +2 glaive of venom a +2 plate armour of cold resistance a sanguine talisman (22, 40, D) a +5 vampiric lajatang (still there?) a +2 robe of fire resistance (still there?) (23, 1, D) +1 storm dragon scales (23, 16, D) an amulet of regeneration a ring of protection from fire a ring of positive energy an amulet of guardian spirit (23, 18, D) a +4 ring of slaying (23, 21, D) a +0 halberd (23, 22, D) a +0 dire flail (23, 33, D) a +0 short sword (23, 34, D) a +4 heavy mace (unseen) (23, 37, D) a +0 dagger of venom (still there?) a +0 leather armour (still there?) a wand of charming (12) (still there?) (23, 38, D) the human corpse of Prince Ribbit (24, 1, D) the conjuration staff of the Many Domains {rElec rF+ Conj Ice} [staff of conjuration] rElec: It insulates you from electricity. rF+: It protects you from fire. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (24, 16, D) a ring of positive energy (24, 32, D) a staff of alchemy (unseen) (24, 33, D) a +0 trident of flaming (unseen) (24, 34, D) a +2 vampiric scimitar (unseen) (25, 0, D) the +4 arbalest of the Endless March {penet, rCorr} rCorr: It protects you from acid and corrosion. (25, 1, D) a +3 antimagic shortbow (25, 16, D) the fire staff "Gugy" {rF+ rC+ Dex+5 Fire Ice Earth} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (25, 17, D) a +2 trident of freezing (25, 18, D) the +9 sling of Behet {freeze, Will+++} Will+++: It greatly increases your willpower. (25, 32, D) the cold staff of the Blind Eye {rC+++ Int-3 Dex+3 Ice Air} [staff of cold] rC+++: It renders you almost immune to cold. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (unseen) (25, 33, D) a staff of air (unseen) (25, 34, D) a staff of earth (unseen) (26, 0, D) a staff of necromancy (26, 1, D) a staff of earth (26, 16, D) the +8 long sword of Mazoc {drain, Fly Dex+3} Fly: It grants you flight. Dex+3: It affects your dexterity (+3). (26, 33, D) a parchment of Disjunction (26, 34, D) a book of Minor Magic (27, 16, D) a +0 glaive of protection (27, 17, D) a staff of conjuration (27, 32, D) a +2 long sword of holy wrath (unseen) (27, 33, D) the +6 partisan of Uwugh {flame, rN+ Will- Int+4 Dex+3} rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). (unseen) (27, 34, D) a phial of floods (28, 0, D) the blade talisman of the Soursop {Harm Rampage rF+ rC- Dex+3} [blade talisman] Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). (28, 1, D) an amulet of guardian spirit (28, 17, D) 4 potions of haste {!q} (28, 32, D) the ring "Itsemm" {rElec AC+4 Str+4 Int+6} [ring of protection] rElec: It insulates you from electricity. AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). (unseen) (28, 33, D) a +0 hand axe of pain (unseen) (29, 0, D) the air staff of the Tired Dreams {rElec rPois Str-5 Int+5 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). Air: It increases the power of your Air spells. (unseen) (29, 16, D) a +2 chain mail of poison resistance (29, 33, D) a +1 helmet of intelligence (34, 34, D) a +0 trident a naga skeleton (34, 35, D) a water moccasin skeleton (34, 37, D) a +0 spear (35, 14, D) a parchment of Hellfire Mortar (35, 15, D) the +9 dire flail of Pukkate {heavy, Dex+2} Dex+2: It affects your dexterity (+2). (35, 16, D) a +2 demon trident of draining a +1 chain mail of willpower (35, 28, D) a +0 dagger of venom (35, 34, D) a +0 halberd a +0 robe a naga skeleton (36, 1, D) a +2 heavy hand axe (36, 9, D) a +0 shortbow a +4 scimitar of freezing (36, 14, D) the +10 whip of Blind Justice {drain, rElec rF+} rElec: It insulates you from electricity. rF+: It protects you from fire. (36, 15, D) a +4 chain mail of cold resistance (36, 19, D) a +4 halberd of pain a +0 chain mail a human corpse (skeletalised by now) (36, 29, D) the blade talisman of Patafoud {rElec rCorr Str+3 Int-5} [blade talisman] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). (36, 34, D) a +0 mace a +0 robe a black mamba skeleton (36, 35, D) an adder skeleton (36, 37, D) a +0 hand axe a guardian serpent corpse (skeletalised by now) (37, 0, D) a staff of cold (37, 7, D) a staff of alchemy a +0 arbalest a yaktaur corpse (skeletalised by now) (37, 8, D) a +0 arbalest 2 large rocks a yaktaur corpse (skeletalised by now) (37, 9, D) a +0 arbalest (37, 14, D) the conjuration staff of Qiclaijof {Dex+5 Conj} [staff of conjuration] Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. (37, 15, D) a +0 antimagic hand cannon (37, 19, D) a +0 heavy partisan a +0 chain mail a human corpse (skeletalised by now) (37, 20, D) a +5 heavy great mace a +0 plate armour a human corpse (skeletalised by now) (37, 28, D) a staff of cold (37, 29, D) a +2 halberd of protection (37, 34, D) a black mamba skeleton (37, 36, D) a +0 club a black mamba skeleton a naga skeleton (38, 1, D) a +1 heavy shortbow (38, 6, D) 4 large rocks a cyclops corpse (skeletalised by now) (38, 7, D) 4 large rocks a +0 arbalest (38, 8, D) 4 large rocks a +0 arbalest (38, 28, D) a +1 chain mail of cold resistance (39, 0, D) the +11 war axe of Guesk {flame, Will++ Dex-2 SInv Stlth+} Will++: It greatly increases your willpower. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (39, 1, D) a +2 spear of venom (39, 7, D) 5 large rocks the +6 short sword of Tesez {freeze, rF- rC++ rCorr} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. a silver javelin a +0 leather armour a cyclops corpse (skeletalised by now) (39, 8, D) a +0 orcbow (39, 14, D) the +7 arbalest "Minem Cuomp" {freeze, rF+ Str+4 Dex+2} rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (39, 15, D) a staff of air (39, 28, D) a +0 trident of pain (39, 29, D) an orb of pyromania (39, 30, D) the amulet "Utiejih" {rN+ RegenMP+ Dex+3} [amulet of magic regeneration] rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). (40, 0, D) a +3 spear of flaming (40, 1, D) a ring of positive energy (40, 7, D) a +0 arbalest (40, 8, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (40, 14, D) a +2 leather armour of cold resistance (40, 15, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (40, 30, D) a +4 ring of protection an amulet of magic regeneration a ring of poison resistance a ring of protection from cold a +6 ring of strength a +4 ring of slaying (41, 1, D) a serpent talisman (41, 15, D) a parchment of Vhi's Electric Charge (41, 29, D) a staff of alchemy (42, 1, D) a +4 demon blade of pain (42, 15, D) a +4 longbow of draining (42, 29, D) a ring of resist corrosion (43, 15, D) a staff of conjuration (43, 28, D) a +0 long sword of holy wrath (unseen) (44, 28, D) a staff of alchemy (unseen) (48, 41, D) a +0 flail a green draconian skeleton (49, 1, D) a staff of conjuration (49, 12, D) the +6 scimitar of the Beginning {flame, Will+ rCorr Int+2} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). (unseen) (49, 24, D) a ring of protection from cold (49, 39, D) a +0 dire flail a +0 halberd of flaming a black draconian skeleton (49, 40, D) a +0 war axe a +0 trident a yellow draconian skeleton (49, 41, D) a +0 short sword a +0 dire flail a +1 hand axe of holy wrath a black draconian skeleton (50, 0, D) a ring of see invisible (50, 1, D) a +5 rapier of venom (50, 12, D) a staff of necromancy (unseen) (50, 13, D) a +1 short sword of holy wrath (50, 16, D) a +3 scimitar of holy wrath a +2 tower shield (50, 24, D) a +2 heavy partisan (50, 25, D) a staff of alchemy (50, 36, D) a +2 robe of fire resistance (50, 40, D) a +0 war axe a black draconian skeleton (51, 0, D) an amulet of faith (51, 1, D) a +2 heavy quarterstaff (51, 8, D) a +0 robe a spriggan corpse (skeletalised by now) (51, 13, D) an amulet of dissipation (51, 15, D) a +2 falchion of flaming a +0 shortbow a +0 robe (51, 24, D) a staff of alchemy (51, 37, D) a +0 heavy shortbow (52, 0, D) the blade talisman "Beocucat" {*Slow Fly Str+4} [blade talisman] *Slow: It may slow you when you take damage. Fly: It grants you flight. Str+4: It affects your strength (+4). (52, 4, D) a +4 flail of holy wrath a +0 robe a spriggan skeleton (52, 7, D) a +0 robe a ring of poison resistance a spriggan skeleton a wind drake skeleton (52, 12, D) a staff of conjuration (52, 16, D) a +2 glaive of holy wrath (52, 17, D) a +3 partisan of holy wrath (52, 24, D) an amulet of dissipation (52, 25, D) the +9 orcbow of Mourning {drain, rN+} rN+: It protects you from negative energy. (52, 36, D) a staff of necromancy (53, 1, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). (53, 12, D) a +1 scale mail of cold resistance (53, 13, D) a ring of resist corrosion (53, 24, D) the cold staff "Epso" {rElec rC+ Int+5 Dex+2 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (53, 37, D) the +8 chain mail of Eternal Vigilance {rN+ Str-5 Int+3} rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). (54, 0, D) a staff of fire (unseen) (54, 1, D) the +5 great mace "Rixam" {flame, Str+4 Int-2} Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). (54, 8, D) a +0 robe a spriggan corpse (skeletalised by now) (54, 12, D) a +2 flail of distortion (54, 13, D) a +0 heavy hand cannon (54, 24, D) a +0 short sword of freezing (54, 25, D) a +1 short sword of draining (54, 26, D) an amulet of dissipation a +5 ring of evasion a ring of willpower a +6 ring of strength an amulet of the acrobat a ring of positive energy a ring of resist corrosion (54, 36, D) a +1 heavy shortbow (55, 1, D) a +0 morningstar of draining (55, 12, D) a +4 plate armour of command (55, 13, D) a staff of cold (59, 36, D) a +6 ring of dexterity (59, 37, D) a +3 scale mail of cold resistance (59, 42, D) a +2 antimagic hand axe a +0 animal skin a +6 ring of dexterity (59, 43, D) a komodo dragon corpse (skeletalised by now) (60, 37, D) a staff of necromancy (61, 11, D) a +0 giant club (61, 12, D) a +0 giant spiked club (61, 16, D) a staff of air (61, 20, D) 5 large rocks (61, 42, D) a +0 quarterstaff a +0 robe a komodo dragon corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (61, 43, D) a komodo dragon corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (62, 0, D) the alchemy staff "Jewup" {rPois rC+ Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. (62, 8, D) a +2 shortbow of draining (62, 11, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (skeletalised by now) (62, 17, D) a +0 trident (62, 19, D) a +1 spear of venom 3 boomerangs (62, 20, D) a +3 dire flail of protection 3 boomerangs a merfolk corpse (skeletalised by now) (62, 26, D) the +7 triple sword "Minafaugau" {venom, rF+ rC+ Str+2} rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (62, 27, D) a +4 heavy war axe (unseen) (62, 37, D) a staff of air (63, 0, D) a +3 chain mail of cold resistance (unseen) (63, 3, D) a +0 long sword (63, 8, D) a +7 rapier of venom (unseen) (63, 11, D) a +0 giant spiked club a +0 giant spiked club (63, 16, D) a +0 trident (63, 19, D) a +0 trident a +2 robe a merfolk corpse (skeletalised by now) (63, 20, D) a wind drake corpse (skeletalised by now) (63, 27, D) the +0 morningstar of Ashenzari, Mauling {speed, rN++} rN++: It greatly protects you from negative energy. (63, 29, D) a +0 glaive (63, 36, D) a +3 chain mail of cold resistance (unseen) (64, 17, D) a +0 trident (64, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 20, D) a +3 falchion of electrocution a merfolk corpse (skeletalised by now) (64, 26, D) a staff of necromancy (64, 27, D) a +0 antimagic orcbow (64, 29, D) a +0 long sword (65, 26, D) the +3 chain mail of Servitude {rPois} rPois: It protects you from poison. (69, 36, D) a +5 mace of holy wrath (unseen) (70, 29, D) a +0 long sword a +0 robe (70, 30, D) a +0 long sword a +0 leather armour (70, 37, D) a staff of alchemy (70, 39, D) a wind drake corpse (skeletalised by now) (70, 40, D) a hippogriff corpse (skeletalised by now) (71, 8, D) the +5 hand axe of Delicate Valiance {freeze, rF+} rF+: It protects you from fire. (71, 16, D) a +4 spectral quarterstaff (unseen) (71, 26, D) a staff of earth (71, 27, D) a +0 short sword (71, 29, D) a +0 long sword a +0 robe the conjuration staff of Odank {^Fragile Int-5 Dex+10 Conj Fire} [staff of conjuration] ^Fragile: It will be destroyed if unequipped. Int-5: It affects your intelligence (-5). Dex+10: It affects your dexterity (+10). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. a +0 leather armour of fire resistance an elf corpse (skeletalised by now) (71, 36, D) a +2 short sword of protection (unseen) (71, 37, D) a ring of see invisible (71, 40, D) a wind drake corpse (skeletalised by now) (72, 8, D) a staff of air (72, 16, D) the +3 long sword "Hulel" {pain, rF+} rF+: It protects you from fire. (unseen) (72, 17, D) a +4 mace of protection (72, 29, D) the +3 whip "Cej Cam" {flame, rElec Str+5 Dex-3} rElec: It insulates you from electricity. Str+5: It affects your strength (+5). Dex-3: It affects your dexterity (-3). a +0 leather armour an elf corpse (skeletalised by now) (72, 30, D) the +4 morningstar of Waudir {flame, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 robe (72, 36, D) the +9 great mace "Torhor" {freeze, rPois Will+ Dex+3} rPois: It protects you from poison. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (72, 39, D) a hippogriff corpse (skeletalised by now) (72, 40, D) a hippogriff corpse (skeletalised by now) (73, 1, D) a +0 spear of venom (unseen) (73, 17, D) a +6 ring of intelligence (73, 26, D) a +0 short sword (73, 27, D) a +0 long sword (73, 36, D) a +1 scale mail of poison resistance (73, 37, D) a ring of positive energy (74, 2, D) a +3 flail a +0 robe (74, 21, D) a wind drake corpse (skeletalised by now)