demenasai the Dungeon (0, 50, D) a +0 dagger (0, 51, D) a +0 club a guardian serpent corpse (skeletalised by now) (0, 52, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It bestows one free step when moving towards enemies. (1, 32, D) the lupine talisman "Hoyguh" {MP+6 Str+4} [lupine talisman] MP+6: It affects your magic capacity (+6). Str+4: It affects your strength (+4). (1, 33, D) a storm talisman (1, 50, D) a sack of spiders (1, 51, D) the +5 scale mail "Piynlymp" {rElec rC+ Stlth+} rElec: It insulates you from electricity. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (1, 52, D) a +0 whip a naga corpse (skeletalised by now) (2, 14, D) an orb of attunement (2, 15, D) a +1 ring mail of fire resistance (2, 32, D) a +0 leather armour of willpower (2, 33, D) a +4 short sword of venom (2, 34, D) the +6 crystal plate armour "Unisall" {^Contam *Slow Dex+7 Slay+3} ^Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. Dex+7: It affects your dexterity (+7). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (2, 35, D) a titan skeleton (2, 51, D) a +0 whip a +0 robe the +1 plate armour of the Shining Light {Resonance, +Blink Will- rCorr Dex-4} +Blink: It lets you blink. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). (2, 52, D) the +8 broad axe of the Hodge-Podge {antimagic, Str+4} Str+4: It affects your strength (+4). (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) the +8 whip of Imaam {antimagic, rCorr Int+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (3, 33, D) a +2 heavy war axe (3, 51, D) a staff of necromancy (3, 52, D) a +10 plate armour of ponderousness (3, 54, D) a +2 heavy spear a naga corpse (skeletalised by now) (3, 55, D) a +0 arbalest a +0 halberd a naga corpse (skeletalised by now) (3, 57, D) a guardian serpent corpse (skeletalised by now) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 robe of fire resistance (4, 15, D) a +1 scimitar of freezing (4, 16, D) a staff of conjuration (4, 51, D) a +6 dire flail of draining (4, 52, D) an orb of glass (4, 53, D) a +0 arbalest a +0 battleaxe (4, 54, D) a salamander corpse (skeletalised by now) (4, 56, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (5, 14, D) the +4 arbalest of the Fool {heavy, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (5, 15, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (5, 32, D) a +1 pair of gloves of fire (5, 34, D) a parchment of Curse of Agony (5, 37, D) a titan corpse (skeletalised by now) (5, 50, D) a +1 heavy war axe (5, 51, D) the +1 scale mail of Day {^Contam rC- Dex+8 SInv} ^Contam: It causes magical contamination when unequipped. rC-: It makes you vulnerable to cold. Dex+8: It affects your dexterity (+8). SInv: It lets you see invisible. (5, 54, D) a +0 short sword a +0 robe (5, 55, D) a +0 partisan a +0 halberd a naga corpse (skeletalised by now) a salamander corpse (skeletalised by now) (6, 15, D) a +0 troll leather armour (6, 32, D) a +4 ring of protection (6, 33, D) a ring of protection from cold (6, 34, D) a +0 chain mail of archery (6, 51, D) a +2 leather armour of willpower (6, 53, D) a +4 halberd of protection a +0 glaive a +0 robe a salamander corpse (skeletalised by now) (6, 54, D) a staff of cold a +0 robe a +0 war axe a +0 trident a +0 robe a +4 heavy trident a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (6, 55, D) a +2 trident (7, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a ring of flight a +0 helmet a +0 leather armour a +0 long sword (7, 14, D) a +2 quick blade of holy wrath (7, 16, D) the ring "Furunuq" {Str+5 SInv} [ring of see invisible] Str+5: It affects your strength (+5). SInv: It lets you see invisible. an amulet of the acrobat a ring of protection from fire an amulet of faith an amulet of alchemy a ring of protection from cold a +6 ring of dexterity (7, 32, D) a +6 ring of strength (7, 33, D) the +5 chain mail of Starshine {Archery, Rampage *Corrode rC+ rN+ Int+4} Rampage: It bestows one free step when moving towards enemies. *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (7, 34, D) the air staff "Bingo" {rElec Will+ SInv Stlth+ Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (7, 50, D) a +1 rapier of venom (7, 51, D) the +11 rapier of Xous {holy, Fly rPois Dex+2} Fly: It grants you flight. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). a +1 robe of resistance a +0 long sword a salamander corpse (skeletalised by now) (7, 52, D) a +2 war axe of electrocution (7, 53, D) a +0 arbalest a +0 battleaxe a +0 robe a +0 spear a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (7, 54, D) a staff of alchemy a +0 robe a salamander corpse (skeletalised by now) (7, 55, D) a +0 shortbow of flaming a +3 plate armour of cold resistance the +3 broad axe of Bodily Harmony {chaos, rElec} rElec: It insulates you from electricity. a +0 robe a salamander corpse (skeletalised by now) (7, 56, D) a +1 battleaxe of freezing a +0 robe (8, 14, D) a +2 war axe of freezing (8, 15, D) a staff of air (8, 32, D) the +3 war axe "Uboneuce" {spect, rElec rPois Int+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (8, 33, D) a +1 plate armour of willpower (8, 34, D) a +0 dagger of holy wrath (8, 50, D) the +18 Lear's hauberk (8, 51, D) a +3 glaive of distortion (8, 53, D) a +0 whip a +0 robe a +0 trident a +0 shortbow a +6 ring of intelligence a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) a shock serpent corpse (skeletalised by now) (8, 54, D) a salamander corpse (skeletalised by now) (8, 55, D) a +1 vampiric spear a +6 ring of strength (9, 14, D) a staff of alchemy (9, 15, D) a staff of air (9, 16, D) the +0 leather armour of Grace {Rampage +Inv MP+9} Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. MP+9: It affects your magic capacity (+9). (9, 18, D) a +0 demon trident of flaming (9, 32, D) a staff of necromancy (9, 33, D) a staff of earth (9, 34, D) a +0 long sword of draining (9, 50, D) a +0 dagger (9, 51, D) a +0 antimagic halberd a staff of air (9, 52, D) a staff of fire (9, 55, D) a +0 halberd the +3 leather armour of Meatballs {rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a salamander corpse (skeletalised by now) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) the +1 leather armour of Farfalle {+Blink rC+} +Blink: It lets you blink. rC+: It protects you from cold. (10, 15, D) a +0 heavy battleaxe (10, 16, D) a +1 ring mail of cold resistance (10, 32, D) a sack of spiders (10, 33, D) a +4 war axe of venom (10, 34, D) the +2 battleaxe "Fish" {pain, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (10, 35, D) a shard shrike skeleton (10, 50, D) a +5 orcbow of flaming (unseen) (10, 51, D) a +3 whip a +0 robe (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (11, 14, D) a +2 shortbow of draining (11, 16, D) the necromancy staff of the Special Tales {+Blink rF++ rN+ Str+2 Dex-2 Necro} [staff of necromancy] +Blink: It lets you blink. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). Necro: It increases the power of your Necromancy spells. (11, 32, D) a staff of cold (unseen) (11, 33, D) the +8 halberd of Makhleb's Esteem {chaos, rElec Int+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (11, 34, D) a +0 shortbow of freezing (11, 50, D) a parchment of Freezing Cloud (11, 51, D) a +5 sling (11, 52, D) a +1 heavy quarterstaff a guardian serpent corpse (skeletalised by now) (12, 14, D) a staff of air (12, 16, D) a sanguine talisman (12, 32, D) a staff of conjuration (unseen) (12, 33, D) a staff of fire (12, 34, D) the +8 arbalest "Demon's Curse" {freeze, ^Fragile rPois rN+} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. (12, 51, D) a staff of air (13, 32, D) a staff of fire (unseen) (13, 34, D) a staff of air (13, 50, D) a +0 war axe of flaming (unseen) (14, 51, D) the cold staff "Xitoel" {*Corrode rC+ rN+ Dex+3 Ice} [staff of cold] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (18, 48, D) a ring of flight (18, 49, D) a +1 vampiric falchion (19, 1, D) the +7 battleaxe "Dragon's Death" {freeze, rElec rCorr Str+6 Dex-4} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). (19, 17, D) a +0 trident of venom (unseen) (19, 32, D) the +7 hand axe of the Smoking Fool {flame, ^Fragile rPois Int+5 SInv} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. (19, 33, D) a +4 scale mail of command (19, 48, D) a parchment of Freezing Cloud (19, 49, D) a staff of necromancy (19, 50, D) a +2 scimitar of flaming (20, 19, D) a +0 dagger a +0 robe (20, 20, D) a shock serpent corpse (skeletalised by now) (20, 21, D) a +0 trident (20, 32, D) a staff of earth (20, 33, D) a +4 flail of holy wrath (20, 48, D) a parchment of Summon Mana Viper (20, 49, D) a +1 dagger of draining (20, 50, D) a +2 long sword of flaming (21, 0, D) a staff of earth (21, 1, D) a +3 short sword of speed (21, 2, D) a +0 shortbow (21, 3, D) the +7 arbalest "Feesk" {freeze, Will- rCorr Int+4} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). a +0 orcbow a centaur corpse (skeletalised by now) (21, 4, D) a +0 shortbow a centaur corpse (skeletalised by now) (21, 18, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (21, 19, D) a salamander corpse (skeletalised by now) (21, 21, D) an anaconda corpse (skeletalised by now) (21, 22, D) a +0 shortbow a +0 dire flail a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (21, 23, D) a +0 shortbow a +0 flail (21, 34, D) a +3 glaive of protection (21, 48, D) a sanguine talisman (21, 50, D) the +1 ring mail of the Disturbing Allies {Str+9} Str+9: It affects your strength (+9). (22, 1, D) a staff of conjuration (22, 3, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (22, 4, D) 4 large rocks a cyclops corpse (skeletalised by now) (22, 5, D) a +0 longbow a +0 leather armour (22, 6, D) a +0 orcbow (22, 17, D) a +1 kite shield of positive energy (22, 18, D) a +0 glaive a +0 orcbow of electrocution a +0 robe a naga corpse (skeletalised by now) (22, 19, D) a salamander corpse (skeletalised by now) (22, 20, D) a +0 dagger a +0 robe a +0 whip a +0 robe a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (22, 23, D) a +1 spear of flaming a +4 ring of protection a salamander corpse (skeletalised by now) (22, 33, D) a +2 glaive of distortion (22, 34, D) a sack of spiders (22, 48, D) a +2 ring mail of positive energy (22, 49, D) a staff of necromancy (22, 50, D) a parchment of Irradiate (23, 1, D) 3 large rocks a +5 rapier of speed (23, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (23, 4, D) a +0 arbalest a +0 arbalest a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (23, 5, D) a +0 spear of flaming a +0 leather armour a merfolk corpse (skeletalised by now) (23, 16, D) a +1 glaive of venom (23, 17, D) +1 shadow dragon scales (23, 18, D) a parchment of Forge Phalanx Beetle (23, 20, D) a +0 quarterstaff a +0 robe (23, 21, D) a guardian serpent corpse (skeletalised by now) (23, 23, D) a +0 quarterstaff a +0 robe (23, 32, D) a +2 whip of electrocution (23, 33, D) a staff of cold (23, 34, D) a staff of fire (23, 49, D) a parchment of Cigotuvi's Putrefaction (24, 0, D) a +4 great mace of protection a +0 shortbow a centaur corpse (skeletalised by now) (24, 1, D) a +0 longbow a +0 leather armour a staff of alchemy an elf corpse (skeletalised by now) (24, 2, D) 6 large rocks a stone giant corpse (skeletalised by now) (24, 3, D) a +3 arbalest of freezing a +0 arbalest (24, 4, D) a +0 longbow a +0 leather armour (24, 5, D) a +0 orcbow a centaur corpse (skeletalised by now) (24, 16, D) a +2 ring mail of cold resistance (24, 17, D) the +1 longbow of Qifun {drain, rN+ Str-4 Int+3 Stlth+} rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (24, 18, D) a +2 lajatang of speed (24, 32, D) a staff of conjuration (24, 33, D) a +0 long sword of protection (24, 34, D) a sack of spiders (24, 48, D) a +0 short sword of draining (24, 50, D) a parchment of Passwall (25, 1, D) a ring of magical power (25, 2, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (25, 4, D) a +1 heavy mace a +0 orcbow (25, 17, D) a +6 ring of intelligence (25, 18, D) a staff of necromancy (25, 34, D) a +8 falchion of holy wrath (25, 48, D) a parchment of Starburst (25, 49, D) the necromancy staff of Veamn {^Fragile rN+ Int+8 Dex-3 Conj Necro} [staff of necromancy] ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Int+8: It affects your intelligence (+8). Dex-3: It affects your dexterity (-3). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (25, 50, D) a +2 dagger of speed (26, 1, D) 3 large rocks a ring of magical power (26, 4, D) a +1 spear of venom a +0 leather armour (26, 18, D) a +0 spear (26, 32, D) the +7 triple sword of Kuegag {antimagic, rCorr Int+3 Dex-2} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (26, 33, D) a staff of conjuration (26, 34, D) the +7 quarterstaff "Keruckea" {heavy, ^Fragile rN+++ SInv} ^Fragile: It will be destroyed if unequipped. rN+++: It renders you almost immune to negative energy. SInv: It lets you see invisible. (26, 50, D) the +11 quarterstaff "Tothrakh" {reap, Dex+3} Dex+3: It affects your dexterity (+3). (27, 0, D) a +0 scale mail of death (27, 16, D) a parchment of Sphinx Sisters (27, 17, D) the +2 great sword of Agony {venom, Fly rN+ Dex+5} Fly: It grants you flight. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (27, 32, D) the alchemy staff of Revihargh {rPois Will+ Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (27, 33, D) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (27, 34, D) a +3 chain mail of fire resistance (27, 48, D) a +3 rapier of venom (27, 49, D) a +1 short sword of speed (27, 50, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (28, 0, D) a staff of conjuration (28, 16, D) a staff of fire (28, 17, D) a staff of air (28, 33, D) a +0 cloak of stealth (28, 48, D) the necromancy staff "Luab" {+Blink rF+++ rN+ Str-4 Necro Air} [staff of necromancy] +Blink: It lets you blink. rF+++: It renders you almost immune to fire. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Necro: It increases the power of your Necromancy spells. Air: It increases the power of your Air spells. (28, 49, D) a staff of alchemy (29, 1, D) a +4 plate armour of cold resistance (unseen) (29, 16, D) a +1 plate armour of cold resistance (29, 33, D) a ring of see invisible (29, 48, D) a phantom mirror (29, 50, D) a +2 flail of protection (30, 48, D) the alchemy staff of Powk {rPois Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (30, 49, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). (30, 50, D) +1 steam dragon scales (31, 48, D) a +0 long sword of freezing (31, 50, D) a +3 long sword of protection (32, 50, D) a ring of poison resistance (33, 48, D) a +1 dagger of venom (33, 49, D) a staff of alchemy (unseen) (33, 50, D) a +2 robe of willpower (unseen) (34, 5, D) a +1 long sword of flaming a +0 plate armour a human corpse (skeletalised by now) (34, 6, D) a +2 war axe a +0 plate armour a human corpse (skeletalised by now) (34, 28, D) a staff of air (34, 48, D) a +0 trident of venom (34, 50, D) a staff of alchemy (35, 0, D) a +2 heavy shortbow (35, 3, D) a +0 demon trident of draining a +0 chain mail (35, 28, D) a +4 plate armour of cold resistance (35, 29, D) a +2 dagger of speed (35, 30, D) a ball python corpse (skeletalised by now) (36, 0, D) a staff of earth (36, 1, D) the +8 triple sword "Axunn" {heavy, +Blink} +Blink: It lets you blink. (36, 5, D) a +2 scimitar a +0 chain mail a human corpse (skeletalised by now) (36, 15, D) the +5 ring mail of Defiance {rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (36, 28, D) the +7 trident "ETAOIN SHRDLU" {heavy, SInv} SInv: It lets you see invisible. (37, 0, D) a staff of necromancy (37, 1, D) a staff of alchemy (37, 3, D) a +4 halberd of flaming a +0 chain mail a human corpse (skeletalised by now) (37, 4, D) a +0 demon trident a +0 chain mail (37, 5, D) a +4 heavy demon trident a +0 chain mail (37, 14, D) a staff of cold (37, 15, D) a +5 orcbow of flaming (37, 29, D) a staff of conjuration (37, 31, D) a +0 short sword a +0 orcbow of draining a naga corpse (skeletalised by now) (37, 32, D) a +0 flail a +0 dire flail a +0 robe a guardian serpent corpse (skeletalised by now) a naga corpse (skeletalised by now) (37, 34, D) a black mamba corpse (skeletalised by now) (38, 0, D) a +2 triple crossbow of electrocution (38, 14, D) an amulet of dissipation a ring of wizardry a ring of see invisible a ring of positive energy a +4 ring of protection a ring of poison resistance a +5 ring of evasion (38, 15, D) a parchment of Animate Dead (38, 28, D) a +1 dagger of venom (unseen) (38, 29, D) a ring of poison resistance (38, 31, D) a +0 scimitar (38, 50, D) a +2 spectral quarterstaff (39, 0, D) a ring of poison resistance (39, 14, D) a +2 rapier of draining (39, 15, D) a +5 short sword of protection (39, 29, D) the +7 orcbow of Evisceration {flame, rN+ Str-4 Dex+2 SInv} rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (39, 31, D) a water moccasin corpse (skeletalised by now) (39, 33, D) a +0 flail (39, 48, D) a staff of alchemy (39, 49, D) a +2 vampiric demon whip (39, 53, D) a +4 heavy great mace (39, 60, D) a +2 dire flail of protection (40, 14, D) a +2 vampiric spear (40, 15, D) the +3 whip of Uddopep {venom, rC+ Str-2 Stlth+} rC+: It protects you from cold. Str-2: It affects your strength (-2). Stlth+: It makes you more stealthy. (40, 28, D) the ring "Wadduety" {Int+3 Slay+4} [ring of slaying] Int+3: It affects your intelligence (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (40, 32, D) a +4 short sword a naga corpse (skeletalised by now) (40, 48, D) a ring of see invisible (40, 50, D) a +4 shortbow of flaming (40, 58, D) a +0 giant spiked club an iron giant corpse (skeletalised by now) (40, 59, D) a +0 dire flail (41, 1, D) a +2 pair of boots of flying (41, 28, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (41, 48, D) a parchment of Fireball (41, 50, D) the cold staff "Kysuu" {+Blink rC+ Int-2 SInv Fire Ice} [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (41, 56, D) a +0 flail a caustic shrike corpse (skeletalised by now) a caustic shrike corpse (skeletalised by now) (41, 57, D) a +0 giant club an iron giant corpse (skeletalised by now) (41, 58, D) a +1 flail of protection a +2 dire flail of draining (42, 0, D) a +1 heavy great sword (42, 1, D) the +4 sling "Qerph" {chaos, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (42, 14, D) a +1 ring mail of fire resistance (42, 15, D) a staff of cold (42, 29, D) a staff of alchemy (unseen) (42, 48, D) a +5 vampiric whip (42, 49, D) an amulet of alchemy (42, 50, D) a +4 scale mail of fire resistance (42, 56, D) a caustic shrike corpse (skeletalised by now) (43, 15, D) the +7 bardiche of the Other Side {flame, Str-4 Int+4} Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). (43, 28, D) a staff of alchemy (43, 48, D) a +3 morningstar of protection (43, 49, D) a +4 plate armour of poison resistance (43, 50, D) a +1 orcbow of freezing (43, 56, D) a +2 heavy battleaxe a +0 plate armour a +0 giant club a caustic shrike corpse (skeletalised by now) an iron giant corpse (skeletalised by now) (44, 28, D) a +2 heavy arbalest (44, 48, D) a +3 long sword of distortion (44, 49, D) a +5 heavy longbow (45, 48, D) a +2 broad axe of freezing (45, 49, D) a staff of cold (45, 50, D) a parchment of Infestation (45, 51, D) a +6 short sword of flaming (46, 48, D) the +3 long sword of Crusades {spect, ^Contam rPois rN+} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rN+: It protects you from negative energy. (46, 49, D) a +2 war axe of venom (46, 51, D) an amulet of magic regeneration (47, 48, D) a parchment of Ignition (47, 49, D) a +6 ring of strength (47, 51, D) a sack of spiders (48, 48, D) an amulet of regeneration (48, 49, D) a staff of cold (48, 50, D) the +0 spear of the Special Portals {heavy, Int+4} Int+4: It affects your intelligence (+4). (48, 51, D) a parchment of Freezing Cloud (49, 12, D) a +1 leather armour of cold resistance (49, 36, D) a +3 hand axe of freezing (49, 37, D) a +2 scale mail of archery (49, 48, D) a +3 scale mail of fire resistance (49, 49, D) a staff of necromancy (49, 50, D) a +2 vampiric war axe (50, 0, D) a ring of flight (50, 7, D) a +0 short sword (50, 12, D) a ring of poison resistance (50, 13, D) a +2 mace of protection (50, 24, D) a +4 trident of venom (50, 25, D) a +4 flail of draining (50, 36, D) a +0 chain mail (50, 37, D) a +1 chain mail of fire resistance (50, 48, D) a parchment of Cigotuvi's Putrefaction (50, 49, D) a +2 vampiric dagger (50, 50, D) the +1 scale mail of Fopnuad {Harm rN+ Slay-2} Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). (50, 51, D) an amulet of magic regeneration the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. a ring of willpower an amulet of guardian spirit (51, 0, D) the +5 trident "Balanomm" {freeze, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (51, 1, D) a +2 partisan of venom (51, 7, D) a +0 dire flail (51, 8, D) 4 large rocks a +0 dire flail a cyclops corpse (skeletalised by now) (51, 9, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (51, 12, D) the +7 shortbow of Discord {antimagic, rElec Str-2 Dex+3 Stlth+} rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (51, 13, D) a +1 ring mail of cold resistance (51, 15, D) a swamp drake corpse (skeletalised by now) (51, 16, D) +0 fire dragon scales +0 swamp dragon scales a fire dragon corpse (skeletalised by now) a swamp dragon corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (51, 24, D) the air staff "Plog" {rElec Str+6 Conj Air} [staff of air] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (51, 26, D) a catoblepas corpse (skeletalised by now) (51, 28, D) a water moccasin corpse (skeletalised by now) (51, 36, D) a +3 heavy battleaxe (51, 41, D) a +5 broad axe of pain a +3 plate armour of willpower (51, 42, D) the +10 morningstar of War {venom, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. a +0 plate armour (51, 48, D) a parchment of Volatile Blastmotes (51, 49, D) a +2 short sword of venom (52, 0, D) a +0 plate armour of archery (52, 1, D) the necromancy staff of the Tundras {rN+ Int+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. (52, 13, D) the +8 shortbow of the Dancing Soothsayer {freeze, *Slow rF++ Str+3 SInv} *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (52, 15, D) +0 swamp dragon scales +0 acid dragon scales a swamp dragon corpse (skeletalised by now) a swamp dragon corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (52, 16, D) a fire dragon corpse (skeletalised by now) (52, 24, D) a parchment of Curse of Agony (52, 29, D) a black mamba corpse (skeletalised by now) (52, 37, D) a +3 falchion of flaming (52, 41, D) a +2 lajatang of distortion a +0 plate armour a hell hog corpse (skeletalised by now) (52, 48, D) a +2 robe of cold resistance (52, 49, D) a parchment of Conjure Ball Lightning (52, 50, D) a +0 broad axe of flaming (53, 0, D) a +2 dagger of draining (53, 5, D) a +0 war axe (53, 13, D) the alchemy staff of Ubusus {rPois Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (53, 15, D) +0 acid dragon scales a death drake corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (53, 28, D) a blink frog corpse (skeletalised by now) (53, 36, D) the +9 short sword of Circularity {pain, ^Drain rN+ Str+2 SInv} ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (53, 37, D) a +3 heavy halberd (53, 48, D) the +1 quick blade of Floods {venom, rCorr Dex+5} rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (53, 49, D) a staff of alchemy (53, 50, D) a +4 bardiche of venom (54, 0, D) a +0 helmet of light (54, 1, D) a staff of earth (54, 12, D) a +5 halberd of venom (54, 24, D) the +1 leather armour of the Vanishing Emperors {rC+ Int+2} rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (54, 25, D) a staff of necromancy (54, 48, D) a +1 cloak of stealth the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. a +4 ring of slaying a +0 buckler of reflection (54, 49, D) a parchment of Summon Hydra (55, 12, D) a +0 short sword of electrocution (55, 13, D) the fire staff of Intimidation {rF+ rN+ Stlth+ Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (58, 48, D) a +0 scale mail of cold resistance (58, 49, D) a +1 ring mail of cold resistance (59, 37, D) the +5 glaive of the Guard {elec, spectral} (59, 47, D) a ring of positive energy (59, 48, D) a +2 leather armour of cold resistance (59, 49, D) a +2 flail of venom (60, 36, D) a +0 dire flail a +0 robe (60, 47, D) a +2 trident of distortion (60, 48, D) a +3 flail of protection (60, 49, D) a staff of cold (60, 52, D) a fire dragon corpse (60, 53, D) an ice dragon corpse (60, 54, D) a shadow dragon corpse (61, 0, D) a staff of cold (unseen) (61, 11, D) a yak corpse (skeletalised by now) (61, 26, D) a ring of magical power (61, 37, D) a +2 robe (61, 39, D) a +0 great mace a +0 chain mail (61, 40, D) a +0 dire flail (61, 47, D) a sack of spiders (61, 48, D) a +2 heavy hand axe (61, 49, D) the +1 robe of the Frog {rN+ Will+ Int+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (61, 50, D) a steam dragon corpse (61, 52, D) +0 ice dragon scales an ice dragon corpse a death drake corpse (61, 53, D) a quicksilver dragon corpse (62, 1, D) a +0 flail of distortion (unseen) (62, 8, D) the +5 orcbow of Devotion {flame, Dex+3} Dex+3: It affects your dexterity (+3). (62, 9, D) a +0 chain mail of command (62, 11, D) a wolf corpse (skeletalised by now) (62, 16, D) a +4 broad axe of flaming (62, 19, D) a bullfrog corpse (skeletalised by now) (62, 26, D) the amulet "Ihyluotz" {Spirit Int+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Int+3: It affects your intelligence (+3). the amulet of Coysmurr {Faith Str+5} [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+5: It affects your strength (+5). (62, 31, D) a polar bear corpse (skeletalised by now) (62, 36, D) the +4 spear of the Thing {protect, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (62, 38, D) a +0 dagger a +0 robe (62, 47, D) a +0 falchion of holy wrath (62, 48, D) a staff of earth (62, 49, D) +0 steam dragon scales a ring of wizardry a steam dragon corpse (62, 50, D) +0 steam dragon scales a steam dragon corpse (62, 51, D) +0 fire dragon scales quicksilver dragon scales a shadow dragon corpse a fire dragon corpse a quicksilver dragon corpse (62, 52, D) +0 fire dragon scales a fire dragon corpse (62, 54, D) +0 ice dragon scales an ice dragon corpse (63, 0, D) a +1 hand axe of holy wrath (unseen) (63, 3, D) a hell hound corpse (skeletalised by now) (63, 9, D) a jackal corpse (skeletalised by now) (63, 16, D) a +0 quarterstaff of draining (63, 17, D) a +3 plate armour of fire resistance (63, 20, D) a cane toad corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (63, 26, D) a +1 halberd of flaming (63, 27, D) a staff of conjuration (63, 37, D) a +1 arbalest of flaming (63, 38, D) a +0 glaive (63, 48, D) a staff of conjuration (63, 49, D) a parchment of Cigotuvi's Putrefaction (63, 50, D) the +9 scales of the Dragon King {Command, rPois rF+ rC+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. (63, 52, D) a wyvern corpse (64, 17, D) a +2 sling of draining (64, 26, D) a ring of flight (64, 49, D) a parchment of Forge Phalanx Beetle (64, 50, D) a parchment of Splinterfrost Shell a wyvern corpse (64, 51, D) a hydra corpse (64, 52, D) a swamp drake corpse (64, 53, D) +0 acid dragon scales an acid dragon corpse (65, 26, D) +0 fire dragon scales (65, 48, D) a +1 halberd of pain (65, 49, D) a staff of cold (65, 50, D) a +2 quarterstaff of draining (66, 48, D) a quicksilver dragon corpse (66, 49, D) a +1 vampiric hand axe (66, 51, D) a parchment of Vampiric Draining (67, 0, D) a +1 broad axe of flaming (unseen) (67, 47, D) a staff of fire (67, 48, D) a +0 battleaxe of draining (67, 49, D) +0 swamp dragon scales a +1 glaive of flaming a swamp dragon corpse (67, 50, D) a +1 great sword of flaming (67, 53, D) +0 acid dragon scales an acid dragon corpse (68, 47, D) a parchment of Freezing Cloud (68, 48, D) a ring of wizardry (68, 49, D) a phantom mirror (68, 50, D) the +2 war axe of Watchfulness {holy, rElec rF++} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. (69, 0, D) the +6 mace of Compound Interest {vamp, ^Contam rElec Dex+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (69, 36, D) a staff of alchemy (69, 41, D) a +0 dagger a +0 robe a +0 buckler a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (69, 47, D) the +6 broad axe "Cygaupp" {flame, rN+ Str+9 Int-2 Dex-2} rN+: It protects you from negative energy. Str+9: It affects your strength (+9). Int-2: It affects your intelligence (-2). Dex-2: It affects your dexterity (-2). (69, 48, D) a +1 short sword of distortion (69, 49, D) a +1 battleaxe of electrocution (69, 50, D) a +6 ring of intelligence (70, 9, D) a +2 heavy spear (70, 10, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (70, 11, D) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (70, 21, D) a ring of magical power a +6 ring of dexterity (70, 37, D) a staff of necromancy (70, 40, D) a staff of cold a +0 robe (70, 41, D) a +0 short sword of venom a +0 robe a +0 dagger of venom a +0 robe a spriggan corpse (skeletalised by now) (70, 47, D) a +1 ring mail of cold resistance (70, 48, D) a +2 ring mail of poison resistance (70, 49, D) the necromancy staff of the Desolation of Salt {rPois rC+ rN++ Necro} [staff of necromancy] rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. (71, 10, D) a +0 scythe of protection a +0 robe (71, 16, D) a +0 dagger (71, 17, D) a +0 short sword (71, 20, D) a +4 dagger of speed a +0 robe an elf corpse (skeletalised by now) (71, 21, D) a +0 dagger a +0 longbow a +0 leather armour (71, 26, D) a +10 plate armour of ponderousness (71, 37, D) a +0 short sword (71, 41, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (71, 42, D) a +0 spear (71, 47, D) a +4 rapier of speed (71, 49, D) a +1 leather armour of poison resistance (72, 9, D) a staff of necromancy (72, 10, D) a +0 trident a +0 robe (72, 17, D) a +0 dagger (72, 20, D) a +0 robe (72, 31, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (72, 32, D) a +0 dagger a +0 robe (72, 36, D) a +3 ring mail of poison resistance (72, 42, D) a wolf corpse (skeletalised by now) (72, 48, D) a +5 sling of draining (73, 1, D) a +2 rapier of freezing (73, 12, D) a +2 dagger of protection a +0 robe the elf corpse of Dowan (skeletalised by now) (73, 20, D) a +0 long sword a +0 robe a +0 buckler (73, 27, D) a +1 leather armour of fire resistance (73, 31, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) (73, 37, D) a +4 halberd of pain (73, 47, D) a +4 orcbow (73, 48, D) the +5 short sword of the New World {freeze, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (73, 49, D) a storm talisman (74, 19, D) the +11 glaive of Glory {speed, Bane rPois Int+3} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). a +0 shortbow a +0 leather armour (74, 20, D) a +0 dagger a +0 robe (74, 47, D) a +3 leather armour of cold resistance (74, 49, D) the conjuration staff of Sunlight {rPois Str+3 Conj} [staff of conjuration] rPois: It protects you from poison. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. (75, 1, D) a +0 trident of freezing (75, 47, D) a ring of positive energy (75, 48, D) a parchment of Bombard (75, 49, D) a parchment of Vampiric Draining