demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste {!q} 2 potions of berserk rage {!q} (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman the wellspring talisman of the Game Afoot {+Inv Int+4} [wellspring talisman] +Inv: It lets you turn invisible. Int+4: It affects your intelligence (+4). a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a +1 sling of draining (unseen) (50, 24, D) 2 potions of might (50, 25, D) a +1 dagger of venom (unseen) (50, 39, D) a +0 glaive (51, 25, D) the +7 scimitar "Utiocon" {freeze, Fly rElec rN++ Str+3} Fly: It grants you flight. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (51, 38, D) a +2 glaive of pain a +0 robe (51, 39, D) a +0 heavy war axe a +0 chain mail a +6 ring of intelligence (51, 40, D) a +0 dagger a +0 robe (52, 24, D) a manual of Throwing (52, 25, D) a scroll of brand weapon (52, 29, D) a staff of conjuration (52, 36, D) a +5 falchion (52, 38, D) a +1 morningstar of pain a +0 robe (53, 24, D) 4 scrolls of enchant armour (53, 25, D) the +0 ring mail of Leicval {^Contam Str+6 Dex-4 SInv} ^Contam: It causes magical contamination when unequipped. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (unseen) (53, 27, D) a +0 glaive (53, 37, D) a parchment of Fireball (53, 39, D) a +0 battleaxe (54, 25, D) an amulet of faith (54, 30, D) a death scarab corpse (54, 36, D) a staff of alchemy (55, 24, D) a ring of see invisible (59, 36, D) a +3 chain mail of poison resistance (59, 37, D) a staff of conjuration (60, 36, D) a +0 spear (60, 37, D) a +2 sling of draining (60, 39, D) a +3 falchion of draining a merfolk corpse (skeletalised by now) (61, 0, D) a +1 whip of venom (61, 8, D) a +0 short sword of venom (61, 11, D) a polar bear corpse (skeletalised by now) (61, 16, D) the +1 trident "Vuffas" {heavy, rF+ Str+3 Int+2 Dex-2} rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). (61, 20, D) a ball python corpse (skeletalised by now) (61, 36, D) a +0 trident (61, 40, D) a +0 trident a ring of flight a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (62, 1, D) a +0 partisan of holy wrath (62, 8, D) a parchment of Orb of Destruction (62, 16, D) a staff of cold (62, 26, D) a staff of alchemy (62, 27, D) a +2 trident of pain 3 boomerangs a +0 scale mail a +0 club (62, 28, D) a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (62, 29, D) a +0 dagger a +0 robe (62, 36, D) a staff of necromancy (62, 37, D) a +2 helmet of light (62, 38, D) a +0 spear a merfolk corpse (skeletalised by now) (62, 40, D) a snapping turtle corpse (skeletalised by now) (63, 8, D) the +4 halberd "Qaeg" {spect, +Blink Int-4 Dex+2} +Blink: It lets you blink. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). (63, 17, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (63, 18, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (63, 19, D) an adder corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 26, D) a +1 hand cannon of freezing (63, 27, D) a +0 hand axe a +0 ring mail of poison resistance a +6 ring of dexterity an orc corpse (skeletalised by now) (63, 28, D) a +0 dagger a +0 robe (63, 37, D) a +2 scale mail of command (63, 39, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (63, 40, D) a +1 rapier of venom a +0 robe a merfolk corpse (skeletalised by now) (63, 41, D) the +6 short sword of Gohowou {freeze, *Slow +Blink Int+2 SInv} *Slow: It may slow you when you take damage. +Blink: It lets you blink. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. a merfolk corpse (skeletalised by now) (64, 16, D) a +1 heavy sling (64, 17, D) a staff of necromancy (64, 19, D) a +0 partisan (64, 26, D) a +0 dagger (64, 27, D) a +0 club a +0 whip an orc corpse (skeletalised by now) (64, 28, D) a staff of earth a +0 robe a +1 heavy hand axe a +0 leather armour an orc corpse (skeletalised by now) (67, 0, D) a +0 dagger of freezing (67, 41, D) a shapeshifter corpse (skeletalised by now) (69, 13, D) a polar bear corpse (skeletalised by now) (70, 8, D) a staff of air (unseen) (70, 12, D) a polar bear corpse (skeletalised by now) (70, 20, D) a komodo dragon corpse (skeletalised by now) (70, 36, D) a +2 vampiric war axe (70, 40, D) a shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (71, 8, D) a staff of alchemy (unseen) (71, 16, D) a parchment of Orb of Destruction (71, 17, D) a +1 trident of freezing (71, 20, D) a cane toad corpse (skeletalised by now) (71, 26, D) a staff of necromancy (71, 37, D) a staff of air (72, 9, D) a +2 flail of protection (72, 16, D) a +1 ring mail of positive energy (72, 17, D) the +4 arbalest "Jiriqogy" {drain, rPois rC+} rPois: It protects you from poison. rC+: It protects you from cold. (72, 26, D) the air staff of Contention {rElec rN+ Air Alch} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (72, 36, D) a +2 leather armour of positive energy (72, 37, D) a +2 long sword of electrocution (72, 40, D) a shapeshifter corpse (skeletalised by now) (73, 16, D) the +0 arbalest "demenasai's Doom" {flame, rPois Str+3} rPois: It protects you from poison. Str+3: It affects your strength (+3). (73, 17, D) a staff of necromancy (73, 26, D) a +5 rapier of venom (73, 27, D) a +2 vampiric battleaxe (73, 29, D) a +2 scimitar of flaming the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (73, 30, D) a +4 scimitar of flaming (74, 1, D) a +2 vampiric scimitar (74, 29, D) a +0 scimitar of flaming