demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman the spider talisman of the Cichlid {Dex+5} [spider talisman] Dex+5: It affects your dexterity (+5). a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 36, D) a +2 mace of protection (unseen) (59, 37, D) a +4 giant club (60, 3, D) a staff of earth a draconian corpse (skeletalised by now) (60, 36, D) a parchment of Orb of Destruction (60, 40, D) a +0 longbow a +0 club (60, 41, D) a +5 rapier of holy wrath (still there?) a +0 robe (still there?) (61, 0, D) a +0 short sword (61, 3, D) a +1 arbalest of electrocution a draconian corpse (skeletalised by now) (61, 26, D) the necromancy staff of a bazaar {+Blink rC- rN+ Will+++ Dex-3 Necro} [staff of necromancy] +Blink: It lets you blink. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Dex-3: It affects your dexterity (-3). Necro: It increases the power of your Necromancy spells. (unseen) (61, 36, D) the alchemy staff of Righteous Anger {rPois rC+ Dex+3 Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Alch: It increases the power of your Alchemy spells. (unseen) (61, 37, D) a parchment of Fireball (62, 0, D) a +1 robe (62, 1, D) a +0 dagger (62, 3, D) a +0 eveningstar of protection (62, 4, D) a +0 dagger a draconian corpse (skeletalised by now) (62, 9, D) a +0 great sword of freezing (62, 18, D) a +0 dagger a +0 robe an orc corpse (62, 19, D) a +0 mace a +0 leather armour a ring of flight an orc corpse (62, 27, D) a +0 antimagic spear (unseen) (62, 30, D) a black bear corpse (62, 36, D) a dragon-coil talisman (63, 0, D) a +0 vampiric short sword (unseen) (63, 10, D) a +0 halberd a +0 robe (63, 18, D) a +0 club 2 boomerangs an orc corpse (63, 19, D) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (63, 20, D) a +0 club (63, 26, D) a +2 ring mail of poison resistance (unseen) (63, 27, D) the +0 plate armour "Vuekk" {Rampage +Inv Regen+ Str+2} Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). (63, 30, D) a bullfrog corpse (63, 36, D) a +0 trident (63, 37, D) a +0 orcbow of freezing (unseen) (64, 16, D) a staff of earth (unseen) (64, 19, D) a +0 battleaxe a +0 plate armour an orc corpse (64, 26, D) a +6 ring of dexterity (64, 27, D) a staff of necromancy (unseen) (64, 30, D) a water moccasin corpse a wyvern corpse (65, 26, D) a +2 robe of willpower (unseen) (67, 2, D) a staff of alchemy a +0 dagger a +0 robe an orc corpse (skeletalised by now) (68, 0, D) a +0 dagger (68, 2, D) a staff of earth an orc corpse (skeletalised by now) (69, 0, D) a +0 dagger (69, 39, D) a +0 shortbow a staff of conjuration a +0 orcbow (70, 9, D) a staff of conjuration (70, 36, D) a +2 leather armour of cold resistance (70, 37, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (70, 39, D) a +0 shortbow a +0 trident (71, 8, D) a staff of alchemy (71, 26, D) a +1 leather armour of poison resistance (unseen) (71, 27, D) the fire staff "Leviticus" {^Fragile rPois rF+ rN+ Forge Fire} [staff of fire] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (unseen) (71, 29, D) a staff of earth a +0 orcbow a centaur corpse (71, 30, D) a wind drake corpse (71, 38, D) a +0 trident of freezing a merfolk corpse (71, 39, D) 2 large rocks a cyclops corpse (72, 8, D) the +2 spear "Heet" {heavy, Int-2 Dex+7 Stlth+} Int-2: It affects your intelligence (-2). Dex+7: It affects your dexterity (+7). Stlth+: It makes you more stealthy. (72, 9, D) a +2 ring mail of fire resistance (72, 10, D) a +0 partisan (72, 20, D) a +0 hand axe (72, 27, D) a staff of cold (unseen) (72, 29, D) a +1 trident of freezing a merfolk corpse (72, 38, D) 3 large rocks (72, 39, D) a +0 shortbow a centaur corpse (72, 40, D) a +0 trident a boomerang a merfolk corpse (73, 1, D) a +0 falchion (73, 16, D) a staff of necromancy (73, 17, D) the +0 plate armour "Putuju" {rF+ Dex+4} rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). (73, 27, D) a +0 trident (73, 29, D) a +0 trident a merfolk corpse (73, 30, D) a +2 orcbow of electrocution (73, 36, D) the +8 mace of Atwoi {elec, rF+ Int+5} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (74, 2, D) the +8 short sword "Guane" {spect, Fly} Fly: It grants you flight. a boomerang a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (75, 29, D) a +0 trident 2 boomerangs