demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (35, 0, D) a book of Lightning (36, 0, D) a ring of protection from cold (36, 1, D) 4 scrolls of enchant weapon (37, 0, D) a +0 robe (37, 1, D) a staff of necromancy (unseen) (38, 0, D) a +0 hand axe of distortion (unseen) (38, 1, D) a staff of necromancy (unseen) (38, 8, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (39, 0, D) the cold staff "Wurph" {rC+ rN+ Dex+3 Ice Earth} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (39, 1, D) a scroll of brand weapon (40, 0, D) a tin of tremorstones (2/2) (40, 1, D) a ring of flight (41, 0, D) a phial of floods (41, 1, D) a +6 ring of dexterity (42, 0, D) a staff of alchemy (unseen) (42, 1, D) a +1 partisan of venom (unseen) (47, 15, D) a +0 arbalest (49, 1, D) a staff of alchemy (49, 15, D) a +0 trident a boomerang a +0 chain mail an orc corpse (skeletalised by now) (49, 16, D) a +0 giant spiked club (49, 24, D) a +3 long sword of holy wrath (unseen) (49, 36, D) a +0 great sword of holy wrath (unseen) (50, 0, D) a +0 flail of protection (unseen) (50, 4, D) a +0 morningstar (50, 5, D) a +0 hand axe a +0 robe (50, 6, D) a ghoul corpse (50, 12, D) a storm talisman (50, 16, D) a +0 war axe a +0 scale mail of fire resistance a +0 dagger a +0 robe a +0 battleaxe a +0 robe a +0 war axe a +0 chain mail a +0 giant club an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (50, 24, D) a +1 helmet of ice (50, 36, D) a +0 vampiric hand axe (50, 37, D) a +0 war axe of venom (50, 41, D) a very ugly thing corpse (skeletalised by now) (50, 42, D) a +2 demon blade of venom a +0 robe a kobold corpse (skeletalised by now) a very ugly thing corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (50, 43, D) a +1 rapier of draining a +0 robe a kobold corpse (skeletalised by now) (51, 0, D) a +3 great sword of holy wrath (unseen) (51, 4, D) a +0 dagger a +0 robe a +0 dire flail (51, 5, D) a +0 robe (51, 12, D) a +0 orcbow of flaming (51, 13, D) a +4 great sword of flaming (51, 16, D) a +0 flail a +0 orcbow a +0 plate armour a +0 giant spiked club an ogre corpse (skeletalised by now) (51, 17, D) 6 large rocks a +0 giant club a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (51, 25, D) a +1 spectral giant spiked club (51, 41, D) a glowing shapeshifter corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (52, 0, D) the +10 shortbow of the Bedighting Seeker {flame, ^Drain rF+ rN+ Int+3} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (52, 5, D) a +0 dagger a +0 robe a human corpse (52, 6, D) a +2 great sword a +0 chain mail (52, 12, D) the conjuration staff of Crusades {Dex+4 SInv Conj} [staff of conjuration] Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (unseen) (52, 30, D) a +2 great sword of flaming a fire giant skeleton a hell hound skeleton (52, 42, D) an ugly thing corpse (skeletalised by now) (52, 43, D) a shapeshifter corpse (skeletalised by now) (53, 0, D) a +1 sling of flaming (unseen) (53, 1, D) the +7 dire flail "Foadaq" {flame, Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. (53, 4, D) a +0 halberd (53, 12, D) a +0 robe (53, 13, D) a +1 ring mail of positive energy (53, 24, D) a +3 vampiric war axe (53, 25, D) a +1 heavy bardiche (53, 30, D) a +0 scimitar of flaming a +2 robe of willpower a hell hog skeleton (53, 36, D) a +2 ring mail of poison resistance (53, 37, D) a staff of fire (54, 0, D) a +6 sling (54, 1, D) the +3 leather armour of Abstinence {rF+} rF+: It protects you from fire. (54, 12, D) a staff of earth (54, 13, D) a staff of fire (54, 24, D) a +2 falchion of freezing (unseen) (54, 25, D) a staff of conjuration (unseen) (54, 30, D) a hell hog skeleton (54, 36, D) a +6 ring of strength (55, 0, D) a +1 chain mail of death (55, 24, D) a staff of necromancy (unseen) (58, 41, D) a +3 demon whip of draining a +0 chain mail a human skeleton a hell hog skeleton (58, 42, D) a +2 great sword of flaming a +2 great sword of flaming a fire giant skeleton (60, 10, D) a +2 falchion of protection a draconian corpse (skeletalised by now) (60, 11, D) a +0 mace (60, 36, D) a wellspring talisman (60, 37, D) a +1 leather armour of fire resistance (60, 38, D) a +5 glaive a +0 chain mail a human skeleton (60, 41, D) a +5 scimitar of pain a +0 chain mail (60, 42, D) a +1 great sword of flaming a fire giant skeleton (60, 43, D) a +2 great sword of flaming a fire giant skeleton (61, 0, D) the +8 demon trident "Rift" {distort, reach+} (61, 8, D) a +2 robe of resistance (61, 10, D) a staff of necromancy (61, 16, D) a staff of air (unseen) (61, 20, D) an adder corpse (skeletalised by now) (61, 26, D) a +1 short sword of holy wrath (unseen) (61, 36, D) a +0 heavy war axe (61, 37, D) a parchment of Metabolic Englaciation (62, 0, D) a +1 long sword of freezing (62, 8, D) a +0 club (62, 10, D) a +0 dagger (62, 17, D) the +11 great mace of the Silly God {antimagic, *Slow rF+ Int+3} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (62, 20, D) a ball python corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (62, 27, D) a +2 heavy war axe (62, 36, D) the scarab talisman "Omouto" {Harm *Silence Will++ Stlth+} [scarab talisman] Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (62, 37, D) a staff of earth (63, 8, D) a +0 mace (63, 16, D) the +3 dagger of Crystal {holy, ^Fragile Str+3 Int+3} ^Fragile: It will be destroyed if unequipped. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (unseen) (63, 17, D) a +1 orcbow of draining (63, 20, D) a +0 hand axe a +2 robe of fire resistance a naga corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (63, 26, D) the +10 dire flail of Theory {freeze, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (63, 36, D) a +1 spectral quarterstaff (63, 37, D) the +5 whip "Leack" {freeze, *Corrode rF+ Will+ Dex+4} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (64, 16, D) a staff of alchemy (unseen) (64, 26, D) the air staff of Laor {rElec Str+2 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (unseen) (65, 19, D) an adder corpse (skeletalised by now) (65, 26, D) the +1 sling of Extremism {freeze, +Blink rF+++ Int-2 Stlth+} +Blink: It lets you blink. rF+++: It renders you almost immune to fire. Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (unseen) (67, 0, D) the +2 short sword of Zin, Destroying {speed, Int+3} Int+3: It affects your intelligence (+3). (unseen) (67, 3, D) an adder corpse (skeletalised by now) (68, 0, D) a +2 whip of electrocution (68, 3, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +2 robe of positive energy (unseen) (70, 8, D) a +0 hand axe (70, 9, D) a +0 dagger (70, 10, D) a +5 arbalest of draining (70, 30, D) the amulet of Elemental Vulnerability {rPois rF-- rC-- AC+8} [amulet of nothing] rPois: It protects you from poison. rF--: It makes you very vulnerable to fire. rC--: It makes you very vulnerable to cold. AC+8: It affects your AC (+8). a ring of willpower an amulet of magic regeneration (70, 37, D) a +4 long sword of freezing (71, 8, D) a staff of alchemy (71, 10, D) a +0 dagger the +8 dagger of Ruupommi {freeze, *Corrode rC++ Str+2 Dex-5} *Corrode: It may corrode you when you take damage. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). (71, 16, D) a staff of air (71, 17, D) a riddle talisman (71, 27, D) a +4 great mace of pain (71, 29, D) a +0 mace a +0 long sword (71, 40, D) a +0 dagger a +3 heavy battleaxe a draconian skeleton a white draconian skeleton (71, 41, D) a +0 flail (72, 8, D) a +0 hand axe (72, 10, D) a +0 partisan a red draconian corpse (skeletalised by now) (72, 18, D) a +0 rapier a +0 robe (72, 37, D) a +4 scimitar of electrocution (72, 40, D) a +0 falchion a +0 battleaxe a draconian skeleton (73, 1, D) a +2 robe of positive energy (73, 10, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (73, 16, D) a +4 orcbow of freezing (73, 19, D) a +0 shortbow a +0 robe an elf corpse (skeletalised by now) (73, 20, D) a shapeshifter corpse (skeletalised by now) (73, 26, D) the +0 leather armour of the True Pharaoh {rC+ Will++} rC+: It protects you from cold. Will++: It greatly increases your willpower. (73, 29, D) a +0 dire flail (73, 36, D) a parchment of Spellspark Servitor (73, 40, D) a +0 battleaxe a +0 dagger a white draconian skeleton (73, 41, D) a +0 falchion a +0 dagger a draconian skeleton a draconian skeleton (74, 3, D) a +0 short sword a +0 ring mail an elf corpse (skeletalised by now) (74, 19, D) a +0 short sword a +0 leather armour (74, 20, D) a +2 broad axe of freezing