demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste {!q} 2 potions of berserk rage {!q} (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman "Rismocw" {Rampage rC+ rN+} [quill talisman] Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. rN+: It protects you from negative energy. (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 9, D) a staff of air a +0 leather armour (59, 11, D) a +0 short sword a +0 robe a +6 ring of dexterity an elf corpse (skeletalised by now) (60, 3, D) a staff of earth a +0 robe a spriggan corpse (skeletalised by now) (61, 0, D) a +1 shortbow of flaming (unseen) (61, 2, D) a black bear corpse (skeletalised by now) (61, 3, D) a +0 dagger a +0 robe (61, 10, D) a +3 great sword of holy wrath a +0 robe (61, 26, D) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. (unseen) (62, 0, D) a +2 chain mail of cold resistance (62, 1, D) a +0 dagger (62, 8, D) a +0 dagger (62, 9, D) a +0 long sword (62, 16, D) a +3 chain mail of poison resistance (62, 17, D) a +1 scimitar of holy wrath (62, 22, D) a water moccasin corpse (62, 26, D) 4 potions of haste (62, 27, D) the ring of Dopufui {Fly rF+ Will+ rCorr Str-3} [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). (unseen) (63, 0, D) a Gell's gravitambourine (2/2) (63, 8, D) a +3 chain mail of willpower (63, 16, D) a +2 plate armour of fire resistance (63, 17, D) a +0 heavy spear (63, 26, D) a book of Battle (63, 27, D) a +1 mace of protection (unseen) (64, 16, D) a +0 rapier of freezing (64, 17, D) a parchment of Maxwell's Portable Piledriver (64, 26, D) a +1 triple sword of electrocution (unseen) (64, 27, D) the amulet "Jean" {Acrobat rElec Dex+6 Stlth+} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (unseen) (65, 26, D) a parchment of Diamond Sawblades (67, 0, D) a +2 leather armour of fire resistance (69, 0, D) a +0 falchion of holy wrath (70, 8, D) a +3 chain mail of willpower (70, 9, D) a +4 battleaxe of flaming (70, 12, D) a +1 dagger of speed a +0 robe (71, 8, D) a +3 leather armour of cold resistance (71, 16, D) a staff of air (71, 17, D) +1 ice dragon scales (71, 26, D) a +0 helmet of sniping (71, 27, D) the quicksilver dragon scales of Killes {*Silence rPois Will++ Str+2} *Silence: It may silence you when you take damage. rPois: It protects you from poison. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). (72, 8, D) a staff of necromancy (unseen) (72, 26, D) the +9 shortbow "Corphijis" {elec, rN+ Will+ rCorr Dex-3} rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). (72, 27, D) a +3 quarterstaff of draining (unseen) (73, 16, D) a +5 plate armour of ponderousness (73, 17, D) a quill talisman (73, 26, D) a staff of alchemy (unseen) (73, 27, D) a +6 sling of draining (unseen) (74, 32, D) a scorpion corpse (74, 33, D) a scorpion corpse