demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 3, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste {!q} 2 potions of berserk rage {!q} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) the fortress talisman "Declodil" {Stlth+} [fortress talisman] Stlth+: It makes you more stealthy. a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (17, 22, D) the +8 short sword "Busif" {drain, *Rage rF+++ Dex+4} (still there?) *Rage: It berserks you when you make melee attacks (+20% chance). rF+++: It renders you almost immune to fire. Dex+4: It affects your dexterity (+4). a +0 leather armour (still there?) (19, 1, D) a +3 antimagic long sword (19, 4, D) a +0 lajatang a +1 arbalest of freezing a +0 robe the spriggan skeleton of Agnes (19, 5, D) a +5 eveningstar 7 javelins a +0 scale mail the orc skeleton of Urug (19, 16, D) a +5 ring of evasion (19, 17, D) a +1 scale mail of fire resistance (unseen) (20, 1, D) a +2 helmet of light (20, 4, D) 10 large rocks (20, 5, D) a +0 hand axe a +2 ring mail of poison resistance the human skeleton of Frances (20, 6, D) a +4 scimitar of flaming (20, 7, D) a +0 whip of freezing a +0 robe (20, 16, D) a +1 dagger of venom (unseen) (20, 17, D) a +1 demon trident of draining (unseen) (21, 0, D) a granite talisman (21, 1, D) a +3 vampiric whip (21, 3, D) a +2 hat of intelligence (21, 4, D) a +4 dagger a +0 sling of electrocution a +0 ring mail the goblin skeleton of Ijyb (21, 5, D) a +4 quarterstaff of chaos (21, 6, D) the serpent talisman of Terror {Int-5 Dex+6 Slay+5} [serpent talisman] Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (21, 16, D) a +1 helmet of sniping (21, 17, D) a +0 scale mail of willpower (unseen) (22, 1, D) a +1 morningstar of protection (22, 3, D) a +5 partisan of protection a +0 chain mail a +0 tower shield a +6 ring of dexterity (22, 4, D) a +1 short sword of distortion 2 curare-tipped darts {!f} the kobold skeleton of Sonja (22, 16, D) a parchment of Dragon's Call (22, 17, D) a +1 heavy arbalest (unseen) (22, 23, D) a +0 demon whip of venom (unseen) (23, 1, D) the +3 morningstar of Moral Flaws {freeze, Str+5} Str+5: It affects your strength (+5). (23, 16, D) a staff of fire (unseen) (23, 17, D) a +2 sling of draining (unseen) (23, 18, D) a phantom mirror (24, 1, D) a staff of air (24, 16, D) a phantom mirror (24, 17, D) a +1 hand axe of venom (unseen) (24, 18, D) a +0 orcbow of draining (unseen) (25, 0, D) a +6 plate armour of ponderousness (25, 1, D) the +8 orcbow "Ostas" {chaos, Fly Will+} Fly: It grants you flight. Will+: It increases your willpower. (25, 16, D) a +0 dagger (25, 17, D) the +5 rapier of Junat {flame, rN+ Str+5 Int+4} rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). (unseen) (25, 18, D) a ring of see invisible (26, 0, D) a +0 flail of protection (26, 1, D) a +2 arbalest of flaming (26, 16, D) the amulet "Vemuz" {Wildshape Will+} [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Will+: It increases your willpower. (unseen) (26, 17, D) a parchment of Manifold Assault (27, 1, D) +0 fire dragon scales (27, 16, D) a staff of earth (unseen) (27, 17, D) the amulet of Heloeh {Acrobat rC+ rN+ Str+3} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rC+: It protects you from cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (28, 17, D) a +2 helmet of sniping (29, 1, D) a staff of necromancy (29, 17, D) an amulet of dissipation (35, 0, D) the cold staff "Pegopaga" {rElec rC+ Str+2 Int-3 Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+2: It affects your strength (+2). Int-3: It affects your intelligence (-3). Ice: It increases the power of your Ice spells. (unseen) (35, 14, D) a +2 heavy war axe (35, 15, D) a staff of necromancy (35, 18, D) a +0 war axe a +0 chain mail (35, 19, D) a +0 war axe a +0 chain mail a human corpse (skeletalised by now) (35, 33, D) an amulet of guardian spirit an amulet of the acrobat an amulet of alchemy an amulet of magic regeneration (36, 0, D) a +1 helmet of intelligence (36, 1, D) the +13 plate armour of Understanding {*Slow rCorr Int-2 SInv} *Slow: It may slow you when you take damage. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (36, 7, D) a raiju corpse (skeletalised by now) (36, 17, D) a +0 great mace a +0 plate armour a +0 great mace a +0 chain mail (36, 18, D) a +0 long sword a +0 chain mail a +0 battleaxe a +0 chain mail a human corpse (skeletalised by now) (36, 28, D) the +11 hand axe "Ogug Dai" {spect, Fly rElec rPois Stlth+} Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. (36, 33, D) a +4 halberd of freezing a +0 robe (36, 35, D) a raiju corpse (skeletalised by now) (37, 0, D) a +2 spear of venom (unseen) (37, 14, D) a parchment of Conjure Ball Lightning (37, 17, D) a +3 battleaxe a +0 plate armour a +0 arbalest a +0 bardiche a +0 plate armour a yaktaur corpse (skeletalised by now) (37, 18, D) a +1 war axe a +0 chain mail 5 large rocks a human corpse (skeletalised by now) (37, 19, D) a +0 war axe a +0 chain mail a +2 kite shield a human corpse (skeletalised by now) (37, 20, D) a +0 long sword a +0 chain mail a human corpse (skeletalised by now) (37, 28, D) an orb of pyromania (38, 0, D) a staff of cold (unseen) (38, 14, D) a +3 chain mail of cold resistance (38, 15, D) a staff of fire (38, 18, D) 5 large rocks a stone giant corpse (skeletalised by now) (38, 19, D) 2 large rocks a +1 glaive a +0 chain mail a stone giant corpse (skeletalised by now) a human corpse (skeletalised by now) (38, 28, D) a +0 whip of freezing (38, 29, D) an amulet of magic regeneration (39, 0, D) a +6 ring of dexterity (39, 1, D) a +1 war axe of freezing (39, 14, D) the +8 great sword "Yfysa" {freeze, Dex+2} Dex+2: It affects your dexterity (+2). (39, 15, D) a +2 heavy hand axe (39, 28, D) the +5 kite shield of the Other Side {rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). (39, 29, D) a parchment of Spellspark Servitor (40, 0, D) a +0 quarterstaff of speed (unseen) (40, 1, D) an amulet of alchemy (40, 15, D) the +6 glaive "Killer Bee's Curse" {freeze, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. (40, 28, D) a +4 flail of holy wrath (unseen) (40, 29, D) a +2 shortbow of draining (41, 1, D) the +6 spear of Mens Rea {vamp, Int+4 Dex-2 SInv} Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. (41, 14, D) a +2 trident of venom (unseen) (41, 15, D) the +6 dagger of Fear {elec, Int+2} Int+2: It affects your intelligence (+2). (42, 0, D) the +11 rapier "Vuroq" {freeze, rF+ Int+4 SInv} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (42, 1, D) a +3 war axe of electrocution (42, 14, D) a +2 rapier of draining (43, 15, D) a staff of fire (43, 28, D) the +5 short sword "Jasuh" {heavy, Int+4} Int+4: It affects your intelligence (+4). (44, 28, D) a staff of fire (49, 0, D) a staff of fire (unseen) (49, 12, D) the +3 ring mail of Beogh's Grace {rElec rCorr Int+2 Stlth-} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. (49, 24, D) a staff of cold (49, 36, D) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. (50, 0, D) a staff of conjuration (unseen) (50, 1, D) a +2 spectral quarterstaff (50, 4, D) a +0 trident a +0 robe (50, 5, D) a +0 halberd a naga skeleton an adder skeleton (50, 13, D) the +7 morningstar "Utenyule" {protect, Str+6} Str+6: It affects your strength (+6). (50, 16, D) an ugly thing corpse (skeletalised by now) (50, 17, D) a ghoul corpse (skeletalised by now) (50, 18, D) a +0 hand axe a +0 battleaxe (50, 25, D) a +1 leather armour of fire resistance (50, 37, D) a +2 halberd of freezing (51, 4, D) a +0 flail a +0 robe a naga skeleton (51, 5, D) the +10 demon whip of Balance {elec, *Rage rF++ rC- Str+8} *Rage: It berserks you when you make melee attacks (+20% chance). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). an adder skeleton (51, 6, D) a +0 long sword a water moccasin skeleton a water moccasin skeleton (51, 12, D) a +2 rapier of protection (51, 13, D) the +4 flail "Boleriat" {flame, Dex+2} Dex+2: It affects your dexterity (+2). (51, 24, D) a +2 lajatang of speed (51, 25, D) a wellspring talisman (51, 27, D) a +5 scimitar of draining a +0 chain mail a human corpse (skeletalised by now) (51, 37, D) a +1 robe of willpower (52, 1, D) the +3 flail of Ustrid {drain, rF+ rN++ Str+2 Int-5} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). (52, 4, D) a +0 trident (52, 6, D) an anaconda skeleton (52, 24, D) a +0 plate armour (52, 27, D) a +3 heavy great mace a +4 scale mail of fire resistance (52, 29, D) a +3 demon blade a +0 plate armour (52, 36, D) a +1 scimitar of holy wrath (52, 37, D) the alchemy staff of Doom {Fly rPois rN+ Str-5 Dex+2 Alch} [staff of alchemy] Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. (52, 40, D) a staff of alchemy (53, 0, D) a +0 helmet of light (53, 1, D) a parchment of Fulminant Prism (53, 5, D) an adder skeleton (53, 12, D) a staff of necromancy (53, 13, D) the cold staff of Muver {rC++ Will+++ rCorr Dex-2 Ice} [staff of cold] rC++: It greatly protects you from cold. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). Ice: It increases the power of your Ice spells. (53, 24, D) a +4 rapier of venom (53, 25, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (53, 29, D) a +4 demon trident of distortion a +0 plate armour (53, 36, D) a +1 rapier of electrocution (54, 1, D) a staff of conjuration (54, 12, D) a staff of fire (54, 25, D) the +1 leather armour of Masit {Int+5 Dex+2} Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). (54, 36, D) a staff of fire (55, 0, D) a +1 war axe of flaming (55, 1, D) the +6 dagger of the Grave {freeze, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (55, 12, D) a staff of fire (55, 13, D) a +1 morningstar of holy wrath (55, 24, D) a +2 hand axe of electrocution (59, 36, D) a staff of necromancy (59, 37, D) a staff of cold (59, 42, D) a shapeshifter corpse (skeletalised by now) (60, 21, D) a blink frog corpse (skeletalised by now) (60, 37, D) a +0 rapier of electrocution (60, 41, D) a +1 scimitar of venom a +0 robe a glowing shapeshifter corpse (skeletalised by now) (61, 2, D) a +0 trident (61, 8, D) a +2 chain mail of cold resistance (61, 11, D) a +1 dire flail of protection (61, 12, D) a +0 dire flail (61, 16, D) a +2 plate armour of death (61, 26, D) the +0 scale mail of the Blessed Realm {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (61, 41, D) a +3 scimitar of draining a +0 robe a kobold corpse (skeletalised by now) (61, 42, D) a +2 dagger of draining a +0 robe a very ugly thing corpse (skeletalised by now) a kobold corpse (skeletalised by now) (61, 43, D) a shapeshifter corpse (skeletalised by now) (62, 1, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (62, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 3, D) 2 boomerangs a merfolk corpse (skeletalised by now) (62, 9, D) a staff of cold (62, 27, D) a +1 long sword of holy wrath (62, 36, D) a staff of alchemy (63, 16, D) a +4 ring mail of fire resistance (63, 17, D) the necromancy staff of the Necropolis {+Blink Fly rN+ rCorr Str-2 Necro} [staff of necromancy] +Blink: It lets you blink. Fly: It grants you flight. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Necro: It increases the power of your Necromancy spells. (63, 18, D) a river rat corpse (skeletalised by now) (63, 19, D) a river rat corpse (skeletalised by now) (63, 30, D) the +3 buckler of the Journeyman {Fly rCorr Int+3} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (64, 16, D) the +5 shortbow of the Blind Eye {elec, Will+ Str+2 Int+3 Dex+3} Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (64, 17, D) a +3 shortbow of electrocution (64, 18, D) a blink frog corpse (skeletalised by now) (64, 19, D) a bullfrog corpse (skeletalised by now) (64, 27, D) a +0 robe (64, 30, D) a shapeshifter corpse (skeletalised by now) (67, 0, D) a +0 trident (68, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 2, D) the +8 war axe "Aridov" {elec, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). 3 boomerangs a merfolk corpse (skeletalised by now) (68, 40, D) a +2 robe of willpower (68, 41, D) a ring of poison resistance (69, 2, D) a +0 trident (69, 36, D) a quill talisman (70, 10, D) a +1 rapier of venom (70, 36, D) a storm talisman (71, 16, D) a +0 leather armour (71, 17, D) a +0 rapier (71, 18, D) a +0 dagger the +4 robe of the Learner {rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). an elf corpse (skeletalised by now) (71, 19, D) a +3 double sword of freezing a +0 robe (71, 20, D) a +1 long sword of flaming (71, 29, D) the +6 battleaxe "Izxoux" {spect, ^Drain rC+ Str-5 Dex+7} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Str-5: It affects your strength (-5). Dex+7: It affects your dexterity (+7). (71, 31, D) an ugly thing corpse (skeletalised by now) (71, 36, D) the air staff of Qeycots {rElec rPois Summ Tloc Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (72, 10, D) a +4 quarterstaff of pain (72, 17, D) a staff of fire (72, 19, D) a +2 trident of protection (72, 27, D) a staff of conjuration (72, 36, D) a +1 robe (73, 1, D) a riddle talisman (73, 16, D) a +0 scimitar (73, 17, D) a +0 scale mail (73, 19, D) the +8 great sword of the Tomato {venom, Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. a +0 shortbow a +0 ring mail (73, 26, D) a staff of conjuration (73, 27, D) a serpent talisman (73, 37, D) a +6 ring of strength (74, 21, D) a +0 dagger a +1 robe of willpower (75, 1, D) a +2 shortbow of flaming (unseen) (75, 2, D) a +0 rapier a +2 robe of cold resistance