demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 dagger {Ucorec} a javelin a +0 long sword {Ujjalroop} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (19, 1, D) a +1 leather armour of fire resistance (19, 5, D) a +0 great mace a +0 plate armour a human corpse (19, 17, D) a staff of air (19, 32, D) a +6 ring of dexterity (19, 33, D) a staff of cold (unseen) (20, 0, D) a +0 battleaxe (20, 1, D) a staff of cold a +0 arbalest a staff of conjuration (20, 5, D) a +1 great mace a +0 plate armour a human corpse (skeletalised by now) (20, 16, D) a +0 morningstar of protection (20, 17, D) the +11 longbow of Amorality {speed, Int-4 Dex+5 Stlth+} Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. (20, 32, D) a ring of protection from cold (20, 33, D) an amulet of faith (21, 1, D) a +6 chain mail of ponderousness (21, 3, D) a +3 battleaxe a +0 plate armour a human corpse (21, 4, D) a +1 battleaxe of venom a +0 plate armour a +3 heavy war axe a +0 chain mail 3 large rocks a human corpse a human corpse a stone giant corpse (21, 5, D) a +2 battleaxe of electrocution a +0 plate armour (21, 6, D) a +0 broad axe a +0 chain mail (21, 16, D) the +9 spear of Qazlal's Grace {drain, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. (21, 17, D) a +3 leather armour of poison resistance (21, 32, D) a +3 falchion of protection (unseen) (21, 33, D) a parchment of Teleport Other (21, 34, D) a +2 scimitar of electrocution (unseen) (22, 0, D) a +0 arbalest the +5 dagger "Cuing" {pain, *Noise rElec rF++ Int-3} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int-3: It affects your intelligence (-3). (22, 1, D) a staff of cold (22, 3, D) a +0 heavy dire flail a +2 chain mail of fire resistance a +0 great sword a +0 plate armour a human corpse a human corpse (22, 4, D) a +1 war axe a +0 chain mail a +4 ring of slaying 7 large rocks a human corpse (22, 16, D) a staff of alchemy (22, 32, D) a +1 rapier of venom (unseen) (22, 33, D) a parchment of Borgnjor's Revivification (22, 34, D) a +2 flail of draining (unseen) (23, 0, D) a +4 battleaxe of freezing a +0 arbalest a +2 flail of draining a yaktaur corpse (23, 1, D) the air staff "Awucluof" {rElec rCorr Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. (23, 4, D) 6 large rocks a +0 arbalest a stone giant corpse (23, 16, D) a staff of air (23, 17, D) a staff of alchemy (23, 18, D) the fire staff "Hellblazer" {Fly rF++ Fire} [staff of fire] Fly: It grants you flight. rF++: It greatly protects you from fire. Fire: It increases the power of your Fire spells. (23, 32, D) a staff of necromancy (unseen) (23, 33, D) 4 potions of heal wounds (23, 34, D) a parchment of Leda's Liquefaction (24, 0, D) an orb of stardust (24, 1, D) the necromancy staff of Foolhardiness {rN+ Str+7 Int-3 Conj Necro Ice} [staff of necromancy] rN+: It protects you from negative energy. Str+7: It affects your strength (+7). Int-3: It affects your intelligence (-3). Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (24, 2, D) a +0 arbalest a yaktaur corpse (24, 16, D) a ring of protection from fire (24, 17, D) a +4 antimagic spear (24, 32, D) a phantom mirror (24, 33, D) a parchment of Fulminant Prism (24, 34, D) 4 potions of heal wounds (25, 1, D) the +5 halberd of the Realm of Zot {freeze, *Noise rCorr Str+5} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). (25, 2, D) a +0 great sword a +0 chain mail a human corpse (25, 16, D) a +1 scimitar of electrocution (25, 17, D) a staff of necromancy (25, 18, D) a +2 great sword of flaming (25, 32, D) a staff of earth (unseen) (25, 33, D) a ring of wizardry (25, 34, D) 4 potions of haste (26, 0, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (26, 1, D) the +6 long sword of Dishonesty {flame, rElec Dex+3} rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (26, 16, D) a +2 leather armour of cold resistance (26, 17, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (26, 32, D) a ring of willpower (26, 33, D) a staff of cold (unseen) (26, 34, D) a staff of earth (unseen) (26, 40, D) a +0 flail (26, 41, D) an oblivion hound corpse (27, 0, D) a +0 plate armour (27, 1, D) a ring of willpower (27, 16, D) the +7 short sword of Yddau {speed, Dex+5} Dex+5: It affects your dexterity (+5). (27, 17, D) a staff of air (27, 32, D) the ring of Beoplem {rPois rC+ Str-3 Int+4 SInv} [ring of protection from cold] rPois: It protects you from poison. rC+: It protects you from cold. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (27, 33, D) 2 scrolls of brand weapon (27, 34, D) the +1 ring mail "Dorug" {rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. (unseen) (27, 39, D) a +0 battleaxe (27, 40, D) a +1 mace of venom (unseen) (28, 0, D) a +0 broad axe of electrocution (28, 1, D) the +6 dire flail "Impslayer" {chaos, Will- Str+2 Dex+8} Will-: It decreases your willpower. Str+2: It affects your strength (+2). Dex+8: It affects your dexterity (+8). (28, 16, D) the +2 scale mail of Pupag {Int+5} Int+5: It affects your intelligence (+5). (28, 17, D) the +6 broad axe "Ecrujiff" {freeze, rC- rCorr Int+2 Stlth+} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (28, 32, D) a +0 dagger of draining (unseen) (28, 33, D) a +6 great sword of holy wrath (unseen) (29, 0, D) a staff of conjuration (29, 32, D) 4 potions of heal wounds (29, 33, D) a phial of floods (34, 6, D) a +0 short sword a +0 ring mail (34, 28, D) an amulet of dissipation (35, 5, D) a +0 shortbow a +0 leather armour (35, 14, D) a +3 rapier of venom (unseen) (35, 28, D) a +1 heavy war axe (35, 29, D) a staff of alchemy (36, 0, D) an amulet of regeneration (36, 4, D) a +0 dagger a +0 leather armour an amulet of guardian spirit a +0 longbow a +0 dagger a +0 leather armour a +2 flail of draining a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (36, 5, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (36, 6, D) a +0 long sword a +0 robe a +0 scimitar a +0 robe a +2 hand axe of flaming an elf corpse (skeletalised by now) (36, 14, D) the +7 shortbow of Lust {freeze, rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (36, 15, D) a +0 heavy flail (36, 18, D) a +1 great mace of flaming a +0 plate armour a human corpse (skeletalised by now) (36, 20, D) a +3 halberd a +0 chain mail of fire resistance (36, 28, D) an amulet of guardian spirit (36, 32, D) a +0 scimitar of flaming (37, 0, D) a +7 glaive (37, 1, D) a staff of air (37, 3, D) a +2 long sword of electrocution (37, 5, D) a +2 antimagic glaive (37, 6, D) a +0 longbow a +0 leather armour (37, 15, D) a staff of air (37, 16, D) a +5 partisan of flaming a +0 chain mail (37, 17, D) a +2 demon blade of flaming a +0 chain mail a human corpse (skeletalised by now) (37, 18, D) a +1 great sword of flaming (37, 31, D) a +0 war axe (37, 32, D) a +0 glaive (38, 0, D) a +0 long sword (38, 1, D) a +8 chain mail of ponderousness (38, 4, D) a +2 short sword of speed a +0 robe an elf corpse (skeletalised by now) (38, 14, D) a +0 long sword of draining (38, 18, D) a +0 great sword of flaming a +2 partisan a +0 chain mail a fire giant corpse (skeletalised by now) a hell hog corpse (skeletalised by now) a human corpse (skeletalised by now) (38, 19, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (38, 28, D) the ring "Ytinirah" {rF+ Will+ Str-4 Dex+6} [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). (38, 31, D) a ghoul corpse (skeletalised by now) (38, 32, D) a shadow dragon corpse (skeletalised by now) (38, 33, D) a +0 hand axe a +3 war axe a +0 chain mail an orc corpse (skeletalised by now) (39, 0, D) a staff of air (39, 14, D) a +2 orcbow of electrocution (39, 15, D) the fire staff of the Thirteen Tusks {rF++ Will+ Fire} [staff of fire] rF++: It greatly protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. (39, 18, D) a +4 heavy scimitar a +0 chain mail a +0 great sword of flaming a human corpse (skeletalised by now) (39, 19, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (39, 29, D) a +1 buckler of protection (39, 32, D) a +0 mace (40, 1, D) a ring of willpower (40, 15, D) an amulet of reflection (40, 28, D) a +6 ring of dexterity (40, 29, D) a +1 dagger of venom (40, 32, D) a +0 mace (41, 0, D) a ring of wizardry (41, 14, D) a +0 great sword a +0 plate armour a staff of air (41, 15, D) a ring of flight (41, 28, D) a parchment of Death Channel (41, 29, D) a +8 hand axe of flaming (42, 0, D) a +4 plate armour of fire resistance (unseen) (42, 1, D) a staff of fire (unseen) (42, 14, D) a staff of conjuration (42, 15, D) the +7 mace of a bazaar {freeze, rF- Str+5} rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). (42, 28, D) an amulet of alchemy (43, 14, D) a staff of air (43, 15, D) an amulet of guardian spirit (43, 28, D) a +2 long sword of protection (43, 29, D) a +0 orcbow a +3 long sword of electrocution (49, 1, D) a +1 scimitar of holy wrath (49, 12, D) the ring of Xom's Flight of Fancy {^Drain rF++ rCorr Dex-4 SInv} [ring of see invisible] ^Drain: It drains your maximum health when unequipped. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. (49, 24, D) the ring "Liatyl" {rF+ rC- Will++ Str+6 Slay-6} [ring of strength] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. Str+6: It affects your strength (+6). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (49, 36, D) a +2 robe (49, 37, D) the +5 spear "Ynlaudi" {freeze, rC+ Str+2 Stlth+} rC+: It protects you from cold. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (50, 0, D) a +0 heavy quarterstaff (50, 1, D) a +4 scale mail of archery (50, 13, D) a +2 robe of fire resistance (50, 25, D) a +3 vampiric falchion (50, 29, D) a +2 great sword of flaming (50, 36, D) the +2 long sword of Harmony {freeze, *Noise +Blink rC+} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. rC+: It protects you from cold. (50, 37, D) the amulet of the Sun {Alch+ rCorr} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rCorr: It protects you from acid and corrosion. (50, 41, D) a +1 scimitar of draining a +0 robe (51, 0, D) the amulet "Vimirgh" {rN+ Regen+ RegenMP+} [amulet of magic regeneration] rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. RegenMP+: It increases your rate of magic regeneration. (51, 1, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (51, 24, D) the +8 sling "Newtslayer" {freeze, ^Fragile rN+ Str+4 Int+3} ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (51, 25, D) an amulet of guardian spirit (51, 30, D) a +2 great sword of flaming a hell hound corpse (skeletalised by now) (51, 36, D) an amulet of the acrobat (51, 37, D) a ring of flight (51, 40, D) a +2 heavy scimitar a +0 robe a kobold corpse (skeletalised by now) (51, 41, D) a +1 demon blade of draining a +0 robe (52, 0, D) the fire staff of the Dowdy God {rF+ Will++ Fire Earth} [staff of fire] rF+: It protects you from fire. Will++: It greatly increases your willpower. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (52, 13, D) a staff of fire (52, 24, D) a staff of conjuration (52, 25, D) the +2 quarterstaff of Wieddony {speed, Dex+4} Dex+4: It affects your dexterity (+4). (52, 29, D) a +1 great sword of pain (52, 30, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (52, 31, D) a hell hound corpse (skeletalised by now) (52, 36, D) a +3 rapier (52, 41, D) a glowing shapeshifter corpse (skeletalised by now) (53, 0, D) the +6 long sword "Xiskyoq" {freeze, Will+ Dex+6} Will+: It increases your willpower. Dex+6: It affects your dexterity (+6). (53, 1, D) a +2 short sword of protection (53, 12, D) the +10 falchion "Deetein" {heavy, rF+ Int+4 Dex+5} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5). (53, 13, D) a ring of flight (53, 24, D) a +1 plate armour of poison resistance (53, 25, D) the +1 buckler of the Butcher {Reflect, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (53, 36, D) a staff of fire (53, 37, D) a +4 ring of protection (53, 41, D) a glowing shapeshifter corpse (skeletalised by now) (54, 0, D) a +0 long sword of holy wrath (54, 1, D) a +6 ring of dexterity (54, 12, D) +0 ice dragon scales (54, 13, D) a staff of conjuration (54, 24, D) a +1 great sword of flaming (54, 36, D) a staff of alchemy (55, 12, D) a +2 ring mail of cold resistance (59, 36, D) a +1 ring mail of fire resistance (59, 37, D) a +0 troll leather armour (60, 36, D) a fortress talisman (60, 37, D) the +7 mace of Dim Light {freeze, rElec rC+++ Int-4 Dex-2 Stlth+} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. Int-4: It affects your intelligence (-4). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (60, 40, D) the +7 quarterstaff of Hon Emabb {spect, Bane rC+ rN+++ Dex+3} Bane: It inflicts you with a random bane when you equip it. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Dex+3: It affects your dexterity (+3). an amulet of guardian spirit (60, 41, D) a +4 long sword of freezing a +5 ring of evasion the orc corpse of Saint Roka (skeletalised by now) (60, 42, D) a +0 eveningstar of draining a +0 plate armour a +0 kite shield a +0 great sword of pain a +0 scale mail (61, 0, D) the ring "Cuar" {rElec rF+ rC+ MP+7 Str+3} [ring of protection from cold] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Str+3: It affects your strength (+3). (61, 16, D) a +2 war axe of electrocution (61, 19, D) a +0 morningstar a +0 ring mail the ring "Yraimun" {*Slow rN+ Will++ Slay+3} [ring of willpower] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (61, 20, D) a +0 arbalest (61, 26, D) the earth staff of Lyizutwomp {Fly Dex+7 Stlth- Tloc Earth} [staff of earth] Fly: It grants you flight. Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (61, 37, D) a +5 whip of flaming (61, 40, D) a +1 lajatang of speed a +2 robe (61, 41, D) a +3 longbow of flaming a +0 barding the centaur corpse of Nessos (skeletalised by now) (61, 42, D) a +0 giant spiked club a +0 robe (62, 0, D) a staff of air (62, 1, D) the earth staff of the Lizard {rC+ Str+2 Dex-5 Earth} [staff of earth] rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex-5: It affects your dexterity (-5). Earth: It increases the power of your Earth spells. (62, 8, D) a staff of earth (62, 11, D) an adder corpse (skeletalised by now) (62, 19, D) a +0 scale mail a +0 falchion a +0 scale mail a human corpse (skeletalised by now) (62, 20, D) a +0 battleaxe of draining a +0 plate armour (62, 26, D) a +0 short sword (62, 27, D) a staff of necromancy (62, 29, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 30, D) a +0 quarterstaff a +0 robe a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 37, D) a +0 short sword (62, 43, D) the serpent talisman of the Moon {rElec rN+ Dex+4} [serpent talisman] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (63, 0, D) a +3 flail of protection (unseen) (63, 8, D) a staff of alchemy (63, 11, D) a ball python corpse (skeletalised by now) (63, 17, D) a +0 longbow of flaming (63, 20, D) a +0 bardiche a +0 plate armour a human corpse (skeletalised by now) (63, 21, D) a +0 dire flail a +0 animal skin (63, 26, D) a staff of cold (63, 27, D) the +3 bardiche of Ycijituff {flame, Str+4 Dex-3} Str+4: It affects your strength (+4). Dex-3: It affects your dexterity (-3). (63, 30, D) a +2 heavy mace a +0 buckler a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (63, 37, D) a +1 plate armour of cold resistance (63, 41, D) a +0 dagger a +0 robe (64, 17, D) a +4 flail of venom (64, 26, D) a +1 heavy dire flail (unseen) (64, 29, D) a +2 long sword of holy wrath a +0 robe a spriggan corpse (skeletalised by now) (64, 30, D) a wolf corpse (skeletalised by now) (65, 26, D) a +1 spear of flaming (unseen) (68, 0, D) a staff of conjuration (69, 0, D) a +0 dagger (69, 1, D) the +7 sling of Suoxtixele {holy, Str+5 Int+3} Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). a +0 robe (69, 36, D) the necromancy staff of the Howling Ancients {rN+ Will+ Necro} [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. (70, 8, D) a +1 heavy flail (unseen) (70, 18, D) a +0 orcbow (70, 20, D) a +0 trident (70, 36, D) a +0 long sword (70, 40, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (70, 41, D) a +0 war axe of venom (70, 43, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (71, 8, D) a +3 ring mail of cold resistance (71, 11, D) a +1 shortbow of freezing a hell hound corpse (skeletalised by now) (71, 18, D) a +0 trident an amulet of dissipation a merfolk corpse (skeletalised by now) (71, 26, D) a +0 dagger (71, 29, D) a +2 falchion of electrocution a +0 trident an orc corpse (skeletalised by now) (71, 36, D) a +5 ring of evasion (71, 37, D) a staff of air (72, 8, D) the +4 trident of Uskuefak {freeze, rF+} rF+: It protects you from fire. (72, 17, D) a staff of necromancy (72, 19, D) a wind drake corpse (skeletalised by now) (72, 20, D) a +0 trident (72, 27, D) a +0 hand axe (72, 29, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (72, 30, D) a +7 morningstar of flaming a +0 robe (72, 36, D) a +2 flail of holy wrath (72, 40, D) a +0 short sword a +0 longbow a +0 leather armour a +4 trident of protection an elf corpse (skeletalised by now) (72, 41, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (72, 42, D) the +4 broad axe of Apita {protect, Int+5} Int+5: It affects your intelligence (+5). a +2 robe of positive energy (73, 1, D) the +1 leather armour of Teygg {Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (73, 16, D) a +0 trident (73, 17, D) the cold staff of Regicide {^Fragile rC++ Int+2 Tloc Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (73, 18, D) a +0 vampiric glaive 3 boomerangs a merfolk corpse (skeletalised by now) (73, 29, D) a +0 partisan a +0 plate armour a ring of wizardry (73, 30, D) a +0 dagger an orc corpse (skeletalised by now) (73, 36, D) a staff of cold (73, 37, D) a staff of fire (75, 1, D) the +4 great sword "Vemnom" {freeze, rElec rF- Will++} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower.