demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (17, 21, D) a +0 longbow a +0 leather armour (18, 21, D) a +0 dagger a +0 robe (19, 16, D) the +3 arbalest "Oshal" {elec, rElec rF+ rN++ Stlth-} rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. (19, 17, D) a +1 pair of gloves of hurling (19, 21, D) a +1 short sword of draining a +0 robe (19, 22, D) a +0 rapier a +0 rapier a +0 leather armour (19, 32, D) the +7 war axe of a bailey {spect, rPois Str+4 Int+3} rPois: It protects you from poison. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (19, 33, D) the quill talisman of Ezenweha {+Blink rF- Dex+2} [quill talisman] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). (unseen) (20, 6, D) a +3 rapier of electrocution a +0 cloak of corrosion resistance a +0 pair of gloves (20, 16, D) a staff of earth (20, 17, D) a +1 scale mail of willpower (20, 21, D) a +0 long sword a +0 ring mail a +0 rapier a +1 robe of cold resistance a +0 long sword a +0 robe an elf corpse (20, 22, D) a +0 long sword a +0 robe a +0 long sword a +0 robe (20, 32, D) a +2 whip of draining (unseen) (20, 33, D) a staff of earth (unseen) (21, 3, D) a +0 dagger a +0 ring mail (21, 4, D) a +0 halberd a +0 chain mail a +0 dagger of venom 5 curare-tipped darts {!f} a +0 scythe a +0 robe a +0 cloak a +1 mace of protection the human corpse of Frances (21, 16, D) a +6 trident of venom (21, 19, D) a +0 rapier a +0 leather armour (21, 20, D) a +0 short sword a +0 robe an elf corpse (21, 21, D) a +0 short sword a +0 robe a +0 short sword a +0 robe a +0 rapier a +0 robe an elf corpse (21, 22, D) a +0 short sword a +0 leather armour an elf corpse (21, 23, D) a +1 long sword of holy wrath a +0 robe (21, 32, D) a +2 heavy sling (unseen) (21, 33, D) a staff of earth (unseen) (21, 34, D) a +2 orcbow of draining (unseen) (21, 38, D) a +2 demon whip of pain (still there?) a +1 glaive of flaming (still there?) +0 fire dragon scales (still there?) a hellephant corpse (still there?) (22, 0, D) a parchment of Plasma Beam (22, 2, D) a +0 trident a +0 scale mail (22, 3, D) a +3 quarterstaff of chaos a +0 cloak (22, 4, D) a +0 quarterstaff a +0 sling a +0 leather armour a +1 great mace of holy wrath a +0 scale mail of fire resistance (22, 5, D) a +2 scimitar of flaming (22, 6, D) a +0 dagger a +0 robe the orc corpse of Nergalle (22, 16, D) a +3 rapier of draining (22, 17, D) a parchment of Disjunction (22, 21, D) a +0 long sword a +0 ring mail a +0 rapier a +0 ring mail a +0 short sword a +0 robe an elf corpse (22, 22, D) a +0 short sword a +0 scale mail an elf corpse (22, 32, D) a +2 demon whip of pain (unseen) (22, 33, D) a staff of earth (unseen) (22, 34, D) a +5 great sword of electrocution (unseen) (22, 39, D) a +2 demon whip of draining (unseen) (23, 3, D) a +0 partisan of holy wrath a +4 chain mail of ponderousness a +0 kite shield of reflection (23, 4, D) a +4 rapier of venom a +0 leather armour the human corpse of Eustachio (23, 5, D) a +0 arbalest a +3 trident of venom a +3 plate armour of willpower (23, 6, D) a +2 glaive of venom a +0 robe the orc corpse of Blorkula the orcula (23, 18, D) a +1 great sword of distortion (23, 32, D) a +1 demon whip of venom (unseen) (23, 34, D) a +2 quarterstaff of speed (unseen) (23, 39, D) a +2 demon whip of venom (24, 0, D) the fire staff of Action {rF+ Will+ Fire} [staff of fire] rF+: It protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. (unseen) (24, 32, D) a scroll of brand weapon (24, 33, D) a +3 ring mail of cold resistance (24, 34, D) the +0 lajatang "Oweoteam" {speed, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (unseen) (24, 38, D) a +3 glaive of flaming (still there?) +0 fire dragon scales (still there?) an oni corpse (still there?) (25, 1, D) a +2 dagger of venom (25, 16, D) a parchment of Cause Fear (25, 17, D) a staff of air (25, 18, D) a parchment of Diamond Sawblades (25, 32, D) a +0 flail of draining (unseen) (25, 33, D) a staff of necromancy (unseen) (25, 34, D) the +0 dagger "Xuumytad" {vamp, Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (26, 0, D) a staff of alchemy (unseen) (26, 16, D) a +0 plate armour of resonance (26, 17, D) a +1 plate armour of command (26, 32, D) a +1 demon whip of electrocution (unseen) (26, 33, D) a +0 hand axe of freezing (unseen) (26, 34, D) a +2 arbalest of electrocution (unseen) (27, 0, D) a +0 buckler of resistance (27, 16, D) a +2 leather armour of willpower (27, 17, D) a +3 ring mail of fire resistance (27, 32, D) the +1 hand axe of the Snake Pit {flame, *Corrode rN+ Str+4} *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). (unseen) (27, 33, D) a staff of necromancy (unseen) (27, 34, D) the +1 chain mail "Feuplo" {Str+5 Int-3 Slay-3} Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (28, 0, D) a +0 quarterstaff of draining (28, 1, D) a +0 halberd (28, 16, D) a staff of necromancy (28, 17, D) a +1 scale mail of death (28, 32, D) a parchment of Disjunction (28, 33, D) a staff of earth (unseen) (29, 0, D) a +0 whip of draining (29, 1, D) the +1 ring mail of Vermicelli {+Blink Int+4 Dex+4} +Blink: It lets you blink. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). (29, 16, D) a +1 robe (29, 32, D) a +0 partisan of protection (unseen) (29, 33, D) the +5 quarterstaff "Jehefi" {spect, rElec rPois Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (unseen) (34, 28, D) a +3 war axe of flaming (unseen) (35, 0, D) the earth staff of Byl Kys {Str+3 Int-5 Stlth+ Air Earth} [staff of earth] Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (35, 14, D) a +0 broad axe of freezing (35, 15, D) a staff of earth (35, 28, D) a staff of air (35, 29, D) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. (36, 14, D) a +0 trident of pain (36, 15, D) a +1 ring mail of willpower (36, 28, D) the +0 sling of Oruimo {drain, rF+ rC+ Str+6} rF+: It protects you from fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). (36, 29, D) a +0 heavy mace (36, 33, D) a +0 great sword a +0 chain mail an orc skeleton (36, 34, D) a +0 long sword a +0 plate armour an orc skeleton (37, 0, D) the +6 short sword of Integrity {spect, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (37, 14, D) the +8 demon blade of Defilement {freeze, Str+5} Str+5: It affects your strength (+5). (37, 15, D) the air staff "Juinyisu" {rElec rN+ Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. (37, 28, D) a +5 short sword of venom (37, 29, D) the +8 spear of Ash {venom, rF+} rF+: It protects you from fire. (37, 32, D) a +0 heavy war axe a +0 plate armour (37, 33, D) a +0 glaive a +0 chain mail a +0 dagger a +0 robe an orc skeleton (37, 34, D) a +0 mace a +0 plate armour a +0 great sword a +0 plate armour an orc skeleton (38, 0, D) a +5 vampiric dagger (unseen) (38, 1, D) a +1 heavy arbalest (38, 15, D) a staff of necromancy (38, 28, D) a staff of cold (38, 29, D) the +7 Throatcutter {drain, coup de grace} (38, 32, D) a +0 great mace a +0 plate armour an orc skeleton (38, 33, D) a +2 halberd of venom a +0 chain mail a +0 giant club a +0 giant club a +0 mace a boomerang a +0 chain mail (38, 35, D) a +1 heavy great mace a +0 chain mail (39, 1, D) +0 ice dragon scales (39, 14, D) the +8 morningstar "Liorph Qaifu" {flame, *Noise rPois Dex+9 SInv} *Noise: It may make a loud noise when swung. rPois: It protects you from poison. Dex+9: It affects your dexterity (+9). SInv: It lets you see invisible. (39, 15, D) a +2 robe (39, 28, D) +0 fire dragon scales (39, 29, D) a +1 heavy shortbow (39, 33, D) a +0 arbalest a +0 scimitar a +0 plate armour a +0 giant spiked club (40, 1, D) a staff of cold (40, 14, D) a +1 flail of protection (40, 15, D) a +4 arbalest of flaming (40, 28, D) a wellspring talisman (40, 29, D) the +3 great sword of the Mashing Harvestman {pain, Will+ Int+2} Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (41, 0, D) a staff of alchemy (unseen) (41, 14, D) a staff of fire (41, 15, D) a +4 heavy scimitar (41, 28, D) a +2 robe of willpower (41, 29, D) +1 storm dragon scales (42, 0, D) a +2 scale mail of death (42, 1, D) the +1 scale mail "Xikua" {rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (42, 14, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. (42, 15, D) a staff of earth (42, 29, D) the +8 bardiche "Cerem" {freeze, Str+6} Str+6: It affects your strength (+6). (43, 14, D) the +0 cloak "Joqirr" {Will++} Will++: It greatly increases your willpower. (43, 15, D) a +3 vampiric dagger (43, 28, D) a ring of flight (43, 29, D) a parchment of Vhi's Electric Charge (44, 28, D) a staff of air (unseen) (49, 0, D) a staff of conjuration (49, 1, D) a +3 mace of protection (49, 12, D) a +3 plate armour of willpower (49, 24, D) a staff of earth (49, 36, D) a +1 halberd of venom (49, 37, D) a +0 war axe of draining (50, 0, D) a staff of earth (50, 13, D) the cold staff of Dishonesty {rC++ Dex+4 Ice} [staff of cold] rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. (50, 15, D) a glowing shapeshifter corpse (skeletalised by now) (50, 24, D) a staff of conjuration (50, 25, D) a +3 scale mail of willpower (50, 36, D) a +2 leather armour of willpower (51, 1, D) a +0 battleaxe of electrocution (51, 12, D) a wellspring talisman (51, 14, D) a glowing shapeshifter corpse (skeletalised by now) (51, 15, D) a glowing shapeshifter corpse (skeletalised by now) (51, 16, D) a +1 dagger of venom a +0 robe (51, 24, D) a +4 trident of protection (51, 25, D) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (51, 36, D) a ring of flight (51, 37, D) a +3 great sword of electrocution (51, 42, D) a hydra skeleton a bullfrog skeleton (52, 1, D) a staff of fire (52, 12, D) a +1 robe of willpower (52, 13, D) an amulet of regeneration (52, 24, D) the +6 spear of Beguc {flame, rPois rC+ Int+2} rPois: It protects you from poison. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (52, 25, D) a +0 battleaxe of freezing (52, 36, D) an orb of attunement (52, 37, D) a +0 pair of gloves of hurling (52, 41, D) a death yak skeleton (53, 0, D) a staff of conjuration (53, 1, D) a +2 sling of electrocution (53, 3, D) a +0 whip a +0 robe (53, 13, D) an amulet of the acrobat (53, 24, D) a +2 great sword of holy wrath (54, 1, D) a +0 ring mail of fire resistance (54, 12, D) a +2 antimagic lajatang (54, 13, D) a +4 short sword of speed (55, 0, D) a +2 great sword of draining (55, 1, D) a +2 leather armour of cold resistance (55, 13, D) a +3 heavy quarterstaff (55, 24, D) a +2 scimitar of protection (59, 36, D) the earth staff of Ancient Evil {Int+5 Stlth+ Summ Earth} [staff of earth] Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (59, 38, D) a +0 whip a +0 cloak (59, 39, D) a +0 glaive a white draconian corpse (skeletalised by now) (59, 40, D) a +0 mace a yellow draconian corpse (skeletalised by now) (60, 39, D) a +0 long sword (60, 40, D) a +4 mace a red draconian corpse (skeletalised by now) (61, 8, D) a +4 trident of protection (61, 16, D) a +2 vampiric great sword (61, 19, D) an ugly thing corpse (skeletalised by now) (61, 26, D) a staff of earth (61, 31, D) a yak corpse (skeletalised by now) (61, 36, D) the +5 moon troll leather armour {Spirit, Regen++ MP+5} Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). (61, 37, D) a +2 heavy long sword (61, 38, D) a +0 halberd a yellow draconian corpse (skeletalised by now) (61, 39, D) a +1 halberd of venom a purple draconian corpse (skeletalised by now) (61, 41, D) a +0 war axe (62, 0, D) a +3 scale mail of willpower (62, 1, D) a +0 heavy flail (62, 8, D) a +3 vampiric great sword (62, 9, D) a +0 halberd a staff of alchemy (62, 10, D) a hell hound corpse (skeletalised by now) (62, 16, D) a +2 robe of fire resistance (62, 17, D) a +2 halberd of freezing (62, 31, D) a komodo dragon corpse (skeletalised by now) (62, 36, D) a staff of conjuration (62, 37, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of intelligence (62, 39, D) a +0 hand axe a +0 hand axe a yellow draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (63, 8, D) a +2 plate armour of poison resistance (63, 16, D) the cold staff of Inuq Hist {Fly rElec rC+ Int-3 Summ Ice} [staff of cold] Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (63, 17, D) a +1 heavy longbow (63, 26, D) a staff of fire (63, 27, D) the +9 longbow of Ompugg {flame, rC++ Dex+3 Stlth-} rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (63, 36, D) the alchemy staff "Pendulum" {rPois Str-3 Int-3 Tloc Earth Alch} [staff of alchemy] rPois: It protects you from poison. Str-3: It affects your strength (-3). Int-3: It affects your intelligence (-3). Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (63, 37, D) a +1 whip of venom (64, 16, D) a +2 orcbow of freezing (64, 17, D) a staff of necromancy (64, 18, D) a shapeshifter corpse (skeletalised by now) (64, 19, D) a shapeshifter corpse (skeletalised by now) (64, 26, D) the +8 dagger of Honour {flame, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (unseen) (64, 27, D) the +0 leather armour of Lust {Harm Dex+2} Harm: It increases damage dealt and taken. Dex+2: It affects your dexterity (+2). (65, 19, D) a shapeshifter corpse (skeletalised by now) (67, 0, D) a +0 dagger (69, 0, D) a +0 helmet of light (69, 2, D) the +2 mace of Lust {flame, rF+ Int+2} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). a +0 robe (69, 36, D) a +0 club (70, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (70, 8, D) a +2 longbow of freezing (70, 9, D) a staff of conjuration (70, 21, D) a bullfrog corpse (skeletalised by now) (70, 39, D) a +0 club an orc corpse (skeletalised by now) (71, 8, D) the necromancy staff "String" {rN+ rCorr Necro Tloc} [staff of necromancy] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. (71, 16, D) a +0 morningstar of venom (71, 17, D) a staff of conjuration (71, 20, D) an iguana corpse (skeletalised by now) (71, 21, D) a basilisk corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (71, 26, D) a +0 mace (71, 30, D) a +0 great mace a +0 animal skin a +0 long sword a +0 arbalest a +0 scale mail (71, 36, D) a +0 dagger (71, 40, D) a +0 flail a +3 chain mail of death a +0 battleaxe a +0 plate armour a +0 whip an orc corpse (skeletalised by now) (71, 41, D) a +1 long sword of freezing an orc corpse (skeletalised by now) (72, 9, D) a staff of necromancy (72, 16, D) a +1 plate armour of command (72, 17, D) a +3 ring mail of poison resistance (72, 29, D) a +2 whip of distortion a +0 scale mail (72, 30, D) a +0 arbalest a +0 antimagic falchion a +0 scale mail (72, 31, D) a +1 long sword of distortion a +0 chain mail a human corpse (skeletalised by now) (72, 36, D) a +0 chain mail (72, 37, D) a staff of air (unseen) (72, 39, D) a +0 glaive a +0 chain mail (72, 40, D) a staff of earth a +0 robe (73, 1, D) a +4 chain mail of fire resistance (73, 26, D) a staff of necromancy (73, 27, D) a staff of fire (73, 30, D) a +0 arbalest the +2 robe "Oferuqapne" {Harm +Blink Int+3 Dex-2} Harm: It increases damage dealt and taken. +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). (73, 36, D) a +0 hand axe (73, 37, D) a +3 falchion of flaming (unseen) (73, 39, D) a +0 dagger a +0 robe a +0 arbalest of flaming (75, 1, D) a +1 mace of holy wrath