demenasai the Dungeon (1, 18, D) a +0 dire flail a +0 dire flail the +10 battleaxe of Infinity {freeze, Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). a frost giant skeleton (1, 19, D) a +0 giant club a +0 giant spiked club 4 large rocks an iron giant skeleton an iron giant skeleton (1, 20, D) a +1 great sword of flaming a titan skeleton a juggernaut skeleton (1, 32, D) a scroll of brand weapon (1, 34, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. (unseen) (1, 36, D) a +3 bardiche of flaming (still there?) +0 fire dragon scales (still there?) an oni corpse (still there?) (2, 14, D) a staff of alchemy (2, 15, D) a staff of necromancy (2, 16, D) a +4 hand cannon of freezing (2, 17, D) 4 large rocks (2, 18, D) a +0 dire flail a +0 dire flail a +2 great sword of flaming an ettin skeleton a titan skeleton (2, 20, D) 4 large rocks a +4 battleaxe of freezing a +0 dire flail a +0 dire flail a stone giant skeleton a juggernaut skeleton (2, 21, D) 6 large rocks (2, 32, D) the necromancy staff of the Singing Penguin {rN+ Int+4 Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (unseen) (2, 33, D) a book of the Tundra (2, 34, D) a +3 scale mail of fire resistance (unseen) (2, 36, D) a +0 demon whip (2, 37, D) a +2 demon whip of venom (2, 38, D) a +0 demon whip of flaming (unseen) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +6 ring of intelligence (3, 15, D) a +5 ring of evasion (3, 16, D) the +4 plate armour of Roettet {*Corrode rElec Will++ Str+2} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Will++: It greatly increases your willpower. Str+2: It affects your strength (+2). (3, 18, D) 6 large rocks a +1 battleaxe of freezing a frost giant skeleton (3, 19, D) a +0 dire flail a +1 great sword of flaming a fire giant skeleton (3, 20, D) a +2 great sword of flaming 3 large rocks (3, 32, D) a +0 demon whip (3, 33, D) the +0 sling "Danwi" {drain, rF+ Dex+2} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (3, 34, D) a +4 halberd of protection (unseen) (3, 37, D) a +2 trident of protection (3, 38, D) a +2 great sword of flaming (still there?) a ring of resist corrosion (still there?) a fire giant corpse (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +1 pair of boots of flying (4, 15, D) a staff of fire (4, 16, D) a +2 plate armour of fire resistance (4, 18, D) 4 large rocks (4, 19, D) a +0 giant club an iron giant skeleton (4, 20, D) a +1 battleaxe of freezing a frost giant skeleton (4, 21, D) a +0 great mace a +0 great mace (4, 32, D) a parchment of Soul Splinter (4, 33, D) a +0 heavy spear (unseen) (4, 34, D) a +4 spear (unseen) (4, 37, D) a +1 glaive of flaming (still there?) +0 fire dragon scales (still there?) (4, 38, D) a +1 demon whip of venom (unseen) (5, 14, D) a +2 battleaxe of freezing (5, 15, D) a +2 sling of freezing (5, 16, D) a staff of fire (5, 32, D) the +10 sling of Ylepsiga {elec, rPois} rPois: It protects you from poison. (unseen) (5, 33, D) a staff of conjuration (unseen) (5, 34, D) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (5, 39, D) a +0 vampiric demon whip (unseen) (6, 14, D) a +5 heavy hand axe (6, 15, D) a staff of alchemy (6, 16, D) a +2 vampiric spear (6, 32, D) a +2 demon whip of electrocution (unseen) (6, 33, D) a +2 leather armour of positive energy (unseen) (6, 34, D) a +3 leather armour of willpower (unseen) (7, 14, D) a talisman of death a ring of willpower an amulet of the acrobat (7, 16, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (7, 32, D) a staff of alchemy (unseen) (7, 33, D) a +1 morningstar of protection (unseen) (7, 34, D) a +1 leather armour of fire resistance (unseen) (8, 14, D) a staff of earth (8, 15, D) a staff of necromancy (8, 16, D) a staff of fire (8, 32, D) the ring of Mineuggouvo {rElec rC++ Will+} [ring of protection from cold] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Will+: It increases your willpower. (unseen) (8, 33, D) a +1 short sword of draining (unseen) (8, 34, D) a parchment of Leda's Liquefaction (9, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (9, 16, D) a +4 plate armour of resonance (9, 32, D) a lightning rod (4/4) (9, 33, D) a +0 dagger of venom (unseen) (9, 34, D) a +2 spectral quarterstaff (unseen) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) a +2 chain mail of willpower (10, 16, D) the +4 mace "Meacou" {elec, rCorr} rCorr: It protects you from acid and corrosion. (10, 32, D) a +0 falchion of holy wrath (unseen) (10, 33, D) a staff of conjuration (unseen) (10, 34, D) a staff of conjuration (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a parchment of Death Channel (11, 15, D) a +2 trident of venom (11, 16, D) a +2 plate armour of cold resistance (11, 32, D) a +2 flail of protection (unseen) (11, 33, D) a parchment of Permafrost Eruption (11, 34, D) a +3 ring mail of cold resistance (unseen) (12, 14, D) the +0 pair of boots "Rurreer" {Str+5 Int-2} Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). (12, 16, D) a ring of positive energy (12, 32, D) a parchment of Starburst (12, 33, D) 4 potions of heal wounds (12, 34, D) a parchment of Spellspark Servitor (19, 0, D) the +4 short sword of Vengeance {flame, *Corrode rElec rC+ Str+5} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Str+5: It affects your strength (+5). (19, 9, D) a raiju corpse (skeletalised by now) (19, 16, D) a +1 dagger of venom (19, 17, D) a +2 robe of willpower (19, 32, D) a parchment of Malign Gateway (19, 33, D) the +6 arbalest "Damnation" {damnation} (20, 0, D) the +5 quarterstaff of Naiveer {venom, rElec rF+ Str+7} rElec: It insulates you from electricity. rF+: It protects you from fire. Str+7: It affects your strength (+7). (20, 16, D) a +2 dagger of protection (20, 17, D) a staff of earth (20, 32, D) a +4 ring of slaying (20, 33, D) a staff of fire (21, 16, D) a staff of alchemy (21, 17, D) a +1 short sword of draining (21, 21, D) a +1 battleaxe of freezing a frost giant skeleton (21, 32, D) the earth staff of Burghul {Int+6 Earth} [staff of earth] Int+6: It affects your intelligence (+6). Earth: It increases the power of your Earth spells. (21, 33, D) the +5 dagger of the Past {freeze, rF+} rF+: It protects you from fire. (22, 0, D) a staff of conjuration (22, 1, D) +0 shadow dragon scales (22, 16, D) a +1 plate armour of poison resistance (22, 20, D) a rime drake skeleton (22, 32, D) a +8 chain mail of ponderousness (22, 33, D) a +5 trident of protection (23, 0, D) a +4 ring mail of cold resistance (23, 1, D) a +0 long sword of protection (23, 16, D) the +1 chain mail "Nungeg" {Rampage Str+2} Rampage: It bestows one free step when moving towards enemies. Str+2: It affects your strength (+2). (23, 18, D) a +4 short sword of venom (23, 37, D) a ring of protection from cold a ring of protection from fire a +4 ring of slaying (24, 1, D) a +1 orcbow of electrocution (24, 16, D) a +0 broad axe of flaming (24, 18, D) a staff of earth (24, 32, D) a +3 heavy sling (24, 33, D) a +0 spectral quarterstaff (24, 34, D) a +0 falchion of flaming (25, 0, D) a +2 falchion of flaming (25, 1, D) a +2 dagger of speed (25, 3, D) a +6 ring of strength a +4 ring of slaying an amulet of regeneration (25, 16, D) a +4 heavy sling (25, 17, D) a ring of wizardry the amulet "Wuiw" {Dissipate -Tele Str+2 Slay+2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. -Tele: It prevents most forms of teleportation. Str+2: It affects your strength (+2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +0 helmet of sniping (25, 18, D) a staff of cold (unseen) (25, 33, D) a +5 heavy trident (25, 34, D) a +1 chain mail of archery (26, 16, D) the +2 scale mail of the Wizarding Allies {*Slow rF+ Will+ SInv} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Will+: It increases your willpower. SInv: It lets you see invisible. (26, 20, D) a +2 battleaxe of freezing an amulet of reflection (26, 21, D) +0 ice dragon scales a +0 battleaxe of freezing an ice dragon skeleton (26, 22, D) a +2 battleaxe of freezing a frost giant skeleton (26, 32, D) a staff of alchemy (26, 33, D) a +6 ring of strength (27, 0, D) the +1 great mace of Karma {drain, rF+ Str-5 Int+3} rF+: It protects you from fire. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). (27, 1, D) a +4 sling of freezing (27, 17, D) the +5 quarterstaff of Oleafy {venom, rElec Int+3 SInv} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (27, 20, D) a polar bear skeleton (27, 33, D) a staff of cold (28, 0, D) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (28, 1, D) a staff of conjuration (28, 16, D) a staff of earth (28, 32, D) a staff of fire (28, 33, D) a staff of cold (29, 17, D) a +1 vampiric short sword (29, 33, D) a +3 partisan of freezing (35, 0, D) a +0 short sword of draining (35, 3, D) a +0 short sword of draining a +2 robe of cold resistance (35, 14, D) a +2 robe (35, 15, D) a +3 shortbow of electrocution (35, 28, D) a +8 falchion of protection (35, 29, D) a +4 war axe of venom (36, 1, D) the +6 flail of Midnight {protect, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (36, 5, D) a +0 flail a +0 robe (36, 15, D) a +1 flail of protection (36, 28, D) a staff of earth (36, 31, D) a +3 whip of holy wrath a +0 robe a +2 long sword of flaming a +0 shortbow a +0 robe (37, 1, D) a staff of alchemy (37, 4, D) a +0 glaive of venom a +0 robe a naga corpse (skeletalised by now) (37, 5, D) a +0 mace a ball python corpse (skeletalised by now) (37, 15, D) a +3 trident of freezing (37, 21, D) a raiju corpse (skeletalised by now) (37, 29, D) a +0 ring mail of poison resistance (unseen) (37, 33, D) an apis skeleton (38, 0, D) a +0 robe (38, 1, D) a ring of poison resistance (38, 4, D) a +0 spear a ball python corpse (skeletalised by now) (38, 7, D) a +0 glaive a +0 robe a water moccasin corpse (skeletalised by now) a naga corpse (skeletalised by now) (38, 15, D) a staff of necromancy (38, 32, D) a +2 partisan of holy wrath (39, 0, D) a +0 halberd (39, 14, D) +2 ice dragon scales (39, 18, D) a +2 spear of venom (39, 28, D) a staff of conjuration (39, 29, D) a staff of conjuration (40, 0, D) a staff of alchemy (40, 1, D) the +1 leather armour "Puis" {rN+ Regen+ Str+3} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). (40, 15, D) a staff of conjuration (40, 28, D) an amulet of guardian spirit an amulet of alchemy the amulet of Honnued {Acrobat *Silence MP+4 Int+2} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. *Silence: It may silence you when you take damage. MP+4: It affects your magic capacity (+4). Int+2: It affects your intelligence (+2). the amulet "Ubbiax Hegi" {+Inv rN+ RegenMP+} [amulet of magic regeneration] +Inv: It lets you turn invisible. rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. a +6 ring of strength (40, 29, D) a ring of flight (41, 0, D) a +4 short sword of protection (41, 17, D) a +3 vampiric spear (41, 28, D) a staff of cold (41, 29, D) a staff of alchemy (42, 14, D) the +7 plate armour of Hadjma {rCorr} rCorr: It protects you from acid and corrosion. (42, 28, D) a +5 vampiric broad axe (42, 29, D) a +2 heavy orcbow (43, 15, D) a staff of air (43, 29, D) a +2 dagger of venom (49, 12, D) the +3 long sword of Reason {freeze, rPois Will- Int+2} rPois: It protects you from poison. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). (unseen) (49, 17, D) a +5 demon trident of flaming a +0 plate armour a human corpse (skeletalised by now) (49, 24, D) a +3 flail of holy wrath (49, 36, D) a +0 short sword (49, 41, D) a +1 dagger of protection a +0 trident 3 boomerangs a +0 plate armour an orc corpse (skeletalised by now) (50, 18, D) a +3 demon trident a +0 chain mail a +1 great sword of flaming (50, 41, D) a +0 giant club a +0 orcbow a +0 war axe a +0 chain mail an ogre corpse (skeletalised by now) a warg corpse (skeletalised by now) (50, 42, D) a +0 giant club (51, 0, D) a +4 spear (51, 1, D) a staff of air (51, 4, D) a +0 mace (51, 13, D) the earth staff "Tesobb" {*Corrode Str+7 Necro Fire Earth} [staff of earth] *Corrode: It may corrode you when you take damage. Str+7: It affects your strength (+7). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (51, 18, D) a +2 great sword of flaming (51, 24, D) the amulet of Charity {rN+ RegenMP+} [amulet of magic regeneration] rN+: It protects you from negative energy. RegenMP+: It increases your rate of magic regeneration. the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. an amulet of reflection (51, 36, D) a +6 ring of strength (51, 37, D) a +3 arbalest of freezing (51, 41, D) a +0 giant club an ogre corpse (skeletalised by now) (51, 42, D) a +0 whip a +0 ring mail a +0 great sword a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (52, 0, D) a +0 ring mail of cold resistance (52, 1, D) a parchment of Malign Gateway (52, 4, D) an iron dragon corpse (skeletalised by now) (52, 13, D) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. a ring of positive energy (52, 15, D) a +1 great sword of flaming (52, 16, D) a +4 heavy great sword a +0 chain mail a +2 great sword of flaming a human corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (52, 25, D) a staff of air (53, 0, D) a ring of see invisible (53, 1, D) a staff of fire (53, 3, D) a +0 mace (53, 5, D) 5 large rocks a stone giant corpse (skeletalised by now) (53, 13, D) the +6 sling of Fortitude {holy, rPois rF+ rN+} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. (53, 18, D) a +2 great sword of flaming (53, 24, D) a +3 scale mail of cold resistance (53, 36, D) a +3 heavy quarterstaff (53, 37, D) a staff of alchemy (54, 0, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (54, 1, D) a staff of earth (54, 12, D) a staff of necromancy (54, 13, D) the +0 triple crossbow "Ticliplu" {heavy, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (54, 24, D) a ring of flight (54, 36, D) +1 steam dragon scales (55, 0, D) the +7 shortbow of Bloody Death {chaos, +Blink rC+ rCorr} +Blink: It lets you blink. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (55, 1, D) a +0 ring mail of fire resistance (55, 12, D) a +4 scale mail of cold resistance (55, 13, D) an amulet of reflection (55, 24, D) the +6 rapier of Niexziyka {chaos, rPois rF+ rC+ Dex-4} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). (59, 37, D) a +5 heavy battleaxe (60, 37, D) a +0 spear of freezing (61, 0, D) a +3 ring mail of cold resistance (61, 8, D) a +2 leather armour of cold resistance (61, 11, D) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (61, 16, D) a +0 rapier of flaming (61, 26, D) an amulet of wildshape (61, 36, D) the +2 short sword of Havoc {flame, Will++} Will++: It greatly increases your willpower. (61, 37, D) a +6 ring of intelligence (61, 39, D) a +0 long sword a +0 chain mail a +0 hand axe a +0 dire flail a +0 chain mail an orc corpse (skeletalised by now) (62, 0, D) a +2 heavy quarterstaff (62, 1, D) a +4 quarterstaff of speed (62, 9, D) a staff of earth (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 12, D) an adder corpse (skeletalised by now) (62, 16, D) a +5 mace of holy wrath (62, 17, D) a +5 mace of holy wrath (62, 36, D) a +2 chain mail of poison resistance (62, 38, D) a +3 heavy battleaxe a +0 plate armour (62, 39, D) a +0 giant club a +0 orcbow (62, 40, D) a warg corpse (skeletalised by now) (63, 8, D) a +1 heavy long sword (63, 16, D) a staff of air (63, 17, D) the +6 mace "Sarcophage" {flame, Will++ Int-5 Stlth+} Will++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (63, 19, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (63, 20, D) a +0 giant club a +0 giant club 5 large rocks a two-headed ogre corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (63, 26, D) a staff of conjuration (63, 27, D) a +6 heavy hand axe (63, 32, D) a +1 double sword of protection (63, 38, D) a +5 ring of evasion the ring of Yssocwah {Int+2 Dex+6} [ring of dexterity] Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). a ring of poison resistance a ring of magical power a +2 heavy flail a +0 plate armour a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (64, 16, D) a +6 ring of strength (64, 17, D) a +1 chain mail of fire resistance (64, 20, D) a +0 giant club a +0 dire flail a +0 giant club a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (64, 26, D) a staff of necromancy (64, 27, D) a +2 rapier of flaming (64, 38, D) a +0 dagger a +0 robe (65, 19, D) a +0 giant club an ogre corpse (skeletalised by now) (67, 2, D) a +0 halberd (69, 11, D) the +3 scale mail of the Serpent {Fly Str+3 Int+2} Fly: It grants you flight. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (69, 36, D) a staff of alchemy (70, 10, D) a staff of earth a +4 shortbow of freezing a human corpse (skeletalised by now) (70, 37, D) a staff of conjuration (71, 10, D) a staff of earth (71, 16, D) a +3 ring mail of poison resistance (71, 17, D) the cold staff of the Loving Fool {rF- rC+ Dex+4 Tloc Fire Ice} [staff of cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (71, 20, D) a hell hound corpse (skeletalised by now) (71, 26, D) a +3 broad axe of venom (71, 36, D) a +2 broad axe of freezing (71, 37, D) the +3 sling of the Warrior {heavy, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. (72, 11, D) a staff of necromancy a human corpse (skeletalised by now) (72, 16, D) a +1 rapier of holy wrath (72, 17, D) the +9 sling "Tokirig" {freeze, Dex+8} Dex+8: It affects your dexterity (+8). (72, 20, D) a hell hound corpse (skeletalised by now) (72, 26, D) the +1 robe "Veitigg" {Will+} Will+: It increases your willpower. (72, 36, D) a +2 scimitar of freezing (unseen) (72, 40, D) a +0 dire flail (73, 1, D) a +2 arbalest of electrocution (73, 17, D) the +2 scale mail of Wozuz {rCorr Str+4 Int-2 Dex-2} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int-2: It affects your intelligence (-2). Dex-2: It affects your dexterity (-2). (73, 19, D) a +0 glaive (73, 27, D) a staff of air (73, 30, D) a ball python corpse (skeletalised by now) (73, 36, D) a staff of earth (unseen) (74, 2, D) a hell hound corpse (skeletalised by now)