demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (60, 18, D) a +0 short sword (61, 0, D) the +1 shortbow "Naogi" {heavy, Str+6 Int+2} Str+6: It affects your strength (+6). Int+2: It affects your intelligence (+2). (61, 8, D) a staff of earth (unseen) (61, 26, D) a +6 ring of intelligence (61, 30, D) a basilisk corpse a basilisk corpse (62, 1, D) a +0 spear of flaming (62, 8, D) the +10 spear "Nuczed" {venom, rElec rN++ SInv} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. (62, 16, D) the air staff of Qumaipil {^Fragile Fly rElec rF+ rN++ Air} [staff of air] ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Air: It increases the power of your Air spells. (62, 21, D) a death scarab corpse (62, 27, D) a +2 halberd of protection (62, 29, D) a +0 flail (62, 30, D) a +3 falchion of protection a +0 robe (62, 31, D) a basilisk corpse (63, 0, D) the +11 sling "Giantbane" {freeze, +Blink rC- Int+7} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Int+7: It affects your intelligence (+7). (63, 8, D) a staff of necromancy (unseen) (63, 27, D) a +3 flail of holy wrath (64, 16, D) a +3 leather armour of cold resistance (64, 17, D) a +4 scimitar of electrocution (64, 26, D) a +0 flail of protection (64, 27, D) a +3 dagger (66, 4, D) a wolf corpse (skeletalised by now) (67, 0, D) a +2 robe of willpower (67, 4, D) a wolf corpse (skeletalised by now) (68, 4, D) a black bear corpse (skeletalised by now) (68, 12, D) a +0 short sword (68, 13, D) a +0 hand axe an orb of stardust a draconian corpse (skeletalised by now) (69, 0, D) a staff of air (69, 36, D) a parchment of Magnavolt (69, 43, D) a +0 great mace a +0 ring mail (70, 8, D) the earth staff "Tour" {rF- rN+ Earth Alch} [staff of earth] rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (unseen) (70, 9, D) a +1 morningstar of protection (70, 12, D) a +0 falchion a +0 hand axe a draconian corpse (skeletalised by now) (70, 13, D) a +2 heavy flail (still there?) a red draconian corpse (skeletalised by now) (still there?) (70, 36, D) a staff of alchemy (unseen) (70, 37, D) a parchment of Malign Gateway (71, 16, D) a staff of air (71, 30, D) a +0 club a naga corpse a water moccasin corpse (71, 36, D) a parchment of Animate Dead (71, 37, D) a +3 spectral quarterstaff (unseen) (72, 8, D) +2 pearl dragon scales (72, 9, D) a +6 dagger of holy wrath (unseen) (72, 16, D) a staff of conjuration (72, 31, D) an adder corpse a black mamba corpse (72, 36, D) a staff of conjuration (unseen) (72, 37, D) a parchment of Awaken Armour (73, 1, D) a +4 war axe of freezing a +0 robe the +3 spear of the End {drain, rF+ Int+3} rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (73, 22, D) a +0 arbalest (73, 23, D) a +0 arbalest (73, 26, D) a +3 scale mail of willpower (73, 27, D) a staff of necromancy (unseen) (73, 36, D) a scroll of brand weapon (73, 37, D) a +0 orcbow of freezing (unseen) (74, 21, D) 3 large rocks a cyclops corpse (skeletalised by now) (75, 1, D) a staff of fire (75, 21, D) a +0 arbalest a +0 orcbow a yaktaur corpse (skeletalised by now) (75, 22, D) a +0 orcbow a centaur corpse (skeletalised by now)