demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 dagger {Raúl} a +0 leather armour a +0 war axe {Sukanya} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 36, D) a staff of conjuration (unseen) (49, 37, D) a +2 whip of electrocution (unseen) (50, 36, D) a +0 heavy glaive (unseen) (50, 37, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. (unseen) (51, 36, D) a +2 scimitar of electrocution (unseen) (51, 37, D) a +3 triple sword of electrocution (unseen) (52, 36, D) Great Wizards, Vol. II (52, 37, D) a +0 spectral giant club (52, 39, D) a +0 great sword of flaming (still there?) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) (52, 41, D) a +0 scimitar of distortion (still there?) a +0 plate armour (still there?) (53, 36, D) a +0 pair of gloves of strength (unseen) (53, 37, D) a staff of death (unseen) (53, 40, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (unseen) (54, 36, D) a +1 great sword of flaming (unseen) (59, 36, D) a staff of alchemy (unseen) (59, 39, D) the +3 orcbow of the Usurping Jester {speed, rN++ Int+3} rN++: It greatly protects you from negative energy. Int+3: It affects your intelligence (+3). (60, 37, D) a +1 trident of venom (60, 39, D) a +0 longbow a +0 spear (60, 40, D) a +2 rapier of venom a +0 robe the amulet "Liuhuqo" {Reflect rPois SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. SH+5: It affects your SH (+5). (60, 41, D) a +0 trident a +0 robe (61, 8, D) a staff of alchemy (unseen) (61, 10, D) a +2 short sword of holy wrath an orc corpse (skeletalised by now) (61, 16, D) a staff of air (unseen) (61, 19, D) a ball python corpse (skeletalised by now) (61, 36, D) a +1 plate armour of cold resistance (61, 39, D) a water nymph corpse (61, 40, D) a +0 rapier a +0 robe (61, 41, D) a +1 rapier of speed a +0 robe (62, 1, D) a +2 ring mail of willpower (62, 8, D) the +3 scimitar of Righteous Anger {flame, *Rage rElec Str+3 Dex+2} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (62, 9, D) an amulet of the acrobat (62, 10, D) a +0 dagger a +0 robe (62, 11, D) a +0 dagger a +0 robe a +0 dagger an orc corpse (skeletalised by now) (62, 16, D) an amulet of guardian spirit (62, 17, D) a +2 robe of fire resistance (62, 20, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (62, 26, D) a +4 halberd of flaming (62, 27, D) the ring of the Impassible God {rElec Str+8 Stlth-} [ring of strength] rElec: It insulates you from electricity. Str+8: It affects your strength (+8). Stlth-: It makes you less stealthy. (62, 30, D) a +0 short sword a +0 robe (62, 36, D) a +0 spear (62, 37, D) the +5 leather armour of the Watchman {rElec Regen+} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (62, 39, D) a +0 trident a +0 robe a merfolk corpse (62, 40, D) a +0 trident a merfolk corpse (63, 8, D) the +7 shortbow of Etsiekon {drain, rElec rPois Will- Str-5} rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Str-5: It affects your strength (-5). (unseen) (63, 16, D) a staff of air (unseen) (63, 20, D) a ball python corpse (skeletalised by now) (63, 26, D) a staff of death (63, 27, D) a +7 quarterstaff (63, 37, D) a staff of conjuration (unseen) (64, 17, D) a staff of air (unseen) (64, 26, D) a +4 mace of protection (67, 0, D) a +2 short sword of flaming (unseen) (68, 0, D) an amulet of faith (69, 36, D) the +0 robe of Xothinly {Int+7} Int+7: It affects your intelligence (+7). (unseen) (70, 8, D) a ring of see invisible (70, 9, D) a ring of wizardry (70, 36, D) a +0 plate armour of willpower (unseen) (70, 37, D) a staff of conjuration (unseen) (71, 8, D) a staff of conjuration (71, 16, D) the +5 glaive of the Guard {elec, spectral} (71, 26, D) the +2 mace of Dim Light {venom, rElec rN+ rCorr Int-5} rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). (71, 36, D) a +1 chain mail of willpower (71, 37, D) the +3 ring mail "Ympy Gusch" {rPois rC- Stlth+} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Stlth+: It makes you more stealthy. (72, 8, D) a +2 war axe of flaming (72, 9, D) a staff of conjuration (72, 16, D) a +6 ring of dexterity (72, 27, D) a +4 scale mail of poison resistance (72, 37, D) a +5 arbalest of freezing (73, 16, D) a +2 halberd of pain (73, 17, D) a +1 dagger of protection (73, 27, D) a ring of ice (73, 37, D) an amulet of faith (75, 2, D) a +0 dagger a +0 robe