demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 dagger {Huemac} a +0 long sword {Feng} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of the Chimera {rF+ rC+} [fortress talisman] rF+: It protects you from fire. rC+: It protects you from cold. a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of Sophism {Dex+4} [quill talisman] Dex+4: It affects your dexterity (+4). (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a staff of cold (61, 8, D) a ring of resist corrosion (62, 1, D) a ring of fire (62, 8, D) the ring "Wenuh" {rElec Will- rCorr Str+4} [ring of resist corrosion] rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (62, 9, D) an amulet of guardian spirit (69, 0, D) a +0 hat (69, 21, D) a +0 trident 3 boomerangs a merfolk corpse (70, 8, D) the ring of the Death Scarab {rN++ Wiz} [ring of wizardry] rN++: It greatly protects you from negative energy. Wiz: It increases the success rate of your magical spells. (70, 9, D) a +3 antimagic battleaxe (unseen) (70, 20, D) a +0 orcbow (71, 17, D) a staff of earth (71, 20, D) a +0 orcbow a wind drake corpse (71, 26, D) a +2 leather armour of fire resistance (unseen) (71, 27, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (unseen) (72, 8, D) a staff of conjuration (72, 9, D) a staff of death (72, 16, D) an amulet of regeneration (72, 17, D) a +0 scimitar of freezing (72, 20, D) a +0 shortbow (72, 26, D) a box of beasts (72, 27, D) a +2 chain mail of fire resistance (unseen) (73, 1, D) a +4 flail of protection (unseen) (73, 12, D) a +0 flail a +0 robe (73, 16, D) the +1 long sword of the Trees {flame, rN+ Str+2 Int+3 Dex-5} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (73, 26, D) the ring "Saseme" {^Drain EV+5 Str+7 Dex-3} [ring of evasion] ^Drain: It drains your maximum health when unequipped. EV+5: It affects your evasion (+5). Str+7: It affects your strength (+7). Dex-3: It affects your dexterity (-3). (73, 27, D) the amulet "Peox" {Faith Harm Int+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. Int+4: It affects your intelligence (+4).