demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 dagger {Lars} a +0 leather armour a +0 war axe {Fusazane} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a +1 chain mail of cold resistance (19, 1, D) a staff of cold (19, 16, D) a ring of flight (19, 17, D) the ring "Vumeclei" {Will++ Dex+2 Stlth+} [ring of willpower] Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (19, 32, D) a staff of air (unseen) (19, 33, D) a condenser vane (20, 1, D) a +4 ring of slaying (20, 4, D) 5 large rocks (20, 5, D) a +1 great sword of flaming (20, 16, D) a ring of protection from cold (20, 17, D) a sack of spiders (20, 20, D) a +0 rapier a +2 robe of willpower a merfolk corpse (20, 32, D) a +2 robe of willpower (unseen) (20, 33, D) a scroll of brand weapon (21, 1, D) 5 large rocks a cyclops corpse (skeletalised by now) (21, 2, D) 5 large rocks a +0 giant spiked club a +1 great sword of flaming a +0 giant spiked club a stone giant corpse (skeletalised by now) (21, 3, D) a +0 giant club a +0 giant spiked club (21, 4, D) a +0 troll leather armour a troll corpse (skeletalised by now) (21, 19, D) a +3 trident of venom a +0 robe a merfolk corpse (21, 20, D) a +0 spear (21, 21, D) a harpy corpse (21, 32, D) the +0 dagger of the Real Monster {venom, rElec} rElec: It insulates you from electricity. (unseen) (21, 33, D) a scroll of brand weapon (21, 34, D) 4 potions of haste (22, 1, D) a +0 battleaxe of electrocution (22, 2, D) a +0 great sword of flaming a +0 giant spiked club a +0 giant club a two-headed ogre corpse (skeletalised by now) (22, 3, D) a +1 battleaxe of freezing (22, 4, D) 4 large rocks (22, 16, D) a +0 trident (22, 17, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). (22, 19, D) a +1 falchion of holy wrath a +0 robe (22, 20, D) a +2 rapier of draining a +0 robe a sea snake corpse a merfolk corpse (22, 21, D) a +0 rapier a +0 robe a +1 vampiric rapier a +0 robe an amulet of magic regeneration (22, 32, D) a +1 cloak of willpower (unseen) (22, 33, D) the +5 scale mail "Zodit" {rN+ Will- SInv} rN+: It protects you from negative energy. Will-: It decreases your willpower. SInv: It lets you see invisible. (unseen) (22, 34, D) the staff of Xuij {rElec rPois rN+ Int-2 Dex+6 Necro} [staff of death] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). Necro: It increases the power of your Necromancy spells. (unseen) (23, 0, D) the +4 sling of Famine {drain, rElec rN++} rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. (23, 1, D) a +0 giant club a +0 giant club a +0 dire flail a +0 giant spiked club a +1 falchion of flaming (23, 2, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club 6 large rocks a two-headed ogre corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (23, 4, D) a +0 giant spiked club (23, 16, D) a +2 pair of gloves of hurling (23, 17, D) a +0 rapier of draining (23, 18, D) the +0 orcbow "Ryuginwo" {freeze, rPois} rPois: It protects you from poison. a +0 robe a staff of alchemy (23, 19, D) a +1 mace of protection a +0 robe an amulet of regeneration (23, 20, D) a +0 cloak a +0 rapier a +0 robe a +0 quarterstaff of pain 3 boomerangs a merfolk corpse (23, 21, D) a +4 spear of venom a +0 leather armour (23, 32, D) a +2 spear of flaming (unseen) (23, 33, D) the +7 sceptre of Torment {pain, torment} (unseen) (23, 34, D) a lightning rod (4/4) (24, 0, D) the +6 dagger "Murmur" {spect, rF++ rCorr Int-5 Stlth+} rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. (24, 1, D) a +3 heavy halberd (24, 17, D) a +0 antimagic sling (24, 18, D) a +0 buckler of protection a snapping turtle corpse (24, 20, D) a +0 rapier a +0 robe a +0 cloak a sphinx marauder corpse (24, 32, D) the Collected Works on Spellforged Topomancy Spells Type Level a - Petrify Alchemy/Earth 4 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Magnavolt Earth/Air 7 (unseen) (24, 33, D) a potion of might (24, 34, D) a Necronomicon (25, 0, D) a +2 ring mail of poison resistance (25, 16, D) a +0 rapier (25, 17, D) a staff of fire (25, 18, D) a manticore corpse (25, 32, D) a lightning rod (4/4) (25, 33, D) a scroll of brand weapon (25, 34, D) a +3 falchion of distortion (unseen) (26, 0, D) a wellspring talisman (26, 1, D) the ring "Iluum" {rPois rC+} [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. (26, 17, D) a staff of fire (26, 32, D) an amulet of reflection (26, 33, D) a +0 falchion of draining (unseen) (26, 34, D) a +0 sling of draining (unseen) (27, 1, D) a +1 arbalest of flaming (27, 16, D) a +0 trident (27, 17, D) a +0 cloak (27, 32, D) a +0 heavy orcbow (unseen) (27, 33, D) a book of Death (27, 34, D) a book of the Earth (28, 0, D) a +3 heavy great sword (28, 17, D) a ring of positive energy (28, 32, D) a phial of floods (28, 33, D) a +8 short sword of protection (unseen) (29, 16, D) the serpent talisman of the Devil's Advocate {MP+4} [serpent talisman] MP+4: It affects your magic capacity (+4). (29, 17, D) a ring of fire (29, 32, D) a +1 ring mail of cold resistance (unseen) (29, 33, D) a +1 shortbow of draining (unseen) (34, 28, D) a +1 trident of flaming a +0 leather armour a +5 spear of flaming a merfolk corpse (skeletalised by now) (35, 14, D) a book of the Fortress (35, 15, D) a +0 long sword of holy wrath (35, 28, D) the +6 hand axe of Disorder {drain, Fly Dex+2} Fly: It grants you flight. Dex+2: It affects your dexterity (+2). a +0 leather armour of willpower a merfolk corpse (skeletalised by now) (35, 29, D) a +3 trident of venom a +0 robe a ring of willpower a +0 dagger of venom a merfolk corpse (skeletalised by now) (35, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (36, 1, D) the amulet "Kutsyugud" {Spirit rElec} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. (36, 14, D) a +1 heavy spear (36, 15, D) a +2 plate armour of fire resistance (36, 27, D) a +0 trident a ring of positive energy (36, 28, D) a +0 rapier a +0 robe (36, 29, D) a +6 ring of dexterity (37, 1, D) a ring of protection from fire (37, 14, D) a +2 leather armour of fire resistance (37, 28, D) a manticore corpse (skeletalised by now) (37, 29, D) a +0 trident a +0 robe a +0 scimitar of holy wrath (37, 30, D) a +2 trident of protection a +0 robe the ring of Wewnibra {Will+ Str-3 Int+9 Dex+3} [ring of intelligence] Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+9: It affects your intelligence (+9). Dex+3: It affects your dexterity (+3). (37, 32, D) a +0 spear (38, 0, D) a +0 heavy morningstar (38, 1, D) a +5 ring of evasion (38, 5, D) a ghoul skeleton (38, 14, D) a staff of alchemy (38, 15, D) the blade talisman "Foisch" {-Tele Harm rElec Str+3} [blade talisman] -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (38, 29, D) the +9 sling "Xaomis" {heavy, Str+2} Str+2: It affects your strength (+2). (38, 31, D) a +6 spear of flaming a +0 leather armour the ring of Boxzasuu {Fly MP+9 Slay+3 Stlth+} [ring of magical power] Fly: It grants you flight. MP+9: It affects your magic capacity (+9). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth+: It makes you more stealthy. (38, 34, D) a +0 trident a +0 leather armour (39, 0, D) the staff of Lugonu, Charming {rElec Stlth- Conj Hexes Air Alch} [staff of air] rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (39, 1, D) the +1 plate armour of Sottownialu {Rampage Str+3 Slay+3} Rampage: It bestows one free step when moving towards enemies. Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (39, 5, D) a ghoul corpse (skeletalised by now) (39, 14, D) the amulet "Henezeef" {RegenMP+ Str+6} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Str+6: It affects your strength (+6). (39, 15, D) a staff of fire (39, 32, D) a +0 rapier a +0 robe (39, 33, D) a +1 vampiric spear a +0 leather armour (40, 0, D) the staff of Conscience {rF+ Stlth+ Fire} [staff of fire] rF+: It protects you from fire. Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (40, 1, D) a staff of earth (40, 14, D) the +11 short sword of the Living Dead {drain, rC+ rN+ Will+ Dex+2} rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (40, 15, D) a staff of alchemy (40, 29, D) a +2 trident of venom (40, 31, D) a +0 sling a +0 spear a faun corpse (skeletalised by now) (41, 0, D) a +1 sling of flaming (41, 1, D) a +1 mace of protection (41, 15, D) Maxwell's Memoranda (41, 28, D) a +2 pair of gloves of dexterity (41, 29, D) the ring "Cut Ycza" {rF+ rC- Will- Str+3 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. (42, 0, D) a +4 short sword of speed (42, 14, D) the +2 robe of Beauty {rC+ rN++ Will- Int+3 Dex-3} rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). (42, 15, D) a +3 orcbow of draining (43, 14, D) a staff of conjuration (43, 15, D) the staff of Teguwnig {*Slow rElec rPois Tloc Ice Alch} [staff of alchemy] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (43, 28, D) an amulet of regeneration (43, 29, D) a +5 ring of evasion (49, 1, D) a +2 long sword of freezing (49, 12, D) a +1 short sword of speed (49, 24, D) an amulet of guardian spirit (49, 36, D) a +4 chain mail of cold resistance (unseen) (49, 37, D) a +2 great sword of holy wrath (50, 1, D) a staff of alchemy (50, 13, D) a +2 trident of flaming (50, 15, D) a +0 glaive a +0 chain mail a +0 dire flail a +1 scale mail of cold resistance an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (50, 16, D) a +0 dire flail a +0 plate armour a +1 long sword a +0 chain mail an orc corpse (skeletalised by now) (50, 17, D) a +0 dagger a +0 robe (50, 25, D) a ring of willpower (50, 36, D) a riddle talisman (51, 3, D) a staff of fire (51, 12, D) a +0 chain mail (51, 13, D) a dragon-coil talisman (51, 15, D) a +0 dire flail a +0 dire flail a +5 heavy hand axe 3 boomerangs a +0 plate armour (51, 16, D) a +0 club a +0 scale mail a +0 trident a +0 plate armour an orc corpse (skeletalised by now) (51, 24, D) a +2 crystal plate armour (51, 25, D) a staff of conjuration (51, 30, D) a polar bear corpse (skeletalised by now) (51, 37, D) a +2 plate armour of cold resistance (52, 12, D) the +4 orcbow "Sulylean" {freeze, Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (52, 13, D) a +6 short sword of flaming (52, 15, D) a +0 dagger a +0 robe a +6 ring of dexterity a +2 antimagic bardiche a +0 plate armour (52, 16, D) a +0 dagger a +0 robe (52, 17, D) a +0 dagger a +0 robe (52, 25, D) +1 shadow dragon scales (52, 31, D) a rime drake corpse (skeletalised by now) (52, 36, D) the +7 plate armour of Moral Flaws {Dex+3} Dex+3: It affects your dexterity (+3). (52, 37, D) a +2 heavy orcbow (unseen) (53, 0, D) a ring of magical power (53, 1, D) a +1 heavy mace (53, 12, D) a staff of fire (53, 13, D) the scarab talisman "Baliulepa" {+Blink rCorr Int+3} [scarab talisman] +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (53, 24, D) a +1 triple sword of holy wrath (53, 37, D) the +1 scimitar "Giantbane" {flame, rPois} rPois: It protects you from poison. (unseen) (54, 1, D) a +3 shortbow of electrocution (54, 12, D) a +0 scimitar (54, 25, D) a +4 dagger of draining (54, 36, D) a +0 leather armour of willpower (55, 0, D) the amulet of Wauguig {RegenMP+ Str+3} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Str+3: It affects your strength (+3). (55, 1, D) a +3 chain mail of fire resistance (55, 13, D) a +4 ring of slaying (59, 36, D) a +1 dagger of speed (unseen) (59, 37, D) the +8 short sword of the World {freeze, rPois rN+ Int-2} rPois: It protects you from poison. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). (unseen) (60, 36, D) a +2 dire flail of holy wrath (unseen) (60, 37, D) a +2 morningstar of venom (unseen) (60, 40, D) a +0 long sword a +0 plate armour (60, 41, D) a +0 robe (61, 0, D) a +1 flail of protection (unseen) (61, 2, D) a +0 short sword a +0 ring mail a +0 dagger a +0 robe a +0 dagger of flaming a +2 robe of resistance an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (61, 8, D) a +3 scale mail of fire resistance (61, 16, D) a +2 war axe of flaming (61, 20, D) a +0 shortbow (61, 26, D) a +3 heavy trident (unseen) (61, 30, D) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (61, 37, D) the ring "Veonibb" {rF+ rC- rN+ Dex+3 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (61, 40, D) a +0 robe a +3 flail of freezing a +0 robe (61, 41, D) a +2 great sword a +0 robe a +5 short sword a +0 robe (62, 1, D) a +0 longbow of draining (62, 2, D) a +0 hand axe a +0 leather armour (62, 9, D) the +0 ring mail "Cexaik" {rF++} rF++: It greatly protects you from fire. (62, 11, D) a +0 whip a draconian corpse (skeletalised by now) (62, 16, D) +0 fire dragon scales (62, 20, D) a +0 trident (62, 21, D) a throwing net (62, 26, D) a +6 ring of strength (62, 27, D) a +1 eveningstar of holy wrath (62, 30, D) a +0 short sword a +0 robe a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (62, 31, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 36, D) a +3 rapier of freezing (62, 40, D) a +0 spear a +0 robe (63, 11, D) a +0 mace a draconian corpse (skeletalised by now) (63, 16, D) a +3 chain mail of cold resistance (63, 17, D) a +4 orcbow of freezing (63, 19, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (63, 20, D) 4 large rocks (63, 26, D) a +2 sling of draining (63, 27, D) a +2 heavy hand axe (63, 30, D) a black bear corpse (skeletalised by now) (63, 37, D) a +2 spectral giant spiked club (64, 11, D) a +0 short sword (64, 12, D) a +0 club (64, 16, D) a +0 hand axe of freezing (64, 17, D) a +5 ring of evasion (64, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (64, 20, D) 4 large rocks (64, 26, D) a +2 spectral quarterstaff (unseen) (64, 27, D) a +0 shortbow of flaming (unseen) (65, 26, D) a +6 ring of intelligence (67, 0, D) a +2 troll leather armour (68, 0, D) +0 fire dragon scales (69, 0, D) a ring of wizardry (69, 2, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (69, 36, D) a +0 partisan of protection (unseen) (70, 8, D) a +1 rapier of electrocution (unseen) (70, 9, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Archmagi: It increases the power of your magical spells. (70, 19, D) a +0 great sword a +0 robe a +2 battleaxe a +0 robe (70, 29, D) a +1 scimitar of holy wrath a +0 ring mail a +0 buckler a +1 hand axe of electrocution (70, 30, D) a +1 heavy hand axe a shapeshifter corpse (skeletalised by now) (70, 36, D) a +3 partisan of venom (unseen) (70, 37, D) a +0 mace of draining (71, 8, D) a staff of fire (71, 16, D) a staff of death (unseen) (71, 17, D) a +2 orcbow of flaming (unseen) (71, 27, D) the +4 executioner's axe "Biaxkum" {reap, rC+ Will+ Str+2} rC+: It protects you from cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). (71, 30, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (71, 36, D) a +3 halberd of venom (71, 40, D) a +0 rapier a +0 robe a +0 spear (71, 41, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) a wolf corpse (skeletalised by now) (71, 42, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (72, 8, D) the ring "Fiefaphel" {rPois rF+} [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. (72, 9, D) a +2 shortbow of electrocution (unseen) (72, 16, D) the +1 trident "Guefimio" {flame, rElec rPois Int+4} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). (unseen) (72, 27, D) the +0 mace "Mewnung" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (72, 36, D) a +2 robe (72, 41, D) a black bear corpse (skeletalised by now) (73, 1, D) a staff of fire (unseen) (73, 17, D) a staff of earth (unseen) (73, 19, D) a +3 war axe a +0 robe (73, 26, D) a staff of death (73, 27, D) the amulet of the Dragon {rElec RegenMP+ Int+6 Dex-3} [amulet of magic regeneration] rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). (73, 36, D) a +4 short sword of electrocution (73, 37, D) the +1 chain mail of Taugridu {Harm rCorr Dex-3 Slay-5} Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (75, 1, D) the staff of Distant Shores {rF+ Int+3 Conj} [staff of conjuration] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. (unseen)