demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 dagger {Suthep} a +0 leather armour a +0 war axe {Xiloxoch} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a +2 broad axe of flaming (unseen) (59, 37, D) a +3 great mace of venom (unseen) (60, 4, D) an iguana corpse (skeletalised by now) (60, 36, D) a +1 battleaxe of flaming (unseen) (60, 37, D) a +1 antimagic triple sword (unseen) (61, 0, D) a +0 morningstar of freezing (unseen) (61, 4, D) a river rat corpse (skeletalised by now) (61, 8, D) a +4 hand axe of freezing (61, 36, D) a Handbook of Applied Construction (61, 37, D) a scroll of fog (62, 0, D) a staff of cold (62, 1, D) the amulet of Departure {Regen+ SInv} [amulet of regeneration] Regen+: It increases your rate of health regeneration. SInv: It lets you see invisible. (62, 9, D) a staff of fire (62, 19, D) a +0 dagger a +0 robe (62, 29, D) a +0 whip a +0 leather armour (62, 30, D) a +0 flail a +0 flail a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 36, D) the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. (62, 37, D) the +1 morningstar of Veehoik {drain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (63, 8, D) a +2 heavy great mace (unseen) (63, 16, D) a +0 rapier of venom (63, 17, D) the +2 leather armour "Quvau" {+Blink rF- rN+ Str+3} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (63, 19, D) a +0 short sword a +2 heavy mace (63, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 26, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (63, 29, D) a +0 dagger a +0 chain mail a +0 trident an orc corpse (skeletalised by now) (63, 30, D) a +0 hand axe (63, 36, D) an amulet of magic regeneration (63, 37, D) a tin of tremorstones (2/2) (64, 17, D) a staff of air (64, 19, D) a +0 hand axe a +0 leather armour a +0 hand axe (64, 20, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (64, 26, D) a +1 hand axe of flaming (64, 29, D) a +0 halberd a +0 chain mail (64, 30, D) a +0 club (67, 0, D) a staff of air (unseen) (68, 0, D) the amulet of Kiywip {RegenMP+ Slay+2} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (69, 36, D) a +1 chain mail of fire resistance (69, 38, D) a +0 short sword a +0 longbow a +0 leather armour (69, 39, D) a +0 long sword of electrocution a +0 robe (69, 41, D) a +0 rapier a +0 ring mail an elf corpse (70, 9, D) a +5 battleaxe of flaming (70, 36, D) a +3 hand axe of draining (70, 37, D) a +0 dagger of freezing (70, 40, D) a +0 rapier a +0 robe an elf corpse (71, 9, D) a +0 helmet (71, 17, D) the ring "Gyriam" {rElec rPois rF+} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. (71, 20, D) a +0 trident a draconian skeleton (71, 21, D) a +0 war axe a +0 flail (71, 26, D) a ring of positive energy (71, 27, D) a ring of flight (71, 41, D) a +2 halberd of venom (72, 8, D) a +2 quarterstaff of draining (unseen) (72, 21, D) a +0 scimitar a +0 scimitar (72, 36, D) a +2 heavy quarterstaff (unseen) (73, 1, D) a +2 sling of electrocution (73, 16, D) a +0 vampiric spear (73, 17, D) a staff of earth (unseen) (73, 20, D) a +0 trident (73, 26, D) the amulet of the Spinneret {Will+ RegenMP+} [amulet of magic regeneration] Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. (73, 27, D) a +0 heavy mace (unseen) (73, 36, D) a staff of conjuration (unseen) (73, 38, D) a +0 long sword a +0 leather armour an elf corpse (73, 40, D) a +0 longbow a +0 dagger a +0 leather armour an elf corpse (75, 1, D) an amulet of the acrobat