demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 dagger {Elena} a +0 robe a +0 hammer {Frauke} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) an amulet of reflection (61, 3, D) a +2 great sword a +0 robe (61, 8, D) a staff of death (62, 1, D) a +2 long sword of freezing (62, 9, D) the +8 long sword of Inougehumm {vamp, rF+ Will- Int+5} rF+: It protects you from fire. Will-: It decreases your willpower. Int+5: It affects your intelligence (+5). (63, 0, D) the +3 trident "Maobial" {protect, *Corrode rPois rF+++ SInv} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. SInv: It lets you see invisible. (63, 8, D) the +0 plate armour "Xumyb" {*Silence rPois rN+ Will+} *Silence: It may silence you when you take damage. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. (67, 0, D) an amulet of guardian spirit (69, 0, D) the ring "Ziypeach" {Fly rPois rF- Dex+2} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). (70, 8, D) a +4 ring of protection (70, 9, D) a +1 vampiric long sword (71, 8, D) a +4 shortbow of flaming (71, 16, D) a phantom mirror (71, 17, D) a +2 trident of flaming (unseen) (72, 3, D) a +0 giant club a +0 dire flail (72, 8, D) an amulet of magic regeneration (72, 9, D) the amulet "Kyxeb" {Reflect +Inv SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. +Inv: It lets you turn invisible. SH+5: It affects your SH (+5). (72, 16, D) a Codex of Conductivity (72, 17, D) the ring of Voderph {+Blink rPois MP+4 Wiz} [ring of wizardry] +Blink: It lets you blink. rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Wiz: It increases the success rate of your magical spells. (73, 3, D) a +0 giant club (73, 16, D) the +6 mace of Mesabed {freeze, rElec rC+ rN++ Int-2} rElec: It insulates you from electricity. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Int-2: It affects your intelligence (-2). (unseen) (73, 17, D) the staff "Kycaof" {Stlth+ Conj} [staff of conjuration] Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. (unseen) (73, 20, D) a +2 long sword of pain (unseen) (73, 22, D) a +0 dagger a +0 leather armour an elf corpse (75, 21, D) a +0 short sword a +0 robe