demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage (9, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 buckler a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman the quill talisman of the Powerful Wumpus {Int+3} [quill talisman] Int+3: It affects your intelligence (+3). (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (17, 20, D) a +0 great sword a +0 plate armour (18, 22, D) a +0 dire flail of protection (still there?) a +0 plate armour (still there?) (18, 23, D) a +2 robe of positive energy (19, 16, D) the amulet "Luaben" {Spirit ^Drain rN+ Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (unseen) (19, 17, D) the Meditations on Carcasses and the Zephyr Spells Type Level a - Shock Conjuration/Air 1 b - Soul Splinter Necromancy 1 c - Silence Hexes/Air 5 d - Conjure Ball Lightning Conjuration/Air 6 (unseen) (19, 20, D) a +0 dagger a +0 robe a human corpse (19, 23, D) a +0 dagger a +0 robe (20, 1, D) a staff of death (20, 16, D) a phantom mirror (20, 17, D) a staff of cold (unseen) (21, 0, D) an amulet of the acrobat (21, 1, D) an amulet of the acrobat (21, 16, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (unseen) (21, 17, D) a book of Duality (22, 0, D) the +10 glaive "Grim" {flame, rCorr Str+4} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). (22, 1, D) the +0 scale mail "Heatzuwn" {Rampage Will+ Dex-5} Rampage: It bestows one free step when moving towards enemies. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). (22, 16, D) a +3 chain mail of willpower (22, 17, D) the +3 shortbow of the Tomato {drain, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (unseen) (23, 1, D) a +0 vampiric spear (23, 16, D) a staff of air (unseen) (23, 17, D) the ring of Suspicion {+Blink rF- rC+++ Str+4 Int-3 Ice} [ring of ice] +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+++: It renders you almost immune to cold. Str+4: It affects your strength (+4). Int-3: It affects your intelligence (-3). Ice: It increases the power of your Ice spells. (unseen) (23, 18, D) a +2 short sword of draining (unseen) (24, 0, D) a +0 war axe of draining (24, 1, D) a +3 mace of draining (24, 16, D) a +1 ring mail of cold resistance (24, 17, D) the +4 sling of the Kissing Gods {speed, Str+5} Str+5: It affects your strength (+5). (unseen) (24, 18, D) a staff of earth (unseen) (25, 1, D) the +7 great sword "Qafash" {protect, *Noise rElec rN+++ Str-2} *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rN+++: It renders you almost immune to negative energy. Str-2: It affects your strength (-2). (25, 16, D) Tewnusyo's Vellum of the Icicle Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Frozen Ramparts Ice 3 c - Summon Ice Beast Ice/Summoning 3 d - Polar Vortex Ice 9 (unseen) (25, 17, D) 4 scrolls of enchant weapon (25, 18, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (26, 1, D) the staff of a Thousand Curses {rPois rF+ Int+3 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Alch: It increases the power of your Alchemy spells. (26, 16, D) a box of beasts (26, 17, D) Great Wizards, Vol. VII (27, 1, D) a +2 scale mail of fire resistance (27, 16, D) the +6 long sword of Waxix {venom, ^Drain rPois Dex+3} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (unseen) (27, 17, D) a ring of resist corrosion (28, 1, D) a +1 chain mail of willpower (28, 16, D) an Everburning Encyclopedia (28, 17, D) a phial of floods (29, 1, D) a +3 leather armour of poison resistance (34, 28, D) a +0 helmet of intelligence (35, 0, D) a sanguine talisman (35, 4, D) a +1 longbow of freezing a +0 plate armour an orc corpse (skeletalised by now) (35, 15, D) a book of Power (35, 28, D) a +1 heavy glaive (35, 29, D) a +4 long sword of venom (36, 0, D) a +4 mace of holy wrath (36, 1, D) a +6 arbalest of freezing (36, 4, D) a +3 long sword a +0 chain mail (36, 5, D) a +0 great sword a +0 chain mail a +0 hand axe a +0 arbalest a +0 chain mail a +0 giant club an orc corpse (skeletalised by now) (36, 14, D) a staff of alchemy (36, 15, D) a +2 robe of willpower (36, 28, D) a staff of cold (36, 32, D) a hell hog skeleton (37, 1, D) a +4 halberd of freezing (37, 4, D) a +0 giant spiked club a +0 dire flail a +0 plate armour (37, 5, D) a +0 glaive a +0 chain mail (37, 14, D) a +1 war axe of venom (37, 15, D) a ring of positive energy (37, 29, D) a storm talisman (37, 32, D) +0 fire dragon scales a +3 scimitar of flaming a fire dragon skeleton (37, 33, D) a +2 great sword of flaming a +4 scimitar of flaming a hell hog skeleton (38, 5, D) a +0 great sword a +0 chain mail an orc corpse (skeletalised by now) (38, 6, D) a +0 giant club (38, 14, D) a ring of see invisible a ring of protection from cold a ring of willpower a ring of resist corrosion a +5 ring of evasion a ring of protection from fire a +4 ring of slaying an amulet of faith a +6 ring of dexterity an amulet of regeneration a ring of protection from cold (38, 28, D) a book of Battle (38, 29, D) a staff of cold (unseen) (38, 31, D) a hell hound skeleton (38, 32, D) a +0 great sword of flaming (38, 33, D) a +4 scimitar of flaming a hell hog skeleton (38, 34, D) a +0 scimitar of flaming (39, 0, D) a +0 trident (39, 1, D) the +5 trident of Zanyguam {antimagic, ^Contam rN++ Will++} ^Contam: It causes magical contamination when unequipped. rN++: It greatly protects you from negative energy. Will++: It greatly increases your willpower. (39, 5, D) a +0 dire flail a +0 leather armour (39, 20, D) a +1 scimitar of flaming (39, 28, D) the +0 robe "Lobluo" {rF+ rC+ Str-4 Stlth+} rF+: It protects you from fire. rC+: It protects you from cold. Str-4: It affects your strength (-4). Stlth+: It makes you more stealthy. (39, 32, D) a +1 scimitar of flaming (40, 0, D) a staff of cold (unseen) (40, 1, D) the +5 flail "Ydelome" {flame, Dex+2} Dex+2: It affects your dexterity (+2). (40, 5, D) a +0 giant spiked club (40, 28, D) a +3 leather armour of fire resistance (41, 1, D) a +2 chain mail of fire resistance (41, 28, D) a +2 robe (41, 29, D) a +0 leather armour of poison resistance (42, 0, D) a +3 short sword of protection (42, 18, D) a staff of cold (43, 14, D) a +2 dagger of holy wrath (unseen) (43, 15, D) a ring of poison resistance (47, 40, D) a +0 war axe a +0 plate armour a human corpse (skeletalised by now) (48, 1, D) a +0 spear a +0 robe (48, 39, D) a +0 war axe a +0 plate armour (48, 40, D) +0 shadow dragon scales a +0 great mace a +0 plate armour a shadow dragon corpse (skeletalised by now) a human corpse (skeletalised by now) (48, 41, D) a +0 war axe a +0 plate armour a +0 arbalest a +0 long sword a +0 chain mail a +0 kite shield a yaktaur corpse (skeletalised by now) (49, 27, D) a +0 dagger of electrocution a +0 robe a human corpse (skeletalised by now) (49, 36, D) a +1 leather armour of fire resistance (49, 37, D) a talisman of death (49, 38, D) a +0 halberd a +0 plate armour (49, 39, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (49, 40, D) a +4 great sword of protection a +0 arbalest (50, 0, D) a +6 rapier of protection (50, 12, D) a staff of cold (50, 13, D) a +2 scale mail of willpower (50, 25, D) a staff of alchemy (unseen) (50, 27, D) a +2 dire flail a +3 plate armour (50, 28, D) a +0 dagger a +0 robe (50, 40, D) a +3 halberd a +0 chain mail (51, 0, D) a +0 falchion of holy wrath (51, 1, D) a staff of death (51, 3, D) a +0 halberd (51, 4, D) a +0 dagger a +0 robe (51, 12, D) a staff of earth (51, 13, D) a +4 heavy halberd (51, 24, D) a +4 ring of protection a ring of willpower (51, 27, D) a +0 dagger a +0 robe (51, 36, D) a +2 hand axe of pain (51, 37, D) the staff "Qaohoeck" {rC+ rN+ Necro Ice} [staff of death] rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (52, 0, D) a +2 short sword of speed (52, 1, D) a +1 halberd a +0 robe (52, 4, D) a +0 dagger a +0 robe (52, 25, D) a book of the Earth (52, 36, D) an amulet of magic regeneration an amulet of regeneration a +6 ring of dexterity (52, 37, D) a staff of alchemy (53, 12, D) the +2 great sword of Res Ipsa Loquitur {heavy, Will++} Will++: It greatly increases your willpower. (53, 13, D) a +2 halberd of flaming (53, 25, D) a staff of fire (54, 0, D) a staff of alchemy (54, 24, D) a +0 falchion a +0 robe (54, 36, D) the +0 chain mail "Koelom" {Str+3} Str+3: It affects your strength (+3). (55, 0, D) a staff of fire (55, 12, D) a staff of earth (55, 24, D) a staff of earth (58, 42, D) a +2 double sword 5 javelins a +0 scale mail (59, 37, D) a staff of conjuration (59, 41, D) a +2 scimitar of flaming (60, 2, D) a ball python corpse (skeletalised by now) (60, 19, D) a +0 trident (60, 36, D) a +0 robe (60, 37, D) a +1 spectral quarterstaff (60, 41, D) a +0 dagger a +2 robe of willpower a +4 war axe of electrocution a +0 chain mail a +0 glaive a +0 chain mail the orc corpse of Saint Roka (skeletalised by now) (61, 0, D) a +2 leather armour of fire resistance (61, 2, D) an adder corpse (skeletalised by now) (61, 3, D) an adder corpse (skeletalised by now) (61, 8, D) the +1 whip of Mirotyn {holy, Int+4} Int+4: It affects your intelligence (+4). (61, 16, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. (61, 19, D) a +0 trident (61, 26, D) a +1 flail of protection (61, 28, D) 5 large rocks a cyclops corpse (skeletalised by now) (61, 29, D) a +0 orcbow (61, 36, D) a +2 flail of protection (61, 41, D) 10 large rocks a +0 whip of freezing a +0 robe (61, 42, D) a +3 troll leather armour {Snorg} the troll corpse of Snorg (skeletalised by now) (62, 0, D) a +0 lajatang of speed (62, 1, D) a +2 leather armour of positive energy (62, 16, D) a +1 eveningstar of protection (62, 17, D) a book of Necromancy (62, 18, D) a +0 trident (62, 19, D) 3 large rocks (62, 27, D) 2 large rocks a +2 leather armour of fire resistance a cyclops corpse (skeletalised by now) (62, 29, D) a +0 arbalest (62, 37, D) a +0 flail of draining (62, 41, D) the human corpse of Prince Ribbit (skeletalised by now) (63, 16, D) the staff of Doom {rC+ Ice Earth} [staff of cold] rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (63, 17, D) a staff of earth (63, 18, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (63, 19, D) a +0 trident (63, 20, D) a +0 trident (63, 26, D) the +1 leather armour of Conscience {^Drain Dex+4} ^Drain: It drains your maximum health when unequipped. Dex+4: It affects your dexterity (+4). (63, 28, D) 3 large rocks (63, 30, D) a +0 arbalest (64, 17, D) a +5 heavy spear (64, 28, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 30, D) a +0 shortbow (65, 26, D) the +6 glaive "Ugou" {flame, Str+3} Str+3: It affects your strength (+3). (unseen) (69, 40, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (69, 41, D) a +0 great sword a +0 chain mail (70, 8, D) a staff of earth (70, 9, D) a staff of death (70, 10, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (70, 29, D) a +0 trident 2 boomerangs (70, 37, D) a +2 heavy shortbow (70, 39, D) a +0 falchion a +0 arbalest a +0 scale mail (71, 9, D) a +0 dagger a +0 robe (71, 10, D) a +0 dagger of venom a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 17, D) a ring of poison resistance (71, 18, D) a +0 short sword a +0 robe (71, 20, D) a +0 long sword a +1 ring mail of cold resistance (71, 27, D) a +4 rapier of flaming (71, 29, D) a +0 orcbow a centaur skeleton (71, 30, D) a wind drake skeleton (71, 31, D) a +0 shortbow (71, 37, D) a +1 heavy spear (71, 39, D) a +2 antimagic broad axe a +0 chain mail a +2 kite shield (71, 40, D) a lindwurm corpse (skeletalised by now) (72, 8, D) the +1 mace "Qiogiot" {venom, *Rage rN++ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (72, 9, D) a ring of flight (72, 10, D) a +0 flail an orc corpse (skeletalised by now) (72, 17, D) a +0 short sword a +0 robe a +0 whip of pain an elf corpse (skeletalised by now) (72, 19, D) a +0 shortbow a +0 short sword a +0 leather armour (72, 20, D) a +0 dagger a +0 ring mail (72, 26, D) a +2 short sword of distortion (72, 29, D) a +2 vampiric trident a merfolk skeleton (72, 30, D) a +0 trident a merfolk skeleton (72, 37, D) a +0 arbalest a staff of alchemy a yaktaur corpse (skeletalised by now) (72, 39, D) a +0 partisan a +0 chain mail a human corpse (skeletalised by now) (73, 1, D) a +1 troll leather armour (73, 16, D) a book of Necromancy (73, 17, D) a staff of earth (73, 27, D) a staff of alchemy (unseen) (73, 36, D) a staff of air (73, 37, D) the +1 glaive "Kius" {freeze, rC+ Will+ Stlth+} rC+: It protects you from cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (73, 39, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (75, 1, D) a +0 scale mail of willpower (75, 19, D) a +0 shortbow a +2 vampiric dagger a +0 leather armour an elf corpse (skeletalised by now)