demenasai the Dungeon (0, 50, D) the +9 sling "Zuapteoj" {flame, Str+5 Dex+6 Stlth+} Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (0, 51, D) a +3 chain mail of fire resistance (0, 52, D) a +0 sling of freezing (1, 32, D) a +0 trident (1, 50, D) a +3 leather armour of fire resistance (1, 51, D) the +1 plate armour "Upsyt" {Dex+4 Slay+3} Dex+4: It affects your dexterity (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (1, 52, D) a staff of fire (1, 56, D) a +2 eudemon blade of holy wrath a +0 tower shield (1, 57, D) a +3 demon whip of draining (1, 58, D) a +0 dire flail a +0 plate armour a demonspawn corpse (skeletalised by now) (1, 59, D) a +2 vampiric demon blade a +0 ring mail a raiju corpse (skeletalised by now) (1, 61, D) a +2 eudemon blade of holy wrath a +0 tower shield (2, 14, D) a manual of Fighting (2, 32, D) a +1 halberd of freezing (2, 34, D) a +4 mace of protection (2, 50, D) a +7 battleaxe of venom (2, 51, D) a staff of air (2, 57, D) a hell hog corpse (skeletalised by now) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a book of Annihilations (3, 16, D) the +1 war axe of Winter {holy, *Slow rElec rN++ rCorr} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. (3, 20, D) a +0 hand axe (3, 21, D) a +0 dire flail (3, 32, D) the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. (3, 33, D) a +1 short sword of holy wrath (3, 34, D) a +1 spear of pain (3, 51, D) a storm talisman (3, 60, D) the +1 partisan of Jemikh {flame, rN+ Str-3 Int+4} rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). a +0 plate armour a raiju corpse (skeletalised by now) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 scimitar (4, 15, D) the +8 shortbow of the Dwarven Hall {chaos, rC+ rN+ Will+ Dex-2} rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Dex-2: It affects your dexterity (-2). (4, 18, D) a +6 glaive of distortion a white draconian skeleton (4, 22, D) a +0 dire flail a black draconian skeleton (4, 32, D) a condenser vane (4, 33, D) a +0 spear (4, 34, D) a +2 crystal plate armour (4, 51, D) a +3 morningstar of protection (4, 52, D) a +2 chain mail of cold resistance (5, 20, D) a +0 flail a +0 partisan a purple draconian skeleton (5, 32, D) a staff of earth (5, 33, D) a staff of conjuration (5, 34, D) the +1 glaive "Ruydd" {speed, rElec} rElec: It insulates you from electricity. (5, 50, D) a ring of poison resistance (5, 51, D) a staff of conjuration (5, 56, D) a raiju corpse (skeletalised by now) (6, 14, D) an amulet of regeneration a ring of magical power (6, 16, D) a +4 sling of electrocution (6, 19, D) the +5 hand axe "Spiderbane" {freeze, Will+ Str-5 Stlth+} Will+: It increases your willpower. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. a +0 cloak (6, 20, D) a +0 mace a green draconian skeleton (6, 32, D) a +0 leather armour (6, 34, D) a +0 trident 3 boomerangs a +6 giant spiked club (6, 36, D) a +0 trident a boomerang (6, 38, D) a +0 trident of protection a +0 leather armour (6, 51, D) a +1 sling of freezing (6, 52, D) the +1 great sword of Nolo Contendere {elec, rF+ Will- Dex+3 Stlth+} rF+: It protects you from fire. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 14, D) a +0 rapier (7, 26, D) a +8 club of electrocution (unseen) (7, 33, D) a +0 trident (7, 34, D) a +3 dagger of venom (7, 35, D) a +1 heavy spear a javelin a +0 chain mail of willpower a +2 antimagic arbalest a +0 spear a +0 leather armour a merfolk corpse (skeletalised by now) (7, 36, D) a +3 dire flail of draining a +3 demon trident of electrocution a +0 leather armour a snapping turtle corpse (skeletalised by now) (7, 37, D) a +0 club a +0 longbow a +0 rapier a +0 robe a snapping turtle corpse (skeletalised by now) (7, 38, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (7, 39, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (7, 50, D) a +4 halberd of flaming (unseen) (8, 14, D) a +1 heavy quarterstaff (8, 16, D) a +4 flail of holy wrath (8, 32, D) a +2 rapier of electrocution (8, 33, D) 4 potions of haste (8, 34, D) the +7 demon blade of Odeceh {pain, ^Fragile Str+6 Dex-3} ^Fragile: It will be destroyed if unequipped. Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). (8, 35, D) a +0 cloak a +0 battleaxe of flaming a +0 robe a +0 rapier of venom a +0 robe a +4 hand axe of draining a +0 robe a merfolk corpse (skeletalised by now) (8, 36, D) a +2 spectral quarterstaff a +1 spectral quarterstaff 3 javelins a +0 leather armour a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (8, 37, D) a +2 trident of venom a +0 sling of flaming a +0 robe a +0 spear a +0 leather armour a merfolk corpse (skeletalised by now) a manticore corpse (skeletalised by now) (8, 38, D) a +0 cloak a sphinx marauder corpse (skeletalised by now) (8, 50, D) a +4 morningstar of freezing (9, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (9, 14, D) a +1 vampiric hand axe (9, 15, D) a book of Party Tricks (9, 16, D) a staff of earth (9, 32, D) the spider talisman of the Crucible of Flesh {-Tele rF+ rC+ Str+2} [spider talisman] -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). (9, 33, D) a +0 trident (9, 34, D) a +4 battleaxe of holy wrath (9, 35, D) a +0 trident 2 boomerangs a manticore corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (9, 36, D) a +1 great sword of protection (9, 38, D) a +0 cloak (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 15, D) a +0 halberd of venom (10, 16, D) an amulet of the acrobat (10, 28, D) a golden dragon skeleton (10, 32, D) a staff of air (10, 33, D) the wellspring talisman of the Ten Shouting Wars {Harm rElec} [wellspring talisman] Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. (10, 34, D) a +0 short sword of holy wrath (10, 35, D) a +3 trident a merfolk corpse (skeletalised by now) (10, 36, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (10, 50, D) a Trismegistus Codex (10, 51, D) a ring of protection from cold (10, 52, D) a ring of protection from cold (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (11, 14, D) a +1 hand axe of venom (11, 16, D) the +3 hand axe of the Tent {spect, Will+} Will+: It increases your willpower. (11, 28, D) a +0 scimitar a +0 flail a yellow draconian skeleton (11, 32, D) a +0 trident (11, 33, D) the staff "Lassobli" {rN+ Int+3 Necro} [staff of death] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. (11, 34, D) the +10 plate armour "Wovalado" {Rampage Str+5} Rampage: It bestows one free step when moving towards enemies. Str+5: It affects your strength (+5). (11, 50, D) a book of Movement (11, 52, D) a ring of fire a +2 pair of boots of stealth an amulet of faith a ring of protection from cold a +4 ring of protection the dreamshard necklace {*Dream Acrobat} [amulet of the acrobat] *Dream: It absorbs a single lethal wound into itself, holding its wearer just short of death and releasing dream-creatures to guard them. Acrobat: It increases your evasion after moving or waiting. a ring of protection from fire (12, 14, D) a staff of fire (12, 15, D) a staff of fire (12, 28, D) +0 shadow dragon scales a +0 war axe a +0 long sword a shadow dragon corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (12, 32, D) a staff of earth (12, 50, D) My Sojourn through Swampland (12, 52, D) a +0 demon whip (13, 28, D) a +0 war axe a red draconian corpse (skeletalised by now) (13, 32, D) the +9 long sword "Gram" {venom, Dex+6 SInv} Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. (13, 33, D) a +3 arbalest of flaming (13, 34, D) the +1 longbow of Himuath {freeze, Int+5} Int+5: It affects your intelligence (+5). (13, 50, D) a book of Blasting (13, 52, D) the +2 great sword "Leviticus" {protect, ^Drain rElec rC++ Stlth+} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (14, 50, D) the +2 war axe of Xoferoe {flame, rCorr Str+2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (unseen) (14, 51, D) the +1 long sword of the Irksome God {heavy, *Slow Str+4 Int+4} *Slow: It may slow you when you take damage. Str+4: It affects your strength (+4). Int+4: It affects your intelligence (+4). (14, 52, D) a +2 ring mail of fire resistance (18, 3, D) a ghoul corpse (skeletalised by now) (18, 48, D) a +0 vampiric dagger (unseen) (18, 49, D) the staff of Descent {rPois Will+ SInv Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. SInv: It lets you see invisible. Alch: It increases the power of your Alchemy spells. (unseen) (18, 50, D) a +3 dagger of flaming (18, 55, D) a glowing shapeshifter skeleton (19, 0, D) a staff of earth (19, 1, D) a +2 robe of willpower (19, 2, D) a shadow dragon corpse (skeletalised by now) (19, 16, D) the +2 leather armour "Weorel" {^Drain Will+ Int+3} ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (19, 17, D) the +6 chain mail of the Fresh God {rElec Regen+ Str+2} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Str+2: It affects your strength (+2). (19, 32, D) a staff of conjuration (19, 33, D) a Handbook of Applied Construction (19, 49, D) a +0 short sword of protection (19, 52, D) a glowing shapeshifter skeleton (20, 0, D) the +0 robe of the Guava {rN+ Int+5 Dex-5} rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). Dex-5: It affects your dexterity (-5). (20, 1, D) a staff of air (20, 16, D) a +2 orcbow of flaming (20, 17, D) a staff of cold (unseen) (20, 32, D) a +5 rapier of draining (20, 33, D) 3 large rocks a staff of air (20, 34, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (20, 35, D) a +0 dire flail a +0 great mace 4 large rocks a cyclops corpse (skeletalised by now) (20, 36, D) a titan corpse (skeletalised by now) (20, 49, D) the Anthology of Electrocution and the Adder Spells Type Level a - Airstrike Air 4 b - Petrify Alchemy/Earth 4 c - Irradiate Conjuration/Alchemy 5 d - Magnavolt Earth/Air 7 (20, 51, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (20, 52, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton a glowing shapeshifter skeleton (20, 53, D) a glowing shapeshifter skeleton (21, 0, D) a +3 longbow of flaming (21, 1, D) the +5 spear of the Disturbing Ships {protect, rF+ Str+2 Dex+3} rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (21, 16, D) a +0 spear (21, 32, D) the +9 shortbow of Xiular {heavy, rC+ rCorr} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (21, 33, D) a +1 great sword of flaming a +0 dire flail a +0 dire flail 5 large rocks a stone giant corpse (skeletalised by now) (21, 34, D) a +0 giant spiked club a +0 giant club an iron giant corpse (skeletalised by now) an iron giant corpse (skeletalised by now) (21, 52, D) a glowing shapeshifter skeleton (22, 0, D) a staff of alchemy (22, 1, D) a staff of fire (22, 16, D) a staff of death (22, 20, D) a +2 trident of flaming a +0 robe a manticore skeleton (22, 21, D) 5 large rocks a cyclops skeleton (22, 32, D) a +4 dagger of speed a titan corpse (skeletalised by now) (22, 33, D) a +2 great sword of flaming the Excursus on Metallurgy and the Curse Spells Type Level a - Jinxbite Hexes 2 b - Hoarfrost Cannonade Ice/Forgecraft 5 c - Forge Monarch Bomb Fire/Forgecraft 6 (22, 34, D) a +0 dire flail a +0 dire flail a +0 dire flail a +0 giant club the +4 ring mail of Thoughtfulness {*Corrode rF+ Dex+3} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). an ettin corpse (skeletalised by now) a titan corpse (skeletalised by now) an iron giant corpse (skeletalised by now) (22, 35, D) a +2 great sword of flaming a +0 giant club a titan corpse (skeletalised by now) (22, 36, D) 5 large rocks (22, 38, D) a +0 great sword of flaming (22, 48, D) the Incunable of Conjuration and Correspondence Spells Type Level a - Static Discharge Conjuration/Air 2 b - Vhi's Electric Charge Translocation/Air 4 c - Dispersal Translocation 6 d - Spellspark Servitor Conjuration/Forgecraft 7 (22, 50, D) a book of Frost a glowing shapeshifter skeleton (22, 51, D) a glowing shapeshifter skeleton (22, 53, D) a glowing shapeshifter skeleton (23, 0, D) a +1 ring mail of poison resistance (23, 1, D) the +2 dire flail of Absolution {speed, rF+++ rCorr Str-3 Dex+3} rF+++: It renders you almost immune to fire. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). (23, 19, D) a +0 rapier a +0 robe a +1 great mace of draining (23, 20, D) a +1 battleaxe of draining a +5 trident a +0 robe a ring of poison resistance a merfolk skeleton (23, 21, D) a +0 trident a +0 robe a +0 cloak a +0 trident a +0 cloak a merfolk skeleton a merfolk skeleton a sphinx marauder skeleton (23, 22, D) a wind drake skeleton (23, 33, D) 5 large rocks (23, 34, D) 4 large rocks a +1 whip of draining a cyclops corpse (skeletalised by now) (23, 35, D) a +0 dire flail a +0 dire flail (23, 36, D) 5 large rocks (23, 47, D) a +2 robe of fire resistance (23, 48, D) the +8 dagger of Tenacity {elec, Will+ Str-3 Int+7} Will+: It increases your willpower. Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). (23, 49, D) a +1 ring mail of fire resistance (23, 50, D) the staff of the Sun {Fly rPois rN+ Will+++ Int-5 Necro} [staff of death] Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). Necro: It increases the power of your Necromancy spells. (24, 0, D) a ring of wizardry a +6 ring of strength a +5 ring of evasion (24, 16, D) a +0 trident (24, 19, D) a +4 partisan of venom (24, 21, D) a +0 cloak a +0 vampiric trident (24, 22, D) a +0 spear of flaming a +0 leather armour (24, 23, D) a +3 trident of distortion a +1 leather armour of fire resistance (24, 32, D) a +0 battleaxe of freezing (24, 33, D) a ring of protection from cold the ring "Guarghont" {rF- rC+ rCorr Slay+2 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Ice: It increases the power of your Ice spells. (24, 34, D) 4 large rocks a staff of conjuration a cyclops corpse (skeletalised by now) (24, 35, D) a +6 quarterstaff of pain (24, 49, D) the +8 dagger "Ultimatum" {flame, *Corrode rPois Will++ Dex+3} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). (24, 50, D) a +1 scale mail of cold resistance (24, 52, D) a glowing shapeshifter skeleton a glowing shapeshifter skeleton (25, 0, D) a +2 antimagic broad axe (25, 16, D) the +5 battleaxe "Buiset" {drain, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). a ring of willpower an amulet of guardian spirit (25, 17, D) a +0 trident (25, 18, D) a +2 heavy broad axe a +0 robe (25, 21, D) a +2 trident of venom a +0 leather armour (25, 22, D) the +3 long sword of the Farrago {freeze, Int+3} Int+3: It affects your intelligence (+3). a +1 heavy spear a merfolk skeleton a merfolk skeleton (25, 32, D) a +3 sling of flaming (25, 33, D) the +1 flail of the Bedighting Pariah {venom, rC+} rC+: It protects you from cold. (25, 34, D) a staff of earth (25, 48, D) a staff of alchemy (25, 49, D) a Young Poisoner's Handbook (25, 52, D) a glowing shapeshifter skeleton (25, 53, D) a glowing shapeshifter skeleton (26, 23, D) a harpy corpse (skeletalised by now) (26, 32, D) +0 golden dragon scales (26, 34, D) a +3 dagger of electrocution (26, 48, D) the +3 ring mail of Jinaunet {^Drain Will+ Int+2 SInv} ^Drain: It drains your maximum health when unequipped. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. (26, 50, D) a +3 plate armour of cold resistance (27, 0, D) the +4 falchion "Kelar" {antimagic, Int+3 SInv} Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (27, 1, D) a +3 dire flail of distortion (27, 32, D) a staff of alchemy (27, 33, D) the staff of Largesse {rElec rF+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Air: It increases the power of your Air spells. (27, 34, D) a staff of alchemy (27, 48, D) a condenser vane (27, 49, D) a +0 spectral quarterstaff (28, 0, D) the +6 falchion of the Old World {drain, *Corrode rC+ Dex+5} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). (28, 1, D) a book of Frost (28, 16, D) a +0 trident (28, 17, D) a +5 rapier of venom (28, 33, D) the +1 chain mail of Voumm {rElec rC- Str+3} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). (28, 48, D) a book of the Fortress (28, 49, D) a +2 dagger of venom (28, 50, D) the +2 leather armour of Defence {rPois rC+++ rCorr Str-4} rPois: It protects you from poison. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). (29, 1, D) a staff of alchemy (29, 33, D) a staff of cold (29, 47, D) a ring of protection from fire a ring of ice a ring of ice an amulet of regeneration a ring of positive energy a ring of fire a +1 cloak (29, 48, D) a staff of earth (29, 50, D) a +2 double sword of electrocution (30, 48, D) a Handbook of Applied Construction (30, 50, D) a staff of earth (31, 48, D) a +1 scale mail of cold resistance (31, 49, D) a book of the Fortress (31, 50, D) the +9 flail of the Distant Future {venom, rElec Str+2 Dex+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (32, 48, D) the +7 trident of the Ubiquitous God {antimagic, rF++ rC+ Str+2} rF++: It greatly protects you from fire. rC+: It protects you from cold. Str+2: It affects your strength (+2). (unseen) (32, 49, D) a manual of Shields (32, 50, D) a staff of cold (33, 48, D) a staff of conjuration (unseen) (33, 49, D) a +2 heavy broad axe (unseen) (33, 50, D) a +3 orcbow (unseen) (33, 52, D) a glowing shapeshifter skeleton (34, 28, D) a staff of death (34, 33, D) an adder corpse (skeletalised by now) (34, 34, D) an adder corpse (skeletalised by now) (34, 48, D) a +1 robe of cold resistance (unseen) (34, 49, D) +2 fire dragon scales (unseen) (34, 50, D) a +2 scale mail of fire resistance (unseen) (35, 28, D) a +0 pair of boots of stealth (35, 31, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (35, 32, D) a +0 dire flail a +0 robe (35, 33, D) a +0 battleaxe a naga corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (35, 34, D) a +0 flail a +0 robe a +0 short sword a ball python corpse (skeletalised by now) (36, 0, D) the +2 hat of the Bear Spirit {Spirit, Bear, *Rage Will++} Bear: Going berserk makes the wearer exceptionally tough, and they are slowed for a shorter time afterward. *Rage: It berserks you when you make melee attacks (+20% chance). Will++: It greatly increases your willpower. (36, 4, D) a snapping turtle corpse (skeletalised by now) (36, 14, D) a staff of fire (36, 15, D) a +3 heavy great sword (unseen) (36, 18, D) a +0 scimitar of flaming a +0 longbow a +0 robe (36, 19, D) a +1 glaive of holy wrath (36, 20, D) a +4 flail of flaming a +0 sling a +0 robe a +0 buckler a +3 whip of holy wrath a +0 robe (36, 28, D) a +1 heavy flail (36, 31, D) a guardian serpent corpse (skeletalised by now) (36, 32, D) a +0 trident a +0 robe a naga corpse (skeletalised by now) (36, 34, D) a +0 whip (37, 0, D) a +0 robe (37, 1, D) a book of Unlife (37, 4, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (37, 19, D) a +4 scimitar of holy wrath a +0 tower shield (37, 21, D) a +3 whip of holy wrath a +0 robe (37, 28, D) the +3 leather armour of the Hidden Vale {rN++ rCorr MP-6} rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. MP-6: It affects your magic capacity (-6). (38, 1, D) a +2 dagger of draining (38, 2, D) a +0 spear (38, 4, D) a +2 trident of protection a +0 robe a manticore corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (38, 5, D) a +1 rapier of venom a +0 robe (38, 15, D) a +1 morningstar of venom (38, 28, D) a +2 plate armour of poison resistance (38, 49, D) the Unrestrained Analects (38, 50, D) the +5 scale mail of Strozzapreti {rF+ Stlth+} rF+: It protects you from fire. Stlth+: It makes you more stealthy. (39, 0, D) a +1 plate armour of poison resistance (39, 3, D) a +1 spear of pain 3 javelins a +0 leather armour a +0 rapier of draining a +2 robe a merfolk corpse (skeletalised by now) (39, 4, D) 4 large rocks a cyclops corpse (skeletalised by now) a manticore corpse (skeletalised by now) (39, 14, D) a ring of see invisible (39, 28, D) a +2 morningstar of protection (39, 29, D) the +0 helmet of the Disturbing Deaths {^Contam Str+6 SInv} ^Contam: It causes magical contamination when unequipped. Str+6: It affects your strength (+6). SInv: It lets you see invisible. (39, 48, D) a +3 scale mail of poison resistance (39, 49, D) a +1 heavy broad axe (39, 50, D) the +9 halberd "Imuk" {drain, Dex+7} Dex+7: It affects your dexterity (+7). (40, 1, D) the +9 rapier of Sloth {flame, ^Fragile Dex+4 SInv} ^Fragile: It will be destroyed if unequipped. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (40, 15, D) a +2 ring mail of cold resistance (40, 29, D) a ring of poison resistance (40, 48, D) a +0 flail of protection (40, 50, D) a staff of fire (41, 1, D) a +2 scale mail of positive energy (41, 29, D) the +2 short sword of the Nexus {drain, Int+7} Int+7: It affects your intelligence (+7). (41, 49, D) a +4 hand axe of electrocution (41, 50, D) a staff of cold (42, 0, D) the +9 shortbow of Deflation {drain, Int+7} Int+7: It affects your intelligence (+7). (42, 1, D) a +2 rapier of distortion (42, 14, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (unseen) (42, 15, D) a ring of wizardry a ring of flight a ring of magical power a ring of wizardry a ring of fire (42, 28, D) the +6 war axe "Xakab" {freeze, rN+ Int+4} rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (42, 47, D) a ring of flight the amulet of Kindness {Acrobat Str+4 Dex+9 Slay-6} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Str+4: It affects your strength (+4). Dex+9: It affects your dexterity (+9). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). a +6 ring of strength a ring of protection from cold a +6 ring of strength (42, 49, D) a +2 vampiric partisan (43, 15, D) a +2 morningstar of holy wrath (unseen) (43, 29, D) a +3 whip of venom (43, 48, D) a book of Movement (43, 50, D) a +1 heavy spear (44, 28, D) a +4 heavy arbalest (44, 48, D) a +5 ring of evasion a +6 ring of dexterity (44, 50, D) a +1 short sword of holy wrath (44, 51, D) a staff of fire (45, 48, D) a +2 quarterstaff of holy wrath (45, 49, D) a +0 vampiric spear (45, 50, D) a +1 leather armour of poison resistance (46, 49, D) the +2 ring mail of Brilliance {Fly rElec Int-5} Fly: It grants you flight. rElec: It insulates you from electricity. Int-5: It affects your intelligence (-5). (46, 50, D) a +2 scale mail of cold resistance (47, 48, D) a condenser vane (47, 49, D) a +2 war axe of venom (47, 51, D) a +1 spear of venom (48, 16, D) a +0 troll leather armour a troll corpse (skeletalised by now) (48, 17, D) a +0 giant spiked club (48, 40, D) a cane toad corpse (skeletalised by now) (48, 42, D) a komodo dragon corpse (skeletalised by now) (48, 48, D) a +4 ring of protection (48, 50, D) a +1 heavy shortbow (49, 0, D) a +0 spear of venom (49, 1, D) a staff of cold (49, 12, D) a +2 leather armour of cold resistance (49, 17, D) 7 large rocks (49, 24, D) a +3 plate armour of cold resistance (49, 36, D) a +6 arbalest of draining (49, 48, D) the sanguine talisman of Zuidib {rCorr Dex+2} [sanguine talisman] rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (49, 49, D) the staff of Etraf {rC++ Necro Forge Ice} [staff of cold] rC++: It greatly protects you from cold. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. (49, 50, D) a book of the Warp (50, 0, D) the staff of No Interval {rC+ Dex+7 Ice} [staff of cold] rC+: It protects you from cold. Dex+7: It affects your dexterity (+7). Ice: It increases the power of your Ice spells. (50, 1, D) a +2 heavy trident (50, 13, D) the +3 spear "Wufeth Bais" {antimagic, *Noise Str+3} *Noise: It may make a loud noise when swung. Str+3: It affects your strength (+3). (50, 15, D) 4 large rocks (50, 16, D) 3 large rocks (50, 17, D) 16 large rocks (50, 18, D) 3 large rocks a cyclops corpse (skeletalised by now) (50, 25, D) a +4 heavy quarterstaff (50, 48, D) a staff of conjuration (50, 49, D) a staff of alchemy (51, 1, D) a +2 heavy arbalest (51, 12, D) a +0 heavy scimitar (51, 13, D) a staff of earth (51, 17, D) a +0 giant club an ogre corpse (skeletalised by now) (51, 18, D) 6 large rocks a cyclops corpse (skeletalised by now) (51, 25, D) a +3 ring mail of poison resistance (51, 41, D) a +0 robe a water moccasin corpse (skeletalised by now) (51, 49, D) Eduk's Quarto of the Comitatus and Confrontation Spells Type Level a - Freezing Cloud Conjuration/Ice/Air 5 b - Summon Mana Viper Hexes/Summoning 5 c - Haunt Necromancy/Summoning 7 (51, 50, D) a staff of fire (52, 13, D) the +1 helmet of Kathenotheism {rF+ Slay+3} rF+: It protects you from fire. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (52, 25, D) a staff of death (52, 37, D) a spider talisman (52, 48, D) a staff of earth (52, 49, D) an amulet of reflection (52, 50, D) a staff of air (53, 0, D) a +2 arbalest of freezing (53, 1, D) a +2 trident of venom (53, 2, D) a +4 ring of slaying a ring of magical power a ring of magical power a ring of fire an amulet of faith a +6 ring of strength a +6 ring of strength an amulet of guardian spirit (53, 12, D) a staff of earth (53, 25, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (53, 37, D) the +2 dagger of the End of Times {flame, Dex+5 SInv} Dex+5: It affects your dexterity (+5). SInv: It lets you see invisible. (53, 48, D) a staff of air (53, 49, D) the staff "Dragonslayer" {rPois rF+ Str+7 Int-3 Alch} [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Str+7: It affects your strength (+7). Int-3: It affects your intelligence (-3). Alch: It increases the power of your Alchemy spells. (53, 50, D) the +5 short sword of Fuics {flame, Str-3 Dex+7} Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). (54, 0, D) a +2 orcbow of draining (54, 1, D) a +2 halberd of venom (54, 12, D) a spider talisman (54, 13, D) a +2 battleaxe of electrocution (54, 24, D) an amulet of faith (54, 36, D) a +0 rapier of venom (54, 49, D) a +1 orcbow of electrocution (54, 50, D) a ring of poison resistance (55, 1, D) a book of Unlife (55, 12, D) a +3 scale mail of fire resistance (55, 13, D) a +3 leather armour of fire resistance (55, 24, D) +2 ice dragon scales (57, 49, D) a +5 ring of evasion a ring of fire the ring of Cowardice {Str+3 Slay+4} [ring of slaying] Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (58, 42, D) +0 storm dragon scales a storm dragon skeleton (58, 48, D) a book of Wicked Creation (59, 36, D) a +2 broad axe of electrocution (59, 43, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (59, 47, D) a +4 heavy war axe (59, 48, D) the staff "Afaixaz" {rElec rF++ rC+ Fire} [staff of fire] rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. (59, 49, D) the +11 long sword "Aperic" {pain, Will+} Will+: It increases your willpower. (60, 43, D) a wind drake corpse (skeletalised by now) (60, 47, D) a staff of air (60, 48, D) a +2 giant club (60, 49, D) a +5 flail of protection (60, 54, D) a +0 trident a +0 trident a +0 scale mail a goblin skeleton (61, 0, D) a +0 helmet of see invisible (61, 4, D) a wolf corpse (skeletalised by now) (61, 8, D) a +2 heavy mace (unseen) (61, 26, D) a +6 antimagic sling (61, 30, D) a +2 great sword of electrocution a +0 robe (61, 35, D) a granite talisman (61, 36, D) a +1 war axe of electrocution (61, 37, D) a staff of fire (61, 49, D) a staff of alchemy (61, 53, D) a +4 long sword of flaming a +0 plate armour a human skeleton (61, 55, D) an iron dragon skeleton (62, 3, D) a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (62, 10, D) a +0 trident a +0 leather armour a +0 club an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (62, 16, D) the +1 leather armour of Decompression {rElec rN+ Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (62, 26, D) a +2 leather armour of fire resistance (62, 36, D) a +1 buckler of positive energy (62, 37, D) a ring of see invisible (62, 48, D) a +1 troll leather armour (62, 52, D) a +0 arbalest (62, 53, D) a +1 long sword a +0 plate armour a human skeleton (62, 54, D) an iron dragon skeleton (62, 55, D) a +0 great sword a +0 plate armour a titan skeleton (63, 0, D) the staff of Giedok {rC+ Dex+7 Ice} [staff of cold] rC+: It protects you from cold. Dex+7: It affects your dexterity (+7). Ice: It increases the power of your Ice spells. (63, 3, D) a black bear corpse (skeletalised by now) (63, 8, D) a +7 scimitar of holy wrath (unseen) (63, 10, D) a +2 dagger of venom a +0 robe a +0 whip a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 16, D) a +0 buckler of cold resistance (63, 17, D) the +1 flail "Arbiter" {spect, rElec rPois Int+6 Dex-2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Dex-2: It affects your dexterity (-2). (63, 26, D) the +7 long sword of Discord {vamp, rC+} rC+: It protects you from cold. (63, 27, D) a ring of resist corrosion an amulet of faith a +6 ring of intelligence a +4 ring of protection (63, 29, D) a +2 halberd of freezing a +0 robe (63, 36, D) the +1 morningstar "Igojuj" {heavy, Will+ SInv Stlth+} Will+: It increases your willpower. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (63, 37, D) a staff of earth (63, 47, D) a book of Cantrips (63, 50, D) a +1 pair of boots of flying (63, 52, D) a +0 morningstar a +0 ring mail (63, 53, D) a +0 great mace a +0 plate armour an iron dragon skeleton (63, 54, D) a +0 arbalest (63, 56, D) a +0 great mace a +0 leather armour a human skeleton (64, 16, D) a +4 rapier (64, 17, D) the +2 scimitar "Kemmus" {freeze, rC+ Int+3 Dex-2 Stlth+} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (64, 26, D) the +6 whip of Cevvamerch {flame, +Blink rC+ MP+9} +Blink: It lets you blink. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). (64, 47, D) a +1 leather armour of fire resistance (64, 48, D) the staff "Cepuar" {rF+ rC+ rCorr Ice} [staff of cold] rF+: It protects you from fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. (64, 50, D) a +3 leather armour of cold resistance (64, 51, D) a staff of air (64, 52, D) a +0 long sword a +0 chain mail a +0 kite shield a +0 dire flail a +0 ring mail a +0 hand cannon of electrocution (64, 53, D) +0 shadow dragon scales a +0 dire flail a +0 chain mail a shadow dragon skeleton (64, 54, D) a +0 long sword a +0 chain mail a +1 arbalest of freezing a +0 great sword a +0 chain mail a +0 great mace a +0 ring mail a +0 arbalest a human skeleton a titan skeleton a yaktaur skeleton (64, 55, D) a +2 long sword a +0 chain mail a +0 kite shield a +0 partisan a +0 partisan a +0 scale mail a human skeleton (65, 47, D) the +12 plate armour "Viquti" {+Blink rF+ rC+} +Blink: It lets you blink. rF+: It protects you from fire. rC+: It protects you from cold. a condenser vane (65, 49, D) a +2 heavy quarterstaff (65, 50, D) a +4 heavy partisan (65, 51, D) a +1 hand cannon of freezing the +2 spear "Urakeh" {venom, rPois Dex+2} rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). (65, 53, D) 4 large rocks (65, 54, D) a +0 great sword a +0 chain mail a +0 bardiche a +0 plate armour 4 large rocks a +3 heavy great mace a +0 plate armour a human skeleton a human skeleton (65, 55, D) a staff of air (66, 49, D) the +7 spear of Strategic Superiority {heavy, *Noise Will+ Str+2} *Noise: It may make a loud noise when swung. Will+: It increases your willpower. Str+2: It affects your strength (+2). (66, 53, D) a +0 flail a +0 leather armour a +0 battleaxe a +0 arbalest a +0 chain mail a human skeleton a titan skeleton (67, 0, D) a +4 rapier of protection (67, 48, D) a ring of ice (67, 50, D) a +0 battleaxe (68, 0, D) a +0 dagger of flaming (68, 2, D) a hell hound corpse (skeletalised by now) (68, 47, D) the +4 ice dragon scales "Kiplaih" {Rampage Fly rF- rC++ Will+} Rampage: It bestows one free step when moving towards enemies. Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Will+: It increases your willpower. (unseen) (68, 48, D) a book of Iron (68, 49, D) the +11 rapier "Beetleslayer" {venom, Fly Will- Str+6 Stlth-} Fly: It grants you flight. Will-: It decreases your willpower. Str+6: It affects your strength (+6). Stlth-: It makes you less stealthy. (68, 50, D) a manual of Axes (69, 0, D) +1 storm dragon scales (69, 36, D) a +4 plate armour of poison resistance (69, 48, D) a Young Poisoner's Handbook (69, 50, D) the serpent talisman of Pan-Flutes {rF+ Int+3} [serpent talisman] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (70, 8, D) a +2 scimitar of electrocution (70, 37, D) a +2 sling of freezing (70, 46, D) a +4 ring of protection the ring "Fiobynaz" {rC+ Will- rCorr Stlth+} [ring of resist corrosion] rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (70, 48, D) a ring of ice (70, 49, D) a staff of death (71, 8, D) a +0 orcbow of draining (71, 11, D) a river rat corpse (skeletalised by now) (71, 16, D) a +3 spear of venom (71, 17, D) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). (71, 19, D) a +0 trident (71, 27, D) a +2 vampiric executioner's axe (71, 36, D) a +2 helmet of intelligence (71, 47, D) a staff of air (71, 48, D) a +3 mace of protection (71, 49, D) a +1 trident of freezing (72, 8, D) the +4 chain mail of Nabuud {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (72, 9, D) a +2 war axe of venom (72, 18, D) a +0 shortbow (72, 19, D) a +0 shortbow (72, 26, D) a staff of conjuration (72, 27, D) a +0 scimitar of electrocution (72, 37, D) 4 potions of haste (72, 48, D) a +2 orcbow of draining (72, 49, D) a staff of death (73, 1, D) a +2 leather armour of cold resistance (73, 16, D) the staff "Iryich" {*Corrode rElec rC++ SInv Earth} [staff of earth] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rC++: It greatly protects you from cold. SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (73, 19, D) a +0 trident a wind drake corpse (skeletalised by now) (73, 26, D) the staff "Caebau" {rC+ Will- Str+4 Int+3 Ice} [staff of cold] rC+: It protects you from cold. Will-: It decreases your willpower. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Ice: It increases the power of your Ice spells. (73, 27, D) the +2 helmet "Taaj" {Str+5 Int+4} Str+5: It affects your strength (+5). Int+4: It affects your intelligence (+4). (73, 36, D) the staff of Cheibriados's Envy {rF++ Dex+2 Conj Forge} [staff of conjuration] rF++: It greatly protects you from fire. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (73, 47, D) a book of Storms (74, 19, D) a +0 shortbow (74, 49, D) a staff of air (unseen) (75, 1, D) a +5 battleaxe (75, 47, D) a book of Beasts (75, 48, D) a +2 dagger of speed (unseen) (75, 49, D) a staff of air (unseen)