demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 dagger {Hajoon} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 36, D) a staff of death (unseen) (49, 37, D) a +2 ring mail of willpower (unseen) (50, 36, D) a +2 trident of flaming (unseen) (50, 37, D) a staff of air (unseen) (51, 36, D) a scroll of fog (51, 37, D) a staff of death (unseen) (52, 36, D) a phial of floods (52, 37, D) a +2 leather armour of cold resistance (unseen) (53, 36, D) a +2 falchion of holy wrath (unseen) (53, 37, D) Qaemoicu's Commencing the Power of Words Spells Type Level a - Poisonous Vapours Alchemy/Air 1 b - Kinetic Grapnel Forgecraft 1 c - Soul Splinter Necromancy 1 (unseen) (54, 36, D) a +3 giant club (59, 11, D) a +0 short sword a +0 robe (59, 36, D) a +4 plate armour of fire resistance (unseen) (59, 42, D) a hornet corpse (60, 12, D) a +0 long sword a +0 ring mail (60, 20, D) a +0 dagger (60, 36, D) a staff of death (unseen) (60, 37, D) a +1 crystal plate armour (60, 42, D) a redback corpse (61, 8, D) a +1 shortbow of freezing (unseen) (61, 11, D) a +0 short sword a +0 robe (61, 16, D) a +4 rapier of speed (unseen) (61, 20, D) a +0 whip a +0 dagger a draconian corpse (skeletalised by now) (61, 21, D) a +0 long sword (61, 26, D) the +3 plate armour of Boredom {^Drain Will++ Int+2} ^Drain: It drains your maximum health when unequipped. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). (61, 29, D) a +1 arbalest of freezing (61, 30, D) a +0 arbalest (61, 37, D) a +4 ring of slaying (62, 0, D) a ring of poison resistance (62, 1, D) a +2 flail of pain (unseen) (62, 8, D) a ring of positive energy (62, 9, D) a +6 ring of intelligence (62, 16, D) an amulet of magic regeneration (62, 19, D) a +0 dagger (62, 20, D) a +0 long sword a +0 falchion a purple draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (62, 27, D) a +0 long sword of distortion (62, 29, D) a +0 scale mail (62, 37, D) a +6 ring of dexterity (63, 0, D) the +5 ring mail "Koikhleda" {Will++ Stlth+} Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (unseen) (63, 16, D) the +1 sling of the Pit {freeze, rF- Int+2 Dex+4} rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (unseen) (63, 17, D) a +0 ring mail of fire resistance (63, 26, D) a +8 chain mail of ponderousness (63, 27, D) a +1 whip of flaming (63, 29, D) a +0 long sword a +0 chain mail (63, 30, D) a +2 battleaxe of freezing a +0 plate armour (63, 37, D) a staff of cold (64, 16, D) a +5 morningstar of holy wrath (64, 17, D) the +1 robe "Opaoge" {rF++ rC- Str+2 SInv} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (64, 26, D) an amulet of the acrobat (64, 27, D) a +2 hand axe of electrocution (64, 29, D) a +0 glaive a +0 chain mail (64, 30, D) a +0 scale mail (67, 0, D) a +3 plate armour of cold resistance a river rat corpse (skeletalised by now) (67, 2, D) a +0 leather armour a +0 falchion {Wanphen} (70, 9, D) a +0 flail a +4 orcbow of freezing a draconian corpse (skeletalised by now) (70, 10, D) a +0 flail (70, 20, D) a +0 short sword a +0 robe (70, 30, D) a +0 short sword a +0 shortbow a +0 leather armour (70, 36, D) the staff of the Pillar {rN+ Stlth+ Conj Alch} [staff of conjuration] rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Alch: It increases the power of your Alchemy spells. (70, 37, D) a +2 heavy spear a scorpion corpse (70, 41, D) a tarantella corpse a wolf spider corpse (71, 8, D) a +3 morningstar of protection (71, 9, D) a +0 hand axe a draconian corpse (skeletalised by now) (71, 10, D) a +0 dagger (71, 16, D) a staff of cold (71, 17, D) a +0 vampiric spear (71, 26, D) a +2 chain mail of poison resistance (unseen) (71, 27, D) a staff of cold (71, 31, D) a +0 long sword a +0 leather armour a +5 mace of protection an elf corpse (skeletalised by now) (71, 37, D) a ring of flight (72, 9, D) a +0 dagger (72, 17, D) a +2 long sword of electrocution (72, 26, D) a staff of cold (72, 27, D) the amulet of Sin {Harm Acrobat rElec} [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. (72, 30, D) a +0 longbow a +0 dagger a +2 leather armour of fire resistance (72, 31, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 36, D) a staff of alchemy (72, 37, D) a +2 plate armour of willpower (73, 16, D) a ring of fire (73, 21, D) a +1 long sword of flaming (73, 22, D) a +2 scimitar of protection (73, 26, D) a staff of air (unseen) (73, 27, D) a +6 ring of intelligence (73, 36, D) a +2 lajatang of pain (73, 37, D) a +3 rapier of electrocution