demenasai the Dungeon (1, -22, D) a +0 battleaxe of freezing (1, -6, D) the +1 morningstar "Giecroum" {protect, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (1, -5, D) a +2 chain mail of cold resistance (2, -37, D) 9 large rocks a stone giant skeleton an iron dragon skeleton (2, -25, D) a +3 mace of draining (unseen) (2, -24, D) a +4 scimitar of freezing (2, -7, D) a book of the Hunter (2, -6, D) a +3 heavy quarterstaff (2, -5, D) a book of Scorching (3, -43, D) a book of the Moon (3, -42, D) a +2 ring mail of cold resistance (3, -37, D) quicksilver dragon scales an iron dragon skeleton a quicksilver dragon skeleton (3, -24, D) the amulet of the Enemy {Reflect Dex+2 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Dex+2: It affects your dexterity (+2). SH+5: It affects your SH (+5). (3, -7, D) a book of Touch (3, -6, D) a staff of earth (4, -55, D) a +5 triple sword a +5 great sword a +5 demon blade (4, -54, D) a +5 lajatang (4, -53, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, -43, D) a +2 battleaxe of freezing (4, -40, D) an iron dragon skeleton (4, -39, D) 5 large rocks (4, -38, D) 5 large rocks a stone giant skeleton (4, -37, D) 3 large rocks an iron dragon skeleton a stone giant skeleton (4, -25, D) a +1 war axe of venom (unseen) (4, -24, D) a +8 flail of protection (unseen) (4, -23, D) a +3 heavy broad axe (4, -7, D) an amulet of magic regeneration (5, -55, D) a +5 quick blade a +5 rapier a +5 dagger (5, -54, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -53, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -52, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -50, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (5, -49, D) a +5 crystal plate armour +5 golden dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -43, D) a staff of conjuration (5, -42, D) a +2 orcbow of electrocution (5, -24, D) an amulet of reflection (5, -23, D) a sanguine talisman (5, -7, D) the amulet of Zextyhit {Spirit rPois Dex+3} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (5, -6, D) a +2 spear of venom (5, -5, D) a +1 hand axe of flaming (6, -43, D) a +3 great sword of holy wrath (6, -42, D) a book of the Warp (6, -41, D) a ring of protection from cold (6, -40, D) a +0 morningstar (6, -25, D) an amulet of faith (6, -24, D) an amulet of magic regeneration (6, -23, D) a +2 robe (6, -7, D) the +7 plate armour of the Ecumenical Temple {rElec rF- Str-2 Dex+4} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Str-2: It affects your strength (-2). Dex+4: It affects your dexterity (+4). (7, -43, D) a book of Touch (7, -42, D) a book of Burglary (7, -41, D) a medusa talisman (7, -25, D) a book of the Fortress (7, -24, D) a +5 flail of protection (7, -23, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (7, -7, D) an amulet of magic regeneration (7, -6, D) a +3 partisan of venom (7, -5, D) the ring of Hoalleju {Dex+6 Stlth+} [ring of dexterity] Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. (8, -43, D) a +5 ring of evasion (8, -42, D) the +4 spear of Fugogh {holy, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (8, -41, D) a scarf of resistance (8, -24, D) a +0 sling of freezing (8, -23, D) a book of Beasts (8, -7, D) a ring of willpower (8, -6, D) a ring of flight (8, -5, D) a +2 plate armour of willpower (9, -57, D) a +0 dagger {Apolônia} a +0 leather armour a +0 falchion {Qing} (9, -43, D) the wellspring talisman of Gravity {+Blink Dex+5} [wellspring talisman] +Blink: It lets you blink. Dex+5: It affects your dexterity (+5). (9, -25, D) the +7 lajatang of Order {silver, rMut} rMut: It protects you from mutation. (9, -24, D) a staff of conjuration (9, -23, D) the +5 long sword "Hydraslayer" {freeze, rPois rF+ rN++} rPois: It protects you from poison. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. (9, -7, D) the +9 shortbow "Giqiaq" {freeze, Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (9, -6, D) a +1 dagger of venom (9, -5, D) a +5 ring of evasion (10, -43, D) a fortress talisman (10, -42, D) a ring of protection from cold (10, -41, D) a +0 scimitar of holy wrath (10, -25, D) a +7 giant club (10, -24, D) a +6 ring of intelligence (10, -23, D) a +1 heavy falchion (10, -7, D) the +2 robe of Insurance {rPois rN+ Will+} rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. (10, -6, D) a staff of fire (10, -5, D) a staff of conjuration (11, -57, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -53, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the inkwell talisman of Analysis {rF+} [inkwell talisman] rF+: It protects you from fire. a quill talisman (11, -52, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, -43, D) a +2 trident of freezing (11, -42, D) a +0 robe of willpower (11, -41, D) an amulet of regeneration (11, -25, D) a +1 dagger of speed (11, -24, D) a +4 lajatang of speed (11, -23, D) a +2 long sword of flaming (11, -7, D) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (11, -6, D) a staff of conjuration (11, -5, D) a +6 ring of dexterity (12, -57, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (12, -43, D) the amulet of the Four Winds {rN+ Will+++ Clar} [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. (12, -42, D) a +0 broad axe of venom (12, -41, D) a +0 pair of boots of flying (12, -25, D) a lupine talisman (12, -24, D) a +2 ring mail of fire resistance (12, -23, D) the staff "Calajot" {rC+ Ice Air} [staff of cold] rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (12, -7, D) a +1 chain mail of cold resistance (12, -6, D) a staff of fire (12, -5, D) a +3 leather armour of poison resistance (13, -43, D) the +7 falchion of Atosh {holy, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (13, -41, D) a ring of see invisible (13, -24, D) the +4 short sword "Doloo" {venom, rPois rN++ rCorr SInv} rPois: It protects you from poison. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (13, -23, D) a +3 orcbow (13, -7, D) a staff of death (13, -5, D) a +1 ring mail of willpower (14, -25, D) an amulet of reflection (14, -24, D) a book of Armaments (14, -23, D) a +2 short sword of venom (14, -7, D) a +2 broad axe of electrocution (14, -6, D) a sack of spiders (15, -7, D) a +1 heavy sling (15, -6, D) a staff of conjuration (19, -22, D) a +0 long sword (19, -20, D) a +6 dagger of venom a +0 battleaxe the ring of Oxoc {Fly Int+3} [ring of flight] Fly: It grants you flight. Int+3: It affects your intelligence (+3). a +1 war axe of freezing a green draconian corpse (skeletalised by now) (19, -19, D) a +0 dagger a +0 cloak a +0 whip a +0 cloak a red draconian corpse (skeletalised by now) a red draconian corpse (skeletalised by now) (19, -9, D) a +3 arbalest of flaming (19, -7, D) a +2 robe (20, -57, D) a staff of conjuration (unseen) (20, -38, D) a +0 shortbow (20, -37, D) 6 large rocks (20, -25, D) a +0 whip (20, -24, D) a +0 whip (20, -22, D) a +0 hand axe a +1 trident of protection a white draconian corpse (skeletalised by now) (20, -20, D) a +0 war axe a +0 long sword a +0 cloak the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. a yellow draconian corpse (skeletalised by now) (20, -19, D) a +0 partisan a +0 flail a red draconian corpse (skeletalised by now) (20, -18, D) a +0 long sword (20, -9, D) a +2 partisan of freezing (20, -8, D) a +2 scimitar of holy wrath (20, -7, D) a +2 shortbow of flaming (21, -57, D) a ring of flight (21, -56, D) a +2 orcbow of freezing (21, -38, D) a +3 spear a +0 leather armour (21, -37, D) a +0 arbalest the +8 flail of Baqy {drain, rPois MP+9 Stlth+} rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (21, -36, D) a +0 spear a +0 leather armour (21, -25, D) a staff of conjuration (21, -24, D) a +0 scimitar (21, -22, D) a +0 long sword a black draconian corpse (skeletalised by now) (21, -21, D) the +5 spear "Quphizeu" {freeze, rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). a black draconian corpse (skeletalised by now) (21, -20, D) a +0 mace (still there?) a ring of willpower (still there?) the +9 staff of Olgreb {rPois∞} (still there?) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. a +3 hand axe of flaming (still there?) a +0 cloak (still there?) (21, -19, D) a +0 rapier a +0 cloak a +2 long sword of electrocution a +2 cloak a +0 hand axe a red draconian corpse (skeletalised by now) (21, -9, D) a staff of earth (unseen) (21, -8, D) a staff of air (unseen) (21, -7, D) a staff of cold (22, -57, D) a +1 sling of flaming (unseen) (22, -56, D) a +4 ring of slaying (22, -41, D) the Notes on the Excursion and Cogs Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Fortress Blast Forgecraft 6 c - Malign Gateway Summoning/Translocation 7 (22, -40, D) a +7 glaive of protection (22, -39, D) a +0 arbalest a kobold corpse (skeletalised by now) (22, -38, D) 6 large rocks a +0 longbow a +1 short sword of electrocution a +0 barding of cold resistance a stone giant corpse (skeletalised by now) (22, -37, D) 8 large rocks a +0 shortbow a +0 flail (22, -36, D) a +0 arbalest (22, -25, D) a +2 shortbow of draining (22, -23, D) a +1 hand axe of electrocution a +0 cloak the Reference Book on Constructed Direction Spells Type Level a - Lesser Beckoning Translocation 2 b - Diamond Sawblades Forgecraft 7 a yellow draconian corpse (skeletalised by now) (22, -21, D) a staff of air a +0 battleaxe the ring "Gaoj" {Wiz Str+2} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). a white draconian corpse (skeletalised by now) (22, -19, D) a +0 glaive a +0 dire flail a black draconian corpse (skeletalised by now) (22, -18, D) a +0 scimitar a red draconian corpse (skeletalised by now) (22, -8, D) a +1 crystal plate armour (22, -7, D) the +6 quarterstaff "Pendulum" {vamp, Fly} Fly: It grants you flight. (22, -2, D) a +0 hand axe a +0 leather armour a ring of resist corrosion (23, -57, D) the +0 leather armour of the Monkey {rElec Str+2 Int-5} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Int-5: It affects your intelligence (-5). (unseen) (23, -40, D) a +0 arbalest (23, -38, D) a +0 spear of pain 3 javelins a +0 leather armour (23, -37, D) a +0 shortbow a +0 battleaxe 3 large rocks a naga corpse (skeletalised by now) a stone giant corpse (skeletalised by now) (23, -36, D) a +0 arbalest (23, -35, D) 3 large rocks (23, -24, D) a staff of earth (23, -23, D) a +4 scale mail of cold resistance (23, -20, D) a +0 cloak a green draconian corpse (skeletalised by now) (23, -8, D) the ring "Ocuys" {Fly rElec SInv} [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. SInv: It lets you see invisible. (23, -7, D) a staff of cold (24, -57, D) a ring of poison resistance (24, -56, D) a +1 dagger of speed (24, -41, D) a +2 quarterstaff of draining (unseen) (24, -40, D) a +0 chain mail of cold resistance (24, -39, D) a +0 broad axe of freezing (24, -38, D) a +0 arbalest (24, -25, D) a +0 cloak (24, -24, D) a +0 hand axe (24, -23, D) the ring of Rexoir {rF- rC+ rCorr Int+5 Dex+4 Stlth- Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). Dex+4: It affects your dexterity (+4). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. (24, -9, D) a staff of alchemy (24, -8, D) a staff of cold (24, -7, D) a +1 heavy morningstar (25, -57, D) a staff of earth (25, -39, D) a +7 long sword of electrocution a +0 arbalest a +0 helmet of see invisible a kobold corpse (skeletalised by now) (25, -38, D) a +2 morningstar of holy wrath a +0 shortbow (25, -25, D) a +0 mace of protection (unseen) (25, -9, D) a +0 plate armour of poison resistance (25, -8, D) a staff of cold (25, -7, D) a +1 great sword of flaming (26, -57, D) the amulet of Ehuusu {Spirit +Inv rElec rPois} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. rPois: It protects you from poison. (26, -56, D) a +3 chain mail of cold resistance (26, -41, D) 5 large rocks a cyclops corpse (skeletalised by now) (26, -40, D) a +0 arbalest a ring of willpower a +1 war axe of flaming (26, -24, D) a +3 chain mail of fire resistance (26, -9, D) a +0 short sword of freezing (26, -8, D) the +0 plate armour "Toockeo Neck" {rF+ rN+ Will- Regen+} rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. (26, -7, D) a +5 longbow of freezing (27, -57, D) a staff of fire (unseen) (27, -56, D) a staff of air (27, -41, D) a +2 pair of boots of flying a scarf of resistance the +2 leather armour of Xetucol {Dex+7} Dex+7: It affects your dexterity (+7). +5 shadow dragon scales (27, -40, D) the ring of Veingeqo {rElec rF+++ Will- Wiz SInv} [ring of wizardry] rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Wiz: It increases the success rate of your magical spells. SInv: It lets you see invisible. (27, -39, D) a staff of cold a +0 shortbow (27, -38, D) 2 large rocks (27, -25, D) a +0 mace (27, -24, D) a +5 orcbow of freezing (27, -9, D) a +1 ring mail of poison resistance (27, -8, D) a staff of alchemy (27, -7, D) the +7 halberd of Hauhoes {flame, Str+5 Dex+3 SInv Stlth+} Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (28, -57, D) the +0 leather armour of Ozeozak {rPois rCorr} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (unseen) (28, -24, D) the +2 arbalest of Salt {flame, rPois Will+} rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (28, -23, D) a +0 scale mail of poison resistance (28, -9, D) the Textbook on White Subspace Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Hoarfrost Cannonade Ice/Forgecraft 5 c - Summon Forest Summoning/Translocation 5 d - Dispersal Translocation 6 (28, -8, D) a +2 executioner's axe of holy wrath (28, -7, D) a +3 great sword of flaming (29, -57, D) an amulet of guardian spirit (29, -41, D) a +3 spear of freezing (29, -25, D) a wellspring talisman (29, -24, D) a +0 short sword (29, -8, D) a +5 dagger of electrocution (30, -57, D) a staff of death (unseen) (30, -56, D) the +6 scale mail of Inquiry {Int+4 Slay+5} Int+4: It affects your intelligence (+4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (30, -40, D) the +6 flail of Untimely Demise {heavy, Dex+5} Dex+5: It affects your dexterity (+5). (30, -24, D) a staff of cold (30, -7, D) the +0 spear "Tormentor" {flame, ^Contam +Blink Str+3 Int+3} ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (31, -9, D) a staff of earth (31, -8, D) a +2 leather armour of willpower (31, -7, D) the ring of Ranyott {*Slow +Blink rF+ rN++ EV+5} [ring of evasion] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. EV+5: It affects your evasion (+5). (32, -9, D) a staff of cold (32, -8, D) a +2 chain mail of poison resistance (33, -9, D) a +0 rapier of draining (34, -9, D) a +5 arbalest of electrocution (34, -8, D) the +0 sling of Dottam {flame, rElec Int+2 Dex+5} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). (34, -7, D) a book of the Wilderness (35, -38, D) a +0 flail (35, -29, D) a ring of protection from fire (35, -8, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (36, -57, D) a ring of fire (36, -43, D) the +6 scale mail of the Harp {*Silence rElec rPois Stlth+} *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth+: It makes you more stealthy. an adder corpse (skeletalised by now) (36, -42, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (36, -39, D) a guardian serpent corpse (skeletalised by now) (36, -38, D) a ball python corpse (skeletalised by now) (36, -28, D) a staff of conjuration (36, -25, D) a black mamba corpse (skeletalised by now) (36, -24, D) a water moccasin corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (37, -56, D) a staff of alchemy (37, -43, D) the +7 falchion "Gishrurimm" {elec, rPois rF+ rC- rN+} rPois: It protects you from poison. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. (37, -41, D) a +0 club a +0 robe (37, -39, D) an anaconda corpse (skeletalised by now) (37, -38, D) a +0 scimitar a +2 kite shield of protection (37, -29, D) a ring of poison resistance (37, -28, D) a staff of earth (37, -25, D) a basilisk corpse (skeletalised by now) a hell rat corpse (skeletalised by now) (37, -24, D) a yak corpse (skeletalised by now) (37, -23, D) a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (38, -57, D) a +1 dagger of speed (38, -43, D) a +2 robe of resistance (38, -42, D) the +5 halberd of the Common Good {flame, *Slow rPois rC+ rCorr} *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. (38, -41, D) a +0 spear a naga corpse (skeletalised by now) (38, -40, D) a +0 long sword a +0 robe a naga corpse (skeletalised by now) (38, -38, D) a black mamba corpse (skeletalised by now) (38, -29, D) a +4 ring of slaying (38, -28, D) the amulet "Kuuho" {Acrobat Int+3 Dex+2} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (38, -24, D) a water moccasin corpse (skeletalised by now) (38, -3, D) a +0 long sword (38, -2, D) a +3 heavy battleaxe (still there?) a +0 plate armour (still there?) (39, -57, D) a +2 quarterstaff of speed (39, -56, D) a +0 robe (39, -43, D) a staff of air (39, -42, D) the +4 mace of Ugrieh {heavy, *Rage rN+ Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). (39, -38, D) a water moccasin corpse (skeletalised by now) (39, -9, D) a book of the Spheres (39, -8, D) a +0 dagger (39, -7, D) a staff of alchemy (unseen) (39, -3, D) a +1 battleaxe of freezing a +0 chain mail (40, -57, D) the +8 Vampire's Tooth {megavamp} (40, -56, D) a +5 ring of evasion (40, -42, D) a ring of willpower (40, -41, D) a +0 halberd a naga corpse (skeletalised by now) (40, -9, D) the +7 mace "Daelett" {flame, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (40, -8, D) a talisman of death (40, -7, D) the +8 short sword "Zyboup" {protect, Str+3 Int-2 Dex+3} Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). Dex+3: It affects your dexterity (+3). (unseen) (40, -4, D) a +0 mace (still there?) a +4 scale mail of poison resistance (still there?) (40, -3, D) a +0 short sword (still there?) a +0 robe (still there?) a ring of willpower (still there?) a +1 robe of fire resistance (still there?) (40, -2, D) a +2 great sword of draining (still there?) a +0 plate armour (still there?) a cognitogaunt corpse (still there?) a cognitogaunt corpse (still there?) (41, -57, D) the +9 battleaxe of Gallantry {pain, Dex+2} Dex+2: It affects your dexterity (+2). (41, -56, D) a +2 ring mail of cold resistance (41, -43, D) a sanguine talisman (41, -42, D) a book of the Moon (41, -29, D) the +0 scale mail "Vymualog" {Int+3} Int+3: It affects your intelligence (+3). (41, -28, D) a +6 ring of dexterity (41, -9, D) a +2 trident of venom (unseen) (41, -7, D) a staff of cold (unseen) (41, -4, D) a +0 dagger (still there?) a +0 robe (still there?) a +2 long sword of holy wrath (still there?) a +0 robe (still there?) a human corpse (still there?) (41, -3, D) a +2 robe of fire resistance a +2 great sword of draining a +0 chain mail (41, -2, D) the +10 executioner's axe of Destruction {pain, MP+9 Int+4} MP+9: It affects your magic capacity (+9). Int+4: It affects your intelligence (+4). a +0 chain mail a +0 scimitar a +2 great sword of draining a +0 plate armour (41, -1, D) a +0 scimitar (42, -57, D) a +2 plate armour of poison resistance (42, -56, D) a +1 chain mail of fire resistance (42, -42, D) a staff of death (42, -29, D) a +1 shortbow of draining (42, -28, D) a +3 leather armour of poison resistance (42, -9, D) a +2 war axe of flaming (unseen) (42, -8, D) a +4 vampiric falchion (unseen) (42, -7, D) an amulet of regeneration (42, -4, D) a +2 great mace of flaming (still there?) a +0 chain mail (still there?) (42, -3, D) a +2 whip of electrocution (still there?) a +0 robe (still there?) a +0 scimitar (still there?) a +0 orcbow of electrocution (still there?) the +7 glaive "Xilec" {freeze, Stlth+} (still there?) Stlth+: It makes you more stealthy. (42, -2, D) a staff of earth (still there?) a +2 robe of willpower (still there?) a +3 halberd of flaming (still there?) (43, -57, D) a ring of protection from cold (43, -56, D) a +3 leather armour of cold resistance (43, -43, D) a +1 great sword of holy wrath (43, -42, D) +0 fire dragon scales (43, -29, D) a +4 demon trident of electrocution (43, -28, D) a +4 scale mail of positive energy (43, -8, D) a scroll of brand weapon (43, -7, D) a +2 short sword of speed (unseen) (44, -43, D) the +5 dagger "Zeynukle" {flame, Int+2 Dex+4} Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (44, -29, D) a +2 chain mail of cold resistance (44, -28, D) the staff of the Wraith {rElec rN+ Dex+4 Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). Air: It increases the power of your Air spells. (44, -9, D) a +0 glaive of protection (unseen) (44, -8, D) the ring "Qacilir" {rF+ rC- Will+ Str+2 Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (44, -7, D) a staff of death (unseen) (45, -9, D) a staff of earth (unseen) (45, -8, D) a +0 trident of freezing (unseen) (45, -7, D) a +3 chain mail of positive energy (unseen) (45, -6, D) the staff "Ukhikhlem" {rPois rCorr Str+2 Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Alch: It increases the power of your Alchemy spells. (unseen) (46, -9, D) a +3 battleaxe (unseen) (46, -8, D) a +2 halberd of venom (still there?) a +0 robe (still there?) the +5 mace of the Gloaming {elec, ^Drain Dex+7} (still there?) ^Drain: It drains your maximum health when unequipped. Dex+7: It affects your dexterity (+7). (46, -7, D) a +4 ring of protection (46, -6, D) a +2 glaive of protection (unseen) (47, -9, D) a +0 scale mail of cold resistance (unseen) (47, -7, D) a scroll of brand weapon (47, -6, D) a +0 mace (48, -9, D) 4 potions of heal wounds (48, -7, D) a +0 dagger (48, -6, D) Puppaumo's Useful Spellweaving Spells Type Level a - Alistair's Intoxication Alchemy 5 b - Silence Hexes/Air 5 c - Summon Mana Viper Hexes/Summoning 5 (50, -53, D) a +1 scimitar of draining a +0 robe (50, -52, D) a glowing shapeshifter corpse (skeletalised by now) (50, -45, D) a +0 glaive of protection (50, -21, D) the +4 chain mail "Geggy" {Dex+7} Dex+7: It affects your dexterity (+7). (51, -57, D) a +0 pair of boots of rampaging (51, -52, D) a shapeshifter corpse (skeletalised by now) (51, -51, D) a +2 demon blade of venom a +0 robe (51, -45, D) a +2 robe of fire resistance (51, -44, D) a staff of conjuration (51, -32, D) a +6 war axe of electrocution (51, -30, D) an ugly thing corpse (skeletalised by now) (51, -28, D) a glowing shapeshifter corpse (skeletalised by now) (51, -21, D) a +1 shortbow of flaming (51, -20, D) the +11 quarterstaff of the Globe {protect, rF+ Str+4} rF+: It protects you from fire. Str+4: It affects your strength (+4). (52, -56, D) a scarab talisman (52, -54, D) a +2 dagger of venom a +0 robe (52, -53, D) a glowing shapeshifter corpse (skeletalised by now) an ugly thing corpse (skeletalised by now) (52, -52, D) a +2 scimitar of chaos a +0 robe (52, -45, D) a +2 falchion of holy wrath (52, -44, D) the +3 great sword of Tartarus {flame, rCorr} rCorr: It protects you from acid and corrosion. (52, -33, D) a ring of positive energy (52, -28, D) a +1 scimitar of pain a +0 robe a very ugly thing corpse (skeletalised by now) a kobold corpse (skeletalised by now) (52, -21, D) a ring of magical power (52, -18, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (52, -16, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (53, -57, D) a staff of fire (53, -56, D) the ring of Niuzxei {rN+ Dex+2} [ring of positive energy] rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). (53, -55, D) a glowing shapeshifter corpse (skeletalised by now) (53, -45, D) the +0 hand axe of Responsibility {heavy, Fly rElec rPois Stlth-} Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. (53, -33, D) a ring of flight (53, -32, D) the +2 leather armour of Carved New Discoveries {rN+ Regen+ Str-2} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str-2: It affects your strength (-2). (53, -31, D) a glowing shapeshifter corpse (skeletalised by now) (53, -21, D) the +3 whip "Transmigrator" {venom, MP+7 Int+4} MP+7: It affects your magic capacity (+7). Int+4: It affects your intelligence (+4). (53, -20, D) the Disquisition on Creation and Feathers Spells Type Level a - Swiftness Air 3 b - Summon Cactus Giant Summoning 6 c - Maxwell's Capacitive Coupling Air 8 (53, -18, D) a wind drake corpse (skeletalised by now) (53, -17, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (53, -15, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (54, -57, D) a staff of fire (54, -44, D) a staff of conjuration (54, -33, D) the +7 sling "Byupti" {freeze, rC+} rC+: It protects you from cold. (54, -32, D) a +2 great sword of venom (54, -20, D) a +7 antimagic quarterstaff (54, -17, D) +0 storm dragon scales a storm dragon corpse (skeletalised by now) (55, -57, D) a ring of flight (55, -56, D) +0 ice dragon scales (55, -55, D) a glowing shapeshifter corpse (skeletalised by now) (55, -45, D) a +1 robe (55, -44, D) a +4 scale mail of fire resistance (unseen) (55, -33, D) a +4 ring of protection (55, -32, D) a +5 trident of freezing (55, -21, D) a +4 plate armour of cold resistance (56, -56, D) a +2 plate armour of willpower (56, -45, D) a +4 ring of protection (60, -21, D) a staff of air (60, -20, D) the ring "Ipsu" {Fly Dex+5} [ring of flight] Fly: It grants you flight. Dex+5: It affects your dexterity (+5). (61, -21, D) the amulet of Ofotz {Spirit Rampage rPois rF++} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Rampage: It bestows one free step when moving towards enemies. rPois: It protects you from poison. rF++: It greatly protects you from fire. (61, -20, D) a staff of conjuration (62, -57, D) a +0 troll leather armour (62, -56, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (62, -55, D) a +0 long sword a +0 robe (62, -53, D) a +0 rapier a +0 leather armour (62, -49, D) a +0 morningstar of protection (unseen) (62, -46, D) an iguana corpse (skeletalised by now) (62, -41, D) a +6 ring of strength (62, -31, D) a +1 rapier of venom (unseen) (62, -20, D) an amulet of reflection (63, -57, D) the staff of Woickoh {rF+ rN+ Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Fire: It increases the power of your Fire spells. (unseen) (63, -54, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (63, -49, D) a ring of see invisible (63, -46, D) an iguana corpse (skeletalised by now) (63, -41, D) a +0 orcbow of flaming (63, -40, D) a +3 heavy orcbow (63, -31, D) a staff of cold (unseen) (63, -26, D) a cane toad corpse (skeletalised by now) (63, -21, D) a ring of positive energy (63, -20, D) a +1 arbalest of electrocution (64, -57, D) a +1 chain mail of fire resistance (unseen) (64, -49, D) the staff "Qaureid" {rF- rC+ rCorr Str+4 Ice} [staff of cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Ice: It increases the power of your Ice spells. (unseen) (64, -46, D) a jackal corpse (skeletalised by now) (64, -41, D) a +0 heavy great mace (unseen) (64, -30, D) an amulet of reflection (64, -21, D) a +4 ring of slaying (64, -20, D) a +6 ring of intelligence (65, -41, D) the +2 halberd of the Insatiable Tusks {chaos, rCorr Str+3 Int-4} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). (unseen) (65, -40, D) a staff of death (unseen) (65, -31, D) a +3 whip of venom (65, -30, D) the +7 flail of the Alligator {protect, Int+3} Int+3: It affects your intelligence (+3). (67, -54, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (68, -57, D) a +1 ring mail of willpower (68, -54, D) a +0 long sword a +0 robe (70, -19, D) a +0 whip an orc corpse (skeletalised by now) (70, -17, D) a +0 dagger a +0 robe (71, -49, D) a +2 leather armour of fire resistance (71, -47, D) a +0 shortbow (71, -26, D) a shapeshifter corpse (skeletalised by now) (71, -18, D) a +0 dire flail a +0 plate armour an orc corpse (skeletalised by now) (71, -17, D) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (72, -49, D) the staff of Fogg {rPois Str+2 Dex+3 Summ Alch} [staff of alchemy] rPois: It protects you from poison. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. (72, -47, D) a +0 arbalest (72, -41, D) a +0 morningstar of holy wrath (72, -40, D) a +4 falchion of electrocution (72, -30, D) a +6 ring of strength (72, -18, D) a +0 scimitar of electrocution a +0 plate armour a +0 flail an orc corpse (skeletalised by now) (72, -17, D) a +0 falchion an orc corpse (skeletalised by now) (72, -16, D) a +0 battleaxe a +0 plate armour an orc corpse (skeletalised by now) (73, -49, D) a +0 arbalest a staff of earth a yaktaur corpse (skeletalised by now) (73, -48, D) a +0 shortbow the amulet "Fieqa" {rElec Regen+ Int+3} [amulet of regeneration] rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). a centaur corpse (skeletalised by now) (73, -47, D) a +0 shortbow (73, -41, D) the +3 scale mail "Vuniu" {rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (73, -40, D) a +4 halberd of protection (73, -31, D) a +4 morningstar of protection (73, -30, D) a +2 robe (73, -20, D) the +6 short sword of Eternal Vigilance {heavy, +Blink rElec rN+} +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. (73, -18, D) a +0 dagger (74, -40, D) a +1 leather armour of cold resistance (74, -20, D) a +2 orcbow of draining (unseen)