demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 dagger {Ashmeen} a +0 leather armour a +0 falchion {Ishleen} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the blade talisman of the Old and Reckless {rF+ Stlth+} [blade talisman] rF+: It protects you from fire. Stlth+: It makes you more stealthy. an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 8, D) a +2 morningstar of freezing (unseen) (61, 16, D) the +1 chain mail "Jeerghil" {Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. (unseen) (62, 0, D) the +10 halberd "Zogide" {drain, rElec rF++ rN+ Dex-4} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rN+: It protects you from negative energy. Dex-4: It affects your dexterity (-4). (62, 1, D) a +4 scale mail of poison resistance (62, 8, D) an amulet of faith (62, 16, D) a +4 war axe of flaming (unseen) (62, 17, D) the amulet "Nischais" {Reflect Rampage rElec rC- Will+ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. SH+5: It affects your SH (+5). (63, 0, D) a +2 ring mail of fire resistance (unseen) (63, 16, D) an amulet of faith (63, 17, D) a +1 leather armour of willpower (unseen) (64, 16, D) the +0 buckler "Lopissis" {^Contam *Corrode rC+ Regen+ Int+5} ^Contam: It causes magical contamination when unequipped. *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Int+5: It affects your intelligence (+5). (unseen) (64, 17, D) a talisman of death (66, 3, D) a brain worm corpse (68, 0, D) a ring of poison resistance (69, 0, D) a +5 longbow of freezing (unseen) (70, 8, D) a ring of resist corrosion (70, 9, D) a +0 short sword a +0 leather armour a +0 robe of willpower (70, 30, D) a wolf corpse (71, 8, D) a +0 short sword a +0 leather armour the +1 quick blade "Sumeok" {spect, Dex+3} Dex+3: It affects your dexterity (+3). an elf corpse (71, 9, D) a +0 short sword a +0 leather armour (71, 10, D) a +0 short sword a +0 ring mail (71, 16, D) a +2 heavy shortbow (unseen) (71, 17, D) a staff of fire (71, 18, D) a +3 spear a +0 robe (71, 27, D) the +7 scale mail of Uskayaw's Inspiration {rF+} rF+: It protects you from fire. (71, 29, D) a water moccasin corpse (71, 30, D) a yak corpse (72, 8, D) a +1 falchion of freezing (72, 9, D) the amulet "Cuidiorgh" {Reflect rN+ SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. rN+: It protects you from negative energy. SH+5: It affects your SH (+5). (72, 17, D) a +2 shortbow of draining (72, 26, D) the +5 flail of Putrescence {venom, ^Drain Dex+4 SInv} ^Drain: It drains your maximum health when unequipped. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (73, 3, D) a +0 rapier a +0 robe a +0 buckler (73, 4, D) a wolf corpse (skeletalised by now) (73, 16, D) a +2 great sword of holy wrath (unseen) (73, 17, D) a +1 mace of protection (unseen) (73, 26, D) a +2 falchion of holy wrath (73, 27, D) a +2 antimagic morningstar