demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 leather armour a +0 dagger {Kiko} a +0 falchion {Gustavo} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (18, 42, D) a +0 quarterstaff a +0 robe a spriggan corpse (19, 0, D) a +5 giant spiked club (19, 1, D) a +4 flail of pain (19, 2, D) a +0 halberd a +0 robe (19, 4, D) a +0 trident a +0 kite shield a naga corpse (skeletalised by now) (19, 16, D) a staff of death (unseen) (19, 17, D) a staff of fire (19, 32, D) a staff of cold (unseen) (19, 33, D) a staff of air (unseen) (19, 38, D) a skyshark corpse (19, 42, D) a dire elephant corpse a dire elephant corpse (19, 43, D) a +0 quarterstaff a +0 robe (20, 0, D) a staff of earth (20, 1, D) a staff of cold (20, 2, D) a +0 spear a naga corpse (skeletalised by now) (20, 3, D) an anaconda corpse (skeletalised by now) (20, 16, D) a ring of poison resistance (20, 17, D) a staff of alchemy (20, 32, D) a staff of earth (unseen) (20, 33, D) a staff of fire (unseen) (20, 37, D) a catoblepas corpse (20, 41, D) a skyshark corpse a skyshark corpse (21, 0, D) the +10 short sword of Intuition {holy, rPois rCorr Dex+2} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). (21, 1, D) a +0 morningstar of draining (21, 2, D) a +0 spear a +0 robe (21, 3, D) a +0 mace a +0 kite shield a +0 dire flail a +1 robe of willpower a black mamba corpse (skeletalised by now) a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (21, 4, D) a +0 long sword a +0 robe a +1 tower shield of fire resistance an adder corpse (skeletalised by now) a guardian serpent corpse (skeletalised by now) (21, 16, D) a staff of cold (21, 17, D) a staff of cold (21, 32, D) a book of Frost (21, 33, D) the Dissertation on Ouranomancy and Assembling Spells Type Level a - Cigotuvi's Putrefaction Necromancy/Air 4 b - Summon Seismosaurus Egg Summoning/Earth 4 c - Magnavolt Earth/Air 7 (unseen) (21, 34, D) a +3 bardiche of venom (unseen) (21, 42, D) a caustic shrike corpse (22, 0, D) a book of Spectacle (22, 1, D) a +0 whip a naga corpse (skeletalised by now) (22, 2, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (22, 3, D) a +0 long sword (22, 16, D) a +5 quarterstaff of speed (22, 17, D) +2 storm dragon scales (22, 32, D) a +3 leather armour of poison resistance (unseen) (22, 33, D) a +2 heavy hand axe (unseen) (22, 34, D) a ring of willpower (23, 0, D) a ring of fire (23, 1, D) a +0 trident Sif Muna's Guidebook on the Parabolic Departed Spells Type Level a - Blink Translocation 2 b - Gell's Gavotte Translocation 6 c - Haunt Necromancy/Summoning 7 a naga corpse (skeletalised by now) (23, 16, D) an amulet of the acrobat (23, 17, D) the staff "Fucimn" {rN+++ Will- rCorr Necro Forge} [staff of death] rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Necro: It increases the power of your Necromancy spells. Forge: It increases the power of your Forgecraft spells. (23, 18, D) a +2 mace of protection (23, 32, D) a +1 arbalest of electrocution (unseen) (23, 33, D) a scroll of brand weapon (23, 34, D) a staff of air (unseen) (24, 0, D) a +0 partisan a +0 robe the ring of Qaunika {Dex+4 SInv} [ring of see invisible] Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. a naga corpse (skeletalised by now) (24, 1, D) a +3 leather armour of positive energy (24, 16, D) a +1 pair of gloves of stealth the lupine talisman of the Lily {rPois Str-5 Dex+2} [lupine talisman] rPois: It protects you from poison. Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). a lupine talisman (24, 18, D) a +0 short sword of venom (24, 32, D) a book of Decay (24, 33, D) a +4 ring of protection (24, 34, D) a +2 chain mail of fire resistance (unseen) (25, 0, D) a +3 chain mail of poison resistance (25, 16, D) a +2 ring mail of willpower (25, 17, D) a staff of cold (25, 18, D) a +2 robe (25, 32, D) the +8 sling of the Sugar Beet {freeze, Fly rN+ Int+3} Fly: It grants you flight. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (unseen) (25, 33, D) a +4 trident of protection (unseen) (25, 34, D) a +1 spear of venom (unseen) (26, 0, D) a +2 robe (26, 1, D) the ring "Xihacene" {Will++ rCorr Int+9 Dex+3} [ring of intelligence] Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int+9: It affects your intelligence (+9). Dex+3: It affects your dexterity (+3). (26, 16, D) a +0 dagger of venom (26, 17, D) a +0 war axe of flaming (26, 32, D) the +0 plate armour of Ydamob {rPois Dex-2 SInv Stlth+} rPois: It protects you from poison. Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (26, 33, D) a book of Duality (26, 34, D) a staff of conjuration (unseen) (27, 0, D) a +3 dagger of speed (27, 1, D) a +4 heavy hand axe (27, 16, D) a +4 mace of draining (27, 17, D) a +2 heavy shortbow (27, 32, D) the +5 long sword of Egul Uni {pain, *Noise Str+3 SInv} *Noise: It may make a loud noise when swung. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (unseen) (27, 33, D) the +5 eveningstar of the Desert {venom, Str+4} Str+4: It affects your strength (+4). (unseen) (27, 34, D) a +2 leather armour of fire resistance (unseen) (28, 0, D) the scarab talisman "Zailiuwk" {rPois Str-2 Int+4 Stlth+} [scarab talisman] rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (28, 1, D) a +0 flail of draining (28, 16, D) a staff of conjuration (28, 17, D) a +2 ring mail of cold resistance (28, 32, D) a condenser vane (28, 33, D) a book of Storms (29, 0, D) the +2 demon trident "Tepnuch" {flame, rPois Str+5 Dex+3} rPois: It protects you from poison. Str+5: It affects your strength (+5). Dex+3: It affects your dexterity (+3). (35, 14, D) a +3 dagger (unseen) (35, 29, D) the ring "Rethreata" {+Blink Fly rF+} [ring of flight] +Blink: It lets you blink. Fly: It grants you flight. rF+: It protects you from fire. (36, 0, D) a staff of conjuration (36, 3, D) a +0 demon trident of venom a +0 chain mail a +2 kite shield of resistance a demonspawn skeleton (36, 14, D) the +3 mace "Sowaluj" {holy, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). a +0 robe the +4 short sword of Foebrez {freeze, rPois rC+ Str+6 Int+3} rPois: It protects you from poison. rC+: It protects you from cold. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). (36, 15, D) a fortress talisman (36, 18, D) a glowing shapeshifter corpse (skeletalised by now) (36, 28, D) a +0 morningstar of protection (36, 29, D) a +3 ring mail of cold resistance (37, 0, D) a +2 kite shield of reflection (37, 1, D) a +0 heavy arbalest (37, 14, D) a +6 ring of strength (37, 15, D) a ring of protection from cold a shapeshifter corpse (skeletalised by now) (37, 28, D) a staff of conjuration (37, 29, D) a +1 heavy war axe (37, 30, D) a +0 trident a +4 ring of slaying (38, 0, D) a +0 arbalest of freezing (38, 1, D) a staff of cold (38, 14, D) the +6 flail of Certain Death {drain, *Corrode ^Drain Int+8} *Corrode: It may corrode you when you take damage. ^Drain: It drains your maximum health when unequipped. Int+8: It affects your intelligence (+8). a glowing shapeshifter corpse (skeletalised by now) (38, 16, D) a glowing shapeshifter corpse (skeletalised by now) (38, 31, D) a +0 dagger a +0 robe a +6 ring of strength (39, 2, D) a +0 partisan of venom a +3 plate armour of fire resistance a +1 tower shield of protection (39, 14, D) the +8 morningstar "Qoficiaj" {flame, Int+5} Int+5: It affects your intelligence (+5). (39, 20, D) a +3 dagger a +0 robe a kobold corpse (skeletalised by now) (39, 28, D) a staff of alchemy (39, 29, D) a +1 ring mail of poison resistance (40, 0, D) a +0 dagger a +1 robe of fire resistance the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (40, 1, D) a ring of wizardry (40, 14, D) a +5 partisan of flaming a +0 robe a +3 dagger (40, 16, D) a glowing shapeshifter corpse (skeletalised by now) (40, 29, D) the +9 dagger of Gaemni {speed, rN+ Dex+3} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). (41, 0, D) a +4 heavy great mace (41, 1, D) a staff of conjuration (41, 14, D) the +8 flail of Conscience {speed, rF+ rC+++ Str-5 Int-4} rF+: It protects you from fire. rC+++: It renders you almost immune to cold. Str-5: It affects your strength (-5). Int-4: It affects your intelligence (-4). (41, 15, D) a ring of willpower (41, 28, D) a +5 hand cannon of draining (41, 29, D) a +2 sling of draining (42, 0, D) a +4 dagger of protection (42, 1, D) a +2 partisan of protection (42, 14, D) a ring of poison resistance (42, 15, D) a staff of alchemy a glowing shapeshifter corpse (skeletalised by now) (42, 28, D) a staff of cold (42, 29, D) a dragon-coil talisman (43, 14, D) a +0 chain mail of willpower (43, 15, D) +0 swamp dragon scales a glowing shapeshifter corpse (skeletalised by now) (43, 28, D) a staff of conjuration (43, 29, D) a +6 ring of dexterity (49, 0, D) the amulet of Demoat {Acrobat rElec rPois rF- rCorr} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. (49, 1, D) a +2 scale mail of cold resistance (49, 12, D) a +4 trident of protection (49, 16, D) a glowing shapeshifter skeleton (49, 24, D) a staff of fire (unseen) (49, 29, D) a +0 spear (49, 36, D) the ring "Jor Dior" {rCorr EV+5 Dex+3 SInv} [ring of evasion] rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (49, 37, D) the +2 battleaxe "Hoehahai" {heavy, +Blink} +Blink: It lets you blink. (50, 1, D) a +3 glaive of freezing (50, 16, D) a glowing shapeshifter skeleton (50, 24, D) a +2 ring mail of positive energy (unseen) (50, 25, D) a +0 scimitar of protection (50, 36, D) the +7 trident of Propriety {vamp, +Blink Fly rCorr Dex+3} +Blink: It lets you blink. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). (50, 37, D) a staff of conjuration (50, 40, D) a +2 flail of flaming a +0 shortbow a +0 robe (50, 41, D) a +1 whip of holy wrath a +0 robe (51, 0, D) a staff of alchemy (51, 1, D) the +3 mace "Faky" {flame, Str+3 Dex+6} Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). (51, 13, D) a +1 heavy morningstar (51, 24, D) a +2 long sword of electrocution (51, 25, D) a +0 spear a +0 robe a staff of air (51, 26, D) a +0 halberd (51, 28, D) a ball python corpse (skeletalised by now) (51, 36, D) the +4 short sword of the Reaper {spect, *Corrode rElec Str+3 Dex+4} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). (51, 37, D) a ring of ice (52, 0, D) a +2 ring mail of cold resistance (unseen) (52, 1, D) a +3 plate armour of positive energy (52, 13, D) the +8 battleaxe "Wuot" {flame, rPois Str-3 Int+2} rPois: It protects you from poison. Str-3: It affects your strength (-3). Int+2: It affects your intelligence (+2). a very ugly thing skeleton (52, 24, D) a +1 great sword of freezing a ball python corpse (skeletalised by now) (52, 25, D) a +0 trident a +0 robe the amulet "Ceehicw" {Spirit Str-5 Slay+5} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str-5: It affects your strength (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a naga corpse (skeletalised by now) (52, 36, D) a +4 scale mail of fire resistance (52, 37, D) a ring of protection from fire (52, 40, D) the +7 trident of Light {flame, rCorr Str+5 Dex-2} rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Dex-2: It affects your dexterity (-2). a +0 sling a +0 robe a +0 buckler (53, 1, D) a +2 sling of flaming (53, 12, D) an amulet of guardian spirit (53, 14, D) a +3 dagger of venom a +0 robe a kobold skeleton (53, 24, D) a +6 ring of strength (53, 25, D) a +0 vampiric rapier (53, 36, D) a +0 long sword of flaming (54, 0, D) the ring "Ikaonywn" {rF+ Dex+8} [ring of dexterity] rF+: It protects you from fire. Dex+8: It affects your dexterity (+8). (54, 1, D) the staff "Mesiok" {+Blink Int+3 Necro Earth} [staff of earth] +Blink: It lets you blink. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (54, 12, D) the ring of the Smoking Coward {rF- rC+ rN+ Dex+3 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (54, 13, D) a staff of death (54, 25, D) the +1 leather armour of Recklessness {Harm rElec Dex+3} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). (54, 36, D) the amulet "Silyuteo" {Acrobat rF+ SInv} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF+: It protects you from fire. SInv: It lets you see invisible. (55, 0, D) an amulet of reflection (55, 1, D) a +6 ring of strength (59, 36, D) a book of Wicked Creation (59, 37, D) a staff of alchemy (60, 36, D) a +0 shortbow of freezing (60, 37, D) the ring "Itotiph" {rPois Str+6 Slay+5} [ring of strength] rPois: It protects you from poison. Str+6: It affects your strength (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (61, 0, D) a staff of conjuration (61, 2, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (61, 8, D) a +4 ring of slaying (61, 11, D) a hell hound corpse (skeletalised by now) (61, 16, D) a +1 spear of flaming (61, 26, D) a +0 arbalest of flaming (unseen) (61, 36, D) a +2 long sword of freezing (62, 0, D) the +9 great mace of Lust {freeze, +Blink rElec rPois} +Blink: It lets you blink. rElec: It insulates you from electricity. rPois: It protects you from poison. (62, 2, D) a +0 flail an orc corpse (skeletalised by now) (62, 3, D) a +0 club a +0 scale mail an orc corpse (skeletalised by now) (62, 9, D) a staff of earth (unseen) (62, 17, D) a staff of fire a ball python corpse (skeletalised by now) (62, 18, D) a +0 spear a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 27, D) an amulet of guardian spirit an adder corpse (skeletalised by now) (62, 28, D) a +0 flail a water moccasin corpse (skeletalised by now) (62, 36, D) a +1 pair of boots of rampaging (62, 37, D) the +0 falchion of the Purse {flame, *Noise Dex+7} *Noise: It may make a loud noise when swung. Dex+7: It affects your dexterity (+7). (63, 8, D) an orb of wrath (63, 17, D) a +2 partisan of venom (63, 26, D) a staff of conjuration (unseen) (63, 27, D) an amulet of faith (63, 36, D) the ring "Tofyaggo" {Str+2 Int+9} [ring of intelligence] Str+2: It affects your strength (+2). Int+9: It affects your intelligence (+9). (63, 37, D) a +3 plate armour of cold resistance (64, 17, D) a water moccasin corpse (skeletalised by now) (64, 26, D) the +9 sling of the Harvestman {freeze, rElec rF- Will+} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Will+: It increases your willpower. (64, 27, D) a +4 rapier of electrocution (64, 28, D) a +0 scimitar a naga corpse (skeletalised by now) (64, 29, D) a water moccasin corpse (skeletalised by now) (65, 26, D) a +1 mace of holy wrath (67, 0, D) a +0 shortbow of freezing (68, 0, D) a +6 chain mail of ponderousness a water moccasin corpse (skeletalised by now) (68, 1, D) an adder corpse (skeletalised by now) (69, 0, D) the +0 scale mail "Leretoh" {Regen+ Int+3 Slay-3} Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (70, 8, D) a +1 spear of venom (70, 9, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (70, 10, D) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (70, 19, D) a +0 shortbow (70, 36, D) a +2 dagger of venom (70, 37, D) a +0 antimagic mace (70, 40, D) a +2 scimitar of distortion (71, 8, D) a +2 robe of willpower (71, 10, D) a +3 spectral club a +0 robe (71, 16, D) the amulet "Heixkur" {rPois rC- rN+ Regen+} [amulet of regeneration] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (71, 17, D) a +0 trident 2 boomerangs the +0 dagger "Jeideor" {protect, rN+ Will+ Str+3} rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). a merfolk corpse (skeletalised by now) (71, 18, D) a +0 trident (71, 27, D) a +4 ring mail of positive energy (71, 28, D) a hell hound corpse (skeletalised by now) (71, 30, D) a hell hound corpse (skeletalised by now) (71, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (71, 37, D) a +4 eveningstar of holy wrath (71, 40, D) a +0 longbow a +0 ring mail a +2 battleaxe of flaming an elf corpse (skeletalised by now) (71, 41, D) a +0 scimitar of holy wrath a +6 hand axe of distortion a +3 vampiric trident (72, 8, D) a staff of air (72, 16, D) a staff of fire (72, 17, D) a +0 cloak (72, 18, D) a +0 shortbow a centaur corpse (skeletalised by now) (72, 19, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 26, D) a +0 pair of gloves of strength (72, 27, D) a +3 dagger of venom (72, 30, D) a +1 scimitar of flaming a hell hound corpse (skeletalised by now) (72, 36, D) a +2 long sword of flaming (72, 37, D) a +2 ring mail of cold resistance (72, 40, D) a +1 battleaxe of freezing (73, 1, D) a water moccasin corpse (skeletalised by now) (73, 7, D) a +0 trident a +0 robe (73, 9, D) a +2 dagger of venom a +0 robe (73, 16, D) a +1 leather armour of cold resistance (73, 17, D) a +2 dagger of speed (73, 26, D) a staff of death (73, 27, D) the Charlatan's Orb {orb Charlatan} It massively reduces your stealth. It interferes with translocations, delaying teleports. Charlatan: It boosts your other skills by 20% of your base Evocations skill. (73, 36, D) a ring of magical power (73, 37, D) a staff of death (73, 40, D) a +0 longbow a +0 dagger a +0 leather armour of fire resistance (74, 2, D) a water moccasin corpse (skeletalised by now)