demenasai the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) an orb of light a +0 robe a +0 falchion {Ahhotep} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (18, 3, D) a demonic crawler corpse (19, 0, D) a staff of conjuration (19, 1, D) a staff of death (19, 2, D) a +0 hand axe a +0 robe (19, 16, D) the Notes on the Stormy Torch Spells Type Level a - Static Discharge Conjuration/Air 2 b - Dazzling Flash Hexes/Fire 3 c - Magnavolt Earth/Air 7 (unseen) (19, 17, D) a staff of fire (unseen) (20, 0, D) a staff of cold (20, 1, D) a staff of cold (20, 16, D) Great Wizards, Vol. II (20, 17, D) a scroll of brand weapon (21, 0, D) the staff "Ohemy" {rPois Int+6 Stlth- Ice Alch} [staff of alchemy] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (21, 16, D) a book of Dreams (21, 17, D) a Handbook of Applied Construction (22, 1, D) a staff of conjuration (22, 16, D) a staff of fire (unseen) (22, 17, D) a Gell's gravitambourine (2/2) (23, 0, D) a +1 heavy flail (unseen) (23, 1, D) the ring "Minometel" {^Contam rElec rF- Dex+8 Slay+4} [ring of slaying] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+8: It affects your dexterity (+8). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (23, 16, D) a +2 dagger of venom (unseen) (23, 17, D) the staff "Waovy" {rElec Str+4 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (unseen) (23, 18, D) a +1 heavy broad axe (unseen) (24, 0, D) +0 steam dragon scales (24, 16, D) a +2 leather armour of fire resistance (unseen) (24, 17, D) the Secrets of Phantasmal Topology Spells Type Level a - Call Imp Summoning 2 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Dimensional Bullseye Hexes/Translocation 4 e - Summon Hydra Summoning 7 (unseen) (24, 18, D) the +4 long sword of Mioklew {pain, MP+11 Int+3} MP+11: It affects your magic capacity (+11). Int+3: It affects your intelligence (+3). (unseen) (25, 1, D) a +1 vampiric morningstar (25, 2, D) a +0 hand axe a +0 leather armour (25, 16, D) a +2 robe (unseen) (25, 17, D) a +1 battleaxe of flaming (unseen) (25, 18, D) a +2 rapier of venom (unseen) (26, 0, D) a +2 heavy quarterstaff (26, 1, D) a +3 dagger of speed (26, 16, D) the staff of the Sky {rPois rF- rCorr Str+5 Hexes Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (unseen) (26, 17, D) The Mystical Testimony of the Sage Spells Type Level a - Malign Gateway Summoning/Translocation 7 b - Summon Hydra Summoning 7 (unseen) (27, 0, D) a +3 quarterstaff of draining (27, 1, D) a staff of cold (27, 16, D) a +0 spear of distortion (unseen) (27, 17, D) a book of Displacement (28, 0, D) a +3 chain mail of poison resistance (28, 1, D) a ring of poison resistance (28, 16, D) a Fen Folio (28, 17, D) 4 potions of heal wounds (29, 0, D) a +2 glaive of flaming (29, 1, D) a +4 trident of venom (29, 16, D) the +10 morningstar of Conscience {freeze, Int+3} Int+3: It affects your intelligence (+3). (unseen) (29, 17, D) a +2 broad axe of venom (unseen) (34, 5, D) a shapeshifter corpse (skeletalised by now) (34, 6, D) a +2 rapier of draining a +0 robe (34, 7, D) a glowing shapeshifter corpse (skeletalised by now) (34, 28, D) a staff of earth (35, 0, D) a +4 longbow of draining (unseen) (35, 5, D) a +2 dagger of pain a +0 robe (35, 6, D) the +7 flail of Embarrassment {protect, rPois MP+7 Str+3 Int+2} rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). a +0 robe a kobold corpse (skeletalised by now) (35, 14, D) the +1 chain mail of Action {Will+} Will+: It increases your willpower. (35, 15, D) the amulet "Yckohev" {rPois Regen+ Int+2 Stlth+} [amulet of regeneration] rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (35, 17, D) +0 ice dragon scales a rime drake corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (35, 18, D) a rime drake corpse (skeletalised by now) (35, 28, D) a +1 heavy broad axe (35, 29, D) a +3 hand axe of venom (35, 31, D) a +2 falchion a +0 robe (35, 32, D) a +3 long sword a +0 plate armour a +0 dagger a +0 robe a human corpse (skeletalised by now) (36, 0, D) a +2 chain mail of willpower (36, 1, D) the staff of Capital Punishment {rElec rF+ rCorr Str+2 Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. (36, 5, D) a shapeshifter corpse (skeletalised by now) (36, 14, D) a +3 chain mail of cold resistance (36, 15, D) a ring of fire (36, 16, D) a death drake corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (36, 17, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (36, 18, D) +0 ice dragon scales an ice dragon corpse (skeletalised by now) (36, 29, D) the +0 scale mail of the Butterfly {Int+3} Int+3: It affects your intelligence (+3). (36, 30, D) a +0 dagger a +0 robe (36, 31, D) a +0 war axe a +0 battleaxe a +3 battleaxe a +0 robe (37, 0, D) a +1 tower shield of cold resistance (37, 1, D) a +2 scale mail of poison resistance (37, 14, D) a staff of fire (37, 16, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (37, 28, D) a +2 arbalest of electrocution (37, 29, D) a +4 dagger of freezing (38, 0, D) the +7 chain mail of the Monk {Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (38, 1, D) a +1 buckler of protection (38, 14, D) a +8 arbalest (38, 15, D) a staff of cold (38, 28, D) a +6 ring of dexterity (39, 0, D) a +3 scimitar of draining (39, 1, D) a +1 orcbow of freezing (39, 14, D) a +3 orcbow of flaming (39, 15, D) a +2 chain mail of positive energy (39, 28, D) the +6 halberd "Bajosiec" {flame, Will+ Str+4 Int+6} Will+: It increases your willpower. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). (39, 30, D) a +5 falchion of freezing a +0 robe (40, 0, D) a +3 flail of protection (40, 1, D) a staff of fire (40, 14, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (40, 28, D) the amulet of Pitz {Acrobat rF- Slay+5 SInv} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. rF-: It makes you vulnerable to fire. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. (40, 29, D) the ring "Syudoj" {^Drain Fly rElec MP+8 SInv} [ring of see invisible] ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). SInv: It lets you see invisible. (41, 0, D) a +2 chain mail of fire resistance (41, 1, D) the amulet of Dim Light {Acrobat Int+2} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Int+2: It affects your intelligence (+2). (41, 14, D) a ring of magical power (41, 28, D) a +0 heavy hand axe (42, 1, D) the +5 trident of Responsibility {venom, ^Drain rPois Will+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Will+: It increases your willpower. (42, 28, D) a +4 ring mail of fire resistance (42, 29, D) a +5 dagger of freezing (still there?) a +0 robe (still there?) a ring of positive energy (still there?) (43, 14, D) a ring of magical power (43, 15, D) a +3 chain mail of fire resistance (unseen) (43, 28, D) +1 acid dragon scales (44, 28, D) a +4 ring of slaying (49, 0, D) the +0 chain mail of the Many Places {Dex+3} Dex+3: It affects your dexterity (+3). (49, 1, D) a +3 antimagic morningstar (49, 25, D) a +0 rapier a +0 leather armour (49, 36, D) the +1 shortbow of Afudoukhlo {drain, ^Fragile rElec Int-4 Dex+5} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). (49, 37, D) a +0 war axe of venom (50, 0, D) a staff of conjuration (50, 1, D) the +7 long sword of the Modern Ziggurats {pain, rC++} rC++: It greatly protects you from cold. (50, 13, D) a +2 ring mail of poison resistance (50, 24, D) the +8 long sword "Otubbah" {flame, rPois} rPois: It protects you from poison. (50, 27, D) a +0 shortbow a +0 dagger a +0 leather armour of willpower (50, 28, D) a +0 long sword of protection (50, 29, D) a +1 mace of holy wrath a +2 short sword of holy wrath (50, 36, D) a +3 scimitar of draining (50, 37, D) a +1 dagger of draining (51, 0, D) a staff of earth (51, 1, D) a staff of cold (51, 12, D) a +0 dagger of distortion (unseen) (51, 24, D) a ring of wizardry (51, 25, D) a +0 long sword a +0 robe a staff of conjuration (51, 26, D) a +0 rapier a +0 robe (51, 27, D) a +0 long sword a +0 scale mail (51, 28, D) a +0 scimitar a +0 shortbow a +0 robe (51, 36, D) an amulet of regeneration (51, 37, D) the +2 chain mail of Faphut {Int+2} Int+2: It affects your intelligence (+2). (52, 1, D) a +3 chain mail of poison resistance (52, 13, D) a +2 robe (52, 25, D) a ring of resist corrosion (52, 36, D) a staff of air (52, 37, D) a +6 war axe of freezing (53, 0, D) the ring of Qyufusit {rCorr Int+2 Slay+4} [ring of slaying] rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (53, 1, D) a +6 ring of dexterity (53, 12, D) a book of Unlife (53, 13, D) a +2 short sword of venom (53, 24, D) a ring of magical power (53, 25, D) the +7 battleaxe of Udwoubar {drain, Int+2} Int+2: It affects your intelligence (+2). (53, 36, D) the +3 ring mail "Oceimen" {rC+ Dex+5} rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). (53, 37, D) a +0 rapier of draining (54, 0, D) a +3 leather armour of cold resistance (54, 1, D) the +7 glaive "Okupirue" {chaos, *Noise rCorr Int+7 SInv} *Noise: It may make a loud noise when swung. rCorr: It protects you from acid and corrosion. Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. (54, 12, D) the +5 short sword of Kennan {drain, rF- rC+ rCorr Str+3} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (54, 13, D) the +2 shield of Resistance {rF++ rC++ Will++} rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. (54, 24, D) a +1 falchion of holy wrath (54, 25, D) a book of Unlife (55, 1, D) a staff of earth (55, 24, D) a staff of conjuration (59, 36, D) a +2 shortbow of flaming (60, 37, D) an amulet of magic regeneration (61, 0, D) a staff of alchemy (61, 8, D) a staff of air (unseen) (61, 16, D) a ring of see invisible (61, 18, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (61, 26, D) a +2 vampiric spear (unseen) (61, 37, D) the staff of Jec Olag {Dex+4 Stlth+ Conj Forge} [staff of conjuration] Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. (62, 1, D) a +5 scimitar of protection (62, 2, D) a +0 dagger of draining a +0 club a +0 short sword an orc corpse (skeletalised by now) (62, 9, D) a +1 falchion of holy wrath (62, 17, D) a staff of alchemy (62, 18, D) a +0 orcbow a +0 dire flail a +0 chain mail (62, 20, D) a +0 flail a +0 chain mail an orc corpse (skeletalised by now) (62, 26, D) the +1 great mace of Outrage {distort, Will+ Str+2} Will+: It increases your willpower. Str+2: It affects your strength (+2). (62, 27, D) a staff of fire (62, 36, D) a +0 scale mail of willpower (62, 37, D) a +2 chain mail of poison resistance (63, 0, D) a staff of earth (unseen) (63, 2, D) a +0 club an orc corpse (skeletalised by now) (63, 8, D) a +4 halberd of holy wrath (unseen) (63, 17, D) a ring of poison resistance (63, 18, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (63, 19, D) a +0 dagger of electrocution a +0 robe (63, 26, D) a +1 spectral quarterstaff a jackal corpse (skeletalised by now) (63, 27, D) a ring of ice (63, 30, D) a komodo dragon corpse (skeletalised by now) (63, 37, D) the +7 sling "Jellyslayer" {heavy, rElec Int+3 Stlth+} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (64, 16, D) the staff "Esafisea" {rF- rC++ rCorr Dex+3 Conj} [staff of conjuration] rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. (64, 17, D) a +2 antimagic quarterstaff (64, 19, D) a +1 glaive of protection a +2 chain mail of fire resistance a +2 short sword of venom (64, 26, D) a ring of wizardry a yak corpse (skeletalised by now) (64, 27, D) the +9 great sword "Digaxame" {venom, rC++ Int-2 Dex+2} rC++: It greatly protects you from cold. Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). (64, 31, D) a wolf corpse (skeletalised by now) (67, 0, D) a +2 robe of willpower (68, 0, D) a +2 quarterstaff of speed (unseen) (68, 1, D) an ugly thing corpse (skeletalised by now) (69, 1, D) an ugly thing corpse (skeletalised by now) (69, 29, D) a +0 halberd a naga corpse (skeletalised by now) (69, 30, D) a +0 hand axe (69, 36, D) a +4 orcbow of flaming (70, 8, D) a staff of earth (70, 30, D) a black mamba corpse (skeletalised by now) (70, 36, D) a +4 ring mail of fire resistance (70, 37, D) the staff "Pendulum" {rC+ rN+ Int+4 Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. (71, 8, D) a +3 halberd of venom (71, 29, D) an adder corpse (skeletalised by now) (71, 36, D) a +0 ring mail of cold resistance (unseen) (71, 37, D) the ring "Esherph" {*Slow Str+4 Int+8 Slay+4} [ring of slaying] *Slow: It may slow you when you take damage. Str+4: It affects your strength (+4). Int+8: It affects your intelligence (+8). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (72, 8, D) the staff of the Lesser Evil {rElec rPois rC+ Str+3 Int+5 Dex+3 Ice} [staff of cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. (72, 9, D) the +10 rapier "Meerab" {drain, Fly Dex+4} Fly: It grants you flight. Dex+4: It affects your dexterity (+4). (72, 16, D) a +0 rapier of draining (72, 17, D) a book of Unlife (72, 27, D) a +0 buckler of resistance (72, 37, D) a ring of magical power (73, 1, D) a staff of fire (73, 17, D) an amulet of magic regeneration (73, 26, D) the ring of Sif Muna's Benevolence {rElec rF+ rC- Will+ Int-5 Slay+2 Fire} [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Fire: It increases the power of your Fire spells. (73, 27, D) the staff "Impslayer" {rF+ rN++ Will+ rCorr Hexes Fire} [staff of fire] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Hexes: It increases the power of your Hexes spells. Fire: It increases the power of your Fire spells. (73, 37, D) the +9 hand axe of the Swamp {vamp, rN+ Str+2} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (75, 1, D) a staff of conjuration (unseen)