demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 buckler a +0 long sword (7, 7, D) 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 1, D) a +0 trident (61, 26, D) a +1 ring mail of poison resistance (62, 1, D) a +0 trident a +2 chain mail of positive energy (62, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (62, 8, D) the +2 leather armour "Haptaudaikh" {*Silence rC+++ Str+8} *Silence: It may silence you when you take damage. rC+++: It renders you almost immune to cold. Str+8: It affects your strength (+8). (62, 10, D) an iguana corpse (skeletalised by now) a jackal corpse (skeletalised by now) (62, 17, D) a +3 morningstar of holy wrath (62, 20, D) a +0 rapier a +0 robe (62, 26, D) the +0 chain mail of Bixkutol {rN++ Str+2 Int+4} rN++: It greatly protects you from negative energy. Str+2: It affects your strength (+2). Int+4: It affects your intelligence (+4). (62, 27, D) a +2 heavy arbalest (unseen) (63, 0, D) the +9 long sword of Undoing {flame, Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (63, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 8, D) a +0 long sword of pain (63, 10, D) a bullfrog corpse (skeletalised by now) (63, 17, D) a +2 robe of cold resistance (63, 20, D) a +0 short sword a +0 robe a wolf corpse a spriggan corpse (63, 26, D) a +1 mace of protection (64, 17, D) a +2 flail of protection (unseen) (64, 26, D) a +2 shortbow of freezing (64, 27, D) a +3 dagger of freezing (65, 26, D) the +9 battleaxe of Qyaq {freeze, Dex+5 Stlth-} Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (67, 0, D) a staff of air (unseen) (69, 0, D) a +2 scimitar of holy wrath (unseen) (69, 30, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (69, 36, D) a staff of conjuration (unseen) (70, 8, D) a +5 antimagic long sword (70, 9, D) a +2 plate armour of fire resistance (70, 18, D) a jackal corpse (skeletalised by now) (70, 30, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (70, 36, D) the ring of the Genius {Fly Will+ Stlth+} [ring of flight] Fly: It grants you flight. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (70, 37, D) a book of Spectacle (71, 16, D) a +6 dagger of holy wrath (71, 17, D) a water moccasin corpse (skeletalised by now) (71, 18, D) a death yak corpse (skeletalised by now) an iguana corpse (skeletalised by now) (71, 26, D) a +2 hand axe of flaming (unseen) (71, 36, D) a +0 falchion of holy wrath (unseen) (71, 37, D) a +0 long sword of protection (unseen) (72, 9, D) a +2 shortbow of flaming (unseen) (72, 16, D) the staff "Grim" {^Drain rElec rCorr Conj} [staff of conjuration] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. (72, 17, D) a +4 trident of venom (72, 18, D) a wyvern corpse (skeletalised by now) (72, 27, D) a staff of alchemy (72, 36, D) a +1 vampiric demon trident (unseen) (72, 37, D) a staff of death (unseen) (73, 16, D) a staff of fire (73, 17, D) a staff of air (73, 26, D) a +1 chain mail of cold resistance (73, 27, D) a +2 dagger of draining (73, 36, D) a condenser vane (73, 37, D) the +0 chain mail "Foilaan" {Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (74, 2, D) a hell hound corpse (skeletalised by now) (75, 1, D) a staff of conjuration (unseen)