demenasai the Dungeon (0, 0, D) a hydra corpse (skeletalised by now) (0, 2, D) a hellephant corpse (skeletalised by now) a dire elephant corpse (skeletalised by now) (1, -1, D) a caustic shrike skeleton (1, 0, D) a +1 heavy mace a +0 robe an amulet of the acrobat a spriggan skeleton (1, 2, D) a dire elephant skeleton (1, 23, D) a jorogumo skeleton (1, 36, D) Maxwell's Memoranda (1, 37, D) Fokhlir's Thoughts on Congealing Open Graves Spells Type Level a - Sublimation of Blood Necromancy 2 b - Anguish Hexes/Necromancy 4 c - Permafrost Eruption Ice/Earth 6 d - Ozocubu's Refrigeration Ice 7 (unseen) (1, 38, D) a manual of Fighting (1, 40, D) 3 large rocks a tainted leviathan corpse (1, 41, D) a ghoul corpse (1, 42, D) a doom hound corpse (1, 43, D) a ghoul corpse (2, 1, D) a hellephant skeleton (2, 36, D) a +3 leather armour of poison resistance (unseen) (2, 37, D) a staff of cold (unseen) (2, 38, D) the ring of Keteckal {rF++ Dex+2} [ring of protection from fire] rF++: It greatly protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (3, 0, D) the lupine talisman of Jorchalom {Harm Will- Str-4 Dex+8} [lupine talisman] Harm: It increases damage dealt and taken. Will-: It decreases your willpower. Str-4: It affects your strength (-4). Dex+8: It affects your dexterity (+8). (3, 2, D) the +1 leather armour "Semirgh" {rF+ Dex+6} rF+: It protects you from fire. Dex+6: It affects your dexterity (+6). (3, 19, D) a staff of cold (3, 20, D) the +5 dagger of Ascent {venom, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). (3, 36, D) the amulet "Fuudeuhi" {Reflect +Inv rPois SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. +Inv: It lets you turn invisible. rPois: It protects you from poison. SH+5: It affects your SH (+5). (unseen) (3, 37, D) 4 scrolls of enchant armour (3, 38, D) a staff of alchemy (unseen) (4, -12, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -11, D) a +5 lajatang (unseen) (4, -10, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 19, D) an amulet of reflection (4, 36, D) a +0 mace of venom (unseen) (4, 37, D) a +2 scale mail of fire resistance (unseen) (4, 38, D) Sif Muna's Directory of Melanotic Congelation Spells Type Level a - Hoarfrost Cannonade Ice/Forgecraft 5 b - Eringya's Noxious Bog Alchemy 6 c - Polar Vortex Ice 9 (4, 44, D) a shadow dragon corpse (5, -12, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -11, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -10, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -9, D) a +5 broad axe (5, -7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (5, -6, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 0, D) a staff of air (5, 1, D) a +4 heavy great sword (5, 2, D) a staff of earth (5, 19, D) a +0 cloak of stealth (5, 20, D) a +5 ring of evasion a ring of ice a ring of ice (5, 36, D) a +4 ring of protection (5, 37, D) Advanced Steps in Spellweaving Spells Type Level a - Metabolic Englaciation Hexes/Ice 5 b - Silence Hexes/Air 5 c - Summon Forest Summoning/Translocation 5 (5, 38, D) a +1 leather armour of fire resistance (unseen) (5, 46, D) a ghoul corpse (6, 0, D) the Handbook of Damage and the Iceberg Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Frozen Ramparts Ice 3 (6, 1, D) a Necronomicon (6, 2, D) a staff of conjuration (6, 18, D) a +6 sling of draining (6, 19, D) a +6 bardiche of protection (6, 20, D) a staff of earth (6, 36, D) a staff of air (unseen) (6, 37, D) a staff of air (unseen) (6, 38, D) a box of beasts (7, 0, D) a staff of cold (7, 18, D) a +0 long sword of distortion (7, 19, D) a +2 scale mail of poison resistance (7, 20, D) the +0 leather armour of Boeppiaq {+Inv rF++ rC+ Dex-2} +Inv: It lets you turn invisible. rF++: It greatly protects you from fire. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). (7, 36, D) a Gell's gravitambourine (2/2) (7, 37, D) an amulet of faith (7, 38, D) the +8 trident of Impeachment {pain, rF+ Dex+3} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). (unseen) (8, -8, D) 3 scrolls of blinking (8, -7, D) 5 potions of haste 2 potions of berserk rage (8, 1, D) a +0 plate armour of fire resistance (8, 2, D) a staff of alchemy (8, 20, D) a +1 robe of cold resistance (8, 36, D) a staff of alchemy (unseen) (8, 37, D) a +3 flail of holy wrath (unseen) (8, 38, D) a +2 war axe of flaming (unseen) (9, 2, D) a sanguine talisman (9, 18, D) the staff of Mucerid {rF+ rN+ Str+3 Tloc Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (9, 19, D) a +1 pair of gloves of stealth a +0 pair of gloves of dexterity (9, 20, D) a ring of positive energy an amulet of magic regeneration an amulet of regeneration a ring of positive energy (9, 36, D) a phantom mirror (9, 37, D) a book of Dreams (9, 38, D) a +2 heavy great mace (unseen) (10, -14, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +7 falchion of Ighocoupnu {holy, Dex+8} Dex+8: It affects your dexterity (+8). (10, 1, D) a +0 quarterstaff (10, 18, D) a +1 falchion of venom (10, 36, D) a +6 ring of strength (10, 37, D) the +0 robe of the Grape {rN+} rN+: It protects you from negative energy. (unseen) (10, 38, D) a book of Misfortune (11, -14, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, -10, D) the fortress talisman of the Original Sin {Rampage rElec} [fortress talisman] Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 2, D) the staff "Ytapsos" {+Blink rF+ Fire Alch} [staff of fire] +Blink: It lets you blink. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (11, 18, D) a +1 great mace of draining (11, 19, D) a +1 spectral quarterstaff (11, 37, D) a scroll of brand weapon (11, 38, D) the staff "Axtam" {rPois Str+4 Alch} [staff of alchemy] rPois: It protects you from poison. Str+4: It affects your strength (+4). Alch: It increases the power of your Alchemy spells. (unseen) (12, -14, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (12, 2, D) a +1 halberd of protection (12, 18, D) the +5 scale mail of the Tormentor {Str+4} Str+4: It affects your strength (+4). (12, 19, D) a +4 ring mail of cold resistance (12, 38, D) a +2 morningstar of protection (unseen) (13, 0, D) a +5 falchion of electrocution (13, 1, D) a +0 orcbow of freezing (13, 2, D) a condenser vane (14, 18, D) a staff of conjuration (14, 19, D) a +2 plate armour of fire resistance (14, 20, D) the +0 battleaxe of Ackiwnot {venom, rC++ Dex+2} rC++: It greatly protects you from cold. Dex+2: It affects your dexterity (+2). (19, -9, D) a cane toad corpse (skeletalised by now) (19, 27, D) a +0 giant club a +1 heavy morningstar (20, -13, D) a +2 spectral giant spiked club (20, -9, D) a +0 robe a dream sheep corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (20, -8, D) a +0 war axe a +0 animal skin a +0 quarterstaff a +0 robe (20, 2, D) a lupine talisman (20, 18, D) a staff of earth (20, 19, D) the +9 battleaxe "Keebana" {flame, rElec Str+3 Dex-5 Stlth-} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). Stlth-: It makes you less stealthy. (21, -14, D) a staff of earth (21, -13, D) a +0 leather armour of positive energy (21, -9, D) a +1 scimitar of electrocution a +0 robe a komodo dragon corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (21, -8, D) a +0 robe a +0 broad axe of venom a +0 animal skin a ring of poison resistance a spriggan corpse (skeletalised by now) (21, -7, D) a komodo dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) (21, 18, D) a +0 dire flail of holy wrath (21, 19, D) a +1 plate armour of cold resistance (21, 20, D) a +1 cloak (22, -14, D) a +3 leather armour of positive energy (22, -13, D) a staff of conjuration (22, -7, D) a +2 heavy broad axe a +0 robe (22, 3, D) a +0 leather armour (22, 7, D) a +0 cloak (22, 9, D) a +0 cloak a harpy skeleton (22, 18, D) a staff of death (22, 19, D) a +0 bardiche of protection (22, 20, D) a +0 ring mail of willpower (23, -13, D) a ring of poison resistance (23, 4, D) a merfolk skeleton (23, 8, D) a +3 spear of flaming 3 javelins a +0 leather armour (23, 19, D) an amulet of the acrobat (23, 20, D) a staff of cold (24, -13, D) the staff "Piylat" {Will++ Earth} [staff of earth] Will++: It greatly increases your willpower. Earth: It increases the power of your Earth spells. (24, 2, D) a +0 pair of gloves of stealth (24, 3, D) a +0 rapier (24, 4, D) a +4 heavy trident a +0 robe the +2 robe of Adghom {Will+ Int+4 SInv} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (24, 5, D) a +0 cloak a sphinx marauder skeleton (24, 6, D) a +0 trident the +0 shortbow "Ruosouku" {freeze, +Blink rC- Int+4} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Int+4: It affects your intelligence (+4). 3 boomerangs a +0 cloak a merfolk skeleton a sphinx marauder skeleton (24, 7, D) a +0 trident a +0 leather armour (24, 18, D) the +3 scimitar "Beastbane" {spect, rC+ Will+ Int+2} rC+: It protects you from cold. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). (24, 19, D) the +4 shortbow of Giapeipn {flame, Str+3} Str+3: It affects your strength (+3). (24, 20, D) a +1 leather armour of fire resistance (25, -14, D) a +6 ring of strength an amulet of faith an amulet of reflection (25, 2, D) the +9 shortbow of the Foremost Artists {flame, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (25, 4, D) a staff of conjuration (25, 5, D) a +1 vampiric rapier a +0 robe (25, 6, D) a +0 cloak a sea snake skeleton (25, 19, D) a +2 orcbow of draining (25, 20, D) a staff of fire (26, -14, D) a staff of air (26, 2, D) a +0 battleaxe of freezing (26, 3, D) Rerod's Gnostic Rites Continued Spells Type Level a - Mercury Arrow Conjuration/Alchemy 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Lesser Beckoning Translocation 2 (26, 4, D) the +1 bardiche of the Hodge-Podge {elec, rC++} rC++: It greatly protects you from cold. a +0 leather armour a staff of earth a merfolk skeleton (26, 5, D) a +0 trident of freezing a +2 ring mail of cold resistance a merfolk skeleton a water nymph skeleton (26, 6, D) a manticore skeleton (26, 7, D) a +0 longbow a +1 spear of freezing (26, 18, D) the +0 leather armour of Rotini {^Drain rF- Str+4 Dex+2} ^Drain: It drains your maximum health when unequipped. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). (26, 19, D) a +4 ring of slaying a +6 ring of intelligence (26, 20, D) a book of Party Tricks (27, -13, D) a staff of conjuration (27, 2, D) a +1 troll leather armour (27, 3, D) a +2 falchion of distortion (27, 18, D) a staff of earth (unseen) (27, 19, D) the ring "Dyewn" {Str+3 Dex+6} [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). (28, -13, D) a staff of cold (28, 2, D) a +2 trident of protection (28, 3, D) a staff of air (28, 20, D) a +2 robe of fire resistance (29, -13, D) an amulet of faith (29, 2, D) a +2 robe of willpower (29, 3, D) a +1 sling of flaming (30, -14, D) a +3 vampiric short sword (unseen) (30, -13, D) the +2 rapier "Kabuzuos" {heavy, rF+} rF+: It protects you from fire. (30, 2, D) the +3 flail "Hyt Cuta" {freeze, Stlth+} Stlth+: It makes you more stealthy. (30, 18, D) a staff of conjuration (30, 19, D) an amulet of reflection (34, 19, D) 5 large rocks (34, 20, D) 3 large rocks (35, 14, D) a staff of air (35, 18, D) a +0 giant club 5 large rocks (35, 20, D) a +0 giant club an ogre corpse (skeletalised by now) (35, 21, D) a +0 troll leather armour a troll corpse (skeletalised by now) (36, -14, D) a +4 vampiric demon blade (36, -9, D) a +2 rapier of venom a +0 robe (36, 1, D) a +0 pair of boots of stealth (36, 4, D) a +0 short sword (36, 15, D) a +3 leather armour of fire resistance (36, 18, D) a +0 giant spiked club a +0 giant spiked club a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (36, 19, D) 5 large rocks a +0 giant spiked club a +2 great sword of flaming an ogre corpse (skeletalised by now) (36, 20, D) 6 large rocks (still there?) a +2 great sword of flaming (still there?) (37, -14, D) a +2 chain mail of willpower (37, -13, D) a +4 scimitar of flaming (37, -9, D) a glowing shapeshifter corpse (skeletalised by now) (37, 0, D) a staff of death (37, 4, D) a +3 glaive of holy wrath a +3 partisan of holy wrath (37, 5, D) a +3 long sword of holy wrath a +0 tower shield (37, 14, D) a +1 vampiric spear (unseen) (37, 15, D) the +3 battleaxe of Honour {pain, Str+3} Str+3: It affects your strength (+3). (37, 18, D) a +0 giant spiked club 3 large rocks (37, 19, D) 3 large rocks a +0 giant club a +0 giant club (38, -11, D) a +3 dagger of draining a +0 robe (38, -8, D) a +2 dagger of draining a +0 robe (38, 1, D) a +4 sling of flaming (38, 3, D) a +4 flail of flaming a +0 shortbow a +0 robe (38, 4, D) a +1 scimitar of flaming a +0 longbow a +0 robe (38, 6, D) a +1 sacred scourge of holy wrath a +0 robe (38, 14, D) a +4 heavy battleaxe (38, 15, D) a +2 plate armour of fire resistance (38, 16, D) the +3 battleaxe of Set Woth {flame, rF+ Will+ Dex+2} rF+: It protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). a +5 battleaxe (39, -13, D) a staff of death (39, -12, D) a glowing shapeshifter corpse (skeletalised by now) (39, -10, D) a +1 dagger a +0 robe a kobold corpse (skeletalised by now) (39, -9, D) a +2 scimitar of venom a +0 robe (39, 0, D) a book of Cantrips (39, 1, D) a +2 plate armour of fire resistance (39, 3, D) a +4 falchion of flaming a +0 shortbow a +0 robe (39, 4, D) a +3 whip of holy wrath a +0 robe (39, 5, D) a +3 scimitar of holy wrath a +0 tower shield a +3 glaive of holy wrath (39, 14, D) a staff of earth (39, 15, D) a staff of earth (40, -14, D) a +4 chain mail of poison resistance (40, -9, D) a glowing shapeshifter corpse (skeletalised by now) (40, 1, D) a staff of air (40, 14, D) a +3 scale mail of cold resistance (41, -14, D) a +2 dagger of venom (41, -11, D) a glowing shapeshifter corpse (skeletalised by now) (41, 0, D) a ring of willpower a ring of resist corrosion a +6 ring of dexterity (41, 1, D) the staff of the Caddisfly {Str+3 Conj} [staff of conjuration] Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. (41, 14, D) a +0 leather armour of fire resistance (42, -14, D) a +4 orcbow of freezing (42, -13, D) the +5 scimitar of Luydghesm {freeze, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (42, 0, D) a staff of air (42, 1, D) the staff of the Sun {rElec rPois Dex+2 Stlth+ Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (42, 14, D) the spider talisman of the Noxious God {rN++ rCorr Str-5} [spider talisman] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). (42, 15, D) a staff of conjuration (43, -14, D) the +7 falchion of Dullness {flame, *Slow Will+ MP+6} *Slow: It may slow you when you take damage. Will+: It increases your willpower. MP+6: It affects your magic capacity (+6). (43, 0, D) the +7 scimitar of the Dead {protect, Dex+4} Dex+4: It affects your dexterity (+4). (43, 1, D) a +2 spear of flaming (43, 14, D) a staff of earth (43, 15, D) a +2 hand axe of electrocution (44, 14, D) the +1 sling of Articulation {holy, Fly Str+4} Fly: It grants you flight. Str+4: It affects your strength (+4). (44, 15, D) a +2 helmet of see invisible (48, 4, D) a +2 halberd a +0 plate armour a human corpse (skeletalised by now) (48, 5, D) a +0 great sword a +0 chain mail 4 large rocks a +0 battleaxe a +0 plate armour a human corpse (skeletalised by now) a stone giant corpse (skeletalised by now) a human corpse (skeletalised by now) (49, -9, D) a +2 partisan of flaming a +0 chain mail (49, 4, D) a +1 war axe of pain a +0 plate armour a +1 great sword a +0 chain mail (49, 5, D) a +1 battleaxe a +0 chain mail (50, -14, D) a +0 orcbow of draining (50, -13, D) a staff of air (50, -2, D) a staff of fire (50, 3, D) 6 large rocks a stone giant corpse (skeletalised by now) (50, 10, D) the +0 pair of boots "Umaat" {Dex+3} Dex+3: It affects your dexterity (+3). (50, 22, D) the +3 ring mail "Oxaw" {Str+3 Dex+2} Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). (51, -11, D) a +1 broad axe a +0 chain mail a human corpse (skeletalised by now) (51, -10, D) a +0 partisan a +0 chain mail a human corpse (skeletalised by now) (51, -2, D) the +1 ring mail of Wadwug {rN+ Slay+2 Stlth+} rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. (51, 3, D) a +0 arbalest a +0 war axe a +0 chain mail (51, 5, D) a +3 long sword of holy wrath a +0 chain mail (51, 10, D) a +1 vampiric halberd (51, 22, D) a staff of alchemy (52, -13, D) a staff of cold (52, -9, D) a +3 partisan a +0 chain mail (52, -1, D) a +2 vampiric glaive (52, 10, D) a staff of death (52, 12, D) a hydra corpse (skeletalised by now) a polar bear corpse (skeletalised by now) (52, 13, D) a basilisk corpse (skeletalised by now) a blink frog corpse (skeletalised by now) (52, 15, D) a +2 antimagic flail a +0 animal skin (52, 22, D) a +2 shortbow of electrocution (52, 23, D) a +2 heavy sling (53, -14, D) a staff of fire (53, -13, D) a staff of death (53, -11, D) a +0 battleaxe a +0 plate armour (53, -2, D) a book of Debilitation (53, -1, D) a staff of alchemy (53, 10, D) a staff of conjuration (53, 11, D) the +8 shortbow of Spontaneous Combustion {flame, rC- rCorr Dex+4 Stlth+} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. (53, 22, D) a staff of earth (unseen) (54, -13, D) a +2 pair of boots of rampaging (54, -2, D) a +9 orcbow (54, -1, D) a +0 great mace of venom (54, 10, D) an amulet of guardian spirit a ring of magical power a ring of flight (54, 22, D) a +4 spear of venom (unseen) (54, 23, D) a +2 longbow of freezing (55, -14, D) the +12 chain mail of Engiuc {^Drain rElec rF- rN+++} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. (55, -13, D) the +0 chain mail of Honesty {Dex+4} Dex+4: It affects your dexterity (+4). (55, -1, D) a +0 ring mail of poison resistance (55, 11, D) a +0 flail of protection (55, 23, D) a +6 ring of dexterity a +6 ring of strength a ring of fire an amulet of faith a +4 ring of protection (56, -14, D) a +2 antimagic trident (60, 17, D) a +0 dagger a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (60, 23, D) a +2 robe of positive energy (61, 16, D) a +3 heavy war axe a +0 rapier a +0 robe a +0 hand axe of electrocution an elf corpse (skeletalised by now) (61, 17, D) a +0 dagger a +0 ring mail (61, 22, D) +1 swamp dragon scales (61, 23, D) the +4 ring mail of Magic {Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (61, 25, D) a +3 spear a +0 longbow (61, 26, D) a +5 heavy glaive a +0 leather armour of poison resistance (61, 27, D) a +0 trident (62, -14, D) a +0 heavy spear (unseen) (62, -6, D) a staff of fire (unseen) (62, -3, D) a +0 club (62, 2, D) a +1 sling of draining (62, 5, D) a +0 short sword a +0 robe a +0 buckler (62, 6, D) a wolf corpse (skeletalised by now) (62, 8, D) a +0 short sword a +0 robe (62, 16, D) a +0 dagger a +0 longbow a +0 leather armour (62, 18, D) a +0 hand axe of electrocution (62, 22, D) a +6 trident of flaming (62, 23, D) the +7 rapier "Bifaqawi" {flame, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (62, 26, D) a manticore corpse (skeletalised by now) (63, -14, D) a staff of death (63, -13, D) a ring of see invisible (63, -3, D) a +0 hand axe a +0 scale mail an orc corpse (skeletalised by now) (63, -2, D) a +0 dagger an orc corpse (skeletalised by now) (63, 2, D) a +2 scale mail of cold resistance (63, 7, D) a +0 spear a wolf corpse (skeletalised by now) (63, 13, D) a +5 sling of freezing (63, 16, D) a +4 vampiric halberd (63, 25, D) a +0 trident a boomerang (63, 26, D) a +4 heavy spear a +0 leather armour (64, -14, D) a +3 dire flail of protection (unseen) (64, -6, D) a staff of conjuration (unseen) (64, -3, D) a +0 club (64, 3, D) a +0 vampiric scimitar (64, 5, D) a +0 rapier a +0 robe (64, 13, D) the +2 scale mail "Pajix" {Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (64, 22, D) a +0 orcbow of draining (unseen) (64, 26, D) a +3 heavy spear 3 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (64, 27, D) a +0 trident (65, 3, D) 4 potions of haste (65, 12, D) the +2 ice dragon scales of Baleful the Leaf {+Inv rF- rC++} +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. (65, 13, D) a +2 helmet of see invisible (68, -14, D) a +1 falchion of electrocution (unseen) (69, -14, D) the +5 rapier "Spiderbane" {pain, rF+ Dex+3 Stlth+} rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (69, 26, D) a wolf corpse (skeletalised by now) (69, 29, D) a yak corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (70, -14, D) a +1 lajatang of electrocution (unseen) (70, 22, D) the +4 orcbow "Udinoen" {freeze, *Slow rN+++} *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. (71, -6, D) the staff of Theory {rPois Will+ rCorr Int-4 Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Alch: It increases the power of your Alchemy spells. (72, -6, D) the scarab talisman of Complete Protection {rF+ Dex+2} [scarab talisman] rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (72, 2, D) the staff of Qorym {rElec Will+++ Str-4 Int+3 Air} [staff of air] rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Air: It increases the power of your Air spells. (72, 3, D) a +1 mace of venom (72, 6, D) a +0 flail a +0 robe (72, 13, D) a +0 scale mail of fire resistance (72, 15, D) a +0 trident (72, 22, D) a talisman of death (72, 23, D) a +6 dagger of venom (73, -5, D) a +2 morningstar of holy wrath (73, -2, D) a hell hound corpse (skeletalised by now) (73, 3, D) a +0 spectral giant spiked club (73, 12, D) a staff of cold (73, 13, D) a +2 longbow of flaming (73, 22, D) a +0 spectral quarterstaff (73, 23, D) an amulet of faith (74, -13, D) a +3 leather armour of poison resistance (74, 2, D) a staff of earth (74, 6, D) a +0 halberd a +0 robe (74, 8, D) a water moccasin corpse (skeletalised by now) (74, 12, D) a staff of death (74, 13, D) a +3 long sword of protection (74, 23, D) a staff of earth (75, 6, D) a black mamba corpse (skeletalised by now) (76, -13, D) a +9 sling (unseen)