demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +2 short sword of venom (61, 1, D) a +0 dagger a +0 robe (61, 8, D) a +0 pair of gloves of hurling (62, 0, D) a +3 rapier of venom (62, 1, D) a +0 dagger a +0 whip of venom a +0 leather armour an orc corpse (62, 2, D) a +0 dagger a +0 robe (62, 9, D) a +2 pair of boots of flying (67, 0, D) a +2 scale mail of positive energy (68, 0, D) the staff "Siof" {rElec rF+ rC+ Dex-5 Stlth+ Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. (69, 0, D) the +7 mace "Fojou" {flame, rElec rC+ Int+3 Stlth+} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (69, 10, D) an adder corpse (69, 11, D) a water moccasin corpse (70, 8, D) a +4 flail of holy wrath (unseen) (70, 10, D) a ball python corpse (71, 8, D) a staff of death (71, 11, D) an adder corpse (71, 16, D) the +6 scimitar of Gaxaol {flame, rF+ rN+++ Str+3} rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Str+3: It affects your strength (+3). (unseen) (71, 17, D) a +0 buckler of protection (unseen) (72, 8, D) a +2 cloak of willpower (72, 9, D) a staff of fire (unseen) (72, 16, D) a ring of protection from cold (72, 17, D) an amulet of faith (73, 1, D) the +7 mace of Eternal Harmony {freeze, *Noise Str+5 Int+2} *Noise: It may make a loud noise when swung. Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). a hell hound corpse (73, 16, D) Great Wizards, Vol. II (73, 17, D) a +1 robe of positive energy (75, 1, D) a +4 great sword of electrocution