demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (47, 18, D) a +2 bardiche of venom a +0 plate armour (47, 19, D) a +0 arbalest a +0 great mace a +0 chain mail 8 large rocks a +0 war axe a +0 plate armour a +0 kite shield a human corpse (48, 17, D) a +0 long sword a +0 plate armour (48, 19, D) a +0 long sword a +0 chain mail a +0 kite shield a +3 great sword a +0 chain mail a human corpse a human corpse (49, 0, D) a Codex of Conductivity (49, 1, D) the +2 shortbow "Nalo" {elec, ^Contam Fly rPois rN+++} ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. (unseen) (49, 16, D) a +0 arbalest (49, 17, D) a +0 great sword a +0 chain mail (49, 20, D) a +0 long sword a +0 chain mail (49, 36, D) a +3 spear of freezing (unseen) (50, 0, D) a +3 morningstar of draining (unseen) (50, 1, D) the staff of Oxymyere {rPois rC++ Conj Ice} [staff of cold] rPois: It protects you from poison. rC++: It greatly protects you from cold. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (unseen) (50, 6, D) a +0 scimitar a +0 longbow a +0 ring mail a +0 rapier a +0 robe (50, 13, D) a +3 leather armour of willpower (50, 24, D) a +2 ring mail of fire resistance (50, 25, D) the staff of Jeduuq {Air Earth} [staff of earth] Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (51, 0, D) a +0 long sword (51, 1, D) a +4 plate armour of cold resistance (51, 5, D) a +0 rapier (still there?) a +0 robe (still there?) a +0 short sword (still there?) a +0 robe (still there?) a +0 halberd of protection (still there?) an elf corpse (still there?) an elf corpse (still there?) (51, 6, D) a +0 rapier a +0 robe (51, 13, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (51, 16, D) a +0 battleaxe a +0 plate armour (51, 24, D) a book of the Earth (51, 25, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (51, 36, D) the +2 sling of Lust {flame, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (51, 37, D) the +1 arbalest of Paxzaric {flame, ^Fragile rC++ Will+ rCorr} ^Fragile: It will be destroyed if unequipped. rC++: It greatly protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (51, 39, D) a hell rat corpse (skeletalised by now) (52, 0, D) a box of beasts (52, 1, D) a +8 chain mail of ponderousness (52, 4, D) a +2 short sword of draining (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (52, 5, D) a +0 longbow a +0 leather armour (52, 6, D) a +0 long sword a +0 ring mail (52, 7, D) a +0 longbow a +0 leather armour (52, 8, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +1 scimitar of holy wrath (still there?) (52, 12, D) a +3 leather armour of cold resistance (52, 36, D) a +3 morningstar of venom (52, 37, D) a +1 leather armour of cold resistance (53, 0, D) a staff of cold (unseen) (53, 1, D) a +1 battleaxe of flaming (unseen) (53, 12, D) a +0 helmet of see invisible (53, 24, D) the +2 pair of boots of the Soldier {+Inv Dex+5 Stlth-} +Inv: It lets you turn invisible. Dex+5: It affects your dexterity (+5). Stlth-: It makes you less stealthy. (53, 25, D) a +4 partisan of venom (53, 37, D) a +4 dagger of electrocution (53, 39, D) a black mamba corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (53, 41, D) a cane toad corpse (skeletalised by now) (54, 0, D) a +0 shortbow of flaming (unseen) (54, 1, D) a ring of willpower (54, 12, D) a +3 leather armour of cold resistance (54, 24, D) a +0 ring mail of fire resistance (54, 25, D) a +3 short sword of flaming (54, 41, D) a bullfrog corpse (skeletalised by now) a hydra corpse (skeletalised by now) (55, 0, D) a +10 plate armour of ponderousness (55, 1, D) a +2 hand axe of flaming (unseen) (55, 24, D) a +1 rapier of draining (55, 41, D) a komodo dragon corpse (skeletalised by now) (59, 37, D) a +1 battleaxe of distortion (60, 37, D) the +0 plate armour of the Devil's Team {rPois rC+ Will+++ Dex-4} rPois: It protects you from poison. rC+: It protects you from cold. Will+++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). (61, 0, D) a +1 longbow of draining (61, 8, D) a wellspring talisman (61, 16, D) a staff of air (unseen) (61, 26, D) a +1 chain mail of poison resistance (61, 36, D) an amulet of reflection an amulet of the acrobat a +6 ring of intelligence (61, 37, D) the +0 scale mail of Jiomua Zini {rF- Will- Int+8 Stlth+} rF-: It makes you vulnerable to fire. Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). Stlth+: It makes you more stealthy. (62, 0, D) a staff of earth (unseen) (62, 1, D) the +3 plate armour of Ruititze {rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (62, 8, D) a staff of death (62, 9, D) a +2 morningstar of holy wrath (62, 10, D) a human corpse (skeletalised by now) (62, 11, D) a human corpse (skeletalised by now) (62, 16, D) a +1 morningstar of protection (unseen) (62, 27, D) the +7 hand axe "Sistacs" {venom, Int+4} Int+4: It affects your intelligence (+4). (63, 8, D) a +1 morningstar of protection (63, 11, D) a human corpse (skeletalised by now) (63, 16, D) the +2 scale mail of Meatballs {rElec} rElec: It insulates you from electricity. (63, 17, D) a staff of death (63, 26, D) a +0 vampiric great sword (63, 30, D) a shapeshifter corpse (skeletalised by now) (63, 31, D) a shapeshifter corpse (skeletalised by now) (63, 36, D) a staff of alchemy (64, 16, D) a +1 rapier of electrocution (unseen) (64, 27, D) a +3 partisan of venom (65, 26, D) a +7 rapier of venom (unseen) (67, 0, D) a +1 mace of holy wrath (68, 0, D) a +0 long sword a +0 robe the staff of Valour {rC+ Int+5 Earth} [staff of earth] rC+: It protects you from cold. Int+5: It affects your intelligence (+5). Earth: It increases the power of your Earth spells. (68, 40, D) a +0 short sword a +0 robe a black bear corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (69, 36, D) a +3 giant club (69, 40, D) a black bear corpse (skeletalised by now) a wolf corpse (skeletalised by now) (70, 9, D) a +0 flail of protection (unseen) (70, 36, D) a +6 ring of intelligence a ring of flight (70, 37, D) an amulet of magic regeneration (70, 41, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (71, 16, D) a staff of fire (71, 26, D) a +2 scimitar of holy wrath (unseen) (71, 37, D) a scarf of harm (72, 8, D) a +2 rapier of holy wrath (unseen) (72, 9, D) a staff of death (unseen) (72, 16, D) the staff of Keigy {rPois Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (72, 17, D) the +3 hat of Pondering {ponderous, Will+ MP+10 Int+5} Will+: It increases your willpower. MP+10: It affects your magic capacity (+10). Int+5: It affects your intelligence (+5). (72, 18, D) an ugly thing corpse (skeletalised by now) (72, 20, D) a shapeshifter corpse (skeletalised by now) (72, 26, D) the +10 quarterstaff "Oduli" {flame, Fly rElec rF+} Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. (72, 27, D) a staff of death (72, 36, D) the staff of Laoczil {^Contam rElec MP+8 Tloc Fire Air} [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. MP+8: It affects your magic capacity (+8). Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (73, 16, D) the +8 halberd of Doom {heavy, +Blink} +Blink: It lets you blink. (73, 17, D) a +2 short sword of venom (73, 26, D) the +0 scale mail of Duruy {Str+4 Int-5 Slay+5} Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (73, 27, D) a staff of fire (73, 37, D) a +5 great sword of flaming