demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) the +9 sling of the Rainbow Bee-Eater {flame, rElec rPois Int+3} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (61, 8, D) a +3 leather armour of willpower (61, 9, D) a +0 war axe a naga corpse (skeletalised by now) (62, 1, D) a staff of conjuration (62, 9, D) a +2 antimagic orcbow an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (63, 0, D) the +9 glaive of Wrongful Imprisonment {flame, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (63, 8, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (68, 0, D) a +3 heavy sling a bullfrog corpse (skeletalised by now) (68, 1, D) a bullfrog corpse (skeletalised by now) (69, 0, D) a staff of alchemy (unseen) (70, 8, D) the +5 quick blade "Hoed" {reap, rF++ Dex-3} rF++: It greatly protects you from fire. Dex-3: It affects your dexterity (-3). (70, 9, D) a +3 chain mail of positive energy (71, 9, D) an amulet of faith (71, 16, D) 4 scrolls of enchant armour (71, 17, D) a +1 falchion of holy wrath (unseen) (72, 8, D) a staff of fire (unseen) (72, 9, D) the +4 rapier of Toubruf {freeze, Str+3} Str+3: It affects your strength (+3). (unseen) (72, 16, D) a sanguine talisman (72, 17, D) the Textbook on the Hindering Mortuary Spells Type Level a - Jinxbite Hexes 2 b - Confusing Touch Hexes 3 c - Haunt Necromancy/Summoning 7 d - Discord Hexes 8 (unseen) (73, 1, D) the +3 dagger "Ywavveh" {flame, *Rage rPois rF+} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rF+: It protects you from fire. (73, 16, D) a +1 heavy mace (unseen) (73, 17, D) a book of the Dragon (75, 1, D) the staff "Tomeetu" {rPois rC++ Str+3 Dex-4 Alch} [staff of alchemy] rPois: It protects you from poison. rC++: It greatly protects you from cold. Str+3: It affects your strength (+3). Dex-4: It affects your dexterity (-4). Alch: It increases the power of your Alchemy spells. (unseen)