demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (8, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (18, 29, D) +0 pearl dragon scales a pearl dragon corpse (19, 1, D) the +3 great sword of Skirmishing {venom, Int+2 Dex+3} Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (19, 16, D) the +1 leather armour of the Endless Expanse {-Tele rF- Int+9 Stlth+} -Tele: It prevents most forms of teleportation. rF-: It makes you vulnerable to fire. Int+9: It affects your intelligence (+9). Stlth+: It makes you more stealthy. (unseen) (19, 17, D) a +3 rapier of venom (unseen) (20, 0, D) a staff of alchemy (20, 1, D) a staff of cold (20, 16, D) a scroll of brand weapon (20, 17, D) an amulet of the acrobat (20, 22, D) a +3 halberd of holy wrath (unseen) (21, 1, D) a +1 morningstar of protection (21, 16, D) a manual of Axes (21, 17, D) the +6 dagger "Kiti" {speed, rN+ rCorr Str-5 Int+3} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). (unseen) (22, 0, D) a staff of death (22, 6, D) a hell hound corpse (skeletalised by now) (22, 16, D) a tin of tremorstones (2/2) (22, 17, D) the staff "Newtslayer" {*Corrode rF+ rN++ Int-3 Dex+3 Fire} [staff of fire] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (unseen) (23, 1, D) a +0 antimagic orcbow (23, 6, D) a hell hound corpse (skeletalised by now) (23, 17, D) a +3 lajatang of distortion (unseen) (23, 18, D) a box of beasts (24, 0, D) the +2 robe "Xiklootsa" {rElec rPois Regen+ Int-2} rElec: It insulates you from electricity. rPois: It protects you from poison. Regen+: It increases your rate of health regeneration. Int-2: It affects your intelligence (-2). (24, 1, D) a staff of fire (24, 5, D) a +0 scimitar of flaming (24, 6, D) a +0 scimitar of flaming a +1 scimitar of flaming a hell hog corpse (skeletalised by now) (24, 7, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (24, 16, D) a book of Transmutation (24, 17, D) a ring of poison resistance (24, 18, D) My Sojourn through Swampland (25, 0, D) a +0 scimitar of draining (unseen) (25, 1, D) a +2 morningstar of protection (25, 16, D) the +3 leather armour of Autumn {+Blink Str+5 Int-2} +Blink: It lets you blink. Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). (unseen) (25, 17, D) a +0 short sword of protection (unseen) (25, 18, D) a staff of fire (unseen) (26, 0, D) a +4 antimagic spear (unseen) (26, 6, D) a +0 scimitar of flaming (26, 16, D) a +0 robe (26, 17, D) a lightning rod (4/4) (27, 1, D) a +3 scale mail of positive energy (27, 16, D) a manual of Throwing (27, 17, D) the +4 war axe "Vominuwk" {flame, rN+ Will+ Str-4} rN+: It protects you from negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). (unseen) (27, 29, D) a +0 short sword (28, 1, D) a +4 giant club (28, 5, D) a +4 scimitar of flaming a hell hound corpse (skeletalised by now) (28, 16, D) a book of Iron (28, 17, D) a +1 ring mail of poison resistance (unseen) (28, 25, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (29, 0, D) the +4 sling of the Turnip {drain, rC- Dex+3} rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). (29, 1, D) a staff of conjuration (29, 16, D) a book of Misfortune (29, 17, D) a staff of earth (unseen) (29, 25, D) a +1 bardiche of holy wrath (29, 26, D) a +2 glaive of holy wrath (30, 15, D) a pearl dragon corpse (30, 16, D) a pearl dragon corpse (30, 18, D) a +2 whip of holy wrath (still there?) a +0 robe (still there?) the ring of Kowkimno {rF+ rC- MP+11 Str+4 Int+3 Fire} (still there?) [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. MP+11: It affects your magic capacity (+11). Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. (34, 28, D) a staff of conjuration (35, 0, D) a +3 plate armour of willpower (unseen) (35, 5, D) a +0 morningstar of flaming a +0 great mace a +0 plate armour (35, 28, D) a +4 ring mail of cold resistance (35, 29, D) a +1 chain mail of poison resistance (36, 5, D) a +0 dagger a +0 robe a ghoul corpse (skeletalised by now) (36, 6, D) the +1 long sword of Action {freeze, rN+ Int+2 Stlth+} rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. a +5 morningstar a +0 robe (36, 7, D) a +0 dagger a +0 robe (36, 28, D) the +4 short sword "Cutyl" {antimagic, Dex+4} Dex+4: It affects your dexterity (+4). (37, 1, D) a +1 chain mail of poison resistance (37, 5, D) a +0 flail a +0 dagger a +0 robe (37, 6, D) a +0 long sword a +0 chain mail (37, 15, D) a ring of poison resistance (37, 19, D) a +0 dagger a +0 robe (37, 20, D) a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) (37, 28, D) a +1 heavy mace (37, 29, D) a +5 great sword of holy wrath (38, 0, D) the staff of Summer {rC+++ Int-3 Ice} [staff of cold] rC+++: It renders you almost immune to cold. Int-3: It affects your intelligence (-3). Ice: It increases the power of your Ice spells. (38, 20, D) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (38, 21, D) a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) (38, 28, D) the staff of the Crawling Thing {rN+ Will++ Summ Necro} [staff of death] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. (39, 0, D) the +0 helmet of Doasoen {rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (39, 1, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (39, 21, D) a +0 hand axe a +0 plate armour (39, 28, D) the +7 spear "Gram" {flame, Dex+6} Dex+6: It affects your dexterity (+6). (39, 29, D) the +8 long sword of Mana {venom, Int+5} Int+5: It affects your intelligence (+5). (39, 33, D) a staff of fire (40, 0, D) a +1 short sword of draining (40, 1, D) a staff of alchemy (40, 15, D) a +2 hand axe of electrocution (40, 19, D) a +2 halberd of freezing a +0 chain mail an orc corpse (skeletalised by now) (40, 20, D) a +0 arbalest a +0 giant club a +0 dagger a +1 robe of cold resistance an ogre corpse (skeletalised by now) (40, 21, D) a +0 arbalest (40, 22, D) a +2 battleaxe of distortion a +0 chain mail (40, 23, D) a +0 giant club (40, 28, D) a +2 spectral giant spiked club (unseen) (40, 29, D) an amulet of the acrobat (41, 1, D) a +2 dagger of flaming (41, 14, D) a staff of earth (41, 15, D) a +2 sling of flaming (41, 19, D) a +0 giant club an ogre corpse (skeletalised by now) (41, 20, D) 3 large rocks a cyclops corpse (skeletalised by now) (41, 21, D) 3 large rocks a +0 mace a +0 robe a stone giant corpse (skeletalised by now) an orc corpse (skeletalised by now) (41, 28, D) an amulet of faith (41, 29, D) a staff of air (42, 14, D) a ring of positive energy an amulet of magic regeneration a ring of willpower a ring of magical power a +6 ring of dexterity a +4 ring of protection a +6 ring of dexterity a +6 ring of strength an amulet of guardian spirit (42, 28, D) a +2 dagger of draining (42, 29, D) a staff of air (43, 15, D) a +1 shortbow of freezing (unseen) (43, 28, D) a staff of death (43, 29, D) a staff of alchemy (47, 8, D) a ghoul corpse (skeletalised by now) (49, 0, D) a +0 rapier of venom (49, 1, D) a +3 plate armour of cold resistance (49, 12, D) the +5 great sword of the Grinning Flea {spect, rN+ SInv} rN+: It protects you from negative energy. SInv: It lets you see invisible. (unseen) (49, 24, D) a staff of death (50, 0, D) a staff of fire (50, 12, D) +2 pearl dragon scales (50, 13, D) a +2 morningstar of holy wrath (50, 24, D) the +6 chain mail "Kalo" {Rampage} Rampage: It bestows one free step when moving towards enemies. (50, 27, D) a snapping turtle skeleton (50, 28, D) a +0 rapier a +0 robe (50, 36, D) a +3 trident of flaming (50, 37, D) a +3 demon trident of electrocution (51, 0, D) a staff of air (51, 12, D) an amulet of the acrobat (51, 24, D) a staff of air (51, 25, D) the +10 arbalest of Innocence {freeze, Str-2 Int+4 SInv} Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (51, 27, D) 5 large rocks a +0 spear a javelin a +0 leather armour (51, 28, D) a +0 spear a javelin a +0 leather armour (51, 29, D) a +0 rapier a +0 robe (51, 30, D) a +1 rapier of speed a +0 robe (51, 36, D) a +2 plate armour of fire resistance (52, 1, D) a storm talisman (52, 25, D) the +6 scale mail of Ylizxed {rPois rCorr Stlth+} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (52, 26, D) a +0 spear a merfolk skeleton (52, 27, D) a +1 great sword of protection 3 silver javelins a +0 leather armour a merfolk skeleton (52, 28, D) a +0 spear 3 javelins a +1 ring mail of positive energy (52, 29, D) a +3 demon trident of draining a +0 leather armour (52, 36, D) 4 potions of haste (52, 37, D) a ring of resist corrosion a +4 ring of slaying a ring of wizardry (53, 0, D) a +2 leather armour of positive energy (53, 1, D) a book of Spatial Translocations (53, 13, D) the +5 morningstar of Tenacity {vamp, rF+++ Will- Int-2 SInv} rF+++: It renders you almost immune to fire. Will-: It decreases your willpower. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (53, 24, D) a +0 leather armour (53, 25, D) a staff of death (53, 37, D) a +2 scimitar of electrocution (54, 12, D) a +1 great sword of flaming (54, 13, D) the +6 sling of Subterfuge {heavy, rC+ rCorr Dex+5} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (54, 25, D) the +5 quarterstaff of Sequestration {speed, rElec rPois rN+ Stlth+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (55, 1, D) the staff "Waysh" {rN+ Str+3 Dex+3 Necro} [staff of death] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. (55, 12, D) a +2 heavy quarterstaff (55, 13, D) the +7 glaive "Zulloirhe" {freeze, rC+} rC+: It protects you from cold. (55, 24, D) a +0 spear of venom (59, 37, D) a staff of fire (60, 36, D) a +2 robe of cold resistance (60, 37, D) a +2 short sword of venom (61, 8, D) a +1 battleaxe of freezing (61, 26, D) the +5 dagger of Routre {freeze, ^Contam rF+ Int+3 Stlth+} ^Contam: It causes magical contamination when unequipped. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (61, 37, D) a +2 leather armour of cold resistance (62, 9, D) a +2 spectral quarterstaff (62, 16, D) a +2 hand axe of electrocution (62, 17, D) the +3 sling of Vateetoo {elec, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (unseen) (62, 26, D) a staff of cold (62, 37, D) a +1 falchion of venom (63, 0, D) a +3 dire flail of draining (unseen) (63, 8, D) a +0 falchion of protection (unseen) (63, 27, D) a staff of alchemy (63, 36, D) a +1 trident of flaming (63, 37, D) a +1 plate armour of willpower (64, 17, D) the +5 great sword "Dragonslayer" {vamp, rCorr Str+3 Int+4 SInv} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (64, 27, D) a staff of death (65, 17, D) a ring of protection from fire a +6 ring of strength a ring of ice a +5 ring of evasion a ring of fire (67, 0, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (69, 0, D) a staff of death (unseen) (69, 10, D) a +0 hand axe a +0 robe (69, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (69, 36, D) the +1 dagger "Hannasm" {reap, rF+ MP+8} rF+: It protects you from fire. MP+8: It affects your magic capacity (+8). (69, 39, D) a +0 spear a naga corpse (skeletalised by now) (70, 9, D) the +6 broad axe "Hompaer" {flame, *Corrode Str+7} *Corrode: It may corrode you when you take damage. Str+7: It affects your strength (+7). (70, 10, D) a +0 scythe a +1 robe (70, 11, D) a +2 quarterstaff of chaos (70, 37, D) a staff of cold (70, 39, D) a +0 long sword a +0 flail a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (71, 8, D) a +2 falchion of flaming (71, 16, D) a staff of death (unseen) (71, 17, D) the +1 chain mail "Velidwev" {rC+ rCorr Dex+3 Slay-4} rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (71, 21, D) a rime drake corpse (skeletalised by now) (71, 23, D) a rime drake corpse (skeletalised by now) (71, 26, D) a +2 leather armour of positive energy (71, 36, D) a +3 battleaxe of freezing (71, 37, D) a ring of see invisible (71, 39, D) a +0 hand axe (71, 40, D) a ball python corpse (skeletalised by now) (72, 8, D) a +1 heavy great mace (72, 9, D) a +1 trident of protection (72, 17, D) a +3 spear of venom (72, 22, D) a swamp drake corpse (skeletalised by now) (72, 26, D) a staff of conjuration (72, 27, D) a +2 plate armour of fire resistance (72, 36, D) a +0 great mace of protection (72, 37, D) a +2 whip of flaming (73, 16, D) a +2 long sword of freezing (unseen) (73, 17, D) a +4 rapier of venom (unseen) (73, 26, D) a +1 hand axe of flaming (73, 37, D) a hive talisman