demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a spider talisman a serpent talisman a blade talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 9, D) a ball python corpse (62, 1, D) a +0 long sword a +0 ring mail a +4 short sword of venom an elf corpse (62, 9, D) a ball python corpse an adder corpse (63, 0, D) a +0 long sword a +0 robe the staff "Nasugiom" {rPois Will- Dex+4 Stlth+ Fire Alch} [staff of alchemy] rPois: It protects you from poison. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (63, 2, D) a +0 short sword a +0 robe (63, 8, D) a staff of fire (unseen) (67, 0, D) a +1 robe of cold resistance (68, 0, D) a +4 heavy quarterstaff (69, 0, D) a +2 dire flail of draining (unseen) (69, 9, D) a quill talisman (69, 10, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (69, 11, D) a +0 dagger a +0 robe a +0 buckler (70, 8, D) a +3 heavy war axe (unseen) (70, 9, D) a staff of fire (70, 10, D) a black bear corpse (71, 8, D) the staff of Incongruity {rF+ rN+ Str+4 Int+2 Forge Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. (71, 16, D) a staff of alchemy (71, 17, D) a +0 helmet of intelligence (72, 8, D) a +1 whip of venom (unseen) (72, 9, D) a +0 heavy hand axe (unseen) (72, 16, D) a +1 eveningstar of draining (unseen) (72, 17, D) a +2 falchion of holy wrath (73, 1, D) a +1 falchion of protection (unseen) (73, 16, D) the +9 rapier "Oryjunugri" {flame, Will+} Will+: It increases your willpower. (unseen) (73, 17, D) a book of Misfortune (74, 2, D) a +0 trident 2 throwing nets (74, 4, D) a throwing net (75, 1, D) a +0 trident 2 boomerangs a +3 hand cannon of freezing