demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a book of Minor Magic (19, 1, D) the +4 sling "Oxzaosoi" {drain, +Blink rC+ Str-3} +Blink: It lets you blink. rC+: It protects you from cold. Str-3: It affects your strength (-3). (unseen) (20, 0, D) a phantom mirror (20, 1, D) a +3 morningstar of protection (unseen) (21, 0, D) a There-And-Back Book (21, 1, D) a book of the Warp (22, 0, D) a +3 plate armour of poison resistance (22, 1, D) the +6 great sword of Plog {protect, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (unseen) (23, 0, D) a book of the Senses (23, 1, D) a +2 trident of venom (unseen) (24, 0, D) a book of the Wilderness (24, 1, D) a staff of cold (unseen) (25, 0, D) a scroll of brand weapon (25, 1, D) a +1 flail of protection (unseen) (26, 0, D) a scroll of fog (26, 1, D) a scroll of brand weapon (27, 0, D) the Elucidation of Frostbitten Forces Spells Type Level a - Foxfire Conjuration/Fire 1 b - Frozen Ramparts Ice 3 c - Rimeblight Ice/Necromancy 7 d - Ozocubu's Refrigeration Ice 7 (unseen) (27, 1, D) a +2 trident of venom (unseen) (28, 1, D) the +1 hand axe of Xom's Whim {elec, *Slow rF++ rCorr Stlth+} *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (33, 20, D) a +0 halberd a +0 orcbow a +0 chain mail a +0 great mace a +3 chain mail of cold resistance a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (33, 35, D) a +0 quarterstaff a +0 robe (33, 37, D) a blink frog skeleton (34, 19, D) a +0 orcbow a +0 long sword of holy wrath a +0 plate armour a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail a kobold corpse (skeletalised by now) an orc corpse (skeletalised by now) (34, 20, D) a +0 mace a +0 dagger a +1 robe of fire resistance a +0 troll leather armour an orc corpse (skeletalised by now) a troll corpse (skeletalised by now) (34, 34, D) a +0 robe a spriggan skeleton (34, 35, D) a water moccasin skeleton a cane toad skeleton a catoblepas skeleton (34, 36, D) a dream sheep skeleton a water moccasin skeleton (34, 37, D) a dire elephant skeleton (35, 14, D) a +1 scale mail of cold resistance (35, 18, D) a +0 flail a +0 chain mail a +0 giant club an orc corpse (skeletalised by now) (35, 19, D) a +0 dagger a +0 robe (35, 20, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (35, 28, D) a +2 quick blade of flaming (35, 33, D) a +0 quarterstaff a +0 robe (36, 0, D) a +1 long sword of electrocution (36, 1, D) a staff of alchemy (36, 14, D) the +7 spear of the Eleven Stories {antimagic, Int+4} Int+4: It affects your intelligence (+4). (36, 15, D) a +2 heavy arbalest (unseen) (36, 18, D) a +0 great mace a +0 plate armour an orc corpse (skeletalised by now) (36, 19, D) a +0 halberd a +0 chain mail (36, 28, D) a +1 scale mail of poison resistance (37, 5, D) a +0 long sword a +0 shortbow a +0 robe an elf corpse (skeletalised by now) (37, 14, D) the +4 war axe "Zugeaqib" {speed, Fly Will- SInv} Fly: It grants you flight. Will-: It decreases your willpower. SInv: It lets you see invisible. (37, 28, D) a +1 mace of protection (unseen) (37, 29, D) the staff of the Shoals {rPois Dex+5 Hexes Alch} [staff of alchemy] rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (38, 1, D) a ring of ice a ring of protection from fire (38, 7, D) a +0 longbow a +0 leather armour (38, 8, D) a +0 longbow a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour (38, 9, D) a +1 dire flail of protection (38, 14, D) the +4 demon trident of Mourning {elec, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (38, 15, D) the +8 ring mail of the Shrike {rElec Str+3 Dex-5} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). (38, 28, D) the +3 halberd of Tubalyzu {drain, rC+} rC+: It protects you from cold. (unseen) (38, 29, D) a +1 spear of venom (39, 1, D) the +3 short sword of the Enchanted Forest {flame, Fly rN+ Will- Dex+3} Fly: It grants you flight. rN+: It protects you from negative energy. Will-: It decreases your willpower. Dex+3: It affects your dexterity (+3). (39, 7, D) a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) (39, 8, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (39, 14, D) a book of Metalworking (39, 15, D) a +4 giant spiked club (39, 28, D) a +2 morningstar of venom (40, 0, D) a +2 scale mail of willpower (40, 9, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (40, 10, D) a +0 long sword a +0 ring mail a +2 partisan of protection a +0 robe (40, 29, D) a +2 leather armour of cold resistance (41, 0, D) a +1 ring mail of fire resistance (41, 9, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (41, 10, D) a +0 dagger a +0 scale mail an elf corpse (skeletalised by now) (41, 28, D) a +2 scale mail of positive energy (42, 10, D) a +1 long sword of electrocution a +0 leather armour (42, 14, D) a +4 dagger of pain (42, 15, D) a staff of conjuration (42, 28, D) Maxwell's Memoranda (42, 29, D) a +1 battleaxe of electrocution (43, 10, D) a +0 dagger a +0 shortbow a +0 leather armour (43, 15, D) a +0 cloak of willpower (43, 28, D) a staff of fire (43, 29, D) a staff of earth (47, 43, D) a +4 long sword of draining a +0 chain mail a +5 great sword of flaming a +0 chain mail a human corpse (skeletalised by now) (47, 44, D) a +1 war axe of flaming a +0 chain mail (48, 13, D) a +0 giant club a +0 giant club (48, 14, D) a +7 battleaxe of freezing a +0 chain mail (48, 15, D) a +0 great mace a +0 arbalest a +0 chain mail a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (48, 42, D) a +5 scimitar a +0 chain mail (49, 0, D) a +3 leather armour of poison resistance (49, 12, D) a staff of alchemy (49, 14, D) a +0 dagger a +0 robe a +0 dire flail a +0 dire flail an orc corpse (skeletalised by now) an ettin corpse (skeletalised by now) (49, 15, D) a warg corpse (skeletalised by now) (49, 24, D) a +2 kite shield of protection (49, 36, D) a staff of earth (unseen) (49, 37, D) a staff of conjuration (49, 44, D) a +2 battleaxe of flaming a +0 plate armour (50, 1, D) a staff of air (50, 13, D) a +2 leather armour of fire resistance (50, 14, D) a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (50, 15, D) a +2 flail of protection a +0 orcbow a +0 plate armour (50, 17, D) a +2 vampiric battleaxe a +0 plate armour a warg corpse (skeletalised by now) (50, 24, D) a +0 pair of gloves of stealth (50, 25, D) an amulet of magic regeneration (50, 36, D) a staff of fire (unseen) (50, 37, D) a +5 broad axe of venom (51, 0, D) Great Wizards, Vol. II (51, 12, D) a +0 dire flail (51, 13, D) the +0 cloak of Impressiveness {rElec Regen+ Dex-4 Stlth+} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. (51, 17, D) a +0 giant club an ogre corpse (skeletalised by now) (51, 24, D) a staff of cold (51, 25, D) the +0 ring mail of Classification {Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (51, 37, D) a +6 ring of strength an amulet of the acrobat (52, 0, D) a +6 ring of intelligence an amulet of regeneration (52, 1, D) the +8 falchion of Ragnarok {vamp, rF+ rC+ Will+} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (52, 13, D) the ring "Ydeettath" {Fly Int+3} [ring of flight] Fly: It grants you flight. Int+3: It affects your intelligence (+3). an amulet of guardian spirit a ring of wizardry a +6 ring of strength a +6 ring of strength (52, 25, D) a +2 ring mail of fire resistance (52, 36, D) a staff of fire (53, 0, D) the +0 robe "Jimeask" {Stlth+} Stlth+: It makes you more stealthy. (53, 13, D) a +2 heavy war axe (53, 25, D) a staff of cold (53, 36, D) the +7 chain mail "Fiycvav" {rC+ Will+ Dex+3} rC+: It protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (54, 0, D) the +6 whip of the Keeping Dragonfly {flame, Stlth+} Stlth+: It makes you more stealthy. (54, 1, D) a +0 trident of venom (54, 25, D) a staff of fire (54, 36, D) a +2 robe of positive energy (55, 0, D) the +9 scales of the Dragon King {rPois rF+ rC+ Will+} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. (55, 13, D) the +0 scale mail of the Iron Devil {Str+3 Stlth+} Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (59, 36, D) a staff of earth (59, 39, D) a +0 long sword of flaming a +0 sling a +0 robe a +0 buckler (60, 20, D) a +4 shortbow of flaming a centaur skeleton (60, 31, D) a +0 dagger a +0 robe a spriggan skeleton (60, 33, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (60, 36, D) a +1 quarterstaff of speed (61, 8, D) +2 steam dragon scales (61, 18, D) a wind drake skeleton (61, 19, D) a +0 orcbow (61, 32, D) a black bear corpse (skeletalised by now) (61, 37, D) the staff of Cobwebs {rF+ Str+3 Int+4 Dex-4 Summ Fire} [staff of fire] rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (62, 1, D) the +3 sling of Meunugg {flame, ^Contam Str+9 Int-5} ^Contam: It causes magical contamination when unequipped. Str+9: It affects your strength (+9). Int-5: It affects your intelligence (-5). (62, 3, D) a yak corpse (skeletalised by now) an iguana corpse (skeletalised by now) (62, 8, D) a staff of conjuration (62, 9, D) a +3 chain mail of poison resistance (62, 19, D) a +0 orcbow a wind drake skeleton (62, 20, D) a +0 trident (62, 21, D) a +0 trident (62, 26, D) a hive talisman (62, 32, D) a +0 rapier a +0 robe a +0 spear a curare-tipped dart a +0 buckler (62, 37, D) a +1 short sword of holy wrath (63, 3, D) an iguana corpse (skeletalised by now) (63, 8, D) a +0 hand axe of venom (63, 16, D) the +6 orcbow "Muamuizu" {flame, *Corrode rF- rN+ Dex+8} *Corrode: It may corrode you when you take damage. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+8: It affects your dexterity (+8). (63, 17, D) the +11 lajatang of Fortitude {flame, rCorr} rCorr: It protects you from acid and corrosion. (63, 26, D) an amulet of the acrobat a +6 ring of intelligence (63, 27, D) a +2 helmet of see invisible (63, 36, D) a +1 dagger of draining (64, 16, D) a +3 plate armour of poison resistance (64, 17, D) a +4 eveningstar of venom (64, 19, D) a +6 ring of intelligence a ring of flight (67, 3, D) a +0 dagger a +0 robe (68, 0, D) a +1 sling of electrocution (unseen) (68, 2, D) a +0 long sword a +0 robe (69, 0, D) a staff of earth (unseen) (69, 36, D) an amulet of guardian spirit a ring of poison resistance (69, 38, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (70, 19, D) a hell hound corpse (skeletalised by now) (70, 37, D) a +1 broad axe of electrocution (70, 38, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (70, 40, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (71, 8, D) the staff of Ywauniash {rElec rN+ MP+4 Str+3 Necro} [staff of death] rElec: It insulates you from electricity. rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. (71, 11, D) a +0 morningstar a +0 robe (71, 16, D) a staff of fire (71, 17, D) a +5 great sword of venom (71, 37, D) a staff of alchemy (71, 39, D) a +0 halberd a +0 robe (72, 16, D) a +0 quick blade of draining (72, 26, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (72, 27, D) a staff of fire (72, 36, D) the +6 rapier "Ziewn" {venom, rPois MP+4 Int+4} rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). Int+4: It affects your intelligence (+4). (72, 37, D) a staff of air (73, 1, D) a +2 mace of draining (unseen) (73, 16, D) the +6 dagger of Crawling {venom, Fly rF+ MP-8 Str+4} Fly: It grants you flight. rF+: It protects you from fire. MP-8: It affects your magic capacity (-8). Str+4: It affects your strength (+4). (73, 26, D) a +2 heavy orcbow (unseen) (73, 37, D) a +2 scimitar of draining (75, 1, D) the +6 flail "Jenize" {freeze, Int+5} Int+5: It affects your intelligence (+5). (unseen)