demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 4, D) a +0 rapier a +0 robe (61, 8, D) a +2 long sword of flaming (unseen) (61, 16, D) a +0 cloak of stealth (62, 0, D) the +0 great sword "Xuujot" {speed, rN+ Str+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). (62, 16, D) a box of beasts (62, 17, D) a +1 long sword of electrocution (unseen) (63, 0, D) a +0 executioner's axe of freezing (unseen) (63, 8, D) a staff of fire (unseen) (63, 16, D) a phantom mirror (63, 17, D) a +3 scale mail of cold resistance (64, 16, D) a lightning rod (4/4) (64, 17, D) an amulet of the Failed Coup {Faith Harm rCorr Dex+4} [amulet of faith] Faith: It allows you to gain divine favour quickly. Harm: It increases damage dealt and taken. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (unseen) (67, 0, D) the +8 dire flail "Cyubbab" {heavy, *Slow +Blink rC- Dex+7} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Dex+7: It affects your dexterity (+7). (68, 0, D) a +0 long sword of flaming (68, 1, D) a +2 dagger of speed a +0 robe a human corpse (skeletalised by now) (70, 8, D) a +2 great mace of protection (unseen) (70, 9, D) a +1 arbalest of freezing (71, 16, D) a +6 ring of intelligence a ring of flight a yak corpse (skeletalised by now) (71, 17, D) a +2 short sword of freezing (71, 26, D) a staff of cold (unseen) (71, 27, D) the amulet of the Air {Inacc Fly rElec RMsl Air} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Fly: It grants you flight. rElec: It insulates you from electricity. RMsl: It protects you from missiles. Air: It increases the power of your Air spells. (72, 8, D) a +1 spectral quarterstaff (unseen) (72, 9, D) a +0 dagger a +0 robe +2 fire dragon scales a human corpse (skeletalised by now) (72, 16, D) a staff of death (72, 17, D) the crystal ball of Wucad Mu {*channel} *Channel: It often returns the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. (72, 18, D) a wolf corpse (skeletalised by now) (72, 26, D) a +1 great mace of protection (73, 16, D) a +0 shortbow of freezing (73, 17, D) a +2 pair of boots of rampaging (73, 26, D) a +0 antimagic shortbow (unseen)