demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 22, D) a black mamba corpse (59, 36, D) a +2 shortbow of flaming (unseen) (59, 37, D) a ring of magical power (60, 21, D) a +0 spear a naga corpse (60, 23, D) a water moccasin corpse (60, 36, D) Great Wizards, Vol. II (60, 37, D) a +0 glaive of venom (unseen) (61, 0, D) a +2 falchion of holy wrath (unseen) (61, 19, D) a ball python corpse (skeletalised by now) (61, 22, D) a +0 war axe (61, 23, D) a ball python corpse (61, 26, D) the +4 whip of Loqaox Bousch {heavy, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (61, 36, D) the staff of the Shimmering Gods {rElec rC+ rN+ Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Ice: It increases the power of your Ice spells. (unseen) (61, 37, D) a +2 trident of freezing (unseen) (62, 1, D) the +4 great sword "Xiunoc" {spect, rC++ Int+2} rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). (62, 12, D) a hell hound corpse (skeletalised by now) (62, 28, D) a +6 ring of strength a +6 ring of intelligence (62, 36, D) a manual of Polearms (62, 37, D) an amulet of reflection (63, 0, D) a +5 rapier of venom (unseen) (63, 12, D) a hell hound corpse (skeletalised by now) (63, 17, D) a +2 mace of draining (63, 26, D) the +2 great mace of Jiny Raraxt {spect, ^Drain rC+ Will++ Dex+4} ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. Will++: It greatly increases your willpower. Dex+4: It affects your dexterity (+4). (63, 27, D) a +3 heavy triple sword (63, 36, D) a book of Minor Magic (63, 37, D) a +0 long sword of freezing (unseen) (64, 17, D) a staff of death (unseen) (64, 27, D) a +0 chain mail of poison resistance (65, 26, D) a staff of conjuration (unseen) (67, 2, D) a +0 dagger a +0 robe (68, 0, D) a staff of earth (unseen) (70, 8, D) a +0 hand axe of flaming (70, 36, D) the +7 long sword of the Grave {drain, Will+ Str+4} Will+: It increases your willpower. Str+4: It affects your strength (+4). (70, 39, D) a +0 dagger a +0 robe (70, 40, D) a +0 dagger a +0 ring mail an orc corpse (70, 41, D) a +0 short sword a +0 leather armour (71, 8, D) a +7 war axe of electrocution (71, 16, D) a +1 vampiric whip a +0 ring mail a +2 heavy broad axe an orc corpse (skeletalised by now) (71, 17, D) a +0 dagger a +0 robe a +4 dagger of pain an orc corpse (skeletalised by now) (71, 26, D) a staff of alchemy (unseen) (71, 37, D) a +2 heavy mace (71, 39, D) a +0 dagger a +0 robe a +0 dagger a +0 hand axe (71, 41, D) a +0 dire flail a +0 plate armour (72, 8, D) a +2 great mace of protection (unseen) (72, 9, D) a +1 great sword of holy wrath (unseen) (72, 16, D) a +0 short sword a +0 plate armour the staff of the Crafting Scorpion {+Blink rF++ Earth} [staff of earth] +Blink: It lets you blink. rF++: It greatly protects you from fire. Earth: It increases the power of your Earth spells. an orc corpse (skeletalised by now) (72, 17, D) a +0 dagger a +0 robe the +3 scimitar of Tortfeasance {vamp, rPois Str-2 Int+3 Dex+2} rPois: It protects you from poison. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (72, 26, D) a +1 heavy spear (unseen) (72, 27, D) the staff "Newtslayer" {rPois rC++ rN+ SInv Conj Necro} [staff of death] rPois: It protects you from poison. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. (72, 36, D) a +3 war axe of electrocution (72, 37, D) a staff of alchemy (72, 39, D) a +0 hand axe (72, 40, D) a +0 trident a +0 chain mail (73, 1, D) the +2 short sword "Vecares" {drain, rN+ rCorr Str-3 Stlth+} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. (73, 16, D) a +0 falchion (73, 17, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (73, 26, D) a +6 longbow of freezing (73, 36, D) a +0 spectral quarterstaff (73, 37, D) a storm talisman (75, 1, D) a staff of cold