demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 0, D) a +0 buckler a +0 long sword (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a blade talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 24, D) the +10 hand axe "Xuomyrur" {freeze, Will+ Dex+2 Stlth+} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (unseen) (49, 26, D) a boomerang (49, 36, D) a +4 halberd of flaming (unseen) (50, 24, D) a +2 buckler of poison resistance (unseen) (50, 25, D) a Gell's gravitambourine (2/2) (50, 36, D) a +6 ring of strength a +6 ring of strength a ring of flight (51, 24, D) the +4 quarterstaff "Iqunil" {pain, Dex+8} Dex+8: It affects your dexterity (+8). (unseen) (51, 25, D) a staff of air (unseen) (51, 36, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (51, 37, D) a +3 morningstar of holy wrath (51, 38, D) an orb spider corpse (52, 24, D) a ring of fire (52, 25, D) a staff of death (unseen) (52, 36, D) a +2 chain mail of fire resistance (52, 40, D) a steelbarb worm corpse a boulder beetle corpse (53, 24, D) a +1 glaive of protection (unseen) (53, 25, D) the +8 quarterstaff "Talekoj" {distort, rF- Str+8 Int+4 Dex-2} rF-: It makes you vulnerable to fire. Str+8: It affects your strength (+8). Int+4: It affects your intelligence (+4). Dex-2: It affects your dexterity (-2). (unseen) (53, 40, D) a culicivora corpse (53, 41, D) 3 silver javelins (54, 24, D) a +3 heavy partisan (unseen) (54, 25, D) a +2 leather armour of cold resistance (55, 24, D) a staff of cold (unseen) (59, 37, D) the +1 dagger of the Priest {elec, rC+ Int+4 SInv} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. (61, 0, D) a staff of fire (unseen) (61, 8, D) the +7 plate armour of an ossuary {*Corrode Regen+ Str+3} *Corrode: It may corrode you when you take damage. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). (61, 16, D) a +3 heavy flail (unseen) (61, 29, D) an iguana corpse (skeletalised by now) (61, 36, D) a staff of air (62, 1, D) a +0 cloak of willpower (62, 8, D) a staff of conjuration (62, 9, D) a +2 mace of holy wrath (62, 16, D) a +2 heavy orcbow (unseen) (62, 17, D) a +0 hand axe of freezing (unseen) (62, 19, D) a basilisk corpse (skeletalised by now) (62, 26, D) the staff of the Stopping Scavenger {rElec rN+ Conj} [staff of conjuration] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. (62, 30, D) a river rat corpse (skeletalised by now) (62, 36, D) the +9 flail of Kulogirghoi {pain, *Slow +Blink rC+ Int+2} *Slow: It may slow you when you take damage. +Blink: It lets you blink. rC+: It protects you from cold. Int+2: It affects your intelligence (+2). (62, 39, D) a +1 scimitar of flaming a +0 whip of electrocution a +0 robe the kobold corpse of Pikel (skeletalised by now) (63, 0, D) a staff of alchemy (unseen) (63, 8, D) the +2 chain mail of Too Many Cooks {Str+5} Str+5: It affects your strength (+5). (63, 18, D) a komodo dragon corpse (skeletalised by now) (63, 19, D) a wolf corpse (skeletalised by now) (63, 26, D) a +1 morningstar of holy wrath (63, 27, D) a +1 pair of gloves of stealth (63, 29, D) a cane toad corpse (skeletalised by now) (63, 30, D) a silver javelin a jackal corpse (skeletalised by now) (63, 36, D) a +5 heavy hand axe (63, 37, D) a +2 scale mail of cold resistance (63, 38, D) a +0 dagger a +0 robe (63, 39, D) a +2 troll leather armour {Snorg} the troll corpse of Snorg (skeletalised by now) (63, 40, D) a +0 dagger of chaos a +0 robe the human corpse of Psyche (skeletalised by now) (64, 17, D) the staff of Past Mistakes {rPois rC+ rCorr MP-7 Str+4 Ice} [staff of cold] rPois: It protects you from poison. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP-7: It affects your magic capacity (-7). Str+4: It affects your strength (+4). Ice: It increases the power of your Ice spells. (unseen) (64, 18, D) an iguana corpse (skeletalised by now) (64, 20, D) a bullfrog corpse (skeletalised by now) (64, 27, D) a staff of death (unseen) (64, 30, D) a yak corpse (skeletalised by now) (64, 40, D) a +3 antimagic morningstar a +0 chain mail a +0 tower shield (65, 26, D) the +7 orcbow of Xis Qupn {speed, rPois rC++ Will+ Str-3} rPois: It protects you from poison. rC++: It greatly protects you from cold. Will+: It increases your willpower. Str-3: It affects your strength (-3). (unseen) (67, 0, D) the +10 chain mail of Mefisud {rElec rC+ Int+4} rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (68, 0, D) a +4 war axe (68, 4, D) a +0 hand axe (69, 0, D) a phantom mirror (69, 3, D) a +0 hand axe a draconian corpse (skeletalised by now) (69, 4, D) a +0 short sword (69, 36, D) a +1 ring mail of positive energy (70, 8, D) a staff of alchemy (71, 16, D) a staff of earth (unseen) (71, 26, D) a dragon-coil talisman (71, 27, D) a +0 great sword of freezing (unseen) (71, 37, D) a staff of alchemy (72, 8, D) a phantom mirror (72, 9, D) a +3 spectral quarterstaff (unseen) (72, 16, D) a +0 demon trident of freezing (unseen) (72, 19, D) a +0 long sword of draining a +0 robe (72, 26, D) a +2 chain mail of fire resistance (72, 28, D) a +0 orcbow (72, 36, D) a +3 chain mail of willpower (72, 37, D) a +1 whip of pain (72, 38, D) a hippogriff corpse (skeletalised by now) (73, 17, D) a shapeshifter corpse (skeletalised by now) (73, 20, D) a +0 short sword a +0 robe a +2 vampiric hand axe (73, 26, D) a +3 rapier of flaming (73, 27, D) a +2 demon trident of venom (unseen) (73, 28, D) 2 large rocks (73, 29, D) 3 large rocks a +0 orcbow a cyclops corpse (skeletalised by now) (73, 30, D) a +0 orcbow (73, 36, D) a +1 short sword of venom (unseen) (74, 20, D) a +0 short sword a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (74, 29, D) a +0 orcbow a centaur corpse (skeletalised by now) (74, 30, D) 3 darts of disjunction (75, 1, D) a staff of death