demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (9, 0, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 0, D) a +1 rapier of electrocution (unseen) (49, 1, D) the +7 mace of Blood {flame, rC+} rC+: It protects you from cold. (unseen) (49, 12, D) the +3 chain mail "Agentib" {rN+} rN+: It protects you from negative energy. (49, 24, D) a staff of death (unseen) (49, 36, D) a staff of cold (unseen) (50, 0, D) a +1 trident of protection (unseen) (50, 1, D) a staff of air (unseen) (50, 13, D) the +4 sling of the Spectre {antimagic, rF+ rC- Str+2} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). (50, 37, D) a +4 vampiric battleaxe (50, 41, D) 2 boomerangs (51, 0, D) 4 potions of heal wounds (51, 1, D) 4 potions of heal wounds (51, 12, D) a staff of conjuration (51, 18, D) a +1 scimitar a +0 robe (51, 19, D) a +2 dagger of venom a +0 robe (51, 24, D) the +0 ring mail of Ru's Outrage {rF+} rF+: It protects you from fire. (51, 25, D) a staff of earth (51, 36, D) a +6 mace of protection (51, 37, D) a +4 battleaxe of flaming (52, 0, D) a staff of alchemy (unseen) (52, 1, D) a book of Cryoformation (52, 6, D) a +4 rapier (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (52, 12, D) a +0 broad axe of flaming (52, 13, D) the +0 scale mail "Leogref" {Str-5 Int+5} Str-5: It affects your strength (-5). Int+5: It affects your intelligence (+5). (52, 18, D) a glowing shapeshifter corpse a shapeshifter corpse (52, 37, D) the +0 plate armour of Lethargy {rF++ Slay-6} rF++: It greatly protects you from fire. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). (53, 0, D) a box of beasts (53, 1, D) a +1 chain mail of fire resistance (unseen) (53, 4, D) a +0 trident (53, 8, D) a throwing net (53, 12, D) an amulet of guardian spirit a +6 ring of dexterity a ring of flight (53, 13, D) a phantom mirror (53, 18, D) a shapeshifter corpse (53, 19, D) a glowing shapeshifter corpse (53, 25, D) a staff of death (unseen) (53, 28, D) a staff of conjuration (53, 36, D) a +2 leather armour of cold resistance (53, 37, D) a +3 heavy war axe (54, 0, D) a +1 spear of pain (unseen) (54, 1, D) the +10 spear of Calaich {flame, rF+ rC+} rF+: It protects you from fire. rC+: It protects you from cold. (unseen) (54, 4, D) a +0 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (54, 5, D) a wind drake corpse (54, 6, D) a +4 rapier of venom (still there?) a +0 robe (still there?) (54, 12, D) the staff "Kuwitsoe" {rF+ rN+ Will+ Fire} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. (54, 13, D) +2 fire dragon scales (54, 24, D) a +3 scale mail of positive energy (unseen) (55, 1, D) a tin of tremorstones (2/2) (59, 36, D) a +1 orcbow of freezing (60, 10, D) a +3 trident of venom a merfolk corpse (skeletalised by now) (60, 36, D) a +0 trident (60, 37, D) a +3 leather armour of willpower (61, 0, D) a book of Death (61, 3, D) a bullfrog corpse (skeletalised by now) (61, 8, D) the +9 demon whip of Floods {heavy, rPois rF++ Int+4 Dex-5} rPois: It protects you from poison. rF++: It greatly protects you from fire. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). (61, 10, D) a +1 trident of freezing a merfolk corpse (skeletalised by now) (61, 16, D) a +3 long sword of distortion (unseen) (61, 36, D) a +0 leather armour (61, 37, D) a box of beasts (61, 41, D) a +0 spear a +0 leather armour a merfolk skeleton (61, 42, D) a +1 morningstar of venom the +4 chain mail "Lemaum" {rElec rF+ SInv} rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. a +4 spear of venom a +0 leather armour a merfolk skeleton (61, 43, D) a +5 spear of venom a +0 leather armour a +0 rapier a +0 robe (62, 1, D) a staff of death (62, 8, D) a staff of fire (62, 9, D) a staff of fire (62, 11, D) a +0 trident (62, 17, D) a +2 leather armour of cold resistance (62, 19, D) a +0 hand axe a +0 leather armour an orc corpse (skeletalised by now) (62, 20, D) a +0 flail (62, 27, D) the +5 hand axe "Oterusor" {flame, Will++} Will++: It greatly increases your willpower. (62, 36, D) the staff of Uskayaw's Hope {Dex+3 Fire Earth} [staff of earth] Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (62, 41, D) a +3 spear of flaming +1 golden dragon scales (62, 42, D) a +1 vampiric spear a +0 leather armour (62, 43, D) a sea snake skeleton (63, 0, D) a +1 great sword of holy wrath (unseen) (63, 3, D) a jackal corpse (skeletalised by now) (63, 8, D) the +0 orcbow "Ygynwil" {freeze, rPois rF+ Str+2} rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). (63, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 17, D) a +5 rapier of venom (63, 19, D) a +0 dagger a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 20, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (63, 26, D) a +0 great sword of protection (unseen) (63, 27, D) a +2 short sword of venom (63, 37, D) the +0 robe "Baozuan" {rPois rC+ Int+4 Dex-3} rPois: It protects you from poison. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). (63, 41, D) a manticore skeleton a harpy skeleton (64, 16, D) a +0 longbow of freezing (unseen) (64, 19, D) a +0 dagger a +0 robe (64, 20, D) a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) (64, 26, D) a +2 heavy glaive (unseen) (65, 26, D) a +3 antimagic shortbow (unseen) (67, 0, D) a +1 hat of intelligence (68, 0, D) a staff of air (68, 4, D) a +0 short sword a +0 robe (68, 5, D) a +0 long sword a +0 ring mail (69, 36, D) a +1 quarterstaff of pain (unseen) (70, 4, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (70, 9, D) a +2 heavy spear (unseen) (70, 37, D) a +3 ring mail of willpower (70, 42, D) a +0 dagger a +0 robe (71, 11, D) a +0 short sword a +0 ring mail (71, 16, D) a book of Callings (71, 17, D) a staff of death (unseen) (71, 20, D) a bullfrog corpse (skeletalised by now) (71, 26, D) a +0 short sword of electrocution (71, 27, D) the +6 rapier of Mollawint {pain, rPois Str+3 Int+2} rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). (71, 36, D) a staff of death (unseen) (71, 37, D) a +4 antimagic orcbow (unseen) (71, 42, D) a +0 great sword a +0 chain mail (72, 9, D) a book of Unlife (72, 17, D) a +0 plate armour of fire resistance (72, 26, D) a +2 double sword of holy wrath (72, 27, D) the +11 dagger of Lunonuynk {antimagic, Str+3} Str+3: It affects your strength (+3). (72, 36, D) a +1 mace of protection (unseen) (72, 37, D) a staff of cold (unseen) (72, 41, D) a +0 great mace a +0 leather armour (73, 1, D) the +6 arbalest of the Shoals {penet, Dex+3} Dex+3: It affects your dexterity (+3). (73, 17, D) a +6 rapier of venom (unseen) (73, 20, D) a basilisk corpse (skeletalised by now) a wolf corpse (skeletalised by now) (73, 26, D) a staff of air (73, 27, D) a +3 vampiric scimitar (73, 29, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (73, 30, D) a +0 trident a +0 trident a boomerang (73, 36, D) +2 ice dragon scales (unseen) (73, 37, D) a +4 hand axe of draining (unseen) (73, 41, D) a +0 great sword a +0 chain mail a +0 broad axe a +0 plate armour (75, 1, D) the staff of Sunlight {rPois Str+4 Summ Earth} [staff of earth] rPois: It protects you from poison. Str+4: It affects your strength (+4). Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (unseen) (75, 28, D) 4 large rocks (75, 29, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now)