demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) the +0 battleaxe of Dominance {chaos, rC+} rC+: It protects you from cold. (61, 11, D) a scorpion corpse (62, 0, D) the staff "Etrapp" {^Fragile rC+ Str+5 Summ Ice} [staff of cold] ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+5: It affects your strength (+5). Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. (62, 1, D) the +0 ring mail "Lettirrinirph" {rElec rF+ Dex+7 Stlth-} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. (62, 8, D) a phantom mirror (62, 11, D) a scorpion corpse (63, 0, D) a staff of earth (63, 8, D) a box of beasts (67, 0, D) the +2 leather armour of Lugonu's Esteem {Dex+4} Dex+4: It affects your dexterity (+4). (unseen) (68, 3, D) a river rat corpse (skeletalised by now) a jackal corpse (skeletalised by now) (69, 0, D) a +4 long sword of draining (70, 8, D) a staff of cold (unseen) (70, 9, D) a staff of alchemy (unseen) (70, 11, D) a +0 dagger a +0 robe (71, 8, D) a +3 great sword of holy wrath (unseen) (71, 12, D) 2 silver javelins (72, 8, D) the +7 quarterstaff "Atam" {holy, rElec rC+++} rElec: It insulates you from electricity. rC+++: It renders you almost immune to cold. (unseen) (72, 9, D) an amulet of reflection (72, 12, D) a +0 short sword a +0 robe an elf corpse (73, 1, D) a +0 broad axe of flaming (74, 2, D) a +0 short sword (74, 3, D) a +0 war axe a draconian corpse (skeletalised by now) (75, 3, D) a boomerang