demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 2, D) a +6 ring of intelligence a +6 ring of dexterity a ring of flight a +0 buckler a +0 scale mail a +0 war axe (49, 36, D) the +7 sceptre of Torment {pain, torment} (unseen) (49, 37, D) a +2 helmet of see invisible (50, 36, D) a staff of fire (unseen) (50, 37, D) a +0 eveningstar of draining (unseen) (51, 36, D) the ring of Emuk {rPois rN+++ rCorr Int-3 SInv} [ring of see invisible] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. (unseen) (51, 37, D) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} *Rats: When the wearer is hurt, rats may emerge from it to assist them. rPois: It protects you from poison. rN+: It protects you from negative energy. Str-1: It affects your strength (-1). Int-1: It affects your intelligence (-1). Dex+1: It affects your dexterity (+1). (unseen) (52, 36, D) a +1 trident of flaming (unseen) (52, 37, D) a staff of alchemy (unseen) (53, 37, D) a +1 scimitar of electrocution (unseen) (54, 36, D) a book of Movement (59, 36, D) the staff of Niagak {rC+ rN+ Str+2 Int-2 Ice} [staff of cold] rC+: It protects you from cold. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Ice: It increases the power of your Ice spells. (59, 37, D) an amulet of magic regeneration (60, 37, D) a +6 quarterstaff of speed (61, 16, D) an amulet of regeneration (61, 26, D) a phantom mirror (62, 1, D) a +2 mace of protection (62, 4, D) a +0 rapier a +0 robe (62, 5, D) a wolf corpse (skeletalised by now) (62, 8, D) a +2 great sword of electrocution (62, 9, D) a phantom mirror (62, 16, D) a staff of conjuration (unseen) (62, 26, D) the +0 ring mail "Qaergh" {Will+ Regen+ Str+4 Int-4} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). (62, 37, D) a phantom mirror (63, 4, D) a +0 rapier of draining a +0 robe (63, 8, D) a +3 heavy arbalest (63, 16, D) a staff of cold (unseen) (63, 17, D) a staff of conjuration (63, 26, D) a +4 heavy shortbow (unseen) (63, 27, D) a +2 great sword of freezing (63, 37, D) a book of Dangerous Friends (64, 4, D) a black bear corpse (skeletalised by now) (64, 17, D) the staff "Omakkom" {rElec rF+ Str+4 Dex+3 Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (unseen) (64, 26, D) a staff of cold (unseen) (64, 31, D) a +0 long sword a +0 robe (64, 32, D) a +0 dagger a +0 leather armour a +0 long sword a +0 robe (65, 26, D) a +1 flail of holy wrath (unseen) (67, 0, D) a staff of death (68, 0, D) a +5 long sword of protection (68, 3, D) a +0 short sword (69, 2, D) a +0 hand axe (69, 3, D) a +0 club a draconian corpse (skeletalised by now) (69, 36, D) a +0 spear of venom (unseen) (70, 8, D) the +1 leather armour of the Cooper {rN+ Regen+ Int+2} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). (70, 11, D) a +0 trident (70, 36, D) a +2 hand axe of electrocution (unseen) (71, 10, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 11, D) a +0 trident of flaming (71, 16, D) a +1 chain mail of fire resistance (unseen) (71, 17, D) a +0 falchion of protection (unseen) (71, 26, D) a serpent talisman (71, 27, D) a staff of death (unseen) (71, 37, D) a +3 leather armour of poison resistance (71, 43, D) a +0 dagger a +0 robe an elf skeleton (72, 11, D) a +0 trident (72, 12, D) a +0 trident a boomerang (72, 16, D) the +1 war axe "Qufehaf" {flame, Will+ Dex+5} Will+: It increases your willpower. Dex+5: It affects your dexterity (+5). (unseen) (72, 17, D) a staff of cold (unseen) (72, 20, D) a wolf corpse (skeletalised by now) (72, 26, D) a +1 hand axe of freezing (72, 36, D) the +5 glaive of Contradiction {pain, rF+ rN+} rF+: It protects you from fire. rN+: It protects you from negative energy. (unseen) (72, 41, D) a +0 long sword a +0 robe (72, 42, D) a +1 heavy flail (72, 43, D) a +0 dagger a +0 leather armour (73, 17, D) a +2 dagger of flaming (73, 20, D) a jackal corpse (skeletalised by now) (73, 21, D) a water moccasin corpse (skeletalised by now) (73, 26, D) a sack of spiders (73, 36, D) the +0 leather armour "Arghacw" {rElec Will+ Str+3 Slay-4} rElec: It insulates you from electricity. Will+: It increases your willpower. Str+3: It affects your strength (+3). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (unseen) (73, 42, D) a +0 vampiric war axe (74, 39, D) a +0 rapier a +0 leather armour (74, 41, D) a +6 halberd of venom