demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (48, 40, D) a chonchon corpse (skeletalised by now) (49, 0, D) a +2 morningstar of protection (unseen) (49, 1, D) a book of the Senses (49, 12, D) the +1 plate armour of Amiluaff {Harm rPois} Harm: It increases damage dealt and taken. rPois: It protects you from poison. (49, 24, D) a +6 ring of strength a +6 ring of intelligence (49, 37, D) a sack of spiders (49, 40, D) 2 boomerangs (50, 0, D) a book of Maladies (50, 1, D) a +3 leather armour of cold resistance (50, 13, D) a +4 shortbow of freezing (50, 24, D) a staff of conjuration (50, 25, D) the +10 quarterstaff of Inference {speed, rElec rPois rN+ Will+} rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. (50, 27, D) a ghoul corpse (skeletalised by now) (50, 36, D) a +4 mace of venom (50, 39, D) a +3 dagger a +0 robe a kobold corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (50, 40, D) a shapeshifter corpse (skeletalised by now) (50, 41, D) an ugly thing corpse (skeletalised by now) (51, 0, D) a staff of earth (unseen) (51, 1, D) a ring of positive energy (51, 12, D) a staff of conjuration (51, 13, D) the +6 ring mail of the Onion {rElec rN+ Slay+3 Stlth-} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Stlth-: It makes you less stealthy. (51, 24, D) a staff of conjuration (51, 25, D) a staff of earth (51, 27, D) a boomerang (51, 36, D) a +0 sling of draining (52, 0, D) +2 acid dragon scales (52, 1, D) a staff of conjuration (unseen) (52, 17, D) a water moccasin corpse (52, 24, D) the staff of Starshine {rElec rF+ Will+ Earth} [staff of earth] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. Earth: It increases the power of your Earth spells. (52, 25, D) the +3 dagger of Incongruity {vamp, rElec rPois Int+3 Dex+2} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). (52, 36, D) a +2 broad axe of freezing (52, 37, D) a staff of alchemy (53, 0, D) an amulet of regeneration (53, 1, D) a +0 heavy war axe (unseen) (53, 2, D) a +0 trident a merfolk corpse (53, 3, D) a +0 spear (still there?) 2 silver javelins (still there?) a +1 leather armour of cold resistance (still there?) (53, 4, D) a +0 rapier a +0 robe a +0 rapier a +0 robe (53, 12, D) a +5 great mace of draining (53, 13, D) a staff of conjuration (53, 14, D) a cane toad corpse (53, 15, D) an elephant corpse (53, 24, D) a Fen Folio (53, 37, D) a +3 orcbow of freezing (54, 0, D) the +0 pair of gloves of Bedevilment {rPois rC+ rN+} rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. (54, 1, D) a +0 spear (still there?) a +2 great sword of electrocution (still there?) a merfolk corpse (still there?) (54, 4, D) 2 atropa-tipped darts a +0 rapier a +0 robe a merfolk corpse (54, 12, D) a staff of fire (54, 16, D) a water moccasin corpse (54, 17, D) a +0 quarterstaff a +0 robe a spriggan corpse (54, 25, D) the staff of Zareitha {rN+ rCorr Str+3 Necro} [staff of death] rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. (54, 36, D) the +9 glaive of Pentig {drain, rF+} rF+: It protects you from fire. (55, 0, D) the ring "Zimuisitze" {rElec rN+ Dex+3 Slay+4} [ring of slaying] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (unseen) (55, 1, D) 4 scrolls of enchant armour (55, 12, D) a +1 chain mail of cold resistance (55, 13, D) a ring of flight (55, 14, D) a water moccasin corpse (55, 24, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (59, 36, D) a staff of air (59, 39, D) a +0 robe (59, 40, D) 3 boomerangs a +0 robe (59, 41, D) 2 javelins (60, 40, D) a +0 great sword a +0 chain mail a +0 dagger a +0 robe a human corpse (skeletalised by now) (61, 8, D) the +8 glaive of Zus Dih {venom, rElec rPois rN++ Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Stlth-: It makes you less stealthy. a shapeshifter corpse (skeletalised by now) (61, 36, D) a +6 ring of strength an amulet of guardian spirit (61, 37, D) the +3 pair of boots of Ravioli {Str+4 Dex+4} Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). (62, 1, D) a +2 war axe of flaming (unseen) (62, 8, D) a shapeshifter corpse (skeletalised by now) (62, 9, D) the +8 Vampire's Tooth {megavamp} (unseen) (62, 16, D) a sack of spiders (62, 17, D) a +4 falchion of electrocution a bullfrog corpse (skeletalised by now) (62, 20, D) a wolf corpse (skeletalised by now) (62, 36, D) a +2 robe of resistance (62, 38, D) a +0 battleaxe a +0 robe (63, 0, D) a staff of alchemy (63, 8, D) a book of Death a shapeshifter corpse (skeletalised by now) (63, 16, D) a +3 partisan of freezing (63, 17, D) a staff of cold (63, 18, D) a blink frog corpse (skeletalised by now) (63, 20, D) a water moccasin corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (63, 36, D) a +2 shortbow of draining (63, 37, D) a staff of death (64, 16, D) a +0 pair of gloves of hurling (64, 17, D) a +1 falchion of freezing (64, 21, D) a bullfrog corpse (skeletalised by now) (64, 26, D) the staff of the Moth {rElec Int+3 Dex+2 Air} [staff of air] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). Air: It increases the power of your Air spells. (65, 26, D) a +1 flail of protection (68, 0, D) a staff of death (unseen) (69, 0, D) a +3 great sword of electrocution (unseen) (69, 36, D) the +11 orcbow "Hykaf" {flame, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. (69, 39, D) a black bear corpse (skeletalised by now) (70, 8, D) the +0 cloak "Ryed" {Str+3} Str+3: It affects your strength (+3). (70, 9, D) a +2 plate armour of willpower (70, 37, D) a staff of alchemy (70, 39, D) a black bear corpse (skeletalised by now) (71, 8, D) a +1 quarterstaff of speed (71, 11, D) a +0 rapier a +0 robe (71, 16, D) a ring of flight (71, 27, D) a +1 dagger of speed (unseen) (71, 37, D) a +3 ring mail of poison resistance (71, 39, D) a +0 rapier a +0 robe of willpower a black bear corpse (skeletalised by now) (71, 40, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) a black bear corpse (skeletalised by now) (72, 8, D) a +1 whip of draining (unseen) (72, 10, D) a +0 short sword a +0 ring mail (72, 12, D) a +0 rapier of flaming a +0 robe (72, 13, D) a +0 dagger a +0 scale mail an elf corpse (skeletalised by now) (72, 16, D) a +0 glaive a +0 robe a +3 battleaxe of pain (72, 17, D) a book of Unlife (72, 26, D) the +1 shortbow of Buogy {speed, rC+ Will+ SInv} rC+: It protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. (72, 27, D) a staff of death (72, 36, D) a +2 broad axe of pain (72, 37, D) a +0 shortbow of draining (72, 40, D) a +0 rapier a +0 robe (73, 1, D) the +0 helmet of Too Many Cooks {Int+2} Int+2: It affects your intelligence (+2). (73, 16, D) a +0 short sword a +0 whip a staff of earth a naga corpse (skeletalised by now) (73, 17, D) a +0 war axe a +3 plate armour of fire resistance a black mamba corpse (skeletalised by now) (73, 26, D) a +1 spectral quarterstaff (unseen) (73, 27, D) a staff of air (73, 29, D) 3 boomerangs (73, 37, D) a +6 ring of strength a +6 ring of intelligence (75, 1, D) a +0 rapier a +0 robe a +0 buckler the +3 chain mail "Itagh" {Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). a spriggan corpse (skeletalised by now) (75, 2, D) a +0 rapier a +0 robe