demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (9, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 mace (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 43, D) a yak skeleton (48, 42, D) a wolf skeleton (49, 0, D) a potion of might (49, 1, D) a ring of protection from cold (49, 5, D) a +0 trident a +0 robe (49, 24, D) a +0 spear a merfolk skeleton (49, 27, D) a +0 trident (49, 28, D) a +0 trident (49, 37, D) a +2 helmet of see invisible (50, 1, D) a +2 heavy shortbow (unseen) (50, 5, D) a +0 whip a +0 robe (50, 12, D) the +5 scimitar of the Ancient Loafs {freeze, SInv} SInv: It lets you see invisible. (50, 13, D) a staff of fire (50, 27, D) a +4 rapier of holy wrath a +0 robe a merfolk skeleton (50, 36, D) a +0 ring mail of fire resistance (50, 37, D) a staff of conjuration (51, 0, D) a +2 leather armour of fire resistance (51, 1, D) a +1 sling of draining (unseen) (51, 6, D) an adder corpse (51, 12, D) the +4 morningstar of Soefex {flame, rPois Dex+6} rPois: It protects you from poison. Dex+6: It affects your dexterity (+6). (51, 13, D) a +5 dagger of protection (51, 25, D) a +4 orcbow of draining (51, 28, D) a +0 trident a +0 robe (51, 36, D) a +2 flail of holy wrath (51, 37, D) a spider talisman (51, 43, D) a blink frog skeleton (52, 0, D) a +2 short sword of freezing (unseen) (52, 1, D) the +1 long sword of Spite {antimagic, *Rage rC++ SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rC++: It greatly protects you from cold. SInv: It lets you see invisible. (unseen) (52, 13, D) a +0 spectral quarterstaff (unseen) (52, 24, D) a +6 ring of intelligence a ring of magical power (52, 25, D) a staff of death (52, 26, D) a snapping turtle skeleton (52, 27, D) a +0 trident a merfolk skeleton (52, 36, D) a +3 scale mail of poison resistance (53, 0, D) the Quarto of the Fifth Circle Spells Type Level a - Shock Conjuration/Air 1 b - Lehudib's Crystal Spear Conjuration/Earth 8 (53, 1, D) a book of Conjurations (53, 12, D) the +0 trident of Pestilence {drain, rC+} rC+: It protects you from cold. (53, 13, D) the +3 dagger "Brush" {flame, Str+2 Int-4 Dex+6} Str+2: It affects your strength (+2). Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). (unseen) (53, 24, D) a +2 plate armour of cold resistance (53, 25, D) a +0 spear a staff of air (54, 0, D) Kydioxoi's Thoughts on Brilliant Coffins Spells Type Level a - Grave Claw Necromancy 2 b - Animate Dead Necromancy 4 c - Lehudib's Crystal Spear Conjuration/Earth 8 (unseen) (54, 1, D) a +1 flail of protection (unseen) (54, 24, D) a phantom mirror (54, 25, D) a staff of fire (54, 36, D) a +4 morningstar of holy wrath (unseen) (55, 0, D) a staff of earth (unseen) (55, 1, D) the staff "Ihiffuy" {rN+ Str+4 Int+2 Dex+3 Necro Ice} [staff of death] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (unseen) (55, 24, D) a staff of death (59, 36, D) a staff of cold (unseen) (59, 37, D) a +2 chain mail of fire resistance (60, 2, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (60, 37, D) a staff of conjuration (unseen) (61, 0, D) a staff of earth (61, 16, D) the +10 long sword "Amegax" {protect, *Rage Int+3 SInv Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (unseen) (61, 37, D) a staff of fire (unseen) (62, 0, D) a staff of earth (62, 1, D) a staff of earth (62, 2, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (62, 3, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (62, 8, D) a staff of air (62, 11, D) a +2 heavy battleaxe a +0 robe (62, 16, D) a +4 flail of protection (62, 19, D) a +0 dagger a +0 robe (62, 36, D) a +2 trident of venom (63, 0, D) a +1 falchion of protection (63, 8, D) a staff of alchemy (unseen) (63, 16, D) a staff of conjuration (63, 17, D) a +0 dagger a +0 robe a +0 dagger of venom (63, 18, D) a +0 dire flail a +0 orcbow a +0 plate armour an orc corpse (skeletalised by now) (63, 19, D) a +0 hand axe an orc corpse (skeletalised by now) (63, 26, D) Faschod's Disquisition on Diagrams Spells Type Level a - Forge Lightning Spire Air/Forgecraft 4 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Nazja's Percussive Tempering Forgecraft 5 (63, 27, D) a +3 leather armour of willpower (63, 36, D) the orb "Byrchini" {mayhem, rN+ Slay+2} rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (63, 37, D) a +2 heavy triple crossbow (64, 17, D) a +2 hand axe of venom a +0 chain mail (64, 19, D) a +0 long sword a +0 plate armour (64, 26, D) the +5 broad axe of Tenacity {flame, rPois} rPois: It protects you from poison. (64, 27, D) a staff of fire (65, 19, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (67, 2, D) a +0 dagger a +0 leather armour an elf skeleton (68, 0, D) a staff of earth (69, 36, D) a +0 scimitar of holy wrath (70, 8, D) a +1 vampiric spear (unseen) (70, 9, D) a staff of earth (70, 11, D) an ugly thing corpse (skeletalised by now) (70, 19, D) a yak corpse (skeletalised by now) (70, 20, D) a river rat corpse (skeletalised by now) (70, 36, D) a staff of air (70, 37, D) a staff of alchemy (70, 39, D) a +0 glaive a +0 robe (71, 8, D) a +1 flail of protection (71, 11, D) a shapeshifter corpse (skeletalised by now) (71, 16, D) a +0 robe a +6 ring of strength a ring of fire (71, 17, D) a +0 helmet of see invisible (71, 22, D) a wolf corpse (skeletalised by now) (71, 26, D) a book of Displacement (71, 27, D) the +11 halberd of the Median {elec, rN+ Will++ Int+2} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). (71, 36, D) the +1 chain mail of Grace {rC+} rC+: It protects you from cold. (71, 39, D) a ball python skeleton (72, 8, D) a +3 scale mail of cold resistance (72, 26, D) the +2 orcbow of Cheese {drain, Str-5 Int+7 Dex+3} Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). (72, 36, D) a staff of death (72, 40, D) a water moccasin skeleton (72, 41, D) an adder skeleton (72, 42, D) a water moccasin skeleton (73, 16, D) a +4 flail of protection (73, 26, D) a +7 spear (73, 27, D) a +1 broad axe of flaming (73, 36, D) a +1 shortbow of electrocution (73, 37, D) a +2 sling of electrocution (73, 41, D) a ball python skeleton (75, 1, D) a +4 orcbow of draining