demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (13, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 mace (59, 36, D) a book of Dangerous Friends (59, 37, D) the +3 warlock's mirror {omnireflect} Omnireflect: It can block and reflect piercing ranged attacks and magical attacks against the wielder's willpower. (59, 43, D) 2 javelins (60, 36, D) a manual of Stealth (60, 37, D) a +0 pair of gloves of strength (61, 3, D) a hell hound corpse (skeletalised by now) (61, 8, D) a staff of earth (61, 26, D) the +9 quarterstaff of Accord {vamp, Int+3} Int+3: It affects your intelligence (+3). (61, 36, D) the +10 short sword "Gokusuk" {venom, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (61, 37, D) the staff "Kutuniez" {rElec Str+8 Dex-5 Conj Air} [staff of conjuration] rElec: It insulates you from electricity. Str+8: It affects your strength (+8). Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (unseen) (62, 0, D) a +1 robe of resistance (unseen) (62, 1, D) a staff of alchemy (unseen) (62, 8, D) a +6 ring of strength (62, 9, D) an iguana corpse (skeletalised by now) (62, 16, D) a +2 chain mail of cold resistance (62, 29, D) a +0 dagger a +0 leather armour (62, 32, D) a +6 long sword of holy wrath (62, 36, D) the ring of Vaterodgh {Fly rF+ rC+ MP+7} [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). (unseen) (62, 37, D) a +2 heavy spear (unseen) (63, 0, D) a staff of fire (unseen) (63, 16, D) the +10 long sword of Past Mistakes {heavy, rN+ Dex+5} rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (63, 26, D) a +1 partisan of pain (63, 27, D) a +3 hand axe of freezing (63, 30, D) a +3 trident of freezing (63, 31, D) a +0 dagger a +0 shortbow a +0 leather armour a +2 long sword of holy wrath (63, 32, D) 2 large rocks (63, 36, D) the +8 hand axe of Suidiol {antimagic, *Rage rElec rF++ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. (unseen) (63, 37, D) a +4 chain mail of fire resistance (64, 16, D) a +0 short sword of venom (64, 17, D) a staff of alchemy (unseen) (64, 26, D) a +2 long sword of electrocution (64, 27, D) a +2 kite shield of protection (64, 30, D) a +2 mace of draining (65, 26, D) a +0 robe (66, 16, D) a +6 ring of dexterity (68, 0, D) a staff of earth (unseen) (69, 0, D) a staff of alchemy (unseen) (70, 9, D) a +2 heavy great mace (70, 36, D) a +0 morningstar of holy wrath (70, 37, D) a +1 shortbow of draining (71, 8, D) a +2 dagger of venom (71, 11, D) a jackal corpse (skeletalised by now) (71, 16, D) a box of beasts (71, 17, D) an amulet of guardian spirit (71, 20, D) a bullfrog corpse (skeletalised by now) (71, 26, D) a phantom mirror (71, 27, D) a staff of air (unseen) (71, 37, D) the +1 ring mail "Qexasagg" {rElec Regen+ Int+4 Stlth-} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Int+4: It affects your intelligence (+4). Stlth-: It makes you less stealthy. (72, 8, D) the +4 dagger of Causality {venom, rElec} rElec: It insulates you from electricity. (unseen) (72, 26, D) the +7 long sword "Gulyklamp" {heavy, Will+} Will+: It increases your willpower. (72, 27, D) the +8 scimitar "Widowmaker" {protect, SInv} SInv: It lets you see invisible. (72, 36, D) the +3 war axe of Anguish {freeze, *Slow rC+++ Will+} *Slow: It may slow you when you take damage. rC+++: It renders you almost immune to cold. Will+: It increases your willpower. (72, 37, D) a +3 leather armour of fire resistance (72, 39, D) a +3 long sword a +0 robe (73, 1, D) a +1 crystal plate armour (73, 17, D) a staff of cold (73, 27, D) the +3 glaive of Dishonour {flame, Fly rPois rN++ Str-5} Fly: It grants you flight. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str-5: It affects your strength (-5). (73, 36, D) a staff of death