demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 1, D) a +0 mace (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a spider talisman a serpent talisman an inkwell talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (47, 7, D) 2 javelins an atropa-tipped dart (49, 0, D) a staff of air (unseen) (49, 1, D) the +3 broad axe "Dragon's Tongue" {flame, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (unseen) (49, 12, D) the +7 scimitar of Youthful Indiscretion {drain, rElec} rElec: It insulates you from electricity. (49, 36, D) a +2 antimagic lajatang (unseen) (49, 37, D) the +9 rapier of the Revolution {vamp, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (50, 0, D) a +2 heavy hand axe (unseen) (50, 1, D) a +3 glaive of protection (unseen) (50, 13, D) a staff of earth (50, 24, D) a staff of cold (unseen) (50, 37, D) a +1 vampiric lajatang (51, 0, D) the +0 chain mail "Rom Zyoso" {Fly Int-5 Dex+3} Fly: It grants you flight. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). (51, 1, D) 4 scrolls of enchant armour (51, 13, D) the +0 helmet of the Heron {rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (51, 24, D) a staff of conjuration (51, 25, D) a staff of cold (51, 29, D) a +1 long sword a +0 chain mail (51, 30, D) a +0 great sword of flaming (51, 31, D) a hell hog skeleton (51, 36, D) a ring of protection from fire an amulet of guardian spirit a +5 executioner's axe +5 golden dragon scales (51, 37, D) a box of beasts (51, 41, D) a +0 rapier a +0 scale mail (51, 43, D) a +3 vampiric short sword (52, 0, D) the +6 eveningstar of the Writhing Krait {heavy, rPois} rPois: It protects you from poison. (unseen) (52, 1, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (52, 13, D) a +2 leather armour of poison resistance (52, 14, D) a +0 trident of venom a +0 leather armour (52, 17, D) a +0 spear 3 javelins a +0 leather armour a merfolk skeleton (52, 25, D) a staff of earth (unseen) (52, 29, D) a +0 great sword of flaming (52, 36, D) a ring of positive energy a ring of poison resistance (52, 39, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (52, 42, D) a +0 short sword a +0 leather armour a +0 short sword a +0 robe a +0 buckler an elf corpse (skeletalised by now) (53, 0, D) the +0 pair of gloves of Protective Custody {rF+ rC+ Will+ Dex+3} rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). (53, 1, D) a +2 scale mail of willpower (53, 12, D) a +0 spear (53, 13, D) a +0 orcbow of flaming (53, 14, D) a +0 trident (53, 16, D) a +0 rapier a +0 robe a ring of see invisible (53, 17, D) a wind drake skeleton (53, 18, D) a wind drake skeleton (53, 25, D) a wellspring talisman (53, 29, D) a +0 war axe of flaming a +0 plate armour (53, 30, D) a +2 great sword of flaming (53, 36, D) a +0 long sword (53, 37, D) the +1 ring mail "Cebeqyew" {rF++ Slay-3} rF++: It greatly protects you from fire. Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). (53, 41, D) a +0 long sword a +0 robe a +0 scimitar a +0 robe (53, 43, D) a +2 heavy dire flail (54, 0, D) a book of the Earth (54, 1, D) a +0 hand cannon of flaming (unseen) (54, 12, D) a +0 trident (54, 13, D) a +2 glaive of protection a staff of conjuration (54, 14, D) a +0 spear a javelin a +0 leather armour a merfolk skeleton (54, 15, D) a +2 dire flail of venom (54, 17, D) a +1 heavy trident a +0 leather armour a merfolk skeleton (54, 24, D) a +2 long sword of holy wrath (54, 25, D) the Codex of Blueprints and Ill Luck Spells Type Level a - Forge Blazeheart Golem Fire/Forgecraft 4 b - Enfeeble Hexes 7 (54, 35, D) the wellspring talisman of the Pit {rPois rF++ rC+++ Int-2} [wellspring talisman] rPois: It protects you from poison. rF++: It greatly protects you from fire. rC+++: It renders you almost immune to cold. Int-2: It affects your intelligence (-2). a quill talisman a lupine talisman a fortress talisman a blade talisman (54, 41, D) a +0 long sword of protection (55, 1, D) a staff of cold (unseen) (55, 12, D) a box of beasts (55, 13, D) the +1 scale mail of the Stone Wall {rC+ Will- Slay+6} rC+: It protects you from cold. Will-: It decreases your willpower. Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (55, 41, D) a +4 hand axe of draining a +0 robe (56, 14, D) a +0 antimagic trident a +0 leather armour a ring of poison resistance a merfolk skeleton (60, 37, D) a staff of alchemy (61, 20, D) a +3 hand axe a +0 robe (62, 0, D) a staff of death (62, 1, D) a staff of air (62, 8, D) a staff of alchemy (62, 9, D) a +0 dire flail of holy wrath (unseen) (62, 11, D) a river rat corpse (skeletalised by now) (62, 17, D) a +2 falchion of protection (62, 18, D) a +0 halberd a +0 robe (62, 26, D) a +1 hand axe of flaming (62, 27, D) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). (62, 36, D) a staff of fire (62, 37, D) the staff of Innocence {rPois rF++ Str-3 Dex-5 Necro Alch} [staff of alchemy] rPois: It protects you from poison. rF++: It greatly protects you from fire. Str-3: It affects your strength (-3). Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (63, 0, D) a staff of alchemy (63, 11, D) an iguana corpse (skeletalised by now) (63, 17, D) a +4 heavy dire flail (63, 26, D) a ring of flight a +6 ring of strength (63, 30, D) a +0 scimitar a +0 robe a +0 flail of protection (63, 32, D) a +2 hand axe of freezing (63, 37, D) a +2 robe of positive energy (64, 16, D) a +4 chain mail of fire resistance (64, 17, D) a lupine talisman (64, 26, D) a +2 short sword of electrocution (64, 29, D) a +0 rapier a +0 leather armour (64, 31, D) a +0 short sword of draining (65, 26, D) a +2 battleaxe of electrocution (65, 29, D) a +0 long sword a +0 leather armour (66, 29, D) a +0 rapier a +0 leather armour (68, 0, D) the +1 spear of the Present {vamp, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (69, 0, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (69, 21, D) a +0 short sword a draconian corpse (skeletalised by now) (69, 23, D) a +0 flail a +0 flail a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (69, 36, D) a ring of poison resistance (70, 9, D) the staff "Ucebloisk" {*Corrode rElec rF+ Str+3 Stlth+ Air} [staff of air] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (unseen) (70, 11, D) a human corpse (skeletalised by now) (70, 36, D) a +2 leather armour of cold resistance (71, 8, D) +5 shadow dragon scales a +0 robe (71, 17, D) a +0 great sword of flaming (71, 22, D) a +0 hand axe (71, 23, D) a +0 club a +0 short sword a draconian skeleton (71, 26, D) a +2 ring mail of poison resistance (71, 27, D) a ring of protection from fire (71, 36, D) the +4 long sword "Suirghuusk" {pain, rF+ rC+ Int+3} rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (71, 37, D) a +1 mace of venom (72, 8, D) a lightning rod (4/4) (72, 12, D) a human corpse (skeletalised by now) (72, 16, D) a +2 scale mail of poison resistance (72, 17, D) a +6 giant club (72, 27, D) the +6 lajatang "Ogre's Demise" {heavy, *Rage rPois rC+} *Rage: It berserks you when you make melee attacks (+20% chance). rPois: It protects you from poison. rC+: It protects you from cold. (72, 36, D) a +6 halberd of protection (72, 37, D) an amulet of magic regeneration (73, 2, D) a +0 club (73, 16, D) a +1 pair of boots of stealth (73, 17, D) a +0 mace of protection (unseen) (73, 26, D) a +6 quarterstaff (unseen) (73, 27, D) a +6 shortbow of freezing (73, 36, D) a +0 heavy sling (74, 2, D) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now)