demenasai the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +0 robe a +0 falchion a +6 ring of strength a +6 ring of intelligence a +5 crystal plate armour +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a wellspring talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +3 great sword of freezing (61, 8, D) a staff of alchemy (unseen) (61, 11, D) a bullfrog corpse (62, 0, D) a +3 flail of protection (62, 8, D) a +2 halberd of distortion (62, 9, D) a staff of fire a river rat corpse (63, 8, D) a +2 leather armour of fire resistance (66, 3, D) a hell hound corpse (skeletalised by now) (67, 0, D) the +4 short sword "Oclu" {heavy, ^Fragile Will+ Str+7 Int+2} ^Fragile: It will be destroyed if unequipped. Will+: It increases your willpower. Str+7: It affects your strength (+7). Int+2: It affects your intelligence (+2). (unseen) (68, 0, D) a staff of air (69, 0, D) a +1 scimitar of protection (69, 10, D) a +0 long sword a +0 leather armour (70, 10, D) a +1 dagger of freezing a +0 scale mail an elf corpse (71, 16, D) a +5 spear of pain (unseen) (71, 17, D) the blade talisman "Sacuwod" {rElec rC+ Str+4} [blade talisman] rElec: It insulates you from electricity. rC+: It protects you from cold. Str+4: It affects your strength (+4). (unseen) (72, 10, D) a +0 dagger a +0 robe (72, 16, D) the ring "Zebogus" {rElec MP+9 Str-5 Dex+2} [ring of magical power] rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). Str-5: It affects your strength (-5). Dex+2: It affects your dexterity (+2). (unseen) (72, 17, D) Suga's Catalogue of the Wilderness Spells Type Level a - Swiftness Air 3 b - Magnavolt Earth/Air 7 c - Maxwell's Capacitive Coupling Air 8 (unseen) (73, 1, D) a staff of conjuration (unseen) (73, 16, D) an amulet of faith (73, 17, D) a +4 mace of venom (unseen) (74, 2, D) a steam dragon corpse (skeletalised by now) (75, 2, D) a steam dragon corpse (skeletalised by now)